The death of [56 Holyman] Xanan The Empire (Dwarf)

in Rugged Hillside of the Northern Wilds

from the perspective of [56 Holyman] Xanan The Empire (Dwarf)



< 426h/426H 94v/188V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .....+M..**  
 ..^..+....*  
  ^*..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 94v/188V Pos: standing >
 
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 .....@M..**  
 ..^..+....*  
 .^*..+.....  
  M**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 93v/188V Pos: standing >
 
  ^.^^+..**   
 .^...+..^**  
 .....+M..**  
 ..^..@....*  
 .^*..+.....  
 ^M**.+.....  
  ****+*...   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 92v/188V Pos: standing >
 
  *^.^^+..*   
 *.^...+..^*  
 ......+M..*  
 ...^.@+....  
 ..^*..+....  
 .^M**.+....  
  .****+*..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 92v/188V Pos: standing >
You quickly scan the area.
A mature leucrotta who is almost out of sight to your east.

< 426h/426H 94v/188V Pos: standing >
You sit down and relax.

< 426h/426H 95v/188V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 95v/188V Pos: sitting >
You start meditating...

< 426h/426H 96v/188V Pos: sitting >
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 108v/188V Pos: sitting >
You clamber to your feet.

< 426h/426H 112v/188V Pos: standing >
 
  *^.^^+..*   
 *.^...+..^*  
 ......+M..*  
 ...^.@+....  
 ..^*..+....  
 .M^**.+....  
  .****+*..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 113v/188V Pos: standing >
You start chanting...

< 426h/426H 114v/188V Pos: standing >
Casting: earthquake ***

< 426h/426H 115v/188V Pos: standing >
You complete your spell...
You cause the earth to shake, crack and buckle!

< 426h/426H 118v/188V Pos: standing >
 
  *^.^^+..*   
 *.^...+..^*  
 ......+M..*  
 ...^.@+....  
 .M^*..+....  
 .^^**.+....  
  .****+*..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 120v/188V Pos: standing >
You sit down and relax.

< 426h/426H 121v/188V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 122v/188V Pos: sitting >
You start meditating...

< 426h/426H 122v/188V Pos: sitting >
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 135v/188V Pos: sitting >
You clamber to your feet.

< 426h/426H 138v/188V Pos: standing >
 
  *^.^^+..*   
 *.^...+..^*  
 ......+M..*  
 ...^.@+....  
 .M^*..+....  
 .^^**.+....  
  .****+*..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 140v/188V Pos: standing >
 
  **^*^^^^*   
 **^.^^+..**  
 *.^...+..^*  
 .....@+M..*  
 ...^..+....  
 .M^*..+....  
  ^^**.+...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 139v/188V Pos: standing >
 
  ****^^^*^   
 ***^*^^^^**  
 **^.^^+..**  
 *.^..@+..^*  
 ......+M..*  
 ...^..+....  
  M^*..+...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 137v/188V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 ......+M..*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 136v/188V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+M..**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 135v/188V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 426h/426H 135v/188V Pos: standing >
You start chanting...

< 426h/426H 136v/188V Pos: standing >
Casting: continual light *

< 426h/426H 137v/188V Pos: standing >
Casting: continual light 

< 426h/426H 138v/188V Pos: standing >
You complete your spell...
The room lights up!

< 426h/426H 139v/188V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is not far off to your north.

< 426h/426H 142v/188V Pos: standing >
Looks like an exit.

< 426h/426H 145v/188V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....M...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 146v/188V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 ......M...*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 146v/188V Pos: standing >
You don't have that spell memorized.

< 426h/426H 149v/188V Pos: standing >
You sit down and relax.

< 426h/426H 151v/188V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               1 - earthquake
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 6th) continual light

You can pray no more spells.
You continue your praying.

< 426h/426H 151v/188V Pos: sitting >
You start meditating...

< 426h/426H 152v/188V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.

< 426h/426H 160v/188V Pos: sitting >
You clamber to your feet.

< 426h/426H 168v/188V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 ......+M..*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 169v/188V Pos: standing >
You start chanting...

