The death of [1 Necromancer] Sathe (Gnome)

in The Practice Room

from the perspective of [52 Assassin] Yzari (Duergar)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating) [87%]             
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       a hydra-scale gorget [68%]             
<worn in ear>        an obsidian earring shaped like a skull
<worn in ear>        a black pearl earring of constitution
<worn on face>       the mask of armageddon
<worn around neck>   a necklace of dancing shadows (magic)
<worn around neck>   the medallion of vengence (magic) (glowing)
<worn on body>       the chameleon suit of transformation
<worn about body>    the silvery mantle of giants power
<worn as quiver>     an exquisite dragonscale quiver [66%]             
<worn about waist>   the enchanted adamantium belt of vitality (magic) (glowing)
<worn on belt buckle>a tarnished limestone belt buckle from Darkfall Forest [86%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       a pair of black sleeves with glowing runes of damage (magic)
<worn around wrist>  a shiny mithril bracelet [superior] (magic) [83%]             
<worn around wrist>  a bowman's adamantium wristband (magic)
<worn on hands>      a glowing, clawed talon of a tako demon (magic) (illuminating) [65%]             
<worn on finger>     a glowing faerie ring
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     the granite dagger 'BloodFeast' (magic)[220h 31m 52s]
<secondary weapon>   a mithril dagger (magic)
<worn on legs>       some flexible leggings of hellfire (magic) (glowing)
<worn on feet>       the boots of the war giant Torg (magic) (humming) [79%]             


< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
 
 +++++  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 589h/589H 191v/191V Pos: standing >
You quickly scan the area.
A sun beetle who is almost out of sight to your south.
A sand viper who is almost out of sight to your south.

< 589h/589H 191v/191V Pos: standing >
 
 +++++  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 589h/589H 191v/191V Pos: standing >
Your group consists of ( 2/30):
( Head)   589/589   hit,  191/191  move Yzari
(Front)                                Saif

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
 
 M++++  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
 
 ++++M  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 589h/589H 191v/191V Pos: standing >
 
 ++++M  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
 
    ^.^^MMMMMMM     
   ^^.^^MMMMMMMM    
  ^.^.^.^MMMMMMMM   
 .^M.^M^^MMMMMM MM  
 *....^^M^MMMM  M.  
 **..^.^.@MMMM  ^.  
 ***.^.^^.MMMM  ^.  
 ***.^M.^^MMMM   .  
  **.^^.^^MMMM  .   
   *...^M^MMMM M    
    ..^^.^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.
Are you really here?  It must be a dream, you must be sleeping.

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
You wake up.

< 589h/589H 191v/191V Pos: standing >
You tense up and become more alert.

< 589h/589H 191v/191V Pos: standing >
You are already standing.

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
 
    ^.^^MMMMMMM     
   ^^.^^MMMMMMMM    
  ^.^.^.^MMMMMMMM   
 .^M.^^^^MMMMMM MM  
 *....M^M^MMMM  M.  
 **..^.^.@MMMM  ^.  
 ***.^.^^.MMMM  ^.  
 ***.M..^^MMMM   .  
  **.^^.^^MMMM  .   
   *...^M^MMMM M    
    ..^^.^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.

< 589h/589H 191v/191V Pos: standing >
A swarm of insects sits down in a comfortable spot.

< 589h/589H 191v/191V Pos: standing >
A swarm of insects opens a white leather-bound tome of spirit domination and begins studying it intently.

< 589h/589H 191v/191V Pos: standing >
 
    ^.^^MMMMMMM     
   ^^.^^MMMMMMMM    
  ^.^.^.^MMMMMMMM   
 .^M.^^^^MMMMMM MM  
 *....M^M^MMMM  M.  
 **..^.^.@MMMM  ^.  
 ***.^.^^.MMMM  ^.  
 ***.M..^^MMMM   .  
  **.^^.^^MMMM  .   
   *...^M^MMMM M    
    ..^^.^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*a swarm of insects sits resting.

< 589h/589H 191v/191V Pos: standing >
 
    ^.^^MMMMMMM     
   ^^.^^MMMMMMMM    
  ^.^.^.^MMMMMMMM   
 .^^.^^^^MMMMMM MM  
 *.M..M^M^MMMM  M.  
 **..^.^.@MMMM  ^.  
 ***.^.^^.MMMM  ^.  
 ***.M..^^MMMM   .  
  **.^^.^^MMMM  .   
   *...^M^MMMM M    
    ..^^.^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*a swarm of insects sits resting.

< 589h/589H 191v/191V Pos: standing >
A swarm of insects closes his book and grins malevolently.

