The death of [56 Necrolyte] Aktosh The Empire (Gnome)

in The Magnificent Woodlands of Evermeet

from the perspective of [56 Blackguard] Nib (Orc)

<worn on head>       a magical electrum helmet
<worn around neck>   a human-made hide pendant
<worn around neck>   a studded leather neck collar [superior]
<worn on body>       a dark electrum breastplate from The BrimStone Forge
<worn about body>    a cloak of thick ogre hide
<worn on arms>       a pair of bronze sleeves
<worn around wrist>  a barbed wrist bracer
<worn around wrist>  a skin-wrapped softwood bracer
<worn on hands>      some chain linked fighting mitts
<wielding twohanded> a two-handed mithril bastard sword
<worn on legs>       some flaming bark leg plates
<worn on feet>       a pair of raw leather boots


A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
An evil looking black crow sits here.
A deer stands here, grazing on some grass.
Rex rides in on a winged hellhound from the south.

< 412h/378H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the south.

< 412h/378H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
You follow Laz.

A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the west.

< 412h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
A tiny repulsive lizard lies here ready to attack.
Rex rides in on a winged hellhound from the north.

< 412h/378H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
An evil looking black crow sits here.
Rex rides in on a winged hellhound from the west.

< 412h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 411h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 411h/378H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
Rex rides in on a winged hellhound from the west.

< 411h/378H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the south.

< 411h/378H 113v/113V Pos: standing >
Laz leaves north.
Kesk leaves north.
You follow Laz.

A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the south.

< 411h/378H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
You follow Laz.

A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
A tiny repulsive lizard lies here ready to attack.
Rex rides in on a winged hellhound from the west.

< 411h/378H 113v/113V Pos: standing >
Laz leaves east.
Kesk leaves east.
You follow Laz.

A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the west.

< 411h/378H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Kesk slowly fades out of existence.

< 411h/378H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Laz slowly fades out of existence.

< 411h/378H 113v/113V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Laz (Orc)(medium) stands, floating here.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)

< 411h/378H 113v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/378H 113v/113V Pos: standing >
You quickly scan the area.
You see nothing.
Rex slowly fades into existence.

< 411h/378H 113v/113V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   33/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   63/144  move Laz
(Front)   464/425   hit,  113/113  move Rex
(Front)   900/900   hit,  458/514  move a winged hellhound
(Front)  1283/1300  hit,  469/532  move a winged hellhound

< 411h/378H 113v/113V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   35/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   65/144  move Laz
(Front)   463/425   hit,  113/113  move Rex
(Front)   900/900   hit,  466/514  move a winged hellhound
(Front)  1284/1300  hit,  476/532  move a winged hellhound

< 411h/378H 113v/113V Pos: standing >
Laz starts casting a spell.

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   41/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   71/144  move Laz
(Front)   463/425   hit,  113/113  move Rex
(Front)   900/900   hit,  482/514  move a winged hellhound
(Front)  1285/1300  hit,  492/532  move a winged hellhound

< 411h/378H 113v/113V Pos: standing >
Laz completes his spell...
Laz utters the words 'qfzahz saie'

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >
Laz drinks from a strange pond.
Laz sucks the life out of the surroundings, healing Laz.
Laz appears invigorated.
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   45/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   97/144  move Laz
(Front)   463/425   hit,  113/113  move Rex
(Front)   900/900   hit,  489/514  move a winged hellhound
(Front)  1285/1300  hit,  501/532  move a winged hellhound

< 411h/378H 113v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/378H 113v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >
A Forest Opening
Obvious exits: -East
A tiny pond seems to suck the life from its surroundings.
A strange circular pool of liquid lies hovering here.
Rex (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)

< 411h/378H 113v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/378H 113v/113V Pos: standing >
You quickly scan the area.
You see nothing.

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >

< 411h/378H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Laz slowly fades out of existence.
A Forest Opening
Obvious exits: -East
A tiny pond seems to suck the life from its surroundings.
A strange circular pool of liquid lies hovering here.
Rex (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)

< 411h/378H 113v/113V Pos: standing >
a strange pool suddenly glows brightly!
Rex slowly fades out of existence.

< 410h/378H 113v/113V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)

< 410h/378H 113v/113V Pos: standing >
Yzari slowly fades into existence.

< 410h/378H 113v/113V Pos: standing >
You quickly scan the area.
An elite elven guard who is rather far off to your east.

< 410h/378H 113v/113V Pos: standing >

< 410h/378H 113v/113V Pos: standing >
Kesk slowly fades into existence.

< 410h/378H 113v/113V Pos: standing >
Autosaving...
Laz leaves east.
Kesk leaves east.
You follow Laz.

