The death of [42 Necrolyte] Shakti (Gnome)

in A Small Fisherman's Dock

from the perspective of [56 Blackguard] Nib (Orc)

<worn as a badge>    a soulstone scabbard (magic)
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a lightning earring
<worn on face>       a mask of lost souls (magic)
<worn around neck>   the chaotic necklace [superior]
<worn around neck>   a spiked zanthium collar [superior] (magic)
<worn on body>       the platemail of the great wraith Dranum [superior] (magic)
<worn about body>    the cloak of shadow dragons [superior]
<worn on back>       a large leather backpack [81%]             
<worn as quiver>     a quiver smeared with blood [84%]             
<worn about waist>   a belt encrusted with black sapphires (magic)
<worn on belt buckle>a longsword named 'the Answerer' (magic) (glowing)
<worn on arms>       the sleeves of Orcus's dark intent
<worn around wrist>  a bracelet of ivy
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist (magic)
<worn on hands>      the hands of the shadowsteel golem [superior]
<worn on finger>     a bloodstone ring (glowing)
<worn on finger>     a hallowed Cimmerian ring
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[234h 50m 55s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[234h 50m 55s]
<worn on feet>       a pair of dull obsidian sabatons

A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
An old orcish shaman stands protectively before the guild.(Red Aura)

< 1030h/832H 120v/122V Pos: standing >
  Go vote mudders!

< 1030h/832H 120v/122V Pos: standing >
Ok.

< 1030h/832H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/832H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/832H 122v/122V Pos: standing >
In the Holy Garden of the Shady Grove
   Lush green grass highlighted with beautiful gardens fill this area up.
A small stone pathway surrounded by grass and holy gardens leads in all
directions from here. In the garden, a variety of herbs and vegetables grow.
The garden provides a peaceful escape from the exciting and busy streets of
the city. There are exits all around leading into different areas.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.(Red Aura)

< 1029h/832H 121v/122V Pos: standing >
In the Holy Garden of the Shady Grove
   Lush green grass highlighted with beautiful gardens fill this area up.
A small stone pathway surrounded by grass and holy gardens leads in all
directions from here. In the garden, a variety of herbs and vegetables grow.
The garden provides a peaceful escape from the exciting and busy streets of
the city. There are exits all around leading into different areas.
Obvious exits: -South -West
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Ghizyon, the dark anti-paladin, is here watching his students.(Red Aura)

< 1029h/832H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 1029h/832H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 1028h/832H 120v/122V Pos: standing >
The Dark Path to Peace
   This smaller pathway of the Grove is formed out of a conglomerate of stones.
Small pieces of marble, granite, and sandstone form a mosaic-looking street.
This street is kept very clean and provides access to many homes and shops.
The Church of the Black Order and the cemetery of the Shady Grove are located
further down this street.  A large holy garden can be seen to the north.
There are exits to the west, east, and north leading to various parts of
the city.
Obvious exits: -North -East -West
An orcish street sweeper is here cleaning the streets from rubbish.

< 1028h/832H 118v/122V Pos: standing >
The Turmoil-Peace Intersection
   This is the intersection of two major pathways in the Shady Grove. To
the east, the dark pathway to peace leads to another parth of the city.
The Streets of Turmoil lead south farther away from this northern part of
town. There is a garden of sorts to the north.  Strange chatter can be
heard from a large hall to the south.
Obvious exits: -North -East -South
A small collar collects among the rubble on the ground.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
A small black skunk peers wearily at you.
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)
(Q)A troll slave is bound to an execution post here.(Red Aura)

< 1028h/832H 118v/122V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the
Grove rises some twenty feet above the city roofs.  Many sentry posts can
be seen along many parts of this wall. They seem to watch all and mark
every move. Along this street many of the vile of the city can be found
practicing their evil ways of life.  There are exits to the north and
south along this pathway.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.

