The death of [23 Conjurer] Boson (Drow Elf)

in Within the Light and Spacious Smokeveil Forest

from the perspective of [23 Conjurer] Boson (Drow Elf)

<worn on head>       a tarnished gem crown
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<primary weapon>     a barbed scimitar

A wandering adventurer who is close by to your west.
A village champion who is close by to your west.
A village warrior who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.

< 105h/105H 118v/120V Pos: standing >
You quickly scan the area.
A young villager who is close by to your west.
A village champion who is close by to your west.
A village warrior who is not far off to your west.
A village warrior who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.

< 105h/105H 118v/120V Pos: standing >
You quickly scan the area.
A young villager who is close by to your west.
A wandering adventurer who is close by to your west.
A village warrior who is not far off to your west.
A small child who is not far off to your west.
A village warrior who is not far off to your west.

< 105h/105H 118v/120V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.

< 105h/105H 116v/120V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A muscular villager who is close by to your east.
A traveling adventurer who is close by to your east.
A village warrior who is close by to your west.
A small child who is close by to your west.
A village warrior who is close by to your west.
A pudgy commoner who is not far off to your west.

< 105h/105H 116v/120V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A muscular villager who is close by to your east.
A traveling adventurer who is close by to your east.
A village warrior who is close by to your west.
A small child who is close by to your west.
A village warrior who is close by to your west.
A muscular villager who is not far off to your west.
A pudgy commoner who is not far off to your west.

< 105h/105H 117v/120V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A village warrior who is close by to your west.
A village warrior who is close by to your west.
A pudgy commoner who is not far off to your west.

< 105h/105H 117v/120V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A muscular villager who is close by to your east.
A traveling adventurer who is close by to your east.
A village warrior who is close by to your west.
A village warrior who is close by to your west.
A pudgy commoner who is not far off to your west.

< 105h/105H 117v/120V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A spiked mace is on the ground abandoned by its previous master.
A hand axe is on the ground here collecting dust.
A tarnished gem crown lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
[2] The corpse of a village champion is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a village commoner is lying here.
A village warrior wanders here looking for signs of trouble.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.

< 105h/105H 116v/120V Pos: standing >
You quickly scan the area.
A young villager who is close by to your east.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A pudgy commoner who is not far off to your east.
A muscular villager who is not far off to your east.
A traveling adventurer who is not far off to your east.
A muscular villager who is close by to your west.

< 105h/105H 116v/120V Pos: standing >
You get a tarnished gem crown.

< 105h/105H 120v/120V Pos: standing >

This item is from the zone: Heaven.
'a tarnished gem crown'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your DAMROLL positively.
A tarnished gem crown has an item value of 71.
A tarnished gem crown is made of gem and appears to be of average quality.
A tarnished gem crown has an item value of 71.

< 105h/105H 120v/120V Pos: standing >
You don a tarnished gem crown on your head.

< 105h/105H 120v/120V Pos: standing >
You are carrying: (3/11)
a large leather backpack
an amber-colored rod
a tome of mysticism (glowing)

< 105h/105H 120v/120V Pos: standing >
a Well Traveled Path
Obvious exits: -East -South# -West
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A spiked mace is on the ground abandoned by its previous master.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
[2] The corpse of a village champion is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a village commoner is lying here.
A village warrior wanders here looking for signs of trouble.
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.

< 105h/105H 120v/120V Pos: standing >
You get a spiked mace.

< 105h/105H 120v/120V Pos: standing >
   This mace is lined with spikes that have dried blood stains upon them.

A spiked mace is made of bronze and appears to be excellently made.
A spiked mace has an item value of 4.
A spiked mace is a spiked mace.

< 105h/105H 120v/120V Pos: standing >
A village warrior leaves east.

< 105h/105H 120v/120V Pos: standing >
Someone drops some gold coins.

< 105h/105H 120v/120V Pos: standing >
You drop a spiked mace.
Someone gives an order to his followers.

< 105h/105H 120v/120V Pos: standing >
A village warrior gets a small pile of coins.
The wraith of a traveling merchant stops invoking abruptly!

