The death of [56 Trickster] Nom The Resistance (Human)

in Room #2

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    a ball of crackling energy (magic) (glowing) [47%]             
<worn on eyes>       the eyepatch of immortality of dexterity enchanted by Gimran (magic) (glowing) [70%]             
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming)
<worn about body>    a cloak of elvenkind (magic) [63%]             
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a bracelet of blue flames (magic)

Obvious exits: -West -Down
A severed eye, optical nerve and all, lay forgotten on the ground here. (glowing)
A decaying chunk of cracked leather has been discarded here..
A shining earring lies here. (glowing)
A black mask has been left here.
A head lies here. (glowing) (humming)
A bracelet made of drow  fingers lies here. (glowing)
A legendary lost bracelet is lying here glowing bright red.
Someone has plucked the wings of a shadow dragon and left them here. (glowing)
Someone dropped a really nice backpack here. (illuminating)
The room is lit by a hot blue flame coming from a small shield. (illuminating)
What MaDMaN would have left his sleeves here?
A pair of deep blue boots lie here.
A helm reeking of mystic powers rests here. (glowing) [64%]             
Mystical and cosmic, robes have been dropped here. (glowing)
A collar lies here, smoldering in the dust. (glowing)
A medallion sits on the ground here. (glowing)
The signet ring of Hammerhelm has been left here.
A badge of the Vistani has been left here.
[3] A rather large leather backpack lies here.
some fool has left the sleeves of life here!
A ring slowly flickers in and out of existence here.
Some sleeves of golden dragonskin rests here.
A thin pair of gloves have been dropped here.
These slippers spread rot even as they sit on the ground.
Some stitched leggings of the Knights of the Raven lie here, forgotten.
The eladrin-bone crown of the obyriths floats here. (humming)
[2] Here, a pile of disgusting scalps is tied together by a thread. (humming)
A necklace of undead beholder eyes has been left here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
[6] A large shrimp lies here dead as a bat.
A two-handed sword, nearly six feet in length, lies here.
The corpse of a Grey Elf is lying here.
[4] The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
[2] The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A Gnome (small) stands here.
A Human (medium) stands at ease.
An elite guard is lying in mid-air here.
An elite guard is lying in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.
A fire elemental is here blazing with heat!
A fire elemental is here blazing with heat!

< 356h/356H 169v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
[2] a satchel used to hold various items lies here. (illuminating)
A lyre made out of a set of bamboo stalks lies here.
[4] An arrow has been left here.
A small flute made from a hollowed reed lies here.
a fragment of a soul lies here. (humming) (illuminating)
A large stone warhammer has been dropped here.
The Blade of Paladins lies upon the ground here. (illuminating)
A silver edged axe lies on the ground.
A tarnished dragonscale switchblade lies here on the ground.
A horned battle helmet is here.
A pile of rough leather lies on the ground.
This twined rope is a symbol of mixed emotions.
A mithril bracer marked with a bloody fist lies here.
A black leather bracelet lies on the ground here.
A wicked looking stiletto lies here, begging you to take it.
A brutal leather tower shield lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
a shimmering obsidian coif from The Great Realm of Duris lies here on the ground.
a hardened clay circlet from Ako Village lies here on the ground.
A ring lies here, hidden in the leaves.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[3] A large wooden torch has been discarded here.
[7] A small bandage rests upon the ground here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.

< 356h/356H 168v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 356h/356H 168v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 356h/356H 168v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 356h/356H 167v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
A ball of crackling energy floats here. (glowing) [47%]             
The grim visage of a MaDWoMaN has been left here. (humming)
A hazy blue eyepatch has been left here. (glowing) [70%]             
A circular band of rotted skin lays here smelling horribly. (humming)
a bracelet of blue flames sizzles on the ground here.
A beautiful leather elven cloaklies here [63%]             
A mysterious shield lays here.

< 356h/356H 167v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/356H 168v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/356H 168v/173V Pos: standing >
You get a ball of crackling energy.
You get the grim visage of a MaDWoMaN.
You get the eyepatch of immortality of dexterity enchanted by Gimran.
You get a bracelet of dracolich hide.
You get a bracelet of blue flames.
You get a cloak of elvenkind.
You get the shield of the battle dragon.
You got 7 items.

< 356h/356H 169v/173V Pos: standing >
You strap the shield of the battle dragon to your arm.
You place a bracelet of blue flames around your left wrist.
You place a bracelet of dracolich hide around your right wrist.
You cover your face with the grim visage of a MaDWoMaN.
You don the guild insignia of a ball of crackling energy.
You slide the eyepatch of immortality of dexterity enchanted by Gimran over your eyes.
You wear a cloak of elvenkind about your body.

< 356h/356H 170v/173V Pos: standing >
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A muscular human paces back and forth here.

