The death of [26 Shaman] Floki (Drow Elf)

in A Barracks

from the perspective of [26 Shaman] Floki (Drow Elf)

<worn on head>       a smelly fur hat
<worn on body>       an ashen leather chainmail
<worn about body>    a long spider silk cloak
<worn about waist>   an elfskin belt
<held>               a small limestone totem
<worn on feet>       a pair of fur boots

Obvious exits: -N -E -S -W
[2] some blue platemail has been left here
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 113v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the north.
A purple worm enters from the north.

< 121h/121H 111v/120V Pos: standing >
A Barracks
Obvious exits: -E
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 110v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 109v/120V Pos: standing >
A Barracks
Obvious exits: -W
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 108v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 107v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the north.
A purple worm enters from the north.

< 121h/121H 105v/120V Pos: standing >
A Barracks
Obvious exits: -E
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 104v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 104v/120V Pos: standing >
A Barracks
Obvious exits: -W
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 102v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 102v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the north.
A purple worm enters from the north.

< 121h/121H 100v/120V Pos: standing >
A Barracks
Obvious exits: -E
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 100v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 100v/120V Pos: standing >
A Barracks
Obvious exits: -W
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 98v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 98v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the north.
A purple worm enters from the north.

< 121h/121H 97v/120V Pos: standing >
A Barracks
Obvious exits: -E
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A large cave lizard enters from the east.
A purple worm enters from the east.

< 121h/121H 96v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 96v/120V Pos: standing >
A Barracks
Obvious exits: -W
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A drow with blue dye staining his arms is sleeping here.
A large cave lizard enters from the west.
A purple worm enters from the west.

< 121h/121H 94v/120V Pos: standing >
You ARE mad!

< 121h/121H 99v/120V Pos: standing >
Ok.

< 121h/121H 106v/120V Pos: standing >
Ok.
A purple worm suddenly attacks a Mazzolin Warrior!
A purple worm's impressive bite strikes a Mazzolin Warrior.
A Mazzolin Warrior has a RUDE awakening!
A Mazzolin Warrior sits at attention.
A Mazzolin Warrior clambers to his feet.
A large cave lizard suddenly attacks a Mazzolin Warrior!
A large cave lizard's decent claw wounds a Mazzolin Warrior.

< 121h/121H 111v/120V Pos: standing >
A purple worm dodges a Mazzolin Warrior's attack.
A purple worm is knocked to the ground by a Mazzolin Warrior's mighty bash!

< 121h/121H 115v/120V Pos: standing >
A large cave lizard's crude claw wounds a Mazzolin Warrior.

< 121h/121H 115v/120V Pos: standing >
A purple worm's fine bite strikes a Mazzolin Warrior.

< 121h/121H 115v/120V Pos: standing >
You assist a purple worm heroically.
You miss a Mazzolin Warrior.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC:few scratches E: warrior sta EP:  small wounds >
 You miss a Mazzolin Warrior.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC:few scratches E: warrior sta EP:  small wounds >
 A Mazzolin Warrior's decent punch seriously wounds a purple worm.
A Mazzolin Warrior's fine punch causes a purple worm to grimace in pain.
You start chanting...

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: nasty wounds E: warrior sta EP:  small wounds >
 A large cave lizard's weak claw wounds a Mazzolin Warrior.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: nasty wounds E: warrior sta EP:  small wounds >
 A purple worm's fine bite strikes a Mazzolin Warrior.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: nasty wounds E: warrior sta EP:  small wounds >
 You complete your spell...
[Damage: 74 ] With your simple touch, a Mazzolin Warrior screams and shudders from the sudden searing pain.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: nasty wounds E: warrior sta EP:  nasty wounds >
 You start chanting...

