The death of [56 Minstrel] Aretog (Goblin)

in A Bend in the Wall Road

from the perspective of [56 Minstrel] Aretog (Goblin)

<worn on head>       a ram horned helm of demonic allegiance (magic) (humming) [72%]             
<worn on eyes>       a blackened eyepatch of the minotaur of damage (magic) [25%]             
<worn in ear>        a wad of spawn goo of dexterity enchanted by Belcon (magic) (humming)
<worn in ear>        a tiny orb of obsidian of intelligence (magic) [75%]             
<worn around neck>   a collar of dark flames of agility [46%]             
<worn on body>       a suit of wickedly-barbed devil hide enchanted by Belcon (magic) (humming)
<worn about waist>   a belt bearing the crest of Darkuul (magic)
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn around wrist>  a twisted nether crystal bracelet of agility (magic) (glowing) [76%]             
<primary weapon>     a thin steel dagger
<held>               a bone lyre
<worn on legs>       some misty green leg plates [poor]
<worn on feet>       boots of thundering might of dexterity (magic) (humming) [40%]             

    MM^^...   
   MMM^^^^..  
  MMMM^.^.^.  
 MMMMM@.....  
  MMM^..M^..  
 MMMM^*..M^.  
  MM^**^.^M   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 447h/451H 133v/184V Pos: standing >
 
   MMM^^^^.   
  MMMM^.^.^.  
 MMMMM......  
  MMM^@.M^..  
 MMMM^*..M^.  
 MMM^**^.^MM  
  MM^***..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 447h/451H 132v/184V Pos: standing >
 
 M^..M  
 M^@..  
 ^**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 447h/451H 130v/184V Pos: standing >
 
 M^*..  
 ^*@^.  
 ^***.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 447h/451H 129v/184V Pos: standing >
 
 ^*.^.  
 ^*@*.  
 **^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 447h/451H 128v/184V Pos: standing >
 
  MMM^*..M^   
 MMM^**^.^MM  
 MMM^***..^M  
  M^**@*.^^.  
   *******..  
    *M+**^**  
     ^+++++   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 447h/451H 126v/184V Pos: standing >
 
 **.*.  
 **@*M  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 447h/451H 125v/184V Pos: standing >
 
  MM^***..^   
  M^**.*.^^.  
   *******..  
    *M@**^**  
     ^++++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 447h/451H 123v/184V Pos: standing >
 
  M^**.*.^^   
   *******..  
    *M.**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[4] A small bandage rests upon the ground here.

< 447h/451H 123v/184V Pos: standing >
 
  MM^***..^   
  M^**.*.^^.  
   *******..  
    *M@**^**  
     ^.+++++  
    *M+*^*.*  
   M^******   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 448h/451H 126v/184V Pos: standing >
 
  MMM^***..   
   M^**.*.^^  
    *******.  
     *@.**^*  
      ^.++++  
     *M+*^*.  
    M^*****   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 448h/451H 126v/184V Pos: standing >
A Town Guardian suddenly attacks YOU!
A Town Guardian's impressive punch strikes you hard.
OUCH!  That really did HURT!

< 399h/451H 128v/184V Pos: standing >
< T: Aretog TP: sta TC: small wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 399h/451H 128v/184V Pos: standing >
< T: Aretog TP: sta TC: small wounds E: guard sta EP: excellent >
 A Town Guardian suddenly attacks YOU!
A Town Guardian's punch wounds you.

< 389h/451H 128v/184V Pos: standing >
< T: Aretog TP: sta TC: small wounds E: guard sta EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 450h/451H 128v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: guard sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your impressive pierce wounds a Town Guardian.
A Town Guardian dodges your futile attack.
[Damage:  7 ] Your impressive pierce wounds a Town Guardian.

< 450h/451H 128v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: guard sta EP: few scratches >
 A Town Guardian suddenly attacks YOU!
A Town Guardian's weak punch wounds you.

< 444h/451H 128v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: guard sta EP: few scratches >
 You attempt to flee...
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!

< 444h/451H 102v/184V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.

< 444h/451H 102v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite kne EP: excellent >
 You dodge a bash from an elite guard, who loses his balance and falls.
A controller suddenly attacks YOU!
A controller's weak punch wounds you.
You parry an elite guard's lunge at you.

< 439h/451H 102v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite kne EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's crude punch wounds you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive pierce hits an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
[Damage:  8 ] Your stab cuts a vital artery and causes an elite guard to fall before your feet.
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.

< 426h/451H 102v/184V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's punch wounds you.