 
 ....M  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the west.

< 410h/378H 113v/113V Pos: standing >
You quickly scan the area.
An elite elven guard who is a brief walk away to your east.

< 410h/378H 113v/113V Pos: standing >
You quickly scan the area.
An elite elven guard who is a brief walk away to your east.

< 410h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

 
 .^P**  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 410h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

 
 **P**  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 410h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

 
 **P**  
 **@**  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 410h/378H 113v/113V Pos: standing >
Laz leaves south.
Kesk leaves south.
You follow Laz.

 
 **P**  
 **@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 410h/378H 113v/113V Pos: standing >

< 410h/378H 113v/113V Pos: standing >

< 410h/378H 113v/113V Pos: standing >

< 410h/378H 113v/113V Pos: standing >
Your group consists of ( 8/30):
( Head)   375/375   hit,   38/111  move Yzari
(Front)   178/178   hit,   59/114  move Kesk
(Front)   410/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,  111/144  move Laz
(Front)   462/425   hit,  113/113  move Rex
(Front)   900/900   hit,  499/514  move a winged hellhound
(Front)  1290/1300  hit,  517/532  move a winged hellhound

< 410h/378H 113v/113V Pos: standing >

< 410h/378H 113v/113V Pos: standing >

< 409h/378H 113v/113V Pos: standing >

< 409h/378H 113v/113V Pos: standing >
 
 *****  
 **@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.(Red Aura)
Kesk (Kobold)(small) stands, floating here.(Red Aura)
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)

< 409h/378H 113v/113V Pos: standing >
Your group consists of ( 8/30):
( Head)   375/375   hit,   52/111  move Yzari
(Front)   178/178   hit,   73/114  move Kesk
(Front)   409/378   hit,  113/113  move Nib
(Front)                                Someone
(Front)   481/481   hit,  125/144  move Laz
(Front)   462/425   hit,  113/113  move Rex
(Front)   900/900   hit,  514/514  move a winged hellhound
(Front)  1292/1300  hit,  532/532  move a winged hellhound

< 409h/378H 113v/113V Pos: standing >

< 409h/378H 113v/113V Pos: standing >
You stare at the sky.

< 409h/378H 113v/113V Pos: standing >

< 409h/378H 113v/113V Pos: standing >

< 409h/378H 113v/113V Pos: standing >
A Lich enters from the north.

< 409h/378H 113v/113V Pos: standing >

< 409h/378H 113v/113V Pos: standing >
Kesk suddenly attacks a Lich!
Kesk misses a Lich.

< 409h/378H 113v/113V Pos: standing >
Laz leaves north.
You follow Laz.

 
 *****  
 **@**  
 **P*.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
Rex rides in on a winged hellhound from the south.
Trample who or what?

< 409h/378H 113v/113V Pos: standing >
Laz leaves south.
You follow Laz.

 
 **P**  
 **@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Yzari (Duergar)(medium) stands, floating here.(Red Aura)
Laz (Orc)(medium) stands, floating here.(Red Aura)
A Lich (medium) stands in mid-air here, fighting Kesk.(Red Aura)
Kesk (Kobold)(small) stands, floating here, fighting a Lich.(Red Aura)
Rex rides in on a winged hellhound from the north.

< 408h/378H 113v/113V Pos: standing >
Yzari misses a Lich.
Yzari tries to knee a Lich, but can't quite reach.
Yzari's impressive pierce strikes a Lich hard.
You direct your battle steed into action!!!
You order your mount to trample a Lich.
A winged hellhound bucks madly disobeying your order.

< 408h/378H 113v/113V Pos: standing >
A dark shroud encases Rex as he charges into battle.
A winged hellhound's hooves crash into a Lich's chest with a stunning force.
A Lich is knocked to the ground!

< 408h/378H 113v/113V Pos: standing >
Rex's impressive slash seriously wounds a Lich.
Rex's fine slash strikes a Lich very hard.

< 408h/378H 113v/113V Pos: standing >
A Lich misses Kesk.

< 408h/378H 113v/113V Pos: standing >
Kesk misses a Lich.

< 408h/378H 113v/113V Pos: standing >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
Yzari clumsily tries to sneak behind a Lich, but a Lich notices him anyway.

< 408h/378H 113v/113V Pos: standing >
Laz starts casting an offensive spell.

< 408h/378H 113v/113V Pos: standing >
Yzari's powerful pierce seriously wounds a Lich.
Yzari's fine pierce strikes a Lich hard.
Yzari's decent pierce strikes a Lich.

