The death of [56 Swordsman] Rasenth The Empire (Thri-Kreen)

in A Corridor

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating) [87%]             
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       a hydra-scale gorget [68%]             
<worn in ear>        a black pearl earring of constitution
<worn in ear>        an obsidian earring shaped like a skull
<worn on face>       the mask of armageddon
<worn around neck>   a necklace of dancing shadows (magic)
<worn around neck>   the medallion of vengence (magic) (glowing)
<worn on body>       the chameleon suit of transformation
<worn about body>    a tangle of magical vine (magic) (humming)
<worn as quiver>     an exquisite dragonscale quiver [66%]             
<worn about waist>   the enchanted adamantium belt of vitality (magic) (glowing)
<worn on belt buckle>a tarnished limestone belt buckle from Darkfall Forest [86%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       a pair of black sleeves with glowing runes of damage (magic)
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn around wrist>  a shiny mithril bracelet [superior] (magic) [83%]             
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating) [65%]             
<worn on finger>     an obsidian circle [poor] (magic)
<worn on finger>     a glowing faerie ring
<primary weapon>     the granite dagger 'BloodFeast' (magic)[237h 34m 48s]
<secondary weapon>   a mithril dagger (magic)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing)
<worn on feet>       the boots of the war giant Torg (magic) (humming) [79%]             

  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 578h/578H 187v/211V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 578h/578H 187v/211V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 578h/578H 187v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 578h/578H 186v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.

< 578h/578H 184v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 578h/578H 183v/211V Pos: standing >

< 578h/578H 183v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.

< 578h/578H 181v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 578h/578H 181v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 578h/578H 181v/211V Pos: standing >
Argh!!! The sun is too bright.

< 578h/578H 182v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 578h/578H 182v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
The corpse of a homeless peasant is lying here.

< 578h/578H 180v/211V Pos: standing >
Argh!!! The sun is too bright.

< 578h/578H 181v/211V Pos: standing >

< 578h/578H 181v/211V Pos: standing >
The heat from the sun saps your life away!

< 567h/578H 182v/211V Pos: standing >
The day has begun.

< 567h/578H 190v/211V Pos: standing >

< 567h/578H 190v/211V Pos: standing >

< 567h/578H 191v/211V Pos: standing >

< 567h/578H 198v/211V Pos: standing >
Argh!!! The sun is too bright.

< 567h/578H 199v/211V Pos: standing >

< 567h/578H 202v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West
The corpse of a homeless peasant is lying here.

< 567h/578H 211v/211V Pos: standing >
The heat from the sun saps your life away!
Saving Yzari.

< 553h/578H 211v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West
The corpse of a homeless peasant is lying here.

< 553h/578H 211v/211V Pos: standing >

< 553h/578H 211v/211V Pos: standing >

< 553h/578H 211v/211V Pos: standing >

< 553h/578H 211v/211V Pos: standing >

< 553h/578H 211v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 553h/578H 209v/211V Pos: standing >
Looks like an exit.
You extend your sights westward.
The sunlight! It's too bright to see!

< 553h/578H 209v/211V Pos: standing >
Argh!!! The sun is too bright.

< 553h/578H 209v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West

< 553h/578H 209v/211V Pos: standing >

< 553h/578H 211v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 553h/578H 209v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 553h/578H 207v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 553h/578H 205v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
*A swarm of insects flies through the air.
A young man in leather armor seems to be patrolling outside the gates.

< 553h/578H 207v/211V Pos: standing >
Argh!!! The sun is too bright.

< 553h/578H 209v/211V Pos: standing >
The heat from the sun saps your life away!
The Road Leading From Tharnadia
Obvious exits: -East -South -West
*A swarm of insects flies through the air.
A young man in leather armor seems to be patrolling outside the gates.

< 546h/578H 210v/211V Pos: standing >

< 546h/578H 211v/211V Pos: standing >
A swarm of insects stops using Krindor's Mask of Illusions.
A swarm of insects snaps into visibility.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects starts casting a spell.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'oculoinfra urrjguai'

< 546h/578H 211v/211V Pos: standing >
A swarm of insects covers his face with Krindor's Mask of Illusions.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects starts casting a spell.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a swarm of insects's skin.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects sits down in a comfortable spot.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects opens a white leather-bound tome of spirit domination and begins studying it intently.