< 1028h/832H 117v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 1028h/832H 119v/122V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the Grove
rises some twenty feet above the city roofs.  Many sentry posts can be
seen along many parts of this wall. They seem to watch all and mark every
move. Along this street many of the vile of the city can be found
practicing their evil way of life.  There is a large meeting chamber
to the east where lots of voices talking can be heard.  There are exits to
the north, south, and east leading to different parts of the city.
Obvious exits: -North -East# -South
A black hooded orc stands here in the shadow.(Red Aura)

< 1028h/832H 118v/122V Pos: standing >
The double seems to be closed.

< 1027h/832H 119v/122V Pos: standing >
The double seems to be closed.

< 1027h/832H 119v/122V Pos: standing >
The Streets of Turmoil
   This street through the Grove runs along side of the west wall. The
road here is approximately ten feet across. Homes and small shoppes are
located opposite this large granite city wall.  The city wall of the Grove
rises some twenty feet above the city roofs.  Many sentry posts can be
seen along many parts of this wall. They seem to watch all and mark every
move. Along this street many of the vile of the city can be found
practicing their evil way of life.  There are exits to the north and south
along this pathway.
Obvious exits: -North -South

< 1027h/832H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 1027h/832H 119v/122V Pos: standing >
The West Gates of the Shady Grove
   A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business.  They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closing off
the city exit to the west is here along with many guards protecting it
from unlawful entry. Eyes from above the city wall watch every move. There
are exits to the north, east, and south leading into various parts of the
city.  The exit beyond the west gate leads into the outside world.
Obvious exits: -North -East -South -West#
A drunken orc wanders about lost out of his mind.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1027h/832H 119v/122V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 1027h/832H 118v/122V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 1027h/832H 118v/122V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South

< 1027h/832H 117v/122V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South

< 1027h/832H 117v/122V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 1027h/832H 116v/122V Pos: standing >
The Street of Turmoil
   This street through the Keep runs along side of the west wall. The road
here is approximately ten feet across. Homes and small shoppes are located
opposite this large granite city wall.  The city wall of the Keep rises
some twenty feet above the city roofs.  Many sentry posts can be seen along
many parts of this wall. They seem to watch all and mark every move. Along
this street many of the vile of the city can be found practicing their evil
way of life.  There are exits to the north, south, and east leading to
different parts of the city.
Obvious exits: -North -South

< 1026h/832H 115v/122V Pos: standing >
The Turmoil-Knife Intersection
   It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the east towards the many
shops and taverns on the other side of town. The Streets of Turmoil
leads northward away from the city granite wall of this intersection.
Many citizens can been seen running along as they take care of their tasks
at hand. There are strange muffled cries and shrieks echoing through this
part of town.
Obvious exits: -North -East
Crawling about, this baby orc is crying loudly.

< 1026h/832H 114v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East -West

< 1026h/832H 115v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
An orcish shaman is here practicing a new spell.(Red Aura)

< 1026h/832H 114v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 1026h/832H 115v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
An orcish shaman is here practicing a new spell.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1026h/832H 114v/122V Pos: standing >

< 1025h/832H 115v/122V Pos: standing >

< 1024h/832H 119v/122V Pos: standing >

< 1024h/832H 120v/122V Pos: standing >

< 1024h/832H 120v/122V Pos: standing >

< 1024h/832H 121v/122V Pos: standing >

< 1023h/832H 122v/122V Pos: standing >

< 1023h/832H 122v/122V Pos: standing >

< 1023h/832H 122v/122V Pos: standing >
Ok.

< 1023h/832H 122v/122V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orcish shaman is here practicing a new spell.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 1023h/832H 121v/122V Pos: standing >
Ok.