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: nasty wounds E: warrior sta EP:  nasty wounds >
 Casting: scorching touch *

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: nasty wounds E: warrior sta EP:  nasty wounds >
 A Mazzolin Warrior's fine punch grievously wounds a purple worm.
A purple worm is stunned!
A Mazzolin Warrior misses a purple worm.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: bleeding, close to death E: warrior sta EP:  nasty wounds >
 You complete your spell...
[Damage: 61 ] With your simple touch, a Mazzolin Warrior screams and shudders from the sudden searing pain.
A Mazzolin Warrior dodges a large cave lizard's attack.
A large cave lizard misses a Mazzolin Warrior.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: bleeding, close to death E: warrior sta EP: pretty hurt >
 A purple worm's bite seriously wounds a Mazzolin Warrior.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: sit TC: bleeding, close to death E: warrior sta EP:  awful >
 A purple worm stops following you.
a purple worm is no longer in your group.
You start chanting...

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: kne TC: bleeding, close to death E: warrior sta EP:  awful >
 Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 121h/121H 116v/120V Pos: standing >
< T: worm TP: kne TC: bleeding, close to death E: warrior sta EP:  awful >
 A Mazzolin Warrior's decent punch hits a purple worm.
A purple worm is mortally wounded, and will die soon, if not aided.
A Mazzolin Warrior suddenly attacks YOU!
A Mazzolin Warrior's punch seriously wounds you.
OUCH!  That really did HURT!

< 96h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: small wounds E: warrior sta EP:  awful >
 You complete your spell...
You point at a Mazzolin Warrior.
Your spell flows around a Mazzolin Warrior, leaving him unharmed!
A Mazzolin Warrior dodges a large cave lizard's attack.

< 96h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: small wounds E: warrior sta EP:  awful >
 You start chanting...

< 96h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: small wounds E: warrior sta EP:  awful >
 You complete your spell...
You point at a Mazzolin Warrior.
Your spell flows around a Mazzolin Warrior, leaving him unharmed!
A Mazzolin Warrior dodges your futile attack.

< 96h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: small wounds E: warrior sta EP:  awful >
 A Mazzolin Warrior's punch strikes you.
A Mazzolin Warrior's punch strikes you hard.
A Mazzolin Warrior's kick hits you directly in the face.

< 74h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: few wounds E: warrior sta EP:  awful >
 You start chanting...

< 74h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: few wounds E: warrior sta EP:  awful >
 A large cave lizard's claw strikes a Mazzolin Warrior very hard.
A Mazzolin Warrior dodges a large cave lizard's attack.

< 74h/121H 116v/120V Pos: standing >
< T: Floki TP: sta TC: few wounds E: warrior sta EP:  awful >
 You complete your spell...
You point at a Mazzolin Warrior.
[Damage: 54 ] With a burst of heat, a Mazzolin Warrior is burnt to a crisp.
A Mazzolin Warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a Mazzolin Warrior cause a sickening chill to run up your spine.

< 74h/121H 116v/120V Pos: standing >
A Barracks
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of A Mazzolin Warrior is lying here.
A purple worm is lying here, mortally wounded.
A large cave lizard stands here. (minion) 
A Mazzolin Warrior is stretched out, sound asleep.
A drow with blue dye staining his arms is sleeping here.

< 74h/121H 120v/120V Pos: standing >
You get a few coins from the corpse of a Mazzolin Warrior.
There were: 1 platinum coin, 11 gold coins. 

< 74h/121H 120v/120V Pos: standing >
You stop using a small limestone totem.

< 74h/121H 120v/120V Pos: standing >
You hold a small ivory totem.

< 74h/121H 120v/120V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 74h/121H 120v/120V Pos: standing >
You start chanting...

< 74h/121H 120v/120V Pos: standing >
Casting: mending 

< 74h/121H 120v/120V Pos: standing >
You complete your spell...
Floki is surrounded by a glowing green aura!

< 121h/121H 120v/120V Pos: standing >
You sit down and relax.