< 589h/589H 191v/191V Pos: standing >
A swarm of insects clambers to his feet.

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
 
    ^.^^MMMMMMM     
   ^^.^^MMMMMMMM    
  ^.^.^.^MMMMMMMM   
 .^^.^^^^MMMMMM MM  
 *.M..M^M^MMMM  M.  
 **..^.^.@MMMM  ^.  
 ***.M.^^.MMMM  ^.  
 ***.^..^^MMMM   .  
  **.^^.^^MMMM  .   
   *...^M^MMMM .    
    ..^^.^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.

< 589h/589H 191v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 589h/589H 191v/191V Pos: standing >
 
    ^.^^MMMMMMM     
   ^^.^^MMMMMMMM    
  ^.^.^.^MMMMMMMM   
 .^^.^^^^MMMMMM MM  
 *.M..M^M^MMMM  M.  
 **..^.^.@MMMM  ^.  
 ***.M.^^.MMMM  ^.  
 ***.^..^^MMMM   .  
  **.^^.^^MMMM  .   
   *...^M^MMMM .    
    ..^^.^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.

< 589h/589H 191v/191V Pos: standing >

< 589h/589H 191v/191V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 589h/589H 191v/191V Pos: standing >
 
    .^.^^MMMMMM     
   .^^.^^MMMMMMM    
  .^.^.^.^MMMMMMM   
 *.^^.^^^^MMMMMM M  
 **.M..MM^^MMMM  M  
 ***..^.^@MMMMM  ^  
 ****.M.^^.MMMM  ^  
 ****.^..^^MMMM     
  ***.^^.^^MMMM     
   **...^M^MMMM     
    ...^^.^MMMM     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 589h/589H 189v/191V Pos: standing >
 
    .^.^MMMMMMM     
   ^.^.^^MMMMMMM    
  M.^^.^^MMMMMMMM   
 ..^.^.^.^MMMMMMMM  
 *.^^.^^^^MMMMMM M  
 **.M..MM@^MMMM  M  
 ***..^.^M^MMMM  ^  
 ****.M.^^.MMMM  ^  
  ***.^..^^MMMM     
   **.^^.^^MMMM     
    *...^M^MMMM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 589h/589H 187v/191V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

A bright light fills this area.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.

< 589h/589H 185v/191V Pos: standing >
A Long Rough Road
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
*A swarm of insects flies through the air.

< 589h/589H 186v/191V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 589h/589H 185v/191V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 589h/589H 184v/191V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -North -West

< 589h/589H 182v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 183v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 183v/191V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South

< 589h/589H 182v/191V Pos: standing >
Autosaving...

< 589h/589H 182v/191V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 589h/589H 181v/191V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.

< 589h/589H 179v/191V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -North -West

< 589h/589H 178v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 178v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 178v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 179v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 179v/191V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. In the far off horizon of the

road are large hills and some mountains.

Obvious exits: -East -South
A gnome woman is looking for her bratty child.

< 589h/589H 178v/191V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. In the far off horizon of the

road are large hills and some mountains.

Obvious exits: -East -West
One of the gnome nobles stands here thinking about matters.

< 589h/589H 176v/191V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. In the far off horizon of the

road are large hills and some mountains.

Obvious exits: -East -West

< 589h/589H 175v/191V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. The hills begin to get

rockier, and just a touch steeper. A tall mountain range looms ever

closer.

Obvious exits: -East -West

< 589h/589H 173v/191V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. The hills are very steep

here, rising right to the base of a tall mountain range.

Obvious exits: -East -West

< 589h/589H 171v/191V Pos: standing >
A Long Rough Road
The road runs to a cut in the rocks of the mountain range, where a large

iron gate blocks further passage. Off to the west, the terrain gradually

mellows out, and eventually begins a long trek through grassy plains.

Obvious exits: -East -West
A large iguana is looking for insects to eat.

< 589h/589H 170v/191V Pos: standing >
Entrance to the Gnome Village
On both sides of the large, iron gate, cliff walls rise one hundred

spans and more. It would seem unwanted visitors would have a very tough

time of entering this city, unannounced. From up high on the gate,

a pair of beady eyes spy on the roadway through an arrow slit.

Obvious exits: -East -West
A warrior gnome guards the gates.
A warrior gnome guards the gates.

< 589h/589H 169v/191V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -East -West
A large iguana is looking for insects to eat.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.

< 589h/589H 168v/191V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -North -East -West
A large iguana is looking for insects to eat.