< 105h/105H 120v/120V Pos: standing >
The wraith of a wandering merchant completes its spell...
The wraith of a wandering merchant utters the words 'bigbys clenched fist'
The wraith of a wandering merchant's mighty magic fist slams into you!
OUCH!  That really did HURT!
You quickly scan the area.
A village warrior who is close by to your east.
A wandering adventurer who is close by to your east.
A village champion who is close by to your east.
A muscular villager who is not far off to your east.
A traveling adventurer who is not far off to your east.
A traveling merchant who is close by to your west.
A muscular villager who is close by to your west.

< 64h/105H 120v/120V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A pudgy commoner wanders here looking for something to eat.
A village warrior wanders here looking for signs of trouble.
A wandering adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.

< 64h/105H 118v/120V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 64h/105H 116v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 64h/105H 114v/120V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.

< 64h/105H 113v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.

< 65h/105H 112v/120V Pos: standing >
Someone drops some platinum coins.
The wraith of a wandering merchant enters from the north.

< 65h/105H 113v/120V Pos: standing >
The wraith of a wandering merchant fades from your mortal viewing...

< 65h/105H 114v/120V Pos: standing >
A muscular villager gets a few coins.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.

< 65h/105H 112v/120V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
A few coins lie scattered here.

< 65h/105H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/105H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/105H 111v/120V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A small sparrow flaps his wings frantically.
A cute and fuzzy squirrel moves around the forest here.
A doe moves about here looking for her mother.
A swallow flys here looking for food.
A deadly looking wolf stands here eyes glowing fire.

< 65h/105H 109v/120V Pos: standing >
Within Smokeveil Forest
   The forest is rather calm here with only a faint breeeze blowing.  The
branches of the trees sway calmly upon the winds.  They tap into each other
making a faint tapping sound.  The crackling of leaves can also be heard here,
perhaps there are people, or animals about.  You stop to listen for a second
and hear those faint sounds again.  You try to concentrate to listen deeper
than your limit, still you can not quite figure out the sounds.  Maybe you are
starting to hear things, perhaps you have already gone crazy.  Could it be that
this strange mist that is evident in the forest is starting to destroy your
mind.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
A deadly looking wolf stands here eyes glowing fire.
A swallow flys here looking for food.

< 65h/105H 108v/120V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 65h/105H 108v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 A warthog enters from the north.

< 65h/105H 108v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 A warthog suddenly attacks YOU!
A warthog misses you.

< 65h/105H 108v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 A deadly looking wolf enters from the west.
You attempt to flee...
Within Smokeveil Forest
   The forest is well traveled in this area, many signs of past movement are
evident.  The songs of the birds can be heard here, cascading their messages of
love on the winds of Odin.  Some strange sounds can be heard seemingly coming
from the western area of the forest.  You can not quite make out what the
sounds are, they are to faint.  You strain to listen but to no avail you just
can not seem to figure out what the sounds are.  You pause for a second to try
to listen further, but all you can hear is the waters of the lake and the roars
of some strange creature.  What a strange forest of peace this is you start to
wonder whether it is truly as safe here as you would like to think.  The vapors
of the mist are very strong in this area.  It takes all of your concentration
to remained focused on what you are doing here.  The forest continues to the
North, East and West.
Obvious exits: -North -East -West
A swift walks around here looking for food.
A humming bird is here flying from flower to flower.
You flee eastward!

< 65h/105H 78v/120V Pos: standing >
A deadly looking wolf enters from the west.
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.

< 65h/105H 78v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 You attempt to flee...
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[16] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A rather buff looking deer moves about here.
A mistgrave hare hops around here looking for food.
A swallow flys here looking for food.
A doe moves about here looking for her mother.
A mother deer is looking for her wayward child.
You flee northward!

< 65h/105H 49v/120V Pos: standing >
A deadly looking wolf enters from the south.

< 65h/105H 49v/120V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.

