The death of [56 Ranger] Rakar (Human)

in The Road Leading From Tharnadia

from the perspective of [56 Ranger] Rakar (Human)

<worn on head>       a bronze skull cap
<worn around neck>   a spiked bamboo collar
<worn about body>    a hard leather cloak
<worn on back>       leather alchemist sack
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      a pair of spiked gloves
<worn on finger>     a silverish ring
<primary weapon>     a jagged lightning sword
<secondary weapon>   an ethereal sword (glowing)
<worn on legs>       some adamantine leggings
<worn on feet>       some boots of segmented iron

A shady mercenary who is rather far off to your west.
The doctor who is in the distance to your west.

< 578h/578H 182v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
There are some tracks heading south.

< 578h/578H 181v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
A militia guard who is a brief walk away to your north.
A human merchant who is close by to your east.
A militia guard who is not far off to your east.
A Goblin who is in the distance to your east.
A large rat who is in the distance to your east.
A homeless peasant who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 578h/578H 181v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 181v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 181v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 181v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 181v/182V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 578h/578H 181v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 181v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 181v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
A few coins lie scattered here.

< 578h/578H 180v/182V Pos: standing >
You get a few coins.
There were: 17 platinum coins. 

< 578h/578H 182v/182V Pos: standing >
Into what?

< 578h/578H 182v/182V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 578h/578H 181v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 578h/578H 180v/182V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.
There are Human tracks going east.
There are some tracks heading west.

< 578h/578H 179v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 179v/182V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 578h/578H 182v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Gimples enters from the east.

< 578h/578H 181v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Gimples leaves west.

< 578h/578H 181v/182V Pos: standing >
Slay whom?

< 578h/578H 181v/182V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 578h/578H 180v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 180v/182V Pos: standing >
Slay whom?
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 181v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 181v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 182v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 182v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 182v/182V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.
There are some tracks heading north.

< 578h/578H 181v/182V Pos: standing >
Slay whom?

< 578h/578H 181v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 181v/182V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There are Human tracks going east.
There are Goblin tracks going west.
There are Gnome tracks going east.
There are Gnome tracks going east.

< 578h/578H 180v/182V Pos: standing >
Slay whom?

< 578h/578H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
There are some tracks heading east.
There are some tracks heading east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 180v/182V Pos: standing >
Slay whom?

< 578h/578H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
There are Human tracks going east.
There are Goblin tracks going west.
There are Gnome tracks going east.
There are Gnome tracks going east.

< 578h/578H 178v/182V Pos: standing >
Slay whom?

< 578h/578H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There are Goblin tracks going north.
There are Gnome tracks going north.

< 578h/578H 178v/182V Pos: standing >
Slay whom?

< 578h/578H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 578h/578H 182v/182V Pos: standing >
Slay whom?

< 578h/578H 182v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
There are some tracks heading east.

< 578h/578H 180v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 180v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are some tracks heading west.
There are some tracks heading east.

< 578h/578H 178v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
There are some tracks heading west.
There are some tracks.
There are some tracks.
There are some tracks.

< 578h/578H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 578h/578H 179v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A really bloody and butchered heart lies here.
There are some tracks.
There are some tracks.
There are some tracks.
There are some tracks heading east.

< 578h/578H 179v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading east.

< 578h/578H 177v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
There are Goblin tracks going west.
There are Goblin tracks going west.
There are Goblin tracks going east.
There are Gnome tracks going east.

< 578h/578H 178v/182V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
There are Gnome tracks going east.

< 578h/578H 178v/182V Pos: standing >

< 578h/578H 182v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 182v/182V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an elite guard is made of flesh and appears to be of average quality.
The corpse of an elite guard has an item value of 1.
It appears to be the corpse of an elite guard.
a HUGE black diamond (glowing)
a silvery war axe
a black leather belt embossed with a silver cresent moon.
some platinum linked sleeves of life
a small pile of coins

< 578h/578H 182v/182V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Alnath is made of flesh and appears to be of average quality.
The corpse of Alnath has an item value of 1.
It appears to be the corpse of Alnath.
a quill
a spellbook
a rugged adventurers satchel (illuminating)
[5] a small bandage
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a thin batwing cloak
a belt of thick cured leather
[2] a large wooden torch
a bag made from sewn rat skins
an intricately carved wooden tablet
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 578h/578H 182v/182V Pos: standing >
You get a HUGE black diamond from the corpse of an elite guard.
You get a silvery war axe from the corpse of an elite guard.
You get a black leather belt embossed with a silver cresent moon. from the corpse of an elite guard.
You get some platinum linked sleeves of life from the corpse of an elite guard.
You get a small pile of coins from the corpse of an elite guard.
There were: 6 platinum coins, 34 gold coins, 2 silver coins, 2 copper coins. 

< 578h/578H 182v/182V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.

< 578h/578H 182v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 182v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 182v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 182v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 182v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 182v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.

< 578h/578H 181v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are Human tracks going east.
There are Gnome tracks going west.
There are some tracks heading east.
There are Gnome tracks going east.

< 578h/578H 179v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A really bloody and butchered heart lies here.
There are some tracks heading east.
There are some tracks.
There are some tracks.
There are some tracks heading east.