< 589h/589H 168v/191V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -East -West

< 589h/589H 167v/191V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -East -West
A large iguana is looking for insects to eat.

< 589h/589H 168v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 168v/191V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. The rocky

hills lining the sides of the road slowly taper off, forming a small, flat

valley just to the east.

Obvious exits: -East -South -West

< 589h/589H 168v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 589h/589H 169v/191V Pos: standing >
The Village Square
This is a large open lot in the middle of the village. There are many

rows of bleachers surrounding a large marble fountain. This is a place

where the gnome nobles gather to make laws, as well as discuss new

passages to be added to the mines.

  Non-Gnomes visiting here for the first time are always amazed at how

simple the village is. They always expect a great city, paved with the

gems from the mines. It is with great difficulty, to convince them that

gems are never sold to foreigners, and thus 'tis rare to find a wealthy

Gnome.

Obvious exits: -North -East -South -West
A large white marble fountain stands here filled with clear water.
Before you stands a huge board containing news and feedback.
The Ashrumite Quartermaster stands here.

< 589h/589H 169v/191V Pos: standing >
Street of the Arts
It is down this street of gravel and dirt that the villages guilds may

be found. Rocky hills begin rising to the north, slowly getting steeper,

until only a cut in the rock remains of the road.

Obvious exits: -North -South
A large iguana is looking for insects to eat.

< 589h/589H 168v/191V Pos: standing >
Street of the Arts
It is down this street of gravel and dirt that the villages guilds may

be found. Rocky hills line both sides of the street. To the north, a massive

cliff seemingly blocks further passage, but for a five foot wide cut, allowing

the street to continue. South, the hills begin to subside, opening into a

small valley, containing the villages center of activity.

Obvious exits: -North -South
A small gnome child looks about for some mischief to cause.

< 589h/589H 169v/191V Pos: standing >
Street of the Arts
   The road is no more than a cut in the rock here, leading deep

into the side of the mountain. A small amount of light seeps in

from the south, suggesting an opening out. For the most part, a

natural, lava-bubble tunnel, the street has been worn smooth

from the passage of countless eons of feet.

Obvious exits: -North -South
A large iguana is looking for insects to eat.

< 589h/589H 168v/191V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your north.
A large iguana who is not far off to your north.
A gnome child who is not far off to your north.
A gnome child who is close by to your south.
A large iguana who is not far off to your south.
The Ashrumite Quartermaster who is a brief walk away to your south.
A large iguana who is rather far off to your south.
A gnome commoner who is in the distance to your south.

< 589h/589H 169v/191V Pos: standing >
Street of the Arts
   The road is no more than a cut in the rock here, leading deep

into the side of the mountain. A small amount of light seeps in

from the south, suggesting an opening out. For the most part, a

natural, lava-bubble tunnel, the street has been worn smooth

from the passage of countless eons of feet.

Obvious exits: -North -South
A large iguana is looking for insects to eat.

< 589h/589H 169v/191V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your north.
A gnome child who is close by to your north.
A large iguana who is close by to your south.
A gnome child who is not far off to your south.
A large iguana who is a brief walk away to your south.
The Ashrumite Quartermaster who is rather far off to your south.
A large iguana who is in the distance to your south.

< 589h/589H 170v/191V Pos: standing >
Street of the Arts
Obvious exits: -North -South
*A swarm of insects flies through the air.
A large iguana is looking for insects to eat.

< 589h/589H 170v/191V Pos: standing >
Street of the Arts
   The road is no more than a cut in the rock here, leading deep

into the side of the mountain. A small amount of light seeps in

from the south, suggesting an opening out. For the most part, a

natural, lava-bubble tunnel, the street has been worn smooth

from the passage of countless eons of feet.

Obvious exits: -East -South
A large iguana is looking for insects to eat.
A small gnome child looks about for some mischief to cause.

< 589h/589H 171v/191V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your south.
A large iguana who is not far off to your south.
A gnome child who is a brief walk away to your south.
A large iguana who is rather far off to your south.
The Ashrumite Quartermaster who is in the distance to your south.

< 589h/589H 172v/191V Pos: standing >
Street of the Arts
   The passage/street continues deeper into the mountain, twisting

its way past the denser sections of stone. It is in here, that the

villages dreamers come to learn the various arts. For some, the

song of the gem and the perfume of the mines is not enough, and

they venture off from the traditional gnome way of life.

Obvious exits: -South -West

< 589h/589H 172v/191V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your west.
A gnome child who is close by to your west.

