The death of [56 Summoner] Ljuna (Halfling)

in Inside the Eastern City Gates

from the perspective of [56 Summoner] Ljuna (Halfling)

<worn as a badge>    a badge of the Vistani
<worn on face>       a tribal mask of human skulls
<worn around neck>   a spiked bamboo collar
<worn on body>       a ghostly shimmering set of armor (glowing)
<worn about body>    an icy softwood cloak
<worn about waist>   a black leather belt embossed with a silver cresent moon.
<worn on arms>       some platinum linked sleeves of life[228h 52m 56s]
<worn around wrist>  a pitch-black bracelet
<worn on hands>      a pair of spiked gloves
<worn on finger>     a silverish ring
<primary weapon>     an ethereal sword (glowing)
<worn on feet>       a pair of adamantium warboots


< 305h/305H 195v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 195v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 196v/197V Pos: standing >
Alarm bells sound, signalling an invasion!

< 305h/305H 197v/197V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
[3] A small round shield has been dropped here.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.

< 305h/305H 196v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 196v/197V Pos: standing >
A half-elf merchant intently searches for tracks.

< 305h/305H 196v/197V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You sense a lifeform nearby.
You sense a lifeform nearby.

< 305h/305H 195v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 305h/305H 195v/197V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East# -South -West
[2] A tiny spring bubbles here from the ground.
Hodggg (Centaur)(large) stands, floating here.
Deathmage (Gnome)(tiny) stands in mid-air here.
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
Deathmage sits down in a comfortable spot.

< 305h/305H 195v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 195v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
The iron seems to be closed.

< 305h/305H 197v/197V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 305h/305H 197v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 197v/197V Pos: standing >
Ok.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a controller is lying here.
[8] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.

< 305h/305H 196v/197V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 196v/197V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East -South -West
[2] A tiny spring bubbles here from the ground.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
You sense a lifeform nearby.
Hodggg (Centaur)(large) stands, floating here.
Deathmage (Gnome)(tiny) sits resting.
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 305h/305H 195v/197V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 195v/197V Pos: standing >
The shady youth stares at you in scorn.
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 305h/305H 196v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
Someone completes his spell...
Someone utters the words 'iahjcandusg hajqp'
Someone gently touches Deathmage's body, and his wounds begin to heal!

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 305h/305H 197v/197V Pos: standing >
Slay whom?
Deathmage drinks from a tiny bubbling spring.
Deathmage gently touches Deathmage's body, and his wounds begin to heal!
Deathmage appears invigorated.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 305h/305H 197v/197V Pos: standing >
Hodggg sits down in a comfortable spot.

< 305h/305H 197v/197V Pos: standing >
Autosaving...

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
You feel a blast of heat!
A half-elf merchant says in barbarian 'who has group?'

< 305h/305H 197v/197V Pos: standing >
Someone completes his spell...
Someone utters the words 'qfzahz gsfuio'
Slay whom?

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'
Hodggg takes out his holy symbol and begins praying intently.

< 305h/305H 197v/197V Pos: standing >
Deathmage clambers to his feet.

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Deathmage drinks from a tiny bubbling spring.
Deathmage gently touches Deathmage's body, and his wounds begin to heal!
Deathmage appears invigorated.

< 305h/305H 197v/197V Pos: standing >
A half-elf merchant sneaks east.
Slay whom?

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
A half-elf merchant enters from the east.

< 305h/305H 197v/197V Pos: standing >
Hodggg raises his holy symbol and smiles broadly.

< 305h/305H 197v/197V Pos: standing >
Hodggg clambers to his feet.

< 305h/305H 197v/197V Pos: standing >
A half-elf merchant sneaks east.
Slay whom?

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
The shady youth leaves south.
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'
Deathmage sneaks east.
Hodggg trots east.

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Sparkling magic surrounds Snibbles as he begins his chant.
Snibbles starts casting a spell.
Slay whom?

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
Snibbles completes his spell...
Snibbles utters the word 'unsoejgruiqz'

< 305h/305H 197v/197V Pos: standing >
The shady youth enters from the south.
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
[3] A tiny spring bubbles here from the ground.
You sense a lifeform nearby.
A shady looking youth is standing here, eyeing you with a devious glance.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 197v/197V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
You sense a lifeform nearby.

< 305h/305H 196v/197V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East -South -West
[3] A tiny spring bubbles here from the ground.
You sense a lifeform nearby.
A shady looking youth is standing here, eyeing you with a devious glance.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 305h/305H 195v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A small pile of coins lies here.

< 305h/305H 194v/197V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East -South -West
[3] A tiny spring bubbles here from the ground.
A shady looking youth is standing here, eyeing you with a devious glance.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 305h/305H 196v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 305h/305H 196v/197V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You sense a lifeform nearby.