< 65h/105H 49v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/105H 49v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/105H 49v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Within Smokeveil Forest
Obvious exits: -North -East -South -West
[16] A tiny green plant is on the ground here.
A deadly looking wolf stands here, fighting YOU!
A mistgrave hare hops around here looking for food.
A rather buff looking deer moves about here.
A mistgrave hare hops around here looking for food.
A swallow flys here looking for food.
A doe moves about here looking for her mother.
A mother deer is looking for her wayward child.

< 65h/105H 49v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 65h/105H 49v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/105H 49v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 You attempt to flee...
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A small sparrow flaps his wings frantically.
A deadly looking wolf stands here eyes glowing fire.
You flee westward!

< 65h/105H 23v/120V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Within Smokeveil Forest
Obvious exits: -East -South -West
A small sparrow flaps his wings frantically.
A deadly looking wolf stands here, fighting YOU!

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 Pardon?

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 You start chanting...

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 A rather buff looking deer enters from the east.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP: excellent >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage:  5 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
You miss a deadly looking wolf.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP:  few wounds >
 You dodge a deadly looking wolf's vicious attack.
You duck under a deadly looking wolf's lame kick.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP:  few wounds >
 You start chanting...
Someone suddenly attacks YOU!
A Gnome snaps into visibility.
A Gnome misses you.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP:  few wounds >
 Someone suddenly attacks YOU!
The wraith of a wandering merchant misses you.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP:  few wounds >
 You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a deadly looking wolf.
[Damage: 11 ] You watch with self-pride as the magic missile hits a deadly looking wolf.

< 65h/105H 23v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: deadly sta EP:  awful >
 You attempt to flee...
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[16] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.
A mistgrave hare hops around here looking for food.
A swallow flys here looking for food.
A doe moves about here looking for her mother.
You flee eastward!

< 65h/105H 0v/120V Pos: standing >
You're too exhausted.

< 65h/105H 1v/120V Pos: standing >
You're too exhausted.

< 65h/105H 1v/120V Pos: standing >
You're too exhausted.

< 65h/105H 1v/120V Pos: standing >
Within Smokeveil Forest
   The forest is well traveled in this area, many signs of past movement are
evident.  The songs of the birds can be heard here, cascading their messages of
love on the winds of Odin.  Some strange sounds can be heard seemingly coming
from the western area of the forest.  You can not quite make out what the
sounds are, they are to faint.  You strain to listen but to no avail you just
can not seem to figure out what the sounds are.  You pause for a second to try
to listen further, but all you can hear is the waters of the lake and the roars
of some strange creature.  What a strange forest of peace this is you start to
wonder whether it is truly as safe here as you would like to think.  The vapors
of the mist are very strong in this area.  It takes all of your concentration
to remained focused on what you are doing here.  The forest continues to the
North, East and West.
Obvious exits: -North -East -West
A humming bird is here flying from flower to flower.

< 65h/105H 0v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/105H 2v/120V Pos: standing >
Within Smokeveil Forest
   The forest seems to be rather well traveled in this particular area.  Many
footprints and broken twigs litter the ground here.  The songs of the birds can
be heard here more vividly, as if they were singing into your mind.  You start
to ponder the steps you took to bring you to this place.  The reasons for your
sorrow fill your mind, as you try to feel joy.  Why must the past plague you
even in the present and future.  You decide that grief does not belong in a
place as grand as this.  You dispel your mind of the ill thoughts that once
clouded it, you inhale the vapors of the mist.  Your fears and pain slip away
into the void of desolation.  The forest continues to the North, East and West.
Obvious exits: -North -East -West
A mother deer is looking for her wayward child.
A mother deer is looking for her wayward child.

< 65h/105H 2v/120V Pos: standing >
You're too tired to ride at this point.

< 66h/105H 4v/120V Pos: standing >
You climb up and ride a mother deer.

< 66h/105H 0v/120V Pos: standing >
The sun hangs low on the southern sky.