< 589h/589H 172v/191V Pos: standing >
Street of the Arts
   The passage/street continues deeper into the mountain, twisting

its way past the denser sections of stone. It is in here, that the

villages dreamers come to learn the various arts. For some, the

song of the gem and the perfume of the mines is not enough, and

they venture off from the traditional gnome way of life.

Obvious exits: -North -East

< 589h/589H 173v/191V Pos: standing >
You quickly scan the area.
A gnome child who is close by to your east.

< 589h/589H 173v/191V Pos: standing >
Street of the Arts
   The passage/street continues deeper into the mountain, twisting

its way past the denser sections of stone. It is in here, that the

villages dreamers come to learn the various arts. For some, the

song of the gem and the perfume of the mines is not enough, and

they venture off from the traditional gnome way of life.

Obvious exits: -North -East -South -West
A small gnome child looks about for some mischief to cause.

< 589h/589H 173v/191V Pos: standing >
You quickly scan the area.
The illusionist guildmaster who is close by to your north.
A gnome child who is not far off to your north.
A storekeeper who is a brief walk away to your north.

< 589h/589H 174v/191V Pos: standing >
Eye of Enlightenment
This is not actually the guild, but only the entrance. It is made of

nicely polished wooden boards. On the floor there is a very nicely

made blue carpet with silver runes of them. There are many pictures

on the wall of all the most famous gnome mages.

Obvious exits: -North -South
An old gnome illusionist guildmaster is here readying his spell books.

< 589h/589H 174v/191V Pos: standing >
A faint hum can be heard from the orb of the sea carried by a swarm of insects.

< 589h/589H 175v/191V Pos: standing >
You quickly scan the area.
A gnome child who is close by to your north.
A storekeeper who is not far off to your north.
A gnome child who is close by to your south.

< 589h/589H 175v/191V Pos: standing >
Inside The Mage Guild
This is a small wooden room where all the mages may practice their

magic. There are many shelves lining the walls of the guild, and in

the shelves are many books and scrolls of magic. All along the walls

and ceiling are magic runes engraved into the wood.

Obvious exits: -North -East -South
A small gnome child looks about for some mischief to cause.

< 589h/589H 176v/191V Pos: standing >
You quickly scan the area.
A storekeeper who is close by to your north.
A Gnome who is close by to your east.
The mage guildmaster who is close by to your east.
The illusionist guildmaster who is close by to your south.
A gnome child who is not far off to your south.

< 589h/589H 176v/191V Pos: standing >

< 589h/589H 177v/191V Pos: standing >

< 589h/589H 179v/191V Pos: standing >
The practice room lies there..


< 578h/578H 179v/191V Pos: standing >
You quickly scan the area.
A storekeeper who is close by to your north.
A Gnome who is close by to your east.
The mage guildmaster who is close by to your east.
The illusionist guildmaster who is close by to your south.

< 578h/578H 181v/191V Pos: standing >

< 578h/578H 184v/191V Pos: standing >
A faint hum can be heard from the orb of the sea carried by a swarm of insects.

< 578h/578H 185v/191V Pos: standing >
The Practice Room
This is the main room where the gnome mages may practice their spells

and incantations. There are many spell components and scrolls all over

the floor. Many silver runes adorn the walls of the practice room. This

room is made of wooden boards, mainly so the gnome mages don't destroy

the main guild.

Obvious exits: -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
A Gnome (small) sits resting.
An old gnome mage guildmaster is here readying his spell books.

< 578h/578H 184v/191V Pos: standing >
A swarm of insects sizes up a Gnome with a quick glance.

< 578h/578H 186v/191V Pos: standing >

< 578h/578H 186v/191V Pos: standing >

< 578h/578H 191v/191V Pos: standing >
The Practice Room
Obvious exits: -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
*A swarm of insects flies through the air.
A Gnome (small) sits resting.
An old gnome mage guildmaster is here readying his spell books.

< 578h/578H 191v/191V Pos: standing >

< 578h/578H 191v/191V Pos: standing >

< 578h/578H 191v/191V Pos: standing >
The Practice Room
Obvious exits: -West
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[10] A small bandage rests upon the ground here.
*A swarm of insects flies through the air.
A Gnome (small) sits resting.
An old gnome mage guildmaster is here readying his spell books.

< 578h/578H 191v/191V Pos: standing >
A swarm of insects looks at a Gnome.

< 578h/578H 191v/191V Pos: standing >

< 578h/578H 191v/191V Pos: standing >
You snap into visibility.
A Gnome makes a strange sound but is suddenly very silent as you place the granite dagger 'BloodFeast' in his back.
A Gnome is dead! R.I.P.
You receive your share of experience.