The death of [56 MaUleR] Omm (Minotaur)

in The Tharnadia-Keats Intersection

from the perspective of [56 Psycheporter] Ghou (Drow Elf)

<worn as a badge>    an emblem of Shanatar royalty enchanted by Ghat (magic)
<worn on head>       a crown of rat bones enchanted by Ghat (magic) (glowing) [84%]             
<worn on eyes>       the glowing eye of an argos enchanted by Ghat (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [80%]             
<worn in ear>        an earring of wonderous power (magic) (glowing)
<worn on face>       the petrified visage of Lord Nymav K'haar enchanted by Ghat
<worn around neck>   the collar of Infinite Flames enchanted by Ghat (magic) (glowing)
<worn around neck>   a cloak of dragons enchanted by Ghat (magic) (glowing)
<worn on body>       the legendary platemail of defense enchanted by Ghat (magic) [82%]             
<worn about body>    a curtain of elemental fire enchanted by Ghat (magic) (humming) [80%]             
<worn on back>       a backpack bearing the Longhollow symbol
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a waistband of rock and stone enchanted by Ghat (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some mithril and dragonscale arm plates enchanted by Ghat (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril enchanted by Ghat (magic)
<worn around wrist>  a bracelet of finger bones enchanted by Ghat
<worn on hands>      the gloves of placation
<worn on finger>     a wisp of deadly mist enchanted by Ghat
<worn on finger>     a ring of regeneration made by Ghat (magic) (glowing)
<primary weapon>     the rod of summoning (magic) (glowing) (humming)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Ghat [83%]             

A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 1004h/1005H 168v/170V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is not far off to your north.
A woman who is rather far off to your north.
A human merchant who is rather far off to your north.

< 1004h/1005H 168v/170V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West

< 1005h/1005H 169v/170V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A Dwarf (medium) stands here.
There are residual brain waves in the area.
Alarm bells sound, signalling an invasion!

< 1005h/1005H 168v/170V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
The corpse of a militia guard is lying here.
*A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1005h/1005H 167v/170V Pos: standing >
A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 1004h/1005H 167v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A large rat enters from the west.

< 1004h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Alarm bells sound, signalling an invasion!

< 1004h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's weak crush grazes you.]=-
He THOUGHT his was going to hit you...
-=[A Thri-Kreen's crush grazes you.]=-
You feel your skin soften and return to normal.
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's decent slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's decent slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's decent crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
He THOUGHT his was going to hit you...
-=[A Thri-Kreen's weak crush grazes you.]=-
A Dwarf enters from the south.

< 987h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Dwarf starts casting a spell.

< 987h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Alarm bells sound, signalling an invasion!

< 987h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 987h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen deflects your blow and strikes back at YOU!
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's fine slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
A Thri-Kreen anticipates your attack and masterfully parries your blow.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 979h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 979h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf seems to focus for a moment, and his spell bursts through your magical barrier!
A Dwarf unleashes light in a focused, searing ray at you!
-=[A Thri-Kreen's crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's decent crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
He THOUGHT his was going to hit you...
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's weak crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 909h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Omm enters from the south.

< 909h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Dwarf starts casting a spell.

< 909h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Omm opens the door.

< 909h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's decent crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's weak crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
He THOUGHT his was going to hit you...
-=[A Thri-Kreen's weak crush grazes you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine slash grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's weak crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
-=[A Thri-Kreen's fine crush grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!

< 872h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!

< 799h/1005H 168v/170V Pos: sitting >
< T: Ghou TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 You clamber to your feet.

< 799h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen utters a prayer for 'Koztk'
A Thri-Kreen's the helmet of the Vampire Gods hums and turns his eyes a deep red.
...a Thri-Kreen gasps as his skin turns pale and a pair of fangs burst out of his mouth.
...a Thri-Kreen leaps forward and sinks his fangs into your neck, sending blood everyone.
...You feel your strength and lifeforce flow into a Thri-Kreen.
You are stunned!
A Thri-Kreen grins with satisfaction.

< 749h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 Omm charges through the room and crashes into a Dwarf knocking him to the ground!
Omm charges wildly into a Dwarf!