< 66h/105H 0v/120V Pos: standing >
Within Smokeveil Forest
   The sounds of birds and roars of an unknown creature echo out in a strange
tandem.  One sound fills you with unholy boundless dread, why the other fills
your soul with an absolute peace.  The kind of which you have never felt before
in your lifetime.  The song of the birds is so beautiful you almost wish you
could join in.  A calm cool breeze blows in from the south, the trees sway
gently rubbing up against each other slightly.  A small tapping sound is made
almost as if it were part of the music.  This forest seems to be in perfect
harmony with reality and beyond.  Small footprints are on the ground here
leading to the west.  They seem as if they were made rather recently perhaps it
is time to kill.  To take up arms against an innocent creature and strike him
till he lay dead.  This is the price you must pay to advance in your trade,
sometimes you wonder if its all really worth it.  The forest continues to the
North, East, South, and West.
Obvious exits: -North -East -South -West
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
A small sparrow flaps his wings frantically.

< 66h/105H 1v/120V Pos: standing >
Within Smokeveil Forest
   The forest here is calm and peaceful, a small breeze blows in from the
south.  You notice seagulls circling a small lake that is a few moves to your
south.  They seem to be looking for food or perhaps they are simply taunting
you with their gift of flight.  Perhaps you shall decide it is time to end
their gift of life.  You start to think what it might be like if you could
truly fly.  You imagine the sensation of being able to coast on the winds of
Odin.  Maybe in another life you shall be blessed with this gift, but now you
are stuck in this life.  A life you often times wish to end, yet few times find
the courage to even try it.  The fear in failure to end your true failure, that
is the greatest fear of all.  Your mind shifts back into reality and you notice
a dead animal on the ground.  You gaze at the animal for a second and reflect
in your mind, you think about your life and the actions you have done in the
past.  The forest continues to the North, East, and South.
Obvious exits: -North -East -South
[16] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.
A majestic bluejay circles here looking for food.
A rather buff looking deer moves about here.
A humming bird is here flying from flower to flower.
A cute and fuzzy squirrel moves around the forest here.
A weevil walks on the ground here looking for food.
A weevil walks on the ground here looking for food.
A robin circles here looking for her lost child.

< 66h/105H 1v/120V Pos: standing >
On a Rocky Shore in Smokeveil Forest
  This lake must hold many a tear of a broken heart.  You stare off into the  
horizen, and think of your first love.  How even now you can feel the emotion 
that grand high you once knew.  Fade into reality again your heart breaks and 
you feel even more pain then you did then.  Or so you think till you recall   
all or your suffering.  A chill hits your back, its only the wind of truth.   
You take a deep breath and look around at your surroundings.  It is time to   
forget the past again, so that life can again exist.  Time to bury and hide   
your pain behind false smiles and half hearted chuckles.  You notice that you 
are on a rocky shore line within Smokeveil Forest.  Again you can hear the    
sounds of the forest.  The waters of the lake are peacefull and for now so is
your soul.  The forest continues to the north and the shore to the east.  The 
lake flows to the south.
Obvious exits: -North -East -South
A charred plant lays on the ground here.

< 67h/105H 1v/120V Pos: standing >
On a Peaceful Lake
   The waters here are a deep azure blue.  The lake is calm, cool, and crisp.
The waters fill you with an uneasy feeling of peace.  Seagulls can be seen
circling in search of food.  Some fish also flail about in this area.  Songs of
birds can be heard coming from the north.  A pleasant breeze blows in from the
south.  Some faint sounds can be heard coming from the southeast.
Obvious exits: -North -East -South
A diamondback terrapin swims here looking for some food.
A battle scarred seagull circles here looking for a fight.
A tarpon swims here looking for some food.
A battle scarred seagull circles here looking for a fight.

< 67h/105H 2v/120V Pos: standing >
On a Peaceful Lake
   The waters here are a deep azure blue, it seems to reflect absolute peace.
The lake is calm here with only a cool breeze blowing in from the south.  The
majestic songs of birds can be heard coming from the north.  Sea birds circle
here in search of some food.  An eerie feeling of utter joy is evident here.
Splashes can be heard coming close by to the southeast.
Obvious exits: -North -East -South
An axolotl swims here in search of some food.
A diamondback terrapin swims here looking for some food.
A battle scarred seagull circles here looking for a fight.
A tarpon swims here looking for some food.
An axolotl swims here in search of some food.