< 1023h/832H 121v/122V Pos: standing >

< 1022h/832H 121v/122V Pos: standing >

< 1022h/832H 121v/122V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)

< 1022h/832H 120v/122V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 1022h/832H 119v/122V Pos: standing >
 
     MMM^^^MMM      
   MMMM^^*^MMMM     
  MMM*******MMM.    
 MM*****^^^*^MMMM   
 M****M*^^^^**MMMM  
 ****^.^^@..***MMM  
 ***M^...+..^****M  
 **..M..M+.M.*****  
  ....^..+....***   
   ..^*..+M.....    
    ^^**.+.....     
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 1022h/832H 117v/122V Pos: standing >
 
    MMM^^^MMM       
   MMM^^*^MMMM      
  MM*******MMM.     
 M*****^^^*^MMMM    
 ****M*^^^^**MMMM   
 ***^.^^+@.***MMMM  
 **M^...+..^****MM  
 *..M..M+.M.******  
  ...^..+....****   
   .^*..+M.....*    
    ^**.+......     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 1022h/832H 117v/122V Pos: standing >
 
    MM^^^MMM        
   MM^^*^MMMM       
  M*******MMM.      
 *****^^^*^MMMM     
 ***M*^^^^**MMMM    
 **^.^^+.@***MMMMM  
 *M^...+..^****MMM  
 ..M..M+.M.******M  
  ..^..+....*****   
   ^*..+M.....**    
    **.+.......     
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 1022h/832H 115v/122V Pos: standing >
 
 ^^**M  
 ..@**  
 ..^**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 1022h/832H 113v/122V Pos: standing >
 
 ^**MM  
 .*@*M  
 .^***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 1022h/832H 112v/122V Pos: standing >

< 1021h/832H 113v/122V Pos: standing >
 
 **MMM  
 **@MM  
 ^****  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 1021h/832H 113v/122V Pos: standing >

< 1021h/832H 113v/122V Pos: standing >
You sit down and relax.

< 1020h/832H 115v/122V Pos: sitting >
You have memorized the following spells:
( 9th circle)  3 - unholy word
( 8th circle)  1 - darkness
( 7th circle)  1 - harm
               2 - soulshield
( 6th circle)  2 - blindness
               2 - curse
( 5th circle)  4 - invigorate
( 4th circle)  4 - dispel good
( 3rd circle)  3 - armor
               2 - protection from good

And you are currently praying for the following spells:
   13 seconds:  (10th) hellfire
   24 seconds:  ( 8th) battle ecstasy
   37 seconds:  (10th) hellfire
   49 seconds:  ( 8th) battle ecstasy

You can pray 6 1st and 5 2nd circle spell(s).
You continue your praying.

< 1020h/832H 115v/122V Pos: sitting >
You start meditating...

< 1020h/832H 116v/122V Pos: sitting >

< 1020h/832H 120v/122V Pos: sitting >

< 1018h/832H 122v/122V Pos: sitting >

< 1017h/832H 122v/122V Pos: sitting >
You have finished praying for hellfire.

< 1017h/832H 122v/122V Pos: sitting >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly good)
   Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly good)
  *The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (slightly evil)
   Pits of Cerberus                              (slightly evil)
   Myrloch Vale                                  
   Pharr Valley Swamp                            
   Village of Werrun                             (slightly evil)
   Nizari                                        (slightly good)
   The Dark Stone Tower of the Northern Realms   
  *Tower of High Sorcery                         (good)
  *Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          
   Temple of Flames                              
   Drustl's Yerdonia Enslaved                    
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (slightly evil)
   The Mountain of the Banished                  
   Nakral's Crypt                                
   The Outcasts Tower                            (good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        
   The Prisons of Carthapia                      
   Faerie Realm                                  (slightly evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly evil)
   The Githyanki Fortress                        
   Labyrinth of No Return                        
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               
   The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (good)
  *New Cave city                                 (slightly good)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           
   The Citadel                                   
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly evil)
   The Jade Empire                               (slightly evil)
   Mazzolin                                      (evil)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   
   Plane of Air                                  (evil)
   The Kingdom of Torg                           (good)
   Tribal Oasis                                  (evil)
   The Para-Elemental Plane of Smoke             
   Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (evil)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     
   The Trakkia Mountains                         (very evil)
   The Ethereal Plane                            
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Astral Plane                              
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (good)
   Krethik Keep                                  (slightly good)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (slightly evil)
   Plane of Earth                                
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           
   Arachdrathos Guilds                           
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             
   Pit of Dragons                                
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly evil)
   The Scorched Valley                           
   The Realm of Barovia                          
   The Royal Mausoleum of Castle IceCrag         
   Plane of Fire, Brass                          
   Githzerai Stronghold                          
   Ceothia                                       
   Tiamat                                        
   The Fortress of Dreams                        
   Bahamut's Palace                              
   Dragonnia                                     
   The Charcoal Palace                           
   Vecna's Tomb                                  
   Ny'Neth's Stronghold                          
   Apocalypse Castle                             
   The Realm of Barovia Continued                
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            
   Ny'Neth's Stronghold Continued                
   Negative Material Plane                       
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   Castle Ravenloft                              

* = already completed this boot.