< 305h/305H 195v/197V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
A bright light fills this area.
Obvious exits: -North -East -South -West
[3] A tiny spring bubbles here from the ground.
A shady looking youth is standing here, eyeing you with a devious glance.
Snibbles Officer of Arcane Hooligans (Grey Elf)(medium) stands here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.

< 305h/305H 195v/197V Pos: standing >
Daerg enters from the east.

< 305h/305H 197v/197V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
You feel a slight gust of hot air.

< 305h/305H 197v/197V Pos: standing >
Daerg attempts to flee.
Daerg leaves north.

< 305h/305H 197v/197V Pos: standing >
You don't find anything you didn't see before.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Daerg enters from the north.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 305h/305H 197v/197V Pos: standing >

< 305h/305H 197v/197V Pos: standing >

< 305h/305H 197v/197V Pos: standing >
The shady youth spits in your direction.

< 305h/305H 197v/197V Pos: standing >
Daerg gets a bunch of stuff from a pouch of many pockets.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 305h/305H 197v/197V Pos: standing >

< 305h/305H 197v/197V Pos: standing >
Daerg sneaks east.

< 305h/305H 197v/197V Pos: standing >
Snibbles sneaks in from the east.

< 305h/305H 197v/197V Pos: standing >
The shady youth stares at you in scorn.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Daerg drops some platinum coins.

< 305h/305H 197v/197V Pos: standing >
An elite guard gets a few coins.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter leaves south.
You feel a blast of heat!

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 305h/305H 197v/197V Pos: standing >
Slay whom?
Hodggg trots in from the east.

< 305h/305H 197v/197V Pos: standing >
Hodggg trots west.

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
Daerg sneaks west.

< 305h/305H 197v/197V Pos: standing >
Hodggg trots in from the west.

< 305h/305H 197v/197V Pos: standing >
Hodggg trots east.

< 305h/305H 197v/197V Pos: standing >
Hodggg trots in from the east.
Hodggg drags the corpse of Deathmage along behind him.

< 305h/305H 197v/197V Pos: standing >
The shady youth spits in your direction.

< 305h/305H 197v/197V Pos: standing >

< 305h/305H 197v/197V Pos: standing >
Hodggg tries to drag the corpse of Deathmage out of the room.
Hodggg trots west.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter leaves south.

< 305h/305H 197v/197V Pos: standing >
Slay whom?
A Duergar enters from the east.

< 305h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Duergar!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.

< 305h/305H 197v/197V Pos: standing >
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A Duergar is knocked to the ground by a tharnadian thief-hunter's mighty bash!
A Duergar avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard suddenly attacks a Duergar!
An elite guard is burned severely as he hits a Duergar!
An elite guard is stunned!
An elite guard suddenly attacks a Duergar!
An elite guard is burned severely as he hits a Duergar!
An elite guard is stunned!
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter is stunned!
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter attacks a Duergar. [3 hits]

< 305h/305H 197v/197V Pos: standing >
An elite guard suddenly attacks an Orc!

< 305h/305H 197v/197V Pos: standing >
Slay whom?

< 305h/305H 197v/197V Pos: standing >
The shady youth stares at you in scorn.
An Orc enters from the east.

< 305h/305H 197v/197V Pos: standing >
Snibbles closes the iron.

< 305h/305H 197v/197V Pos: standing >
A militia guard enters from the south.

< 305h/305H 197v/197V Pos: standing >
A militia guard suddenly attacks a Duergar!

< 305h/305H 197v/197V Pos: standing >
A Revenant completes his spell...
A Revenant utters the words 'jiparl xafe'
A militia guard hears a Revenant's word of power, and nothing more.
A militia guard is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
A Revenant sends Keane reeling with an unholy word.
A halo of white light settles over Keane as he charges into battle.
A Revenant sends Snibbles reeling with an unholy word.
You are sent reeling by a Revenant's unholy word.
OUCH!  That really did HURT!
A large rat hears a Revenant's word of power, and nothing more.
A large rat is dead! R.I.P.
You feel a carnal satisfaction as a large rat's gurgling and choking signals its demise.
A Revenant sends a tharnadian thief-hunter reeling with an unholy word.
A Revenant sends a tharnadian thief-hunter reeling with an unholy word.
An elite guard hears a Revenant's word of power, and nothing more.
An elite guard is dead! R.I.P.
An elite guard's death cry reverberates in your head as he falls to the ground.
An elite guard hears a Revenant's word of power, and nothing more.
An elite guard is dead! R.I.P.
An elite guard's death cry reverberates in your head as he falls to the ground.
An elite guard hears a Revenant's word of power, and nothing more.
An elite guard is dead! R.I.P.
A look of horror and a silent scream are an elite guard's last actions in this world.
Keane suddenly appears a bit confused!
A dark shroud encases a Revenant as he charges into battle.
Keane attacks a Revenant. [1 hits]

< 252h/305H 197v/197V Pos: standing >
< T: Keane TP: sta TC:few scratches E: A Revenant sta EP: excellent >
 Sparkling magic surrounds someone as he begins his chant.