< 439h/439H 172v/173V Pos: standing >
You sit down and relax.

< 439h/439H 172v/173V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  0 of 12   (   6 seconds)
  2nd circle:  0 of 11   (   8 seconds)
  3rd circle:  0 of 10   (  10 seconds)
  4th circle:  0 of  9   (   9 seconds)
  5th circle:  1 of  8   (   8 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  6   (   1 seconds)
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 439h/439H 172v/173V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 439h/439H 173v/173V Pos: sitting >
A muscular human starts to chant in a deep voice.

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 4th circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
A Grey Elf starts casting an offensive spell.

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!

< 439h/439H 173v/173V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 439h/439H 173v/173V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
A Grey Elf unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
You snap into visibility.
A Grey Elf blocks your lunge and then slams his shield into you.
A Grey Elf dodges your futile attack.
A Grey Elf blocks your futile lunge at him.

< 353h/439H 173v/173V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 353h/439H 173v/173V Pos: standing >
< T: someone TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 353h/439H 173v/173V Pos: standing >
< T: someone TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
You flee northward!

< 353h/439H 151v/173V Pos: standing >
You failed.

< 353h/439H 151v/173V Pos: standing >
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A Grey Elf (medium) Officer of Arcane Hooligans stands here.
A muscular human paces back and forth here.

< 353h/439H 152v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/439H 152v/173V Pos: standing >
You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 419h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 419h/439H 154v/173V Pos: standing >
< T: someone TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 You start chanting...
You snap into visibility.

< 419h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 You snap into visibility.
Casting: electrical execution 
A Grey Elf completes his spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf seems to focus for a moment, and his spell bursts through your magical barrier!
You snap into visibility.
A Grey Elf unleashes light in a focused, searing ray at you!

< 378h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 [Damage: 30 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You complete your spell...
[Damage: 56 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 439h/439H 154v/173V Pos: standing >
< T: someone TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf misses you.
You snap into visibility.

< 439h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You start chanting...

< 439h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You snap into visibility.
Casting: electrical execution 
A Gnome starts casting an offensive spell.

< 439h/439H 154v/173V Pos: standing >
< T: someone TP: sta TC:excellent E: A Grey Elf sta EP:  small wounds >
 You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
[Damage: 34 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 439h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
You resist the effects of a Gnome's spell!
You feel power surge into you.
Darkness flows from the rift encasing you in an impenetrable shell!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Twin bolts of writhing power slam into your chest.
OUCH!  That really did HURT!

< 242h/439H 154v/173V Pos: standing >
<A Gnome dodges your futile attack.
You miss a Gnome.
You snap into visibility.
Impossible! You can't concentrate enough!

< 242h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 A muscular human suddenly attacks YOU!
A muscular human misses you.
A Gnome misses you.
A Gnome misses you.
Impossible! You can't concentrate enough!

< 242h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 Impossible! You can't concentrate enough!

< 242h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 Impossible! You can't concentrate enough!
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 242h/439H 154v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Gnome sta EP: excellent >
 You try to overcome your woozy feeling.
You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
You flee northward!

< 242h/439H 130v/173V Pos: standing >
Room #10
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 242h/439H 129v/173V Pos: standing >
You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
[Damage:  8 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 301h/439H 129v/173V Pos: standing >
The world stops spinning.

< 301h/439H 129v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 301h/439H 128v/173V Pos: standing >
You failed.

< 301h/439H 129v/173V Pos: standing >
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A Grey Elf (medium) Officer of Arcane Hooligans stands here.
A muscular human paces back and forth here.

< 301h/439H 129v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 301h/439H 129v/173V Pos: standing >
Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting a spell.

< 301h/439H 130v/173V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
Your spell flows around a Grey Elf, leaving him unharmed!
Your pure arcane focus causes your spell to burst through a Grey Elf's magical resistance!
[Damage:  5 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 313h/439H 131v/173V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf completes his spell...
A Grey Elf utters the words 'iahjcandusg hajqp'
A Grey Elf gently touches a Grey Elf's body, and his wounds begin to heal!

< 313h/439H 131v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Grey Elf sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 313h/439H 131v/173V Pos: standing >
< T: Zloe TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf attempts to flee.
A Grey Elf leaves north.

< 313h/439H 131v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You abort your spell before it's done!

< 339h/439H 131v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
You failed.

< 339h/439H 131v/173V Pos: standing >
You failed.

< 339h/439H 132v/173V Pos: standing >
You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
A Grey Elf (medium) Officer of Arcane Hooligans stands here.
You flee northward!

< 339h/439H 110v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 339h/439H 111v/173V Pos: standing >
A Grey Elf leaves south.