< 121h/121H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - summon beast
               1 - scorching touch
( 3rd circle)  4 - scalding blast
               1 - cold ward
               1 - fire ward
( 2nd circle)  3 - flameburst
               1 - lesser mending
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) scorching touch
   30 seconds:  ( 4th) scorching touch
   40 seconds:  ( 2nd) flameburst
   51 seconds:  ( 2nd) flameburst
   61 seconds:  ( 2nd) flameburst
   76 seconds:  ( 4th) mending

You can memorize no more spells.
You continue your study.

< 121h/121H 120v/120V Pos: sitting >
You start meditating...

< 121h/121H 120v/120V Pos: sitting >
You have finished memorizing scorching touch.

< 121h/121H 120v/120V Pos: sitting >
Autosaving...

< 121h/121H 120v/120V Pos: sitting >
You have finished memorizing scorching touch.

< 121h/121H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 121h/121H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 121h/121H 120v/120V Pos: sitting >
Hint: Type "spells" to see what spells your class is able to use.

< 121h/121H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 121h/121H 120v/120V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.

< 121h/121H 120v/120V Pos: sitting >
You clamber to your feet.

< 121h/121H 120v/120V Pos: standing >
A Barracks
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of A Mazzolin Warrior is lying here.
A purple worm is lying here, mortally wounded.
A large cave lizard stands here. (minion) 
A Mazzolin Warrior is stretched out, sound asleep.
A drow with blue dye staining his arms is sleeping here.

< 121h/121H 120v/120V Pos: standing >
Ok.
A large cave lizard suddenly attacks a Mazzolin Warrior!
A large cave lizard's decent claw wounds a Mazzolin Warrior.
A Mazzolin Warrior has a RUDE awakening!
A Mazzolin Warrior sits at attention.
A Mazzolin Warrior clambers to his feet.

< 121h/121H 120v/120V Pos: standing >
A Mazzolin Warrior's decent punch enshrouds a large cave lizard in a mist of blood.
A Mazzolin Warrior punches a large cave lizard to death.
A large cave lizard is dead! R.I.P.
You feel a carnal satisfaction as a large cave lizard's gurgling and choking signals its demise.
A large cave lizard stops following you.
Your group has been disbanded.

< 121h/121H 120v/120V Pos: standing >
You stop using a small ivory totem.

< 121h/121H 120v/120V Pos: standing >
You hold a small limestone totem.

< 121h/121H 120v/120V Pos: standing >
You start chanting...

< 121h/121H 120v/120V Pos: standing >
You complete your spell...
[Damage: 63 ] With your simple touch, a Mazzolin Warrior screams and shudders from the sudden searing pain.

< 121h/121H 120v/120V Pos: standing >
You start chanting...

< 121h/121H 120v/120V Pos: standing >
You complete your spell...
[Damage: 72 ] With your simple touch, a Mazzolin Warrior screams and shudders from the sudden searing pain.

< 121h/121H 120v/120V Pos: standing >
A Mazzolin Warrior's crude punch strikes you.
A Mazzolin Warrior clambers to his feet.

< 114h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC:few scratches E: warrior sta EP:  nasty wounds >
 You start chanting...

< 114h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC:few scratches E: warrior sta EP:  nasty wounds >
 You complete your spell...
[Damage: 70 ] With your simple touch, a Mazzolin Warrior screams and shudders from the sudden searing pain.
A Mazzolin Warrior dodges your futile attack.

< 114h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC:few scratches E: warrior sta EP:  awful >
 You start chanting...

< 114h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC:few scratches E: warrior sta EP:  awful >
 A Mazzolin Warrior's weak punch wounds you.
You dodge a Mazzolin Warrior's vicious attack.
A Mazzolin Warrior's kick hits you directly in the face.

< 101h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC: small wounds E: warrior sta EP:  awful >
 You complete your spell...
You point at a Mazzolin Warrior.
[Damage: 66 ] With a burst of heat, a Mazzolin Warrior is burnt to a crisp.
A Mazzolin Warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a Mazzolin Warrior dies in agony.

< 101h/121H 120v/120V Pos: standing >
You get a few coins from the corpse of a Mazzolin Warrior.
There were: 1 platinum coin, 9 gold coins. 