< 252h/305H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains the energy of a tharnadian thief-hunter who crumbles into a lifeless husk.
A tharnadian thief-hunter is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
Your improved dexterity grants you an additional attack!
You attack a Revenant. [0 hits]

< 252h/305H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: A Revenant sta EP: excellent >
 A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter is burned severely as he hits a Duergar!
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks a Duergar. [3 hits]

< 252h/305H 197v/197V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Snibbles attempts to flee.
Snibbles leaves south.
You try to switch opponents, but you become confused!

< 252h/305H 197v/197V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
Someone wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends the lich of a tharnadian thief-hunter reeling with a holy word.
A tharnadian thief-hunter's spell flows around someone, leaving him unharmed!
A tharnadian thief-hunter sends an Orc reeling with a holy word.
A tharnadian thief-hunter sends a Duergar reeling with a holy word.
A tharnadian thief-hunter sends an Orc reeling with a holy word.
A tharnadian thief-hunter sends a Revenant reeling with a holy word.
You are sent reeling by a tharnadian thief-hunter's holy word.
OUCH!  That really did HURT!
A tharnadian thief-hunter's spell flows around the lich of a tharnadian thief-hunter, leaving it unharmed!
The lich of a tharnadian thief-hunter attacks a tharnadian thief-hunter. [1 hits]
A Duergar attacks a tharnadian thief-hunter. [0 hits]

< 210h/305H 197v/197V Pos: standing >
< T: A Duergar TP: sit TC:few scratches E: thief sta EP:  few wounds >
 Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell called 'energy drain'.

< 210h/305H 197v/197V Pos: standing >
< T: A Duergar TP: sit TC:few scratches E: thief sta EP:  few wounds >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich drains the energy of a tharnadian thief-hunter who crumbles into a lifeless husk.
A tharnadian thief-hunter is dead! R.I.P.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.

< 210h/305H 197v/197V Pos: standing >
An Orc now follows a Revenant.

< 210h/305H 197v/197V Pos: standing >
The lich of a tharnadian thief-hunter leaves west.

< 210h/305H 197v/197V Pos: standing >
Daerg sneaks north.

< 210h/305H 197v/197V Pos: standing >
An Orc starts casting a spell.

< 210h/305H 197v/197V Pos: standing >
A stray dog leaves north.

< 210h/305H 197v/197V Pos: standing >

< 210h/305H 197v/197V Pos: standing >
Deathswash enters from the west.

< 210h/305H 197v/197V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
An Orc quickly diagnoses an Orc's wounds.
A torrent of divine energy flows from an Orc into an Orc's body, and his wounds begin to heal!

< 210h/305H 197v/197V Pos: standing >
Deathswash leaves west.
An Orc starts playing a plain wooden lyre and singing aloud.

< 211h/305H 197v/197V Pos: standing >
A Duergar clambers to his feet.

< 211h/305H 197v/197V Pos: standing >
the corpse of a tharnadian thief-hunter does not contain the al.

< 211h/305H 197v/197V Pos: standing >
You get a few coins from the corpse of a tharnadian thief-hunter.
There were: 2 platinum coins, 13 gold coins. 

< 211h/305H 197v/197V Pos: standing >

< 211h/305H 197v/197V Pos: standing >
< T: Ljuna TP: sta TC: few wounds E: An Orc sta EP: few scratches >
 
< 211h/305H 197v/197V Pos: standing >
< T: Ljuna TP: sta TC: few wounds E: An Orc sta EP: excellent >
 An Orc starts casting an offensive spell called 'bigbys clenched fist'.

< 211h/305H 197v/197V Pos: standing >
< T: Ljuna TP: sta TC: few wounds E: An Orc sta EP: excellent >
 Sparkling magic surrounds a Duergar as he begins his chant.
A Duergar starts casting an offensive spell.

< 211h/305H 197v/197V Pos: standing >
< T: Ljuna TP: sta TC: few wounds E: An Orc sta EP: excellent >
 You are briefly surrounded by a red aura!
You are knocked to the ground by a Revenant's mighty bash!

< 210h/305H 197v/197V Pos: sitting >
< T: Ljuna TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your pulse begin to slow and you realize you are mortally wounded...