< 426h/426H 170v/188V Pos: standing >
Casting: earthquake ***

< 426h/426H 171v/188V Pos: standing >
Casting: earthquake *

< 426h/426H 173v/188V Pos: standing >
You complete your spell...
You cause the earth to shake, crack and buckle!

< 426h/426H 174v/188V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 ......+M..*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 176v/188V Pos: standing >
You sit down and relax.

< 426h/426H 178v/188V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 178v/188V Pos: sitting >
You start meditating...

< 426h/426H 179v/188V Pos: sitting >
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 188v/188V Pos: sitting >
You clamber to your feet.

< 426h/426H 188v/188V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 ......+M..*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 188v/188V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+M..**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 187v/188V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 426h/426H 186v/188V Pos: standing >
You start chanting...

< 426h/426H 187v/188V Pos: standing >
Casting: earthquake *

< 426h/426H 188v/188V Pos: standing >
You complete your spell...
You cause the earth to shake, crack and buckle!
As the ceiling begins to cave in on you, you realize this may not have been a good idea!

< 426h/426H 188v/188V Pos: standing >
You feel less like a panther and more like your normal self.

< 426h/426H 115v/115V Pos: standing >
You sit down and relax.

< 426h/426H 115v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 115v/115V Pos: sitting >
You start meditating...

< 426h/426H 115v/115V Pos: sitting >
Autosaving...

< 426h/426H 115v/115V Pos: sitting >
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 115v/115V Pos: sitting >
You clamber to your feet.

< 426h/426H 115v/115V Pos: standing >
You start chanting...

< 426h/426H 115v/115V Pos: standing >
Casting: earthquake ***

< 426h/426H 115v/115V Pos: standing >
Casting: earthquake **

< 426h/426H 115v/115V Pos: standing >
Casting: earthquake *

< 426h/426H 115v/115V Pos: standing >
You complete your spell...
You cause the earth to shake, crack and buckle!
As the ceiling begins to cave in on you, you realize this may not have been a good idea!

< 426h/426H 115v/115V Pos: standing >
A Small Pathway
Obvious exits: -N -S

< 426h/426H 115v/115V Pos: standing >
You sit down and relax.

< 426h/426H 115v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 115v/115V Pos: sitting >
You start meditating...

< 426h/426H 115v/115V Pos: sitting >
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 115v/115V Pos: sitting >
You clamber to your feet.

< 426h/426H 115v/115V Pos: standing >
You start chanting...

< 426h/426H 115v/115V Pos: standing >
Casting: earthquake *

< 426h/426H 115v/115V Pos: standing >
You complete your spell...
You cause the earth to shake, crack and buckle!
As the ceiling begins to cave in on you, you realize this may not have been a good idea!

< 426h/426H 115v/115V Pos: standing >
You sit down and relax.

< 426h/426H 115v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 115v/115V Pos: sitting >
You start meditating...

< 426h/426H 115v/115V Pos: sitting >
You feel your skill in meditate improving.
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 115v/115V Pos: sitting >
You clamber to your feet.

< 426h/426H 115v/115V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....M...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 426h/426H 114v/115V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 ......M...*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 113v/115V Pos: standing >
You start chanting...

< 426h/426H 114v/115V Pos: standing >
Casting: earthquake ***

< 426h/426H 115v/115V Pos: standing >
Casting: earthquake **

< 426h/426H 115v/115V Pos: standing >
Casting: earthquake *

< 426h/426H 115v/115V Pos: standing >
You complete your spell...
You cause the earth to shake, crack and buckle!

< 426h/426H 115v/115V Pos: standing >
You sit down and relax.

< 426h/426H 115v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - vitality
               5 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               2 - remove poison
               4 - cause critical
( 2nd circle)  6 - blindness
               2 - preserve
               2 - protection from fire
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 3rd) earthquake

You can pray no more spells.
You continue your praying.

< 426h/426H 115v/115V Pos: sitting >
You start meditating...

< 426h/426H 115v/115V Pos: sitting >
You have finished praying for earthquake.
Your prayers are complete.

< 426h/426H 115v/115V Pos: sitting >
You clamber to your feet.

< 426h/426H 115v/115V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 .....M+...*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 115v/115V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **M.^@+..**  
 *.^...+..^*  
 .....M+...*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 115v/115V Pos: standing >
 
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.M@+..**  
 *.^...+..^*  
 .....M+...*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 426h/426H 115v/115V Pos: standing >
A mature leucrotta enters from the west.

