The death of [ 6 BeRSeRKeR] Glabba (Barbarian)

in Fertile Grasslands of the Hearth Valley

from the perspective of [ 6 BeRSeRKeR] Glabba (Barbarian)

<held as shield>     a small round wooden shield
<primary weapon>     a small wooden mace

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 78h/113H 149v/153V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 78h/113H 149v/153V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 78h/113H 148v/153V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 78h/113H 147v/153V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 78h/113H 147v/153V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 78h/113H 146v/153V Pos: standing >
The iron seems to be closed.

< 78h/113H 146v/153V Pos: standing >
The iron seems to be closed.

< 78h/113H 147v/153V Pos: standing >
The iron seems to be closed.

< 79h/113H 147v/153V Pos: standing >
Saving Glabba.

< 79h/113H 147v/153V Pos: standing >
Ok.

< 79h/113H 148v/153V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 79h/113H 147v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 79h/113H 146v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.

< 79h/113H 144v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 79h/113H 143v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/113H 143v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 79h/113H 141v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 79h/113H 140v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.

< 79h/113H 138v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/113H 138v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 79h/113H 137v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 79h/113H 135v/153V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 79h/113H 133v/153V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 80h/113H 131v/153V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******.M  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 80h/113H 131v/153V Pos: standing >

< 80h/113H 131v/153V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *MM*^*.***  
   M^******.M.  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 80h/113H 130v/153V Pos: standing >
 
   ^***..^MM    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@++++++  
   *MM*^*.****  
  M^******.M..  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 80h/113H 130v/153V Pos: standing >
 
   ***..^MMC    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.C  
   ^MM+@++++++  
  *M+*^*.****.  
 M^******.M..^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 80h/113H 130v/153V Pos: standing >
You quickly scan the area.
A lich warlock who is in the distance to your north.
A tharnadian highway patrolman who is not far off to your west.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A militia guard who is almost out of sight to your west.
A homeless peasant who is almost out of sight to your west.

< 80h/113H 131v/153V Pos: standing >
 
   **..^MMC.    
  *^*.^^.M^..   
 ******....M.M  
 *M+**^**.^.C+  
  ^M+M+@++++++  
 *M+*^*.****.+  
 ^******.M..^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 80h/113H 130v/153V Pos: standing >
 
 **...  
 *^@*.  
 +M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 80h/113H 130v/153V Pos: standing >
 
   *..M^....    
  **^.MMM....   
 ^***..^MMC..+  
 **^*.^^.M^..M  
 ******@...M.+  
 *M+**^**.^.CM  
  ^M++M+++++++  
  M+*^*.****.   
   *****.M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 81h/113H 129v/153V Pos: standing >
 
   ..M^.....    
  ^*..M^.....   
 ^**^.MMM....+  
 ^***..^MMC..+  
 **^*.^@.M^..M  
 ******....M.+  
 *M+**^**.^.CM  
  ^M+++M+++++   
   +*^*.****    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 81h/113H 127v/153V Pos: standing >
 
   .M^.....*    
  *..M^.....+   
 **^.MMM....+.  
 ***..^MMC..+.  
 *^*.^^@M^..+.  
 *****....M.M.  
 M+**^**.^.CM.  
  M+++M++++++   
   *^*.****.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 81h/113H 126v/153V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is a brief walk away to your south.

< 81h/113H 127v/153V Pos: standing >
 
   ..M^.....    
  *^.MMM....+   
 ***..^MMC..+.  
 *^*.^^.M^..+.  
 *****.@..M.M.  
 M+**^**.^.C+.  
 ^M++++M++++M.  
  +*^*.****.+   
   ****.M..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 81h/113H 125v/153V Pos: standing >
 
   .M^.....+    
  ^.MMM....+.   
 **..^MMC..+..  
 ^*.^^.M^..+..  
 ****..@.M.+..  
 +**^**.^.CM..  
 M+++++M+++M.M  
  *^*.****.+.   
   ***.M..^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 81h/113H 124v/153V Pos: standing >
 
   .MMM....+    
  *..^MMC..+.   
 ^*.^^.M^..+..  
 ****....M.+..  
 +**^**@^.CM..  
 M+++++M+++M.M  
 +*^*.****.+..  
  ****.M..^+.   
   *^..^MM.+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 81h/113H 122v/153V Pos: standing >
 
   ..^MMC..+    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**.^.CM..  
 M+++++@M++M.M  
 +*^*.****.+..  
 *****.M..^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 81h/113H 120v/153V Pos: standing >
 
   .^MMC..+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.C+..^  
 ++++++@++M.M.  
 *^*.****.+...  
 ****.M..^+...  
  *^..^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.

< 81h/113H 120v/153V Pos: standing >
A tharnadian highway patrolman leaves east.
 
   ^MMC..+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.C+..^.  
 ++++++@MM.M..  
 ^*.****.+....  
 ***.M..^+....  
  ^..^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.

< 81h/113H 119v/153V Pos: standing >
 
   MMC..+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**.^.C+..^..  
 +++++M@M.M...  
 *.****.+.....  
 **.M..^+....^  
  ..^MM.+.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 82h/113H 119v/153V Pos: standing >
An elite highwayman rides in on a magnificent horse from the east.
A tharnadian highway patrolman enters from the west.

< 82h/113H 120v/153V Pos: standing >
 
   MC..+...     
  .M^..+.....   
 ....M.+..^...  
 **.^.C+..^...  
 +++++M@.M...^  
 .****.+......  
 *.M..^+....^.  
  .^MM.+.^^..   
   M^..+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 82h/113H 119v/153V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your east.
A tharnadian highway patrolman who is close by to your west.
An elite highwayman who is close by to your west.