< 1017h/832H 122v/122V Pos: sitting >

< 1017h/832H 122v/122V Pos: sitting >
You are already meditating.

< 1017h/832H 122v/122V Pos: sitting >

< 1015h/832H 122v/122V Pos: sitting >

< 1014h/832H 122v/122V Pos: sitting >
You have finished praying for battle ecstasy.

< 1014h/832H 122v/122V Pos: sitting >

< 1014h/832H 122v/122V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - hellfire
( 9th circle)  3 - unholy word
( 8th circle)  1 - darkness
               1 - battle ecstasy
( 7th circle)  1 - harm
               2 - soulshield
( 6th circle)  2 - blindness
               2 - curse
( 5th circle)  4 - invigorate
( 4th circle)  4 - dispel good
( 3rd circle)  3 - armor
               2 - protection from good

And you are currently praying for the following spells:
   11 seconds:  (10th) hellfire
   22 seconds:  ( 8th) battle ecstasy

You can pray 6 1st and 5 2nd circle spell(s).

< 1014h/832H 122v/122V Pos: sitting >
The air around you folds and shifts, finally falling in upon itself!


< 1012h/832H 122v/122V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - hellfire
( 9th circle)  3 - unholy word
( 8th circle)  1 - darkness
               1 - battle ecstasy
( 7th circle)  1 - harm
               2 - soulshield
( 6th circle)  2 - blindness
               2 - curse
( 5th circle)  4 - invigorate
( 4th circle)  4 - dispel good
( 3rd circle)  3 - armor
               2 - protection from good

And you are currently praying for the following spells:
    0 seconds:  (10th) hellfire
   12 seconds:  ( 8th) battle ecstasy

You can pray 6 1st and 5 2nd circle spell(s).

< 1011h/832H 122v/122V Pos: sitting >
You have finished praying for hellfire.

< 1011h/832H 122v/122V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 1011h/832H 122v/122V Pos: standing >

< 1011h/832H 122v/122V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
      ..***.        
       ^.**^        
       ..^..        
 ^.     ...^.       
 *..      ^^        
 **^^    @^         
 ***.               
 ***^            ^  
  **^.          ^   
   *.       M  .    
    ..        .     
A Small Fisherman's Dock
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A pitch-black gate stands like a pillar here. (magic)
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here. (casting) (Red Aura)
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 1011h/832H 122v/122V Pos: standing >
Laz completes his spell...
Laz utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!

Kroth says in goblin 'i have an ask wyrina quest too laz'

< 1011h/832H 122v/122V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.

< 1010h/832H 122v/122V Pos: standing >
You now follow Kroth.

< 1010h/832H 122v/122V Pos: standing >
You attempt to give consent...

< 1010h/832H 122v/122V Pos: standing >
Washu steps out of a pitch-black gate.

< 1010h/832H 122v/122V Pos: standing >
But you are a member of no group?!

< 1009h/832H 122v/122V Pos: standing >

< 1009h/832H 122v/122V Pos: standing >

< 1009h/832H 122v/122V Pos: standing >

< 1009h/832H 122v/122V Pos: standing >
 
      ..***.        
       ^.**^        
       ..^..        
 ^.     ...^.       
 *..      ^^        
 **^^    @^         
 ***.               
 ***^            ^  
  **^.          ^   
   *.          .    
    ..      M .     
A Small Fisherman's Dock
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
[2] A pitch-black gate stands like a pillar here. (magic)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 1009h/832H 122v/122V Pos: standing >
Laz says in orc 'fc'

< 1008h/832H 122v/122V Pos: standing >
You receive a quest.
The a rakshasa bartender gave you the following quest:
Go ask Wyrina in Sevenoaks about the Month of FirstMelting.
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 1008h/832H 122v/122V Pos: standing >
Washu now follows Laz.