< 408h/378H 113v/113V Pos: standing >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 408h/378H 113v/113V Pos: standing >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 408h/378H 113v/113V Pos: standing >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 408h/378H 113v/113V Pos: standing >
A Lich's decent bludgeon wounds Kesk.
A Dwarf enters from the west.
A Gnome enters from the west.
A Githzerai enters from the west.
A Dwarf enters from the west.
A Minotaur enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Dwarf enters from the west.
A Halfling enters from the west.
A Centaur trots in from the west.
A Dwarf starts casting an offensive spell.

< 408h/378H 113v/113V Pos: standing >
A Dwarf leaves south.
A Gnome leaves south.
A Githzerai leaves south.
A Dwarf leaves south.
A Minotaur leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Halfling leaves south.
A Centaur trots south.

< 408h/378H 113v/113V Pos: standing >
Rex misses a Lich.
Rex's crude slash strikes a Lich hard.
Kesk misses a Lich.

< 408h/378H 113v/113V Pos: standing >
A Lich suddenly stumbles, grasping at their neck as Yzari stands behind them grinning!

< 408h/378H 113v/113V Pos: standing >
A Dwarf enters from the south.
A Gnome enters from the south.
A Githzerai enters from the south.
A Dwarf enters from the south.
A Minotaur enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Halfling enters from the south.
A Centaur trots in from the south.
A Dwarf starts casting an offensive spell.
Laz starts casting an offensive spell.
A Gnome suddenly attacks Kesk!
A Gnome misses Kesk.

< 408h/378H 113v/113V Pos: standing >
A halo of white light settles over a Dwarf as he charges into battle.
Rex is knocked to the ground by a Dwarf's mighty bash!

< 408h/378H 113v/113V Pos: standing >
Yzari avoids being bashed by a Grey Elf, who loses her balance and falls.
A halo of white light settles over a Grey Elf as she charges into battle.
A Githzerai starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 408h/378H 113v/113V Pos: standing >
A Centaur starts casting a spell.

< 408h/378H 113v/113V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
Kesk's diabolical flesh skullcap from the Great Realm of Duris was damaged from the massive blow!
A Grey Elf assists a Grey Elf heroically.
A Grey Elf misses Yzari.

< 408h/378H 113v/113V Pos: standing >
Laz completes his spell...
Laz utters the words 'xazzg ay yahuojz'
A Lich looks really tired.
A Gnome starts casting an offensive spell.

< 408h/378H 113v/113V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'diesilla barh'
Kesk wavers under the impact of the lightning bolt sent by a Halfling.
A Dwarf misses Rex.
A Dwarf's fine slash wounds Rex.
A Dwarf suffers from contact with the aura about Rex.
A Dwarf's a drow-made hardwood great sword eminates a soft glow and a Dwarf looks refreshed!
The room lights up!

< 408h/378H 113v/113V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf's earthen fist leaves only a battered corpse of Kesk behind!
Kesk's gloomwing feather was completely destroyed by the massive blow!
Kesk is dead! R.I.P.
Kesk's death cry reverberates in your head as he falls to the ground.
Kesk stops following Laz.
A Gnome stops invoking abruptly!
A Centaur stops chanting abruptly!
A winged hellhound suddenly attacks a Lich!
A winged hellhound misses a Lich.
Yzari's fine pierce strikes a Lich very hard.
Yzari misses a Lich.
Yzari's pierce strikes a Lich very hard.

< 408h/378H 113v/113V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'qaiz ay qare'
A Githzerai fires a blast of cold at Rex, who screams out in pain!
A Grey Elf misses Yzari.
Yzari parries a Grey Elf's lunge at him.
Yzari parries a Grey Elf's lunge at him.
A Grey Elf suddenly attacks Rex!
A Grey Elf misses a winged hellhound.

< 408h/378H 113v/113V Pos: standing >
A Grey Elf starts casting an offensive spell.
Laz leaves west.

< 408h/378H 113v/113V Pos: standing >
Yzari attempts to flee.
Yzari tries to flee, but can't make it out of here!
A Halfling gets 5 coins from the corpse of Kesk.

< 408h/378H 113v/113V Pos: standing >
You lean into your saddle for the engagement!!!
You order your mount to trample a Lich.
A winged hellhound shifts his weight and viciously slams his rear hooves into a Lich's chest which collapses with a loud CRUNCH.
A Lich's oaken quarterstaff was completely destroyed by the massive blow!
A Lich's braided elfskin headband [superior] was completely destroyed by the massive blow!
A Lich's pair of well-crafted snakeskin boots  was completely destroyed by the massive blow!
A Lich is dead! R.I.P.
You receive your share of experience.
You raise a level!