< 82h/113H 119v/153V Pos: standing >
A tharnadian highway patrolman enters from the west.

< 82h/113H 120v/153V Pos: standing >
 
   ....+...     
  MMC..+...     
 ^.M^..+......  
 ....M.+..^...  
 **.^.C@..^...  
 ++++M+M.M...^  
 .****.+......  
  .M..^+....^   
   ^MM.+.^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
[2] A steel bastard sword lies discarded here.
The corpse of a huge boar is lying here.

< 82h/113H 119v/153V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is not far off to your south.

< 82h/113H 120v/153V Pos: standing >
 
   ....+...     
  M....+... M   
 ^MMC..+...     
 ^.M^..+......  
 ....M.@..^...  
 **.^.C+..^...  
 +++MM++.M...^  
  ****.+.....   
   M..^M....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 82h/113H 120v/153V Pos: standing >
You quickly scan the area.
You see nothing.

< 82h/113H 121v/153V Pos: standing >
 
   ...*+....    
  .....+...     
 MM....+... M   
 ^MMC..+...     
 ^.M^..@......  
 ....M.+..^...  
 **.^.C+..^...  
  +MM+++.M...   
   ***.+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 83h/113H 120v/153V Pos: standing >
Saving Glabba.

< 83h/113H 121v/153V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
You quickly scan the area.
A tharnadian highway patrolman who is almost out of sight to your south.

< 83h/113H 121v/153V Pos: standing >
 
  ...*+....   
 .....+...    
 M....+... M  
 MMC..@...    
 .M^..+.....  
 ...M.+..^..  
  .^.C+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 83h/113H 120v/153V Pos: standing >
You quickly scan the area.
A large rat who is rather far off to your west.

< 83h/113H 121v/153V Pos: standing >
 
  ....*+...   
 ^.....+...   
 MM....+...   
 ^MMC.@+...   
 ^.M^..+....  
 ....M.+..^.  
  *.^.C+..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 83h/113H 121v/153V Pos: standing >
 
  .....*+..   
 M^.....+...  
 MMM....+...  
 .^MMC@.+...  
 ^^.M^..+...  
 *....M.+..^  
  **.^.C+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 83h/113H 120v/153V Pos: standing >
 
  ^.....*+.   
 .M^.....+..  
 .MMM....+..  
 ..^MM@..+..  
 .^^.M^..+..  
 **....M.+..  
  ^**.^.C+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
The corpse of a Barbarian is lying here.

< 83h/113H 118v/153V Pos: standing >
 
  M^.....+.   
 .MMM....+..  
 ..^MMC..+..  
 .^^.M@..+..  
 **....M.+..  
 *^**.^.C+..  
  M+M+++++.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 83h/113H 117v/153V Pos: standing >
 
  MMM....+.   
 ..^MMC..+..  
 .^^.M^..+..  
 **...@M.+..  
 *^**.^.C+..  
 +M+M+++++.M  
  *.****.+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 83h/113H 115v/153V Pos: standing >
 
  .^MMC..+.   
 .^^.M^..+..  
 **....M.+..  
 *^**.@.C+..  
 +M+M+++++.M  
 ^*.****.+..  
  **.M..^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 84h/113H 114v/153V Pos: standing >
 
  ^MM....+.   
 ..^MMC..+..  
 .^^.M^..+..  
 **...@M.+..  
 *^**.^.C+..  
 M++M+++++.M  
  *.****.+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 84h/113H 113v/153V Pos: standing >
 
  M^.....+.   
 .^MM....+..  
 ..^MMC..+..  
 .^^.M@..+..  
 **....M.+..  
 *^**.^.C+..  
  ++M+++++.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 84h/113H 111v/153V Pos: standing >
 
  ^.....*+.   
 MM^.....+..  
 .^MM....+..  
 ..^MM@..+..  
 .^^.M^..+..  
 **....M.+..  
  ^**.^.C+.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The corpse of a Human is lying here.
The corpse of a Barbarian is lying here.

< 84h/113H 109v/153V Pos: standing >
It appears to be the corpse of Beltriz.
a small strip of leather
a pair of bark sleeves
a pair of bark lined boots
some tight silk pants [poor]
a bark and leaf cap
a suit of bark coated armor
a few coins
a rugged adventurers satchel (illuminating)

< 84h/113H 113v/153V Pos: standing >

< 85h/113H 115v/153V Pos: standing >
You get a few coins from the corpse of Beltriz.
There were: 3 gold coins, 9 silver coins, 12 copper coins. 

< 86h/113H 119v/153V Pos: standing >
A lich warlock attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A lich warlock snaps into visibility.
You snap into visibility.
Out of nowhere, a lich warlock stabs you in the back.
With a swift tug a lich warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich warlock stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Your instincts force you into a BloodLust!
A lich warlock's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 9h/113H 121v/153V Pos: standing >
< T: Glabba TP: sta TC: awful E: a lich warlock sta EP: excellent >
 A lich warlock parries your futile lunge at him.
You miss a lich warlock.
A lich warlock snaps into visibility.

< 35h/139H 121v/153V Pos: standing >
< T: Glabba TP: sta TC:pretty hurt E: a lich warlock sta EP: excellent >
 A lich warlock snaps into visibility.
A lich warlock's impressive pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A lich warlock stabs you directly in the heart, killing you instantly.