< 101h/121H 120v/120V Pos: standing >
A Barracks
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of A Mazzolin Warrior is lying here.
The corpse of a large cave lizard is lying here.
The corpse of A Mazzolin Warrior is lying here.
A purple worm is lying here, mortally wounded.
A drow with blue dye staining his arms is sleeping here.

< 101h/121H 120v/120V Pos: standing >
You stop using a small limestone totem.

< 101h/121H 120v/120V Pos: standing >
You hold a small ivory totem.

< 101h/121H 120v/120V Pos: standing >
You start chanting...

< 101h/121H 120v/120V Pos: standing >
Casting: mending 
Yzari snaps into visibility.

< 101h/121H 120v/120V Pos: standing >
You complete your spell...
You point at a purple worm.
A purple worm is surrounded by a glowing green aura!

< 101h/121H 120v/120V Pos: standing >
A Barracks
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of A Mazzolin Warrior is lying here.
The corpse of a large cave lizard is lying here.
The corpse of A Mazzolin Warrior is lying here.
Yzari La Resistance (Duergar)(medium) stands in mid-air here. (casting) 
A short purple worm wriggles about here.
A drow with blue dye staining his arms is sleeping here.

< 101h/121H 120v/120V Pos: standing >
Yzari completes his spell...
Yzari utters the word 'pawwzf'
Yzari creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!

< 25h/121H 120v/120V Pos: standing >
Yzari starts casting an offensive spell.

< 25h/121H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W

< 25h/121H 118v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E
A massive stone wall embedded with eyes is here to the east.

< 25h/121H 116v/120V Pos: standing >
Yzari enters from the north.

< 25h/121H 117v/120V Pos: standing >
Yzari starts casting an offensive spell.

< 25h/121H 118v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 25h/121H 117v/120V Pos: standing >
A Barracks
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of A Mazzolin Warrior is lying here.
The corpse of a large cave lizard is lying here.
The corpse of A Mazzolin Warrior is lying here.
A short purple worm wriggles about here.
A drow with blue dye staining his arms is sleeping here.

< 25h/121H 116v/120V Pos: standing >
You don't have that spell memorized.

< 25h/121H 120v/120V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 25h/121H 120v/120V Pos: standing >
Yzari enters from the west.

< 25h/121H 120v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 25h/121H 118v/120V Pos: standing >
A Barracks
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of A Mazzolin Warrior is lying here.
The corpse of a large cave lizard is lying here.
The corpse of A Mazzolin Warrior is lying here.
Yzari La Resistance (Duergar)(medium) stands in mid-air here, fighting a Mazzolin Warrior.
A short purple worm wriggles about here.
A Mazzolin Warrior stands here, fighting Yzari.

< 25h/121H 116v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 25h/121H 115v/120V Pos: standing >
A Lavish Hallway
Obvious exits: -N -E -S -W

< 25h/121H 116v/120V Pos: standing >
A Barracks
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.

< 25h/121H 115v/120V Pos: standing >

< 25h/121H 118v/120V Pos: standing >
A Barracks
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.
A Mazzolin Warrior is stretched out, sound asleep.

< 25h/121H 120v/120V Pos: standing >
You sit down and relax.

< 25h/121H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - summon beast
( 3rd circle)  4 - scalding blast
               1 - cold ward
               1 - fire ward
( 2nd circle)  5 - flameburst
               1 - lesser mending
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) scorching touch
   30 seconds:  ( 4th) scorching touch
   45 seconds:  ( 4th) scorching touch
   55 seconds:  ( 2nd) flameburst
   70 seconds:  ( 4th) mending

You can memorize no more spells.
You continue your study.

< 25h/121H 120v/120V Pos: sitting >
You start meditating...

< 25h/121H 120v/120V Pos: sitting >

< 25h/121H 120v/120V Pos: sitting >
You have finished memorizing scorching touch.

< 25h/121H 120v/120V Pos: sitting >
You have finished memorizing scorching touch.

