The death of [50 Wildmage] Kaos The Empire (Halfling)

in The Mother Lode

from the perspective of [50 Wildmage] Kaos The Empire (Halfling)

<worn on face>       a static obsidian veil
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a blood-stained dragonscale charm
<worn on body>       a well-crafted leather platemail
<worn about body>    a diabolical bone cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of holding
<worn on belt buckle>lucky alchemist sack (illuminating)
<attached to belt>   a mysterious tome
<held as shield>     a gleaming diamond buckler
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a brutal steel bracer
<worn on hands>      some masterly-crafted limestone mitts
<worn on finger>     an angelic ivory band
<primary weapon>     a mining pick [88%]             
<worn on legs>       some decent flesh leggings from Harrow -The Gnome Village

  M+^.M..^^^.^...   
   +^.^..M.^..^^    
    ^....M^.M.M     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 103v/131V Pos: standing >
 
    +^MMMMMMM^M     
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   ^.^..M.^..^^.    
    ....M^.M.M.     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 101v/131V Pos: standing >
 
    ^MMMMMMM^MM     
   ^^MMMPDMM^MMM    
  ^^.^^MMMMM^^MMM   
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   .^..M.^..^^.^    
    ...M^.M.M.^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 100v/131V Pos: standing >
 
    MMMMMMM^MMM     
   ^MMMPDMM^MMMM    
  ^.^^MMMMM^^MMMM   
 .^.^^.^MM^^^MMMMM  
 ^^..M^^^^^^^MMMMM  
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   ^..M.^..^^.^^    
    ..M^.M.M.^^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 98v/131V Pos: standing >
 
    MMMMMM^MMMM     
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  .^^MMMMM^^MMMMM   
 ^.^^.^MM^^^MMMMMM  
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   ..M.^..^^.^^.    
    .M^.M.M.^^.     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 97v/131V Pos: standing >
 
    MMMMM^MMMMM     
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  ^^MMMMM^^MMMMMM   
 .^^.^MM^^^MMMMMMM  
 ..M^^^^^^^MMMMMMM  
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  ..^^^.^...^^.^^   
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    M^.M.M.^^.^     
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 95v/131V Pos: standing >
 
    MMMM^MMMMMM     
   MPDMM^MMMMMMM    
  ^MMMMM^^MMMMMMM   
 ^^.^MM^^^MMMMMMMM  
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 ^^.^.^^.@^MMMMMMM  
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  .^^^.^...^^.^^^   
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    ^.M.M.^^.^^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 94v/131V Pos: standing >
 
    ^^^^MMMMMMM     
   MMMMM^MMMMMM^    
  MMPDMM^MMMMMMM^   
 ^^MMMMM^^MMMMMMM^  
 ^^.^MM^^^MMMMMMMM  
 .M^^^^^^@MMMMMMMM  
 ^^.^.^^.^^MMMMMMM  
 .^^^.^^^.^^MMMMMM  
  ^^...^.M..^^^MM   
   ^^^.^...^^.^^    
    .^..^^.^^.^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 92v/131V Pos: standing >
 
    MMMM^MMMM^.     
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  MMMMMM^MMMMMM^^   
 MMMPDMM^MMMMMMM^^  
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 ^^.^MM^^@MMMMMMMM  
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  ^^^.^^^.^^MMMMM   
   ^...^.M..^^^M    
    ^^.^...^^.^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 91v/131V Pos: standing >
 
    MMMM^M^M^..     
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 MMMMMMM^MMMMMM^^^  
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  ^.^.^^.^^MMMMMM   
   ^^.^^^.^^MMMM    
    ...^.M..^^^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 89v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 180h/180H 89v/131V Pos: standing >
 
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   ^^^.^^^.^^MMM    
    ^...^.M..^^     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 88v/131V Pos: standing >
 
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  MMMMMMM^MMMM^..   
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   ^.^.^^.^^MMMM    
    ^^.^^^.^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 86v/131V Pos: standing >
 
    M^^^^^.....     
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  MMMMMMM^M^M^..*   
 MMMMMMMM^MMMM^...  
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 ^MMMMMMM@MMMMMM^^  
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  ^^.^MM^^^MMMMMM   
   M^^^^^^^MMMMM    
    .^.^^.^^MMM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 85v/131V Pos: standing >
 
    ^^.......**     
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  MMM^M^^.^^^^.**   
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 ^MMMPDMM^MMMMMMM^  
  ^^MMMMM^^MMMMMM   
   ^.^MM^^^MMMMM    
    ^^^^^^^MMMM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
An elite elven guard keeps the inhabitants of this area safe.