< 417h/451H 102v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's weak punch wounds you.
You attempt to flee...
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee northward!

< 408h/451H 79v/184V Pos: standing >
The Road Leadings Away From Tharnadia
Obvious exits: -North -South

< 408h/451H 84v/184V Pos: standing >

< 408h/451H 91v/184V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 448h/451H 91v/184V Pos: standing >

< 448h/451H 92v/184V Pos: standing >

< 448h/451H 94v/184V Pos: standing >
Argh!!! The sun is too bright.

< 448h/451H 96v/184V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An elite guard is lying here.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 449h/451H 96v/184V Pos: standing >
An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
An elite guard's weak punch wounds you.

< 441h/451H 97v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite sta EP: excellent >
 A controller suddenly attacks YOU!
A controller misses you.
An elite guard suddenly attacks YOU!
An elite guard's weak punch wounds you.

< 434h/451H 97v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite sta EP: excellent >
 You dodge a bash from an elite guard, who loses his balance and falls.

< 434h/451H 97v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
[Damage: 25 ] You successfully stab an elite guard in the heart, killing him instantly.
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1305.

< 434h/451H 97v/184V Pos: standing >
You suddenly break out a quick verse from your repitiore of songs...
You play a discordant song, one so bad it actually hurts people to listen to it.
You twirl around gracefully.
[Damage: 59 ] An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 59 ] A controller is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a controller dies in agony.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 60 ] An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
You have killed 1 of 1 Human(s) for boon # 1305.
[Damage: 60 ] An elite guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
You have killed 1 of 1 Human(s) for boon # 1305.

< 434h/451H 98v/184V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 449h/451H 102v/184V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South#
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 450h/451H 111v/184V Pos: standing >
The gate seems to be closed.

< 450h/451H 115v/184V Pos: standing >
Ok.

< 450h/451H 117v/184V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 450h/451H 117v/184V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
You anticipate an elite guard's maneuver and masterfully parry the attack.
Sorry, you aren't allowed to do that in combat.

< 450h/451H 117v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite ass EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 450h/451H 118v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite ass EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you.
An elite guard suddenly attacks YOU!
An elite guard's crude punch wounds you.

< 426h/451H 118v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: elite ass EP: excellent >
 You attempt to flee...
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Alarm bells sound, signalling an invasion!
You flee northward!

< 426h/451H 90v/184V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 448h/451H 90v/184V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 448h/451H 91v/184V Pos: standing >
You are knocked to the ground by an elite guard's mighty bash!

< 447h/451H 92v/184V Pos: sitting >
< T: Aretog TP: sit TC:few scratches E: elite sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 447h/451H 92v/184V Pos: sitting >
< T: Aretog TP: sit TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard's crude punch wounds you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your impressive pierce causes an elite guard to grimace in pain.
An elite guard is incapacitated and will slowly die, if not aided.
You score a DEVASTATING HIT!!!!!
[Damage: 33 ] Your stab cuts a vital artery and causes an elite guard to fall before your feet.
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.

< 438h/451H 92v/184V Pos: sitting >
A militia guard misses you.
A militia guard wields a small sword.
A militia guard's kick parts your hair but does little else.

< 438h/451H 92v/184V Pos: sitting >
< T: Aretog TP: sit TC:few scratches E: guard sta EP: excellent >
 An elite guard's fine punch strikes you.
An elite guard's crude punch wounds you.

< 410h/451H 92v/184V Pos: sitting >
< T: Aretog TP: sit TC:few scratches E: guard sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  4 ] Your pierce enshrouds a militia guard in a mist of blood.
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard is stunned!
A militia guard slumps to the ground.
[Damage:  4 ] Your fine pierce grievously wounds a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.

< 410h/451H 92v/184V Pos: sitting >
<The power of song has no effect here.

< 410h/451H 92v/184V Pos: sitting >
<An elite guard's punch strikes you.
An elite guard's impressive punch strikes you hard.

< 350h/451H 92v/184V Pos: sitting >
<Your improved dexterity grants you an additional attack!
[Damage:  9 ] Your stab cuts a vital artery and causes a militia guard to fall before your feet.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.
You have killed 1 of 1 Human(s) for boon # 1305.

< 350h/451H 92v/184V Pos: sitting >
Perhaps you should get on your feet first?

< 350h/451H 92v/184V Pos: sitting >
You clamber to your feet.

< 350h/451H 92v/184V Pos: standing >
A street sweeper enters from the south.
Alas, you cannot go that way. . . .