< 749h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 You lose control of your molecules.

< 749h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 749h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 A Dwarf misses Omm.

< 749h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 You feel your skin harden to stone.

< 749h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen surprises you with a blow to the back, leaving you momentarily confused.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's crush grazes you.]=-
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You anticipate a Thri-Kreen's maneuver and masterfully parry the attack.
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's weak crush grazes you.]=-
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's crush grazes you.]=-

< 744h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 Omm's bludgeon wounds a Dwarf.
Omm's powerful bludgeon strikes a Dwarf.
Omm's impressive bludgeon strikes a Dwarf.
Omm's powerful bludgeon strikes a Dwarf hard.

< 744h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 A faint hum can be heard from the mystic axe of the dragonkind carried by a Thri-Kreen.

< 744h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 A Dwarf is now a member of a Thri-Kreen's group.
Ghou appears to be Drow Elf and has quite a few wounds.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He has little gills in his neck!


< 744h/1005H 168v/170V Pos: standing >
< T: Ghou TP: sta TC: few wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen snaps into visibility.
A Thri-Kreen's attempt to bash you fails as he simply passes through you.
You attempt to flee...
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
Kieta is stocking the shelves of her store.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee eastward!

< 744h/1005H 139v/170V Pos: standing >
Kieta's attempt to bash you fails as she simply passes through you.
Kieta suddenly attacks YOU!
Kieta misses you.
You attempt to flee...
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
Omm (Minotaur)(huge) stands in mid-air here, fighting a Dwarf.(Red Aura)
A Dwarf (medium) is lying here, fighting Omm.
A large rat is scurrying about here.
A Thri-Kreen (medium) Magister Militum of The Empire sits in mid-air here.(Gold Aura)
Alarm bells sound, signalling an invasion!
You flee westward!

< 744h/1005H 111v/170V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 744h/1005H 111v/170V Pos: standing >
Omm parries a Dwarf's lunge at him.

< 744h/1005H 112v/170V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!

< 744h/1005H 113v/170V Pos: standing >
Saving Ghou.

< 744h/1005H 116v/170V Pos: standing >
Saving Ghou.

< 744h/1005H 117v/170V Pos: standing >
Omm's impressive bludgeon strikes a Dwarf.
A sense of WiLD HAtE surrounds Omm as his bludgeon enshrouds a Dwarf in a mist of blood.
Omm's powerful bludgeon strikes a Dwarf very hard.
Omm's powerful bludgeon seriously wounds a Dwarf.

< 744h/1005H 119v/170V Pos: standing >
Looking panicked, a Dwarf scrambles madly to his feet!

< 744h/1005H 119v/170V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves east.

< 744h/1005H 120v/170V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 744h/1005H 121v/170V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A few coins lie scattered here.
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.

< 744h/1005H 121v/170V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
A large wandering dog is here, growling at you.

< 744h/1005H 121v/170V Pos: standing >
You get a pile of coins from your bloated bebilith stomach sack.
There were: 3237 platinum coins, 10 gold coins, 6 silver coins. 

< 744h/1005H 125v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
Oops, trying to juggle too many loose coins, you drop a few.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 744h/1005H 124v/170V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
Shattered bits of ice are scattered about the area.
Fresh blood covers everything in the area.
[3] The corpse of a militia guard is lying here.
A cold mace sits on the ground here. (magic) (illuminating)
The doctor on duty reads a current medical journal.(Gold Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Alarm bells sound, signalling an invasion!

< 744h/1005H 124v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 745h/1005H 125v/170V Pos: standing >
You give the doctor 28 platinum.

The doctor starts casting a spell.

