The death of [56 Decay Priest] Aretan La Resistance (Orc)

in The Leaders Quarters

from the perspective of [56 Decay Priest] Aretan La Resistance (Orc)

<worn around neck>   a training whistle
<worn on body>       a full-suit of tigerskin armor
<worn about body>    a finely woven centaur blanket
<worn on arms>       a set of polished bone armplates
<held as shield>     a sinister electrum tower shield
<worn on hands>      some thin leather gloves
<primary weapon>     a vicious looking spear
<worn on legs>       some magical brass leg plates
<worn on feet>       some steel-mesh boots


< 278h/309H 113v/113V Pos: standing >
Sorcerer Skills
=========================================
The following is a list of all skills and spells available to the Sorcerer 
class:

==Sorcerer Specializations==
* Shadowmage
* Wildmage
* Wizard

==See also==
* Magic User
* Memorize
* Sorcerer

==Innate abilities==
None.

==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, concentration, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim

==Spells==
1st Circle: detect magic, magic missile, minor creation
2nd Circle: burning hands, chill touch, sleep, strength
3rd Circle: acid blast, agility, concealment, shocking grasp
4th Circle: dispel magic, farsee, infravision, levitate, lightning bolt, minor paralysis, ray of enfeeblement, wizard eye
5th Circle: coldshield, cone of cold, dimension door, minor globe of invulnerability, slowness
6th Circle: color spray, feeblemind, fireball, fireshield, ice storm, teleport
7th Circle: bigbys clenched fist, detect invisibility, haste, improved invisibility, power word blind, power word stun, reveal true name
8th Circle: dispel invisible, fly, immolate, power word kill, shadow shield
9th Circle: electrical execution, incendiary cloud, mass invisibility, prismatic ray, relocate
10th Circle: bigbys crushing hand, chain lightning, meteorswarm
11th Circle: enlarge, reduce, solbeeps missile barrage
12th Circle: deflect, globe of invulnerability


< 278h/309H 113v/113V Pos: standing >

< 278h/309H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 280h/309H 113v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 282h/309H 113v/113V Pos: standing >

< 282h/309H 113v/113V Pos: standing >

< 282h/309H 113v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 285h/309H 113v/113V Pos: standing >

< 285h/309H 113v/113V Pos: standing >

< 285h/309H 113v/113V Pos: standing >

< 286h/309H 113v/113V Pos: standing >

< 287h/309H 113v/113V Pos: standing >

< 287h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  6 of  8   (  20 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  3 of  3

< 287h/309H 113v/113V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -East -West
The corpse of a forest Tor is lying here.

< 288h/309H 113v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 288h/309H 113v/113V Pos: standing >
You are already standing.

< 288h/309H 113v/113V Pos: standing >

< 288h/309H 113v/113V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
The corpse of a forest Tor is lying here.
The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 288h/309H 111v/113V Pos: standing >
You start chanting...

< 289h/309H 111v/113V Pos: standing >
Casting: firelance *

< 289h/309H 111v/113V Pos: standing >
Casting: firelance 

< 289h/309H 111v/113V Pos: standing >
You complete your spell...
[Damage: 86 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
A bandit swashbuckler's mighty slash strikes you.
[Damage:  1 ] As a bandit swashbuckler strikes you, you smile as he tears his flesh!
A bandit swashbuckler misses you.
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  small wounds >
 You start chanting...

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  small wounds >
 Casting: firelance *

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  small wounds >
 
< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  small wounds >
 A bandit swashbuckler misses you.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  small wounds >
 Casting: firelance 

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  small wounds >
 You complete your spell...
[Damage: 88 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 You start chanting...

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 
< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 
< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 Casting: firelance *

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 A bandit swashbuckler misses you.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 Casting: firelance 

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  few wounds >
 You complete your spell...
[Damage: 93 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  nasty wounds >
 
< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  nasty wounds >
 A bandit swashbuckler misses you.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  nasty wounds >
 You start chanting...

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  nasty wounds >
 You complete your spell...
[Damage: 48 ] You burned a bandit swashbuckler.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP: pretty hurt >
 You start chanting...

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP: pretty hurt >
 You complete your spell...
[Damage: 50 ] You burned a bandit swashbuckler.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit ass EP:  awful >
 A bandit swashbuckler misses you.
A bandit swashbuckler clambers to his feet.

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 266h/309H 111v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 57 ] You burned a bandit swashbuckler to death.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bandit swashbuckler's death cry reverberates in your head as he falls to the ground.

< 266h/309H 111v/113V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 11 gold coins. 

< 266h/309H 111v/113V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a fishing net.

< 266h/309H 111v/113V Pos: standing >
It appears to be the corpse of a bandit swashbuckler.
a rapier

< 266h/309H 111v/113V Pos: standing >
You are still a very long way from your next level.

< 266h/309H 111v/113V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 76% complete.
You have 6:32 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:32 left.

< 266h/309H 111v/113V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
The corpse of a forest Tor is lying here.