< 426h/426H 115v/115V Pos: standing >
You dodge a bash from a mature leucrotta, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP: excellent >
  
  M*******M   
 *****^^^*^M  
 ***^*^^^^**  
 **^.^@+..**  
 *.^...+..^*  
 .....M+...*  
  ..^..+...   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A mature leucrotta crouches, floating here, fighting YOU!

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP: excellent >
 [Damage:  1 ] -=[Your crude punch grazes a mature leucrotta.]=-

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP: few scratches >
 You start chanting...

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP: few scratches >
 Casting: flame strike *

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP: few scratches >
 Casting: flame strike 

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP: few scratches >
 You complete your spell...
[Damage: 32 ] [Damage: 32 ] You call down a roaring flamestrike which hits a mature leucrotta dead on!

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP:  few wounds >
 You start chanting...

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP:  few wounds >
 The ffolk commoner enters from the east.
A Troll enters from the east.

< 426h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:excellent E: male kne EP:  few wounds >
 The ffolk commoner starts casting an offensive spell called 'insects'.
Everything is blurry after a Troll's head came crashing into your skull.
OUCH!  That really did HURT!
[Damage:  3 ] A Troll suffers from contact with the holy aura about you.

< 347h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: male kne EP:  few wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 347h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: male kne EP:  few wounds >
 You complete your spell...
[Damage: 11 ] [Damage: 10 ] You call down a roaring flamestrike which hits a mature leucrotta dead on!
[Damage:  1 ] -=[Your crude punch wounds a mature leucrotta.]=-

< 347h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: male kne EP:  nasty wounds >
 The ffolk commoner completes his spell...
The ffolk commoner utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's fine sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's fine sting wounds you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's weak sting grazes you.]=-

< 326h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: small wounds E: male kne EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!

< 261h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: few wounds E: male kne EP:  nasty wounds >
 The ffolk commoner starts casting an offensive spell called 'stunning visions'.

< 261h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: few wounds E: male kne EP:  nasty wounds >
 A Kobold starts casting an offensive spell.

< 261h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: few wounds E: male kne EP:  nasty wounds >
 The ffolk commoner completes his spell...
The ffolk commoner utters the words 'stunning visions'
The ffolk commoner causes visions to dance before your eyes mesmerizing you!.
The world starts spinning, and your ears are ringing!

< 261h/426H 115v/115V Pos: standing >
-=[A Troll's decent whip wounds you.]=-
[Damage:  1 ] A Troll suffers from contact with the holy aura about you.
-=[A Troll's impressive pierce strikes you.]=-
[Damage:  2 ] A Troll suffers from contact with the holy aura about you.
-=[A Troll's whip strikes you.]=-
[Damage:  2 ] A Troll suffers from contact with the holy aura about you.

< 230h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Kobold engulfs you.
OUCH!  That really did HURT!

< 170h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 The ffolk commoner starts casting an offensive spell.

< 170h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A mature leucrotta rises to his feet.
The electrical arcs turn your exposed flesh black!

< 136h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 -=[A swarm of insects's crude sting wounds you.]=-
-=[A swarm of insects's weak sting wounds you.]=-
-=[A swarm of insects's sting wounds you.]=-
-=[A swarm of insects's crude sting wounds you.]=-
-=[A swarm of insects's weak sting wounds you.]=-
A swarm of insects misses you.
-=[A swarm of insects's weak sting wounds you.]=-
-=[A swarm of insects's weak sting wounds you.]=-
-=[A swarm of insects's weak sting wounds you.]=-
A Kobold starts casting an offensive spell.

< 112h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 The ffolk commoner completes his spell...
The ffolk commoner utters the word 'pawwzf'
The ffolk commoner creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 22h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: awful E: A Troll sta EP: few scratches >
 A mature leucrotta misses you.
A mature leucrotta's kick parts your hair but does little else.

< 22h/426H 115v/115V Pos: standing >
< T: Xanan TP: sta TC: awful E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'zrzqhfuqar znzjudihuai'
Your hair and skin crackle and pop, then your brain activity stops!