< 745h/1005H 130v/170V Pos: standing >

		Score information for Ghou

Level: 56   Race: Drow Elf   Class: Psionicist / Psycheporter Sex: Male
Hit points: 745(1005)   Mana: 882(902)   Moves: 132(170)
Coins carried: 3176 platinum     0 gold     6 silver     0 copper
Coins in bank: 4899 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 3 hours/ 33 minutes
Received data: 0.1943 MB this session.
Send data:     0.0064 MB this session.
Compression ratio: 83%
83%
Group Leader: Omm
Status:  Standing.
         Negative Shielded Fireshielded
Epic points(total): 60(60)
Epic Bonus: Epic Points Bonus (0.36%)
Frags:   +0.50   Deaths:   4
Consenting: Omm
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire Cold Lightning Acid Undead Living
Protected by:    Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  619 

Active Spells:
--------------
molecular control (14 minutes)
stone skin (4 minutes)
roar of heroes (3 minutes)
globe of darkness (9 minutes)
bless (24 minutes)
flesh armor (19 minutes)
protection from good (21 minutes)
protection from cold (20 minutes)
lifelust (12 minutes)
protection from undead (5 minutes)
vitality (less than a minute remaining)
combat mind (46 minutes)
well-rested bonus (87 minutes)
energy containment (5 minutes)
fly (72 minutes)
aura sight (10 minutes)
displacement (28 minutes)
cannibalize (32 minutes)
inertial barrier (6 minutes)
armor (14 minutes)


< 745h/1005H 132v/170V Pos: standing >
You begin to focus your will...

< 745h/1005H 136v/170V Pos: standing >
Casting: molecular control 
The doctor completes her spell...
The doctor utters the words 'yjrr pzar'
A torrent of divine energy flows from the doctor into your body, and your wounds begin to heal!

< 1003h/1005H 140v/170V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...

< 1004h/1005H 141v/170V Pos: standing >
You are carrying: (3/12)
a scroll of word of recall (magic) (glowing)
the spiked mace of the Death Seekers (magic)
a bloated bebilith stomach sack (magic)

< 1004h/1005H 146v/170V Pos: standing >

< 1004h/1005H 147v/170V Pos: standing >
The doctor gets a handful of coins.

< 1004h/1005H 150v/170V Pos: standing >
the corpse of a militia guard appears to be empty.

< 1004h/1005H 155v/170V Pos: standing >
Ok.
You put 3176 platinum, 0 gold, 6 silver, and 0 copper coins into a bloated bebilith stomach sack.

< 1004h/1005H 156v/170V Pos: standing >
Doctors Office
Obvious exits: -East
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A cold mace sits on the ground here. (magic) (illuminating)
The doctor on duty reads a current medical journal.(Gold Aura)

< 1005h/1005H 159v/170V Pos: standing >

		Score information for Ghou

Level: 56   Race: Drow Elf   Class: Psionicist / Psycheporter Sex: Male
Hit points: 1005(1005)   Mana: 865(902)   Moves: 164(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 4899 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 3 hours/ 33 minutes
Received data: 0.1963 MB this session.
Send data:     0.0064 MB this session.
Compression ratio: 83%
83%
Group Leader: Omm
Status:  Standing.
         Negative Shielded Fireshielded
Epic points(total): 60(60)
Epic Bonus: Epic Points Bonus (0.36%)
Frags:   +0.50   Deaths:   4
Consenting: Omm
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire Cold Lightning Acid Undead Living
Protected by:    Slow Poison
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  619 

Active Spells:
--------------
molecular control (14 minutes)
stone skin (4 minutes)
roar of heroes (3 minutes)
globe of darkness (9 minutes)
bless (24 minutes)
flesh armor (19 minutes)
protection from good (21 minutes)
protection from cold (20 minutes)
lifelust (12 minutes)
protection from undead (5 minutes)
vitality (less than a minute remaining)
combat mind (46 minutes)
well-rested bonus (87 minutes)
energy containment (5 minutes)
fly (72 minutes)
aura sight (10 minutes)
displacement (28 minutes)
cannibalize (32 minutes)
inertial barrier (6 minutes)
armor (14 minutes)


< 1005h/1005H 164v/170V Pos: standing >
Autosaving...

< 1005h/1005H 168v/170V Pos: standing >
You get a pile of coins from your bloated bebilith stomach sack.
There were: 3176 platinum coins, 6 silver coins. 