< 266h/309H 110v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  0 of  3   (  53 seconds)

< 266h/309H 110v/113V Pos: standing >

< 266h/309H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 267h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  1 of  3   (  35 seconds)

< 267h/309H 113v/113V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 267h/309H 111v/113V Pos: standing >
Are you mad!?

< 268h/309H 111v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  1 of  3   (  35 seconds)

< 268h/309H 111v/113V Pos: standing >

< 269h/309H 111v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  1 of  3   (  35 seconds)

< 269h/309H 111v/113V Pos: standing >

< 269h/309H 111v/113V Pos: standing >

< 270h/309H 111v/113V Pos: standing >

< 270h/309H 111v/113V Pos: standing >

< 270h/309H 111v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 270h/309H 111v/113V Pos: standing >

< 272h/309H 111v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 272h/309H 111v/113V Pos: standing >

< 273h/309H 111v/113V Pos: standing >

< 273h/309H 111v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 273h/309H 111v/113V Pos: standing >

< 273h/309H 111v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 274h/309H 111v/113V Pos: standing >

< 274h/309H 111v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 274h/309H 113v/113V Pos: standing >

< 275h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 275h/309H 113v/113V Pos: standing >

< 275h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 275h/309H 113v/113V Pos: standing >

< 275h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 275h/309H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 276h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  3 of  3

< 276h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  3 of  3

< 276h/309H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 276h/309H 113v/113V Pos: standing >

< 277h/309H 113v/113V Pos: standing >
You start chanting...
A bandit archer suddenly attacks YOU!
A bandit archer misses you.

< 277h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: firelance *

< 277h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: excellent >
 Casting: firelance 

< 277h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: excellent >
 You complete your spell...
[Damage: 99 ] As you complete your spell, you launch a massive firelance at a bandit archer, scorching his skin!

< 277h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 A bandit archer's weak punch wounds you.
[Damage:  1 ] As a bandit archer strikes you, you smile as he tears his flesh!
A bandit archer misses you.
A bandit archer's kick parts your hair but does little else.

< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 A bandit archer dodges your futile attack.
[Damage:  6 ] Your fine pierce wounds a bandit archer.

< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You start chanting...

< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: firelance *

< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 
< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 Casting: firelance 

< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You complete your spell...
[Damage: 141 ] As you complete your spell, you launch a massive firelance at a bandit archer, scorching his skin!

< 273h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 A bandit archer misses you.
A bandit archer's punch grazes you.
[Damage:  1 ] As a bandit archer strikes you, you smile as he tears his flesh!

< 271h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 A bandit archer dodges your futile attack.
[Damage:  6 ] Your fine pierce strikes a bandit archer.

< 271h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 You start chanting...

< 271h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 Casting: firelance *

< 271h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 Casting: firelance 

< 271h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 You complete your spell...
[Damage: 121 ] A bandit archer succumbs to your massive firelance.
A bandit archer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit archer.

< 271h/309H 113v/113V Pos: standing >

< 271h/309H 113v/113V Pos: standing >
You get a few coins from the corpse of a bandit archer.
There were: 1 platinum coin, 11 gold coins. 

< 271h/309H 113v/113V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a fishing net.

< 271h/309H 113v/113V Pos: standing >
It appears to be the corpse of a bandit archer.
Nothing.

< 271h/309H 113v/113V Pos: standing >
You are still a very long way from your next level.

< 271h/309H 113v/113V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 80% complete.
You have 5:34 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:34 left.

< 271h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  0 of  3   (  53 seconds)

< 271h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  0 of  3   (  53 seconds)

< 272h/309H 113v/113V Pos: standing >
A Hidden Loft
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A bandit archer is prepared to deal death below.

< 273h/309H 113v/113V Pos: standing >

< 274h/309H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 274h/309H 113v/113V Pos: standing >

< 275h/309H 113v/113V Pos: standing >

< 276h/309H 113v/113V Pos: standing >

< 276h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  1 of  3   (  35 seconds)

< 277h/309H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 277h/309H 113v/113V Pos: standing >

< 278h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 278h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 279h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 279h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 280h/309H 113v/113V Pos: standing >
You are still a very long way from your next level.

< 280h/309H 113v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  4 of  8   (  41 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  3   (  17 seconds)

< 281h/309H 113v/113V Pos: standing >

< 281h/309H 113v/113V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 80% complete.
You have 4:52 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 4:52 left.

< 281h/309H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 283h/309H 113v/113V Pos: standing >
You start chanting...

< 283h/309H 113v/113V Pos: standing >
A Halfling floats in from below.
A Gnome enters from below.

< 283h/309H 113v/113V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 283h/309H 113v/113V Pos: standing >
A Gnome starts casting an offensive spell.

< 284h/309H 113v/113V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.

< 284h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Gnome has reached its goal.
OUCH!  That really did HURT!

< 230h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 230h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 230h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 230h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Gnome has reached its goal.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 184h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 184h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 184h/309H 113v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
The corpse of a forest Tor is lying here.
You flee westward!

< 184h/309H 86v/113V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A Gnome (small) Magister Equitum of The Empire stands in mid-air here.
A Halfling (small) Pontifex Maximus of The Empire stands, floating here.
A bandit archer is prepared to deal death below.