< 546h/578H 211v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
*a swarm of insects sits resting.
A young man in leather armor seems to be patrolling outside the gates.

< 546h/578H 211v/211V Pos: standing >
A militia guard leaves east.

< 546h/578H 211v/211V Pos: standing >

		Score information for Yzari

Level: 51   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 546(578)  Moves: 211(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1319 platinum  18194 gold     0 silver     0 copper
Playing time: 2 days / 23 hours/ 29 minutes
Received data: 0.2366 MB this session.
Send data:     0.0047 MB this session.
Compression ratio: 84%
Title: La Resistance
Group Leader: Saif
Followers:
   Saif
Status:  Standing.
Epic points(total): 2434(4575)
Epic Bonus: Epic Points Bonus (23.46%)
Frags:   +1.75   Deaths:   11
Consenting: Saif
Disguised as: a rakshasa warrior (Good)
Detecting:       Invisible Magic
Protected from:  Good Fire Low Circle spells
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Stat Pool timeout: 22:12:37
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  0.85 
Leaderboard Points:  722 

Active Spells:
--------------
improved invisibility (13 minutes)
levitate (28 minutes)
fly (79 minutes)


< 546h/578H 211v/211V Pos: standing >
A swarm of insects closes his book and grins malevolently.

< 546h/578H 211v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
*a swarm of insects sits resting.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects clambers to his feet.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects starts casting a spell.

< 546h/578H 211v/211V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax wzfouio'
A swarm of insects fades in to the shadow of a rakshasa warrior.

< 546h/578H 211v/211V Pos: standing >

< 546h/578H 211v/211V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 546h/578H 209v/211V Pos: standing >
Ok.

< 546h/578H 209v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 546h/578H 207v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 546h/578H 205v/211V Pos: standing >
The heat from the sun saps your life away!

< 538h/578H 205v/211V Pos: standing >
Argh!!! The sun is too bright.

< 538h/578H 206v/211V Pos: standing >
Saving Yzari.

< 538h/578H 208v/211V Pos: standing >

		Score information for Yzari

Level: 51   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 538(578)  Moves: 208(211)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1319 platinum  18194 gold     0 silver     0 copper
Playing time: 2 days / 23 hours/ 29 minutes
Received data: 0.2378 MB this session.
Send data:     0.0048 MB this session.
Compression ratio: 84%
Title: La Resistance
Group Leader: Saif
Status:  Standing.
Epic points(total): 2434(4575)
Epic Bonus: Epic Points Bonus (23.46%)
Frags:   +1.75   Deaths:   11
Consenting: Saif
Disguised as: a rakshasa warrior (Good)
Detecting:       Invisible Magic
Protected from:  Good Fire Low Circle spells
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Sneaking
Stat Pool timeout: 22:12:25
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  0.85 
Leaderboard Points:  722 

Active Spells:
--------------
improved invisibility (13 minutes)
levitate (28 minutes)
fly (79 minutes)


< 538h/578H 208v/211V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 538h/578H 207v/211V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 538h/578H 206v/211V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 538h/578H 204v/211V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 538h/578H 204v/211V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 538h/578H 203v/211V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.

< 538h/578H 202v/211V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 538h/578H 202v/211V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 538h/578H 201v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/578H 202v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/578H 202v/211V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 538h/578H 201v/211V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 538h/578H 201v/211V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 538h/578H 200v/211V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Thri-Kreen who is close by above you.
The mount who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 538h/578H 201v/211V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
*A Thri-Kreen (medium) Legionary of The Empire stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 538h/578H 204v/211V Pos: standing >

< 538h/578H 207v/211V Pos: standing >

< 538h/578H 211v/211V Pos: standing >
A swarm of insects starts casting a spell.

< 538h/578H 211v/211V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'candusyrzqhuai'
a swarm of insects sssppllliiitttsss into many images!

< 538h/578H 211v/211V Pos: standing >
Saif is now a member of a swarm of insects's group.
Saif is now a member of a swarm of insects's group.
Saif is now a member of a swarm of insects's group.
Saif is now a member of a swarm of insects's group.