< 25h/121H 120v/120V Pos: sitting >

< 25h/121H 120v/120V Pos: sitting >

< 25h/121H 120v/120V Pos: sitting >

< 25h/121H 120v/120V Pos: sitting >
You have finished memorizing scorching touch.

< 25h/121H 120v/120V Pos: sitting >

< 25h/121H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 25h/121H 120v/120V Pos: sitting >
You no longer feel protected from the cold.
You no longer feel protected from fire.

< 25h/121H 120v/120V Pos: sitting >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 25h/121H 120v/120V Pos: sitting >

< 25h/121H 120v/120V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.

< 25h/121H 120v/120V Pos: sitting >
You clamber to your feet.

< 25h/121H 120v/120V Pos: standing >
You start chanting...

< 25h/121H 120v/120V Pos: standing >
You complete your spell...
Floki is surrounded by a glowing green aura!

< 77h/121H 120v/120V Pos: standing >
You stop using a small ivory totem.

< 77h/121H 120v/120V Pos: standing >
You hold a small pinewood raven totem.

< 77h/121H 120v/120V Pos: standing >
You start chanting...

< 77h/121H 120v/120V Pos: standing >
You feel your skill in shaman spell knowledge improving.

< 77h/121H 120v/120V Pos: standing >
You complete your spell...
A huge cave spider silently walks up beside you.
A huge cave spider starts following you.

< 77h/121H 120v/120V Pos: standing >
A huge cave spider is now a member of your group.

< 77h/121H 120v/120V Pos: standing >
You sit down and relax.

< 77h/121H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - scorching touch
( 3rd circle)  4 - scalding blast
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               1 - lesser mending
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
   15 seconds:  ( 4th) mending
   30 seconds:  ( 4th) summon beast

You can memorize no more spells.
You continue your study.

< 77h/121H 120v/120V Pos: sitting >
You start meditating...

< 77h/121H 120v/120V Pos: sitting >
You have finished memorizing mending.

< 77h/121H 120v/120V Pos: sitting >
You have finished memorizing summon beast.
You snap out of your meditative trance, memorization complete.

< 77h/121H 120v/120V Pos: sitting >
You clamber to your feet.

< 77h/121H 120v/120V Pos: standing >

< 77h/121H 120v/120V Pos: standing >

< 77h/121H 120v/120V Pos: standing >

< 77h/121H 120v/120V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 77h/121H 120v/120V Pos: standing >
Someone completes his spell...
Someone utters the words 'xahqpuio xarr'

< 77h/121H 120v/120V Pos: standing >
A Githzerai snaps into visibility.

< 77h/121H 120v/120V Pos: standing >
You are already standing.

< 77h/121H 120v/120V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 77h/121H 120v/120V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the word 'pawwzf'
You resist the effects of a Githzerai's spell!
You stop using a small pinewood raven totem.

< 77h/121H 120v/120V Pos: standing >
You hold a small limestone totem.

< 77h/121H 120v/120V Pos: standing >
You start chanting...

< 77h/121H 120v/120V Pos: standing >
A Githzerai starts casting an offensive spell.

< 77h/121H 120v/120V Pos: standing >
You complete your spell...
Your spell disturbs a Mazzolin Warrior's beauty sleep!
[Damage: 61 ] With your simple touch, a Mazzolin Warrior screams and shudders from the sudden searing pain.
A Mazzolin Warrior misses you.
A Mazzolin Warrior clambers to his feet.
A Mazzolin Warrior's kick hits you in your side.

< 69h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 A Mazzolin Warrior dodges your futile attack.

< 69h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 You start chanting...

< 69h/121H 120v/120V Pos: standing >
< T: Floki TP: sta TC: few wounds E: warrior sta EP:  few wounds >
 A Githzerai completes his spell...
A Githzerai utters the word 'pawwzf'
A Githzerai creates a hammer out of thin air that smashes into you!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -6h/121H 120v/120V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!

< -6h/121H 120v/120V Pos: standing >