< 180h/180H 84v/131V Pos: standing >
 
    ^^^.......*     
   ^MM^^^^^.....    
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 MMMMMMMMM^M^M^..*  
 MMMMMMMMM^MMMM^..  
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 +^MMMMMMM^MMMMMM^  
 ^^MMMPDMM^MMMMMMM  
  .^^MMMMM^^MMMMM   
   ^^.^MM^^^MMMM    
    M^^^^^^^MMM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 82v/131V Pos: standing >
 
    ^^^^.......     
   M^MM^^^^^....    
  MMMMM^M^^.^^^^.   
 MMMMMMMMMM^M^M^..  
 MMMMMMMMMM^MMMM^.  
 MMMMMM^^@^MMMMMMM  
 ++^MMMMMMM^MMMMMM  
 ^^^MMMPDMM^MMMMMM  
  ^.^^MMMMM^^MMMM   
   .^^.^MM^^^MMM    
    .M^^^^^^^MM     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 81v/131V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^^MMMMMM  
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 +^^^MMMPDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ..M^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 180h/180H 79v/131V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 180h/180H 78v/131V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 180h/180H 77v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 180h/180H 77v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 180h/180H 78v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 180h/180H 77v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 180h/180H 77v/131V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 180h/180H 77v/131V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.

< 180h/180H 75v/131V Pos: standing >
 
    MMMMM^M^^.^     
   MMMMMMMMMM^M^    
  MMMMMMMMMMM^MMM   
 ^^MMMMMM^^^^MMMMM  
 ^+++^MMMMMMM^MMMM  
 ^+^^^MMM@DMM^MMMM  
 ^+^^.^^MMMMM^^MMM  
 ^+.^.^^.^MM^^^MMM  
  +^^..M^^^^^^^MM   
   ..^^^.^.^^.^^    
    ^^.^^^.^^^.     
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
Iler Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
Cora Pontifex Maximus of The Empire (Halfling)(small) stands in mid-air here.
Jubek (Dwarf)(medium) stands here.
Brogon 3:16 (Halfling)(small) stands in mid-air here.
Steo Pontifex Maximus of The Empire (Gnome)(small) stands in mid-air here.(Red Aura)
Pork Pontifex Maximus of The Empire (Minotaur)(huge) stands in mid-air here.
Xanan Magister Militum of The Empire (Dwarf)(medium) stands here.
Shagrath Pontifex Maximus of The Empire (Dwarf)(medium) stands in mid-air here. (casting) 

< 180h/180H 74v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 180h/180H 74v/131V Pos: standing >
Cora sits down in a comfortable spot.

< 180h/180H 75v/131V Pos: standing >
Cora opens a white leather-bound tome of spirit domination and begins studying it intently.

< 180h/180H 75v/131V Pos: standing >
Shagrath completes his spell...
Shagrath utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 180h/180H 77v/131V Pos: standing >
Cora closes her book and smiles broadly.
Steo says in gnome 'yeah we walked in i saw they had way more, nuked once and got hit by detonate, iceball, and a fist'

< 180h/180H 78v/131V Pos: standing >
Pardon?

< 180h/180H 78v/131V Pos: standing >
AAAYYYYYYYYYYEEEEEEAaaaaaaaaaaaaaaaahhhhhhh!

< 180h/180H 81v/131V Pos: standing >
Iler now follows Xanan.
Steo says in gnome 'and fled at 29hp'

< 180h/180H 82v/131V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
An elite dwarven guard of Kimordril is here.

