The death of [53 Reaper] Kesk La Resistance (Kobold)

in The Magnificent Woodlands of Evermeet

from the perspective of [56 Decay Priest] Laz La Resistance (Orc)

<worn as a badge>    a diabolical leather badge
<worn on head>       a crude marble tiara from Shairak and Smokeveil Forest
<worn on eyes>       a blood-stained electrum eyepatch from Shairak and Smokeveil Forest
<worn in ear>        a diabolical silver stud from Shairak and Smokeveil Forest
<worn on body>       a suit of leather armor
<worn about body>    a hardened limestone bodycloak
<worn on arms>       some cracked bone vambraces from Shairak and Smokeveil Forest
<held as shield>     an ashen dragonscale tower shield from Shairak and Smokeveil Forest
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a fanged emerald signet from The City of Winterhaven
<worn on finger>     a burnt silver signet from Shairak and Smokeveil Forest
<primary weapon>     some hardened ivory drusus from Shairak and Smokeveil Forest (magic)
<worn on legs>       some well-crafted dragonscale leg plates
<worn on feet>       a pair of common leather shoes


< 481h/481H 82v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 81v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 81v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 81v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 80v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 81v/144V Pos: standing >
Autosaving...
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 80v/144V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 481h/481H 81v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 80v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
Kesk enters from the east.
Nib rides in on a winged hellhound from the east.
Rex rides in on a winged hellhound from the east.

< 481h/481H 79v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk enters from the south.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 77v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk enters from the south.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 75v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
An evil looking black crow sits here.
A deer stands here, grazing on some grass.
Kesk enters from the south.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 74v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South
Kesk enters from the south.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 72v/144V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 70v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 70v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East
A tiny repulsive lizard lies here ready to attack.
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 69v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/481H 70v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West
An evil looking black crow sits here.
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 68v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 67v/144V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 65v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 63v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Kesk enters from the south.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 62v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South
Kesk enters from the south.
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 60v/144V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
A tiny repulsive lizard lies here ready to attack.
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 59v/144V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall. (magic)
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 57v/144V Pos: standing >
a strange pool suddenly glows brightly!
Kesk slowly fades out of existence.

< 481h/481H 58v/144V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here. (magic)
Kesk (Kobold)(small) stands, floating here.

< 481h/481H 58v/144V Pos: standing >
Nib slowly fades into existence.

< 481h/481H 59v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 481h/481H 60v/144V Pos: standing >
Rex slowly fades into existence.

< 481h/481H 60v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 481h/481H 61v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   32/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   62/144  move Laz
(Front)   464/425   hit,  113/113  move Rex
(Front)   900/900   hit,  458/514  move a winged hellhound
(Front)  1283/1300  hit,  469/532  move a winged hellhound

< 481h/481H 62v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   33/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   63/144  move Laz
(Front)   464/425   hit,  113/113  move Rex
(Front)   900/900   hit,  458/514  move a winged hellhound
(Front)  1284/1300  hit,  469/532  move a winged hellhound

< 481h/481H 63v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   34/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   64/144  move Laz
(Front)   464/425   hit,  113/113  move Rex
(Front)   900/900   hit,  466/514  move a winged hellhound
(Front)  1284/1300  hit,  476/532  move a winged hellhound

< 481h/481H 64v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   36/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   66/144  move Laz
(Front)   463/425   hit,  113/113  move Rex
(Front)   900/900   hit,  466/514  move a winged hellhound
(Front)  1284/1300  hit,  476/532  move a winged hellhound

< 481h/481H 66v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)                                Yzari
(Front)   178/178   hit,   37/114  move Kesk
(Front)   411/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,   67/144  move Laz
(Front)   463/425   hit,  113/113  move Rex
(Front)   900/900   hit,  466/514  move a winged hellhound
(Front)  1284/1300  hit,  476/532  move a winged hellhound

< 481h/481H 67v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 481h/481H 68v/144V Pos: standing >
You start chanting...

< 481h/481H 69v/144V Pos: standing >

< 481h/481H 70v/144V Pos: standing >
Casting: create pond *

< 481h/481H 71v/144V Pos: standing >
Casting: create pond 

< 481h/481H 72v/144V Pos: standing >
You complete your spell...

< 481h/481H 72v/144V Pos: standing >

< 481h/481H 73v/144V Pos: standing >

< 481h/481H 74v/144V Pos: standing >

< 481h/481H 74v/144V Pos: standing >
You drink from a strange pond.
You drain health from your surroundings.
You invigorate Laz with renewed energy.

< 481h/481H 97v/144V Pos: standing >

< 481h/481H 97v/144V Pos: standing >

< 481h/481H 98v/144V Pos: standing >

< 481h/481H 98v/144V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 481h/481H 100v/144V Pos: standing >

< 481h/481H 101v/144V Pos: standing >

< 481h/481H 101v/144V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 481h/481H 102v/144V Pos: standing >
Rex slowly fades into existence.