< 1008h/832H 122v/122V Pos: standing >
Washu is now a member of Laz's group.

< 1008h/832H 122v/122V Pos: standing >
A cool winter breeze blows through the foothills of Ice Crag continent.


< 1008h/832H 122v/122V Pos: standing >

< 1008h/832H 122v/122V Pos: standing >
Kesk is now a member of Laz's group.

< 1008h/832H 122v/122V Pos: standing >
Laz says in orc 'where were they?'

< 1008h/832H 122v/122V Pos: standing >
Kesk now follows Laz.

< 1007h/832H 122v/122V Pos: standing >
 
      ..***.        
       ^.**^        
       ..^..        
 ^.     ...^.       
 *..      ^^        
 **^^    @^         
 ***.               
 ***^            ^  
  **^.          ^   
   *.          .    
    ..      M .     
A Small Fisherman's Dock
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
[2] A pitch-black gate stands like a pillar here. (magic)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Kesk La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
Kroth La Resistance (Goblin)(small) stands in mid-air here.(Red Aura)
(Q)Moldug the barbarian fisherman sits on the edge of the dock, eyeing the fish.

< 1007h/832H 122v/122V Pos: standing >
Kroth says in goblin 'gou i cant see you'

< 1007h/832H 122v/122V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 1007h/832H 122v/122V Pos: standing >
Kroth says in goblin 'by ice crag'

< 1007h/832H 122v/122V Pos: standing >
You stop following Kroth.
You now follow Laz.

< 1007h/832H 122v/122V Pos: standing >
You attempt to give consent...

< 1007h/832H 122v/122V Pos: standing >
You are now a member of Laz's group.
A Gnome enters from the south.

< 1006h/832H 122v/122V Pos: standing >
Moldug grunts and casts a fishing line into the fresh lake waters.


< 1006h/832H 122v/122V Pos: standing >
You are surrounded by a blue glow.

< 1006h/832H 122v/122V Pos: standing >
Kroth says in goblin 'i can dim '

< 1006h/832H 122v/122V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Gnome to the ground!
You dive at a Gnome skewering him with your Illesarus, Sword of Sharpness.
[Damage: 60 ] 
< 1006h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 The sun hangs low on the southern sky.
Washu suddenly attacks a Gnome!
Washu snaps into visibility.
Washu misses a Gnome.

< 1006h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Laz suddenly attacks a Gnome!
Laz misses a Gnome.
Kroth suddenly attacks a Gnome!
Kroth misses a Gnome.

< 1006h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 You parry a Gnome's lunge at you.

< 1006h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 The etherportal crumbles to dust and blows away.

< 1005h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Kesk starts casting an offensive spell.

< 1005h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Kesk completes his spell...
Kesk utters the words 'energy drain'
Kesk drains a Gnome - what a waste of energy!
Kroth misses a Gnome.

< 1005h/832H 122v/122V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Washu misses a Gnome.
Washu's weak crush wounds a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 51 ] -=[Your mighty slash grievously wounds a Gnome.]=-
[Damage: 19 ] -=[Your impressive slash grievously wounds a Gnome.]=-
A Gnome is stunned!
[Damage:  7 ] -=[Your fine slash hits a Gnome.]=-
A Gnome is mortally wounded, and will die soon, if not aided.

< 1005h/832H 122v/122V Pos: standing >
<Kesk starts casting an offensive spell.

< 1005h/832H 122v/122V Pos: standing >
<Washu suddenly attacks a Gnome!
Washu's crush hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.

< 1005h/832H 122v/122V Pos: standing >
<Kesk completes his spell...
Kesk utters the words 'energy drain'
Kesk drains the energy of a Gnome who crumbles into a lifeless husk.
A Gnome's pair of doe-hide gloves was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.