< 538h/578H 211v/211V Pos: standing >
A swarm of insects gives an order to his followers.
Saif leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saif leaves up.
Militia forces muster to bolster the town's defenses against the invaders!!!
Saif leaves up.
Alarm bells sound, signalling an invasion!
Saif leaves up.
Alarm bells sound, signalling an invasion!

< 538h/578H 211v/211V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Saif La Resistance (Kobold)(small) stands here, fighting a tharnadian illusionist.
Saif La Resistance (Kobold)(small) stands here, fighting an elite guard.
Saif La Resistance (Kobold)(small) stands here.
Saif La Resistance (Kobold)(small) stands here.
*A Thri-Kreen (medium) Legionary of The Empire stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist crouches in mid-air here, fighting Saif.
An elite guard crouches in mid-air here, fighting Saif.
An elite guard crouches in mid-air here, fighting Saif.
The receptionist stands in mid-air here, fighting Saif.

< 538h/578H 211v/211V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Saif La Resistance (Kobold)(small) stands here, fighting a tharnadian illusionist.
Saif La Resistance (Kobold)(small) stands here, fighting an elite guard.
Saif La Resistance (Kobold)(small) stands here.
Saif La Resistance (Kobold)(small) stands here.
*A Thri-Kreen (medium) Legionary of The Empire stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist crouches in mid-air here, fighting Saif.
An elite guard crouches in mid-air here, fighting Saif.
An elite guard crouches in mid-air here, fighting Saif.
The receptionist stands in mid-air here, fighting Saif.

< 538h/578H 210v/211V Pos: standing >
You snap into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
A Thri-Kreen makes a strange sound as you place the granite dagger 'BloodFeast' in his back.
You score a CRITICAL HIT!!!!!
Your powerful pierce strikes a Thri-Kreen hard.

< 538h/578H 210v/211V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 538h/578H 210v/211V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 538h/578H 210v/211V Pos: standing >
< T: a rakshasa warrior TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
You flee westward!

< 538h/578H 204v/211V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 538h/578H 203v/211V Pos: standing >
Backstab who?

< 538h/578H 203v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/578H 204v/211V Pos: standing >
Backstab who?

< 538h/578H 204v/211V Pos: standing >
Room #11
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North

< 538h/578H 206v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/578H 206v/211V Pos: standing >
Backstab who?

< 538h/578H 206v/211V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 538h/578H 207v/211V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Saif La Resistance (Kobold)(small) stands here.
Saif La Resistance (Kobold)(small) stands here.
*A swarm of insects flies through the air.
A Thri-Kreen (medium) Legionary of The Empire stands here.

< 538h/578H 206v/211V Pos: standing >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
A large sign hangs from the front of the counter here.
Saif La Resistance (Kobold)(small) stands here, fighting a tharnadian illusionist.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist crouches in mid-air here, fighting Saif.
An elite guard crouches in mid-air here.
An elite guard crouches in mid-air here, fighting Saif.
The receptionist stands here behind the counter, waiting to help someone.

< 538h/578H 205v/211V Pos: standing >
Backstab who?

< 538h/578H 206v/211V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
Saif La Resistance (Kobold)(small) stands here.
Saif La Resistance (Kobold)(small) stands here.
A swarm of insects flies through the air.

< 539h/578H 206v/211V Pos: standing >
Backstab who?

< 539h/578H 207v/211V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
Saif enters from the east.
Alarm bells sound, signalling an invasion!
Saif enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 539h/578H 207v/211V Pos: standing >
Saif leaves east.
Alarm bells sound, signalling an invasion!
Saif leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Backstab who?

< 539h/578H 207v/211V Pos: standing >
A Thri-Kreen enters from the west.
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
Puddles of fresh blood cover the ground.
Saif La Resistance (Kobold)(small) stands here.
Saif La Resistance (Kobold)(small) stands here.
A swarm of insects flies through the air.

< 539h/578H 207v/211V Pos: standing >
A Thri-Kreen enters from the west.
A Thri-Kreen makes a strange sound but is suddenly very silent as you place the granite dagger 'BloodFeast' in his back.
A Thri-Kreen's ink-covered steel bracer [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.