< 339h/439H 112v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!
Your spell flows around a Grey Elf, leaving him unharmed!
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You abort your spell before it's done!

< 352h/439H 114v/173V Pos: standing >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 364h/439H 115v/173V Pos: standing >
You failed.

< 364h/439H 117v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 364h/439H 118v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You abort your spell before it's done!

< 377h/439H 121v/173V Pos: standing >
[Damage:  8 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 387h/439H 122v/173V Pos: standing >
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A muscular human paces back and forth here.

< 387h/439H 123v/173V Pos: standing >
You failed.

< 387h/439H 123v/173V Pos: standing >
You failed.

< 387h/439H 124v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 387h/439H 124v/173V Pos: standing >
You failed.

< 387h/439H 125v/173V Pos: standing >
You failed.

< 387h/439H 125v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!
You failed.

< 387h/439H 126v/173V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
Room #9
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A muscular human paces back and forth here.

< 398h/439H 126v/173V Pos: standing >
You failed.

< 398h/439H 126v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/439H 127v/173V Pos: standing >
You failed.

< 398h/439H 128v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 398h/439H 128v/173V Pos: standing >
You failed.

< 398h/439H 129v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 398h/439H 129v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 398h/439H 128v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
A Grey Elf (medium) Officer of Arcane Hooligans stands here.

< 398h/439H 128v/173V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 399h/439H 128v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East# -South -West -Up
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A lyre made out of a set of bamboo stalks lies here.
[4] An arrow has been left here. (magic)
A small flute made from a hollowed reed lies here.
a fragment of a soul lies here. (humming) (illuminating)
A large stone warhammer has been dropped here.
The Blade of Paladins lies upon the ground here. (magic) (illuminating)
A silver edged axe lies on the ground.
A tarnished dragonscale switchblade lies here on the ground. (magic)
A horned battle helmet is here. (magic)
A pile of rough leather lies on the ground.
This twined rope is a symbol of mixed emotions.
A mithril bracer marked with a bloody fist lies here. (magic)
A black leather bracelet lies on the ground here. (magic)
A wicked looking stiletto lies here, begging you to take it. (magic)
A brutal leather tower shield lies here on the ground.
A beautiful sapphire necklace lies here on the ground.
a shimmering obsidian coif from The Great Realm of Duris lies here on the ground.
a hardened clay circlet from Ako Village lies here on the ground.
A ring lies here, hidden in the leaves. (magic)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[3] A large wooden torch has been discarded here.
[7] A small bandage rests upon the ground here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.

< 399h/439H 127v/173V Pos: standing >
The door seems to be closed.

< 399h/439H 128v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/439H 129v/173V Pos: standing >
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
A Human (medium) - The Resistance stands here.
(Q)A brawny dwarf stands here, practicing his technique.

< 399h/439H 129v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!

< 399h/439H 133v/173V Pos: standing >
You dodge a bash from Zech, the dwarven warrior, who loses his balance and falls.

< 399h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: zech ass EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 399h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: zech ass EP: excellent >
 You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Human.
A Human misses you.
A Human's crude punch grazes you.

< 438h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: zech ass EP: excellent >
 You snap into visibility.
[Damage:  1 ] Your crude punch strikes Zech, the dwarven warrior hard.
Zech, the dwarven warrior is stunned!
[Damage:  2 ] Your fine punch seriously wounds Zech, the dwarven warrior.

< 438h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: zech ass EP:  bleeding, close to death >
 The arcs of electricity surrounding a Grey Elf ground out!
You start chanting...

< 438h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: zech ass EP:  bleeding, close to death >
 You snap into visibility.
Casting: electrical execution 

< 438h/439H 135v/173V Pos: standing >
< T: someone TP: sta TC:few scratches E: zech ass EP:  bleeding, close to death >
 You snap into visibility.
[Damage: 39 ] Electrical arcs continue to blacken and pincushion a Human.
You complete your spell...
[Damage: 68 ] A huge shower of arcing electricity engulfs a Human.

< 439h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: zech ass EP:  bleeding, close to death >
 You start chanting...
You snap into visibility.

< 439h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: zech ass EP:  bleeding, close to death >
 Zech, the dwarven warrior misses you.
A Human's punch grazes you.
A Human's crude punch grazes you.
A Gnome starts casting an offensive spell.

< 437h/439H 135v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: zech ass EP:  bleeding, close to death >
 You snap into visibility.
Casting: electrical execution 

< 437h/439H 135v/173V Pos: standing >
< T: someone TP: sta TC:few scratches E: zech ass EP:  bleeding, close to death >
 You snap into visibility.
[Damage: 12 ] Electrical arcs continue to blacken and pincushion a Human.
[Damage: 39 ] A Human's body smokes and him lifeless body turns black.
A Human is dead! R.I.P.
You receive your share of experience.