< 350h/451H 92v/184V Pos: standing >
You are already standing.

< 350h/451H 93v/184V Pos: standing >
You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
You flee southward!

< 350h/451H 62v/184V Pos: standing >
You start playing your bone lyre and singing aloud.

< 350h/451H 67v/184V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A woman is standing here, shopping about the town.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 350h/451H 67v/184V Pos: standing >
Argh!!! The sun is too bright.

< 350h/451H 69v/184V Pos: standing >
A Gnome drops some platinum coins.

< 350h/451H 69v/184V Pos: standing >
Backstab who?

< 351h/451H 75v/184V Pos: standing >
The Northern Wall Road
Obvious exits: -East -West
A handful of coins lie here.
A woman is standing here, shopping about the town.

< 351h/451H 78v/184V Pos: standing >
Backstab who?

< 351h/451H 82v/184V Pos: standing >
Backstab who?

< 351h/451H 82v/184V Pos: standing >
Backstab who?

< 351h/451H 83v/184V Pos: standing >
Backstab who?

< 352h/451H 84v/184V Pos: standing >
Backstab who?

< 352h/451H 84v/184V Pos: standing >
A woman gets a handful of coins.
A woman leaves west.

< 352h/451H 86v/184V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 435h/451H 88v/184V Pos: standing >
A Gnome drops some platinum coins.

< 435h/451H 88v/184V Pos: standing >
Backstab who?

< 435h/451H 89v/184V Pos: standing >
Backstab who?

< 435h/451H 90v/184V Pos: standing >
Backstab who?

< 435h/451H 90v/184V Pos: standing >
Backstab who?

< 435h/451H 92v/184V Pos: standing >
Backstab who?

< 435h/451H 93v/184V Pos: standing >
Backstab who?

< 435h/451H 93v/184V Pos: standing >
Backstab who?

< 435h/451H 94v/184V Pos: standing >
Backstab who?

< 435h/451H 94v/184V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
The corpse of a Gnome is lying here.
A young man in leather armor seems to be patrolling the area.

< 436h/451H 95v/184V Pos: standing >
A large rat enters from the south.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 436h/451H 94v/184V Pos: standing >
A militia guard enters from the west.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
Alarm bells sound, signalling an invasion!

< 436h/451H 94v/184V Pos: standing >
A militia guard enters from the west.
A militia guard suddenly attacks YOU!
A militia guard's pierce wounds you.

< 431h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: guard sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] Your fine pierce causes a militia guard to grimace in pain.
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard slumps to the ground.
[Damage:  4 ] Your fine pierce grievously wounds a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
You score a DEVASTATING HIT!!!!!
[Damage: 39 ] You successfully stab a militia guard in the heart, killing him instantly.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You have killed 1 of 1 Human(s) for boon # 1305.

< 431h/451H 94v/184V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 431h/451H 93v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/451H 93v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/451H 93v/184V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.

< 431h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: thief kne EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 448h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: thief kne EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] Your pierce wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  5 ] Your pierce strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  4 ] Your fine pierce strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 448h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: thief kne EP:  small wounds >
 A Bend in the Wall Road
Obvious exits: -South -West
A tharnadian thief-hunter crouches here, fighting YOU!(Gold Aura)

< 448h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: thief kne EP:  small wounds >
 A Gnome starts casting an offensive spell.
You think you noticed an opening in your victim defenses...

< 448h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: thief kne EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your pierce strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  5 ] Your pierce strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  7 ] Your pierce strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 448h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:few scratches E: thief kne EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Your wad of spawn goo of dexterity enchanted by Belcon was damaged from the massive blow!
Twin bolts of writhing power slam into your chest.
OUCH!  That really did HURT!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
OUCH!  That really did HURT!

< 213h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC: nasty wounds E: thief kne EP:  few wounds >
 A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 213h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC: nasty wounds E: thief kne EP:  few wounds >
 [Damage:  2 ] Your decent pierce wounds a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
[Damage:  3 ] Your pierce strikes a tharnadian thief-hunter.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!

< 213h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC: nasty wounds E: thief kne EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 38h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC: awful E: thief kne EP:  few wounds >
 Sparkling magic surrounds a Gnome as he begins his chant.
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 38h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC: awful E: thief kne EP:  few wounds >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 121h/451H 94v/184V Pos: standing >
< T: Aretog TP: sta TC:pretty hurt E: thief kne EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome's grin is the last thing you see before their force missile bashes you into a pulpy mess.
Your gauntlets of FuRy was completely destroyed by the massive blow!