< 481h/481H 104v/144V Pos: standing >
Nib slowly fades into existence.

< 481h/481H 104v/144V Pos: standing >
Yzari slowly fades into existence.

< 481h/481H 105v/144V Pos: standing >

< 481h/481H 108v/144V Pos: standing >
Kesk slowly fades into existence.

< 481h/481H 108v/144V Pos: standing >
 
   MMMMMM^^^    
  MMM^^^^^M..   
 M^^^M^^....**  
 ^^M.....M**M*  
 ^.^..^@**M***  
 ^...*********  
 .^.*******...  
  ..******..*   
   .*****.*.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk enters from the west.
Nib rides in on a winged hellhound from the west.
Rex rides in on a winged hellhound from the west.

< 481h/481H 106v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)   375/375   hit,   34/111  move Yzari
(Front)   178/178   hit,   55/114  move Kesk
(Front)   410/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,  107/144  move Laz
(Front)   463/425   hit,  113/113  move Rex
(Front)   900/900   hit,  511/514  move a winged hellhound
(Front)  1288/1300  hit,  529/532  move a winged hellhound

< 481h/481H 107v/144V Pos: standing >
 
   MM^^^^^M.    
  ^^^M^^....*   
 ^^M.....M**M*  
 ^.^..^P**M***  
 ^...**@******  
 .^.*******...  
 ...******..*^  
  ..*****.*..   
   ******...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 110v/144V Pos: standing >
 
   ^^M^^....    
  ^M.....M**M   
 ^.^..^***M***  
 ^...**P******  
 .^.***@***...  
 ...******..*^  
 ^..*****.*..^  
  .******....   
   M*****.^^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 109v/144V Pos: standing >
 
   M.....M**    
  .^..^***M**   
 ^...*********  
 .^.***P***...  
 ...***@**..*^  
 ^..*****.*..^  
 ^.******.....  
  .M*****.^^.   
   .*****...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 108v/144V Pos: standing >
 
   ^..^***M*    
  ...********   
 .^.*******...  
 ...***P**..*^  
 ^..***@*.*..^  
 ^.******.....  
 ..M*****.^^..  
  ^.*****...M   
   *.****...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Kesk enters from the north.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 106v/144V Pos: standing >

< 481h/481H 107v/144V Pos: standing >

< 481h/481H 107v/144V Pos: standing >

< 481h/481H 110v/144V Pos: standing >
Your group consists of ( 8/30):
( Head)   375/375   hit,   38/111  move Yzari
(Front)   178/178   hit,   59/114  move Kesk
(Front)   410/378   hit,  113/113  move Nib
(Front)                                Saif
(Front)   481/481   hit,  111/144  move Laz
(Front)   462/425   hit,  113/113  move Rex
(Front)   900/900   hit,  508/514  move a winged hellhound
(Front)  1290/1300  hit,  524/532  move a winged hellhound

< 481h/481H 111v/144V Pos: standing >

< 481h/481H 111v/144V Pos: standing >
 
   ^..^*****    
  ...*****M**   
 .^.*******...  
 ...******..*^  
 ^..***@*.*..^  
 ^.******.....  
 ..M*****.^^..  
  ^.*****...M   
   *.****...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Kesk (Kobold)(small) stands, floating here.
Yzari (Duergar)(medium) stands, floating here.

< 481h/481H 115v/144V Pos: standing >
You draw a 4th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 481h/481H 119v/144V Pos: standing >

< 481h/481H 120v/144V Pos: standing >
 
   M..^*****    
  ...*****M**   
 .^.*******...  
 ...******..*^  
 ^..***@*.*..^  
 ^.******.....  
 ..M*****.^^..  
  ^.*****...^   
   *.****...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Rex (Orc)(medium), floating sits atop a winged hellhound.
Nib (Orc)(medium), floating sits atop a winged hellhound.
Kesk (Kobold)(small) stands, floating here.
Yzari (Duergar)(medium) stands, floating here.

< 481h/481H 121v/144V Pos: standing >

< 481h/481H 122v/144V Pos: standing >

< 481h/481H 126v/144V Pos: standing >
Nib stares at the sky.

< 481h/481H 135v/144V Pos: standing >

< 481h/481H 136v/144V Pos: standing >

< 481h/481H 141v/144V Pos: standing >
A Lich enters from the north.

< 481h/481H 143v/144V Pos: standing >

< 481h/481H 144v/144V Pos: standing >
Kesk suddenly attacks a Lich!
Kesk misses a Lich.

< 481h/481H 144v/144V Pos: standing >
 
   ^.....M**    
  M^..^*****M   
 ^...*********  
 .^.******M...  
 ...***@**..*^  
 ^..***P*.*..^  
 ^.******.....  
  .M*****.^^.   
   .*****...    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
Nib rides in on a winged hellhound from the south.
Rex rides in on a winged hellhound from the south.