< 67h/105H 2v/120V Pos: standing >
On a Peaceful Lake
   The waters here are a deep azure blue, it seems to reflect absolute peace.
The lake is calm here with only a cool breeze blowing in from the south.  The
majestic songs of birds can be heard coming from the north.  Sea birds circle
here in search of some food.  An eerie feeling of absolute joy is evident here.
Splashes can be heard coming from close by to the east.
Obvious exits: -North -East -South
A majestic bluejay circles here looking for food.
A battle scarred seagull circles here looking for a fight.

< 67h/105H 3v/120V Pos: standing >
 
 ^^^^*****  
 .M^*^....  
 ^M^*@ ***  
 ^^**   **  
 ^^^^*  **  
On a Peaceful Lake
Obvious exits: -North -East -South -West
A mature male leucrotta sniffs the air in search of prey.

< 67h/105H 3v/120V Pos: standing >
A mature leucrotta suddenly attacks YOU!
A mature leucrotta misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a mother deer.

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 67h/105H 4v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male sta EP: excellent >
 A mature leucrotta dodges your futile attack.
You attempt to flee...
 
 M^*^.  
 M^@M   
 ^**    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
You flee westward!

< 67h/105H 0v/120V Pos: standing >
You're too exhausted.

< 67h/105H 0v/120V Pos: standing >
You're too exhausted.

< 67h/105H 1v/120V Pos: standing >

< 67h/105H 2v/120V Pos: standing >
 
 M^*M   
 ^*@    
 ^^^*   
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West

< 67h/105H 1v/120V Pos: standing >
A mature leucrotta enters from the east.

< 67h/105H 3v/120V Pos: standing >
 
 ^^M^*M **  
 ^^^**   *  
 M^^^@*  *  
 MM^^^.***  
 MMMM^^.**  
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West

< 67h/105H 2v/120V Pos: standing >
A mature leucrotta enters from the north.

< 68h/105H 2v/120V Pos: standing >
You withstand a bash from a mature leucrotta, who bounces back and falls.
You dodge a mature leucrotta's vicious attack.

< 68h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 68h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male ass EP: excellent >
 You miss a mature leucrotta.

< 68h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male ass EP: excellent >
 You dodge a mature leucrotta's vicious attack.

< 68h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 68h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: few wounds E: male ass EP: excellent >
 The cursed sun of the surface world burns into your skin!

< 52h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: nasty wounds E: male ass EP: excellent >
 A Gnome enters from the north.

< 52h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: nasty wounds E: male ass EP: excellent >
  
 ^^M^*M **  
 ^^^**   *  
 M^^^@*  *  
 MM^^^.***  
 MMMM^^.**  
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
A Gnome (small) stands, floating here.
A mature leucrotta is lying, floating here, fighting YOU!

< 52h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: nasty wounds E: male ass EP: excellent >
 A Gnome starts casting an offensive spell.

< 52h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: nasty wounds E: male ass EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 52h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC: nasty wounds E: male ass EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'slashing darkness'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
OUCH!  That really did HURT!
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.
YIKES!  Another hit like that, and you've had it!!

< 16h/105H 2v/120V Pos: standing >
< T: Boson TP: sta TC:pretty hurt E: male ass EP: excellent >
 You attempt to flee...
 
 **     
 ^P@    
 ^^.**  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
You flee eastward!

< 16h/105H 0v/120V Pos: standing >
You're too exhausted.
A Gnome enters from the west.

< 16h/105H 1v/120V Pos: standing >
A Gnome starts casting an offensive spell.

< 16h/105H 2v/120V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'slashing darkness'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A clawed darkness rushing at you is the last thing you before everything goes dark...
Your small round wooden shield was disintegrated by the negative energy!
Your pair of tight black slippers was disintegrated by the negative energy!