< 180h/180H 81v/131V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 180h/180H 80v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 180h/180H 79v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
The corpse of a Grey Elf is lying here.

< 180h/180H 79v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 180h/180H 87v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.

< 180h/180H 86v/131V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 180h/180H 86v/131V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.

< 180h/180H 87v/131V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven guard wanders around the area, watching for trouble.
A large dog wanders around here, looking for food.

< 180h/180H 86v/131V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
A gully dwarf wanders around, collecting garbage.
A huge rat scurries along here, whiskers wiggling.
A dwarven guard wanders around the area, watching for trouble.

< 180h/180H 86v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/180H 86v/131V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
A dwarven merchant travels through here.
Ratroper is here, ready to take your money.

< 180h/180H 86v/131V Pos: standing >
You are three quarters the way to your next level.

< 180h/180H 88v/131V Pos: standing >
You are carrying: (7/11)
a burnt flesh bracer from Abandoned Elven Homestead.
[2] a pair of drow and illithid-skin armguards (glowing)
a charred and burnt spellcase with golden edges
a mining pick [40%]             
a slab of beef
a large leather backpack

< 180h/180H 90v/131V Pos: standing >

< 180h/180H 113v/131V Pos: standing >
Autosaving...

< 180h/180H 119v/131V Pos: standing >
Saving Kaos.

< 180h/180H 120v/131V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
A dwarven merchant travels through here.
Ratroper is here, ready to take your money.

< 180h/180H 126v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A patrolling guard enters from below.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A dwarven merchant leaves down.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
A dwarven guard wanders around the area, watching for trouble.
Ratroper is here, ready to take your money.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A patrolling guard leaves down.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A patrolling guard enters from below.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
The Bank of Kimordril
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
A dwarven guard wanders around the area, watching for trouble.
Ratroper is here, ready to take your money.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A huge rat enters from below.

< 180h/180H 131v/131V Pos: standing >
Your account contains:
    14133 platinum, 295 gold, 813 silver, 17 copper coins.

< 180h/180H 131v/131V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
A dwarven merchant travels through here.

< 180h/180H 130v/131V Pos: standing >
A dwarven merchant leaves up.

< 180h/180H 130v/131V Pos: standing >

< 180h/180H 130v/131V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 180h/180H 129v/131V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.

< 180h/180H 128v/131V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 180h/180H 127v/131V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[3] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dwarf is here, keeping an eye on the area.
A large dwarf is here, keeping an eye on the area.
General Kimordril sits atop a large pony.
A brutish bartender serves drinks to his patrons here.

< 180h/180H 126v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/180H 127v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/180H 127v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/180H 128v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/180H 128v/131V Pos: standing >
General Kimordril leaves up riding on a large pony.
An honor guard leaves up.
An honor guard leaves up.

< 180h/180H 131v/131V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
The a brutish bartender gave you the following quest:
Go kill 1 a bullywug warrior (1 left) in Rift Valley Jungle!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A brutish bartender says in dwarven 'OH NO, you've cost me alot of time and money, but toss me 4 platinum, 8 gold, and 7 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 180h/180H 131v/131V Pos: standing >
A brutish bartender says in dwarven 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
The a brutish bartender gave you the following quest:
Go kill 3 an aqua-kitty (3 left) in Harrow -The Gnome Village!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A brutish bartender says in dwarven 'Remember, you can always type 'quest' to see your current quest.'

< 180h/180H 131v/131V Pos: standing >
Ok.
You put 14 platinum, 0 gold, 5 silver, and 0 copper coins into a large leather backpack.

< 180h/180H 131v/131V Pos: standing >
Into what?

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
General Kimordril rides in on a large pony from above.
An honor guard enters from above.
An honor guard enters from above.

< 180h/180H 131v/131V Pos: standing >

< 180h/180H 131v/131V Pos: standing >
A lich wizard snaps into visibility.
Out of nowhere, a lich wizard stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a lich wizard stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
With a swift tug a lich wizard wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich wizard stabs you in the back, RIP...