< 481h/481H 142v/144V Pos: standing >
 
   ^..^*****    
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A Lich (medium) stands in mid-air here, fighting Kesk.
Kesk (Kobold)(small) stands, floating here, fighting a Lich.
Nib rides in on a winged hellhound from the north.
Rex rides in on a winged hellhound from the north.

< 481h/481H 140v/144V Pos: standing >
Yzari misses a Lich.
Yzari tries to knee a Lich, but can't quite reach.
Yzari's impressive pierce strikes a Lich hard.
A winged hellhound bucks madly disobeying Nib's order.

< 481h/481H 140v/144V Pos: standing >
A dark shroud encases Rex as he charges into battle.
A winged hellhound's hooves crash into a Lich's chest with a stunning force.
A Lich is knocked to the ground!

< 481h/481H 140v/144V Pos: standing >
Rex's impressive slash seriously wounds a Lich.
Rex's fine slash strikes a Lich very hard.

< 481h/481H 141v/144V Pos: standing >
A Lich misses Kesk.

< 481h/481H 142v/144V Pos: standing >
Kesk misses a Lich.

< 481h/481H 142v/144V Pos: standing >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.
Yzari clumsily tries to sneak behind a Lich, but a Lich notices him anyway.

< 481h/481H 143v/144V Pos: standing >
You start chanting...

< 481h/481H 144v/144V Pos: standing >
Yzari's powerful pierce seriously wounds a Lich.
Yzari's fine pierce strikes a Lich hard.
Yzari's decent pierce strikes a Lich.

< 481h/481H 144v/144V Pos: standing >
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 481h/481H 144v/144V Pos: standing >
Casting: waves of fatigue 
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 481h/481H 144v/144V Pos: standing >
You complete your spell...
A Lich looks really tired.
You hear the sounds of movement in the distance.
The ground buckles to the tune of a marching horde.
The ground buckles to the tune of a marching horde.

< 481h/481H 144v/144V Pos: standing >
A Lich's decent bludgeon wounds Kesk.
A Dwarf enters from the west.
A Gnome enters from the west.
A Githzerai enters from the west.
A Dwarf enters from the west.
A Minotaur enters from the west.
A Gnome enters from the west.
A Gnome enters from the west.
A Dwarf enters from the west.
A Halfling enters from the west.
A Centaur trots in from the west.
A Dwarf starts casting an offensive spell.

< 481h/481H 144v/144V Pos: standing >
A Dwarf leaves south.
A Gnome leaves south.
A Githzerai leaves south.
A Dwarf leaves south.
A Minotaur leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Halfling leaves south.
A Centaur trots south.

< 481h/481H 144v/144V Pos: standing >
Rex misses a Lich.
Rex's crude slash strikes a Lich hard.
Kesk misses a Lich.

< 481h/481H 144v/144V Pos: standing >
A Lich suddenly stumbles, grasping at their neck as Yzari stands behind them grinning!

< 481h/481H 144v/144V Pos: standing >
A Dwarf enters from the south.
A Gnome enters from the south.
A Githzerai enters from the south.
A Dwarf enters from the south.
A Minotaur enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Halfling enters from the south.
A Centaur trots in from the south.
A Dwarf starts casting a spell.
You start chanting...
A Gnome suddenly attacks Kesk!
A Gnome misses Kesk.

< 481h/481H 144v/144V Pos: standing >
A halo of white light settles over a Dwarf as he charges into battle.
Rex is knocked to the ground by a Dwarf's mighty bash!

< 481h/481H 144v/144V Pos: standing >
Yzari avoids being bashed by a Grey Elf, who loses her balance and falls.
A halo of white light settles over a Grey Elf as she charges into battle.
A Githzerai starts casting an offensive spell.
A Halfling starts casting an offensive spell.

< 481h/481H 144v/144V Pos: standing >
A Centaur starts casting an offensive spell.

< 481h/481H 144v/144V Pos: standing >
Casting: waves of fatigue 
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf causes the EARTH to rise up in the shape of a fist!
Kesk's diabolical flesh skullcap from the Great Realm of Duris was damaged from the massive blow!
A Grey Elf assists a Grey Elf heroically.
A Grey Elf misses Yzari.

< 481h/481H 144v/144V Pos: standing >
You complete your spell...
A Lich looks really tired.
A Gnome starts casting an offensive spell.

< 481h/481H 144v/144V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'diesilla barh'
Kesk wavers under the impact of the lightning bolt sent by a Halfling.
A Dwarf misses Rex.
A Dwarf's fine slash wounds Rex.
A Dwarf suffers from contact with the aura about Rex.
A Dwarf's a drow-made hardwood great sword eminates a soft glow and a Dwarf looks refreshed!
The room lights up!

< 481h/481H 144v/144V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'zabrahpunso wkadar'
A Dwarf's earthen fist leaves only a battered corpse of Kesk behind!
Kesk's gloomwing feather was completely destroyed by the massive blow!
Kesk is dead! R.I.P.