< 184h/309H 85v/113V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down

< 184h/309H 84v/113V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A living tree walks along the forest floor.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 184h/309H 84v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/309H 84v/113V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 184h/309H 82v/113V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South
A greyish stone wall is here to the south.

< 184h/309H 80v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 184h/309H 81v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.
Oof! You bump into a greyish stone wall...

< 184h/309H 81v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 184h/309H 81v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 184h/309H 82v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/309H 82v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/309H 82v/113V Pos: standing >
A Halfling enters from the north.
A Gnome enters from the north.
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 184h/309H 80v/113V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A living tree walks along the forest floor.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 184h/309H 79v/113V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
A greyish stone wall is here to the north.
A dangerous looking hook flier swoops about the forest.

< 185h/309H 77v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 185h/309H 77v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 185h/309H 77v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 185h/309H 78v/113V Pos: standing >
Oof! You bump into a greyish stone wall...

< 185h/309H 78v/113V Pos: standing >
Autosaving...
A Halfling enters from the south.
A Gnome enters from the south.
Oof! You bump into a greyish stone wall...

< 185h/309H 78v/113V Pos: standing >
Oof! You bump into a greyish stone wall...
A Gnome starts casting an offensive spell.

< 185h/309H 78v/113V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.

< 185h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Gnome has reached its goal.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 141h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 
< 141h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 141h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 141h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 141h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Gnome has reached its goal.
OUCH!  That really did HURT!

< 76h/309H 79v/113V Pos: standing >
< T: Aretan TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 You attempt to flee...
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
A living tree walks along the forest floor.
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
You flee southward!

< 76h/309H 53v/113V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down

< 76h/309H 51v/113V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A bandit archer is prepared to deal death below.

< 76h/309H 48v/113V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
The corpse of a forest Tor is lying here.

< 76h/309H 47v/113V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a bandit swashbuckler is lying here.
The corpse of a forest Tor is lying here.
The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 76h/309H 45v/113V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West#
Fresh blood splatters cover the area.
An old piece of bark bearing a strange glyph lays here, glowing. (glowing)
[2] A steel rapier has been fumbled here.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 76h/309H 44v/113V Pos: standing >
Ok.

< 76h/309H 44v/113V Pos: standing >
The Leaders Quarters
   This is the leaders quarters within the treehouse.  Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls.  A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information.  It
is clear through the chaos, however, that this is a very organized and informed
group.  A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
Fresh blood splatters cover the area.
An elite swashbuckler stands at the ready.
An elite swashbuckler stands at the ready.
Enzekail, the bandit leader and fabled hero. (casting) 

< 76h/309H 44v/113V Pos: standing >
Ok.

< 76h/309H 45v/113V Pos: standing >
Enzekail completes his spell...
Enzekail utters the word 'paghz'
An elite swashbuckler starts to move with uncanny speed!

< 76h/309H 45v/113V Pos: standing >
You miss an elite swashbuckler.

< 76h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC:pretty hurt E: elite sta EP: excellent >
 An elite swashbuckler assists an elite swashbuckler heroically.
An elite swashbuckler suddenly attacks YOU!
An elite swashbuckler's decent punch strikes you hard.
[Damage:  1 ] As an elite swashbuckler strikes you, you smile as he tears his flesh!

< 67h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC:pretty hurt E: elite sta EP: excellent >
 
< 67h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC:pretty hurt E: elite sta EP: excellent >
 Enzekail sneers in contempt of you. What's his problem?
Enzekail suddenly attacks YOU!
Enzekail's decent punch seriously wounds you.
[Damage:  1 ] As Enzekail strikes you, you smile as he tears his flesh!
Enzekail's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As Enzekail strikes you, you smile as he tears his flesh!

< 30h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC: awful E: elite sta EP: excellent >
 
< 30h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC: awful E: elite sta EP: excellent >
 An elite swashbuckler's decent punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As an elite swashbuckler strikes you, you smile as he tears his flesh!
An elite swashbuckler's punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As an elite swashbuckler strikes you, you smile as he tears his flesh!
An elite swashbuckler misses you.
You suddenly see an elite swashbuckler's foot in your chest.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As an elite swashbuckler strikes you, you smile as he tears his flesh!

< 6h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC: awful E: elite sta EP: few scratches >
 You miss an elite swashbuckler.
You miss an elite swashbuckler.

< 6h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC: awful E: elite sta EP: few scratches >
 
< 6h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC: awful E: elite sta EP: few scratches >
 A Halfling enters from the east.
A Gnome enters from the east.
A Gnome suddenly attacks YOU!
A Gnome misses you.

< 6h/309H 46v/113V Pos: standing >
< T: Aretan TP: sta TC: awful E: elite sta EP: few scratches >
 An elite swashbuckler's punch grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
[Damage:  1 ] 
< -4h/309H 46v/113V Pos: standing >

< -4h/309H 46v/113V Pos: standing >

< -4h/309H 46v/113V Pos: standing >

< -4h/309H 46v/113V Pos: standing >

< -4h/309H 46v/113V Pos: standing >