< 578h/578H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 578h/578H 177v/182V Pos: standing >
You are carrying: (4/12)
some platinum linked sleeves of life
a black leather belt embossed with a silver cresent moon.
a silvery war axe
a HUGE black diamond (glowing)

< 578h/578H 182v/182V Pos: standing >
some platinum linked sleeves of life merges with your soul.

< 578h/578H 182v/182V Pos: standing >
You already wear a pair of studded leather sleeves on your arms.

< 578h/578H 182v/182V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 578h/578H 182v/182V Pos: standing >
Alarm bells sound, signalling an invasion!

< 578h/578H 182v/182V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Goblin's mighty bash!

< 577h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC:few scratches E: A Goblin sta EP: excellent >
 A Goblin anticipates your attack and masterfully parries your blow.
A Goblin deflects your blow and strikes back at YOU!
A Goblin's impressive bludgeon strikes you.
The green haze encasing a Goblin suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core.  Moments later, you
feel your life's essence being tapped from your body.
Your weak slash grazes a Goblin.

< 503h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin's fine bludgeon wounds you.
A Goblin smashes massive spiked demon mace of the tanar'ri enchanted by Whorap into you and tears it back out with a violent rip, causing an acidic spike to break off in the wound!
A fiery conflagration spews from a Goblin striking you full on!
OUCH!  That really did HURT!
A bubbling spray of goo spews from a Goblin striking you full on!
A Goblin's bludgeon strikes you.
A Goblin's impressive bludgeon strikes you.
A Goblin's decent bludgeon wounds you.
A Goblin's impressive bludgeon strikes you.

< 298h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 Your weak slash grazes a Goblin.
A Goblin parries your futile lunge at him.
A Goblin anticipates your attack and masterfully parries your blow.

< 298h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 
< 298h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Goblin's impressive bludgeon strikes you.
A Goblin's impressive bludgeon strikes you hard.
A Goblin's bludgeon strikes you.
A Goblin's impressive bludgeon strikes you.
A Goblin's impressive bludgeon strikes you hard.
A Goblin's fine bludgeon strikes you.

< 184h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC: nasty wounds E: A Goblin sta EP: excellent >
 The fire burns white hot as it consumes your flesh!
Green slime eats away at your skin!

< 146h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin deflects your blow and strikes back at YOU!
A Goblin misses you.
A Goblin parries your futile lunge at him.
A Goblin anticipates your attack and masterfully parries your blow.

< 146h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin's impressive bludgeon strikes you hard.
A Goblin's impressive bludgeon seriously wounds you.
A Goblin's bludgeon strikes you very hard.
A Goblin's impressive bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 42h/578H 182v/182V Pos: sitting >
< T: Rakar TP: sit TC: awful E: A Goblin sta EP: excellent >
 You clamber to your feet.
A Goblin looks at you.

< 42h/578H 182v/182V Pos: standing >
< T: Rakar TP: sta TC: awful E: A Goblin sta EP: excellent >
 Drop what?

< 42h/578H 182v/182V Pos: standing >
< T: Rakar TP: sta TC: awful E: A Goblin sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 42h/578H 182v/182V Pos: standing >
< T: Rakar TP: sta TC: awful E: A Goblin sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
There are Human tracks going up.
There are Gnome tracks going up.
There are Gnome tracks going up.
There are Gnome tracks going up.
You flee downward!

< 42h/578H 155v/182V Pos: standing >
The red aura around you flashes blue and is gone.

< 42h/578H 156v/182V Pos: standing >
Pardon?

< 42h/578H 158v/182V Pos: standing >
The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Green slime eats away at your skin!
You wish that your wounds would stop BLEEDING so much!
Your shadowsteel ring was corroded by acid.
Pardon?

< 6h/578H 159v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are Goblin tracks going east.
There are Human tracks going east.
There are Goblin tracks going west.
There are some tracks heading east.
Alarm bells sound, signalling an invasion!

< 6h/578H 157v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 6h/578H 156v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/578H 157v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/578H 157v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/578H 158v/182V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 6h/578H 158v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/578H 159v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/578H 160v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/578H 161v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There are Human tracks going north.
There are Goblin tracks going north.
There are Gnome tracks going north.

< 6h/578H 160v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.
There are some tracks heading west.
There are Goblin tracks going west.
There are some tracks heading east.
There are Gnome tracks going east.

< 7h/578H 159v/182V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
There are Goblin tracks going east.
There are some tracks heading east.

< 7h/578H 157v/182V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There are Human tracks going west.
There are Goblin tracks going west.
There are some tracks heading east.
There are Gnome tracks going east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 7h/578H 156v/182V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 7h/578H 155v/182V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
There are some tracks heading west.

< 7h/578H 155v/182V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 7h/578H 155v/182V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A human merchant from another town stands here, perusing Tharnadia.
There are some tracks heading west.
There are some tracks heading west.

< 7h/578H 154v/182V Pos: standing >
You scream in agony as the flames consume you completely.
Your fine suit of drow chainmail melted from the intense heat!
Your shadowsteel ring melted from the intense heat!