< 1005h/1005H 170v/170V Pos: standing >
Doctors Office
Obvious exits: -East
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A cold mace sits on the ground here. (magic) (illuminating)
The doctor on duty reads a current medical journal.(Gold Aura)

< 1005h/1005H 170v/170V Pos: standing >
Doctors Office
Obvious exits: -East
Shattered bits of ice are scattered about the area.
[3] The corpse of a militia guard is lying here.
A cold mace sits on the ground here. (magic) (illuminating)
The doctor on duty reads a current medical journal.(Gold Aura)

< 1005h/1005H 170v/170V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your east.
A stray dog who is not far off to your east.
A stray cat who is rather far off to your east.
A street sweeper who is rather far off to your east.
A human merchant who is in the distance to your east.
A Dwarf who is in the distance to your east.
Omm who is in the distance to your east.
A large rat who is in the distance to your east.
A Thri-Kreen who is in the distance to your east.

< 1005h/1005H 170v/170V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.

< 1005h/1005H 169v/170V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A few coins lie scattered here.
A large wandering dog is here, growling at you.
Oops, trying to juggle too many loose coins, you drop a few.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1005h/1005H 168v/170V Pos: standing >
The sky lights up with brilliant lightning flashes!
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A few coins lie scattered here.
A piece of fuzzy blue fungus is growing here.
The bloody head of Blig lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 1005h/1005H 167v/170V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Oops, trying to juggle too many loose coins, you drop a few.

< 1005h/1005H 169v/170V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a large rat is lying here.
The corpse of a human merchant is lying here.
The corpse of a militia guard is lying here.
A Dwarf (medium) stands here. (casting) 
Omm (Minotaur)(huge) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
A Thri-Kreen (medium) Magister Militum of The Empire stands in mid-air here, fighting Omm.(Gold Aura)
Oops, trying to juggle too many loose coins, you drop a few.

< 1005h/1005H 169v/170V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by a Thri-Kreen.

< 1005h/1005H 169v/170V Pos: standing >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's fine crush wounds Omm.
Omm parries a Thri-Kreen's lunge at him.
Omm is so overcome with bloodlust, a Thri-Kreen's crush barely grazes him!
Omm parries a Thri-Kreen's lunge at him.
A Thri-Kreen's decent crush wounds Omm.
Omm is so overcome with bloodlust, a Thri-Kreen's crush barely grazes him!
A Thri-Kreen's fine crush wounds Omm.
Omm dodges a Thri-Kreen's attack.
Omm parries a Thri-Kreen's lunge at him.
A Thri-Kreen's fine slash wounds Omm.
A Thri-Kreen's fine slash wounds Omm.
Omm dodges a Thri-Kreen's attack.
Omm anticipates a Thri-Kreen's attack and masterfully parries the incoming blow.
A Thri-Kreen's slash wounds Omm.
A Thri-Kreen's weak crush grazes Omm.
Omm parries a Thri-Kreen's lunge at him.

< 1005h/1005H 170v/170V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at Omm!

< 1005h/1005H 170v/170V Pos: standing >
A Thri-Kreen parries Omm's lunge at him.
A Thri-Kreen parries Omm's lunge at him.
A Thri-Kreen dodges Omm's attack.
Omm suddenly appears a bit confused!
Omm misses a Thri-Kreen.
The legplates of the Storm enchanted by Deaththri sizzles with energy as Omm tries to hit a Thri-Kreen.
A Thri-Kreen snaps into visibility.
Omm wavers under the impact of the lightning bolt sent by a Thri-Kreen.
Omm wavers under the impact of the lightning bolt sent by a Thri-Kreen.
Omm's orb of metorite is filled with electrical energy!
A Thri-Kreen leaps over Omm's attack.
Omm misses a Thri-Kreen.
Omm's weak bludgeon grazes a Thri-Kreen.
Omm is burned severely as he hits a Thri-Kreen!
You begin to focus your will...

< 1005h/1005H 170v/170V Pos: standing >
Your mental manipulations become a reality...

< 1005h/1005H 170v/170V Pos: standing >
A Thri-Kreen snaps into visibility.
Omm was knocked off his feet by a Thri-Kreen's sweeping attack!

< 1005h/1005H 170v/170V Pos: standing >
Sparkling magic surrounds a Dwarf as he begins his chant.
A Dwarf starts casting an offensive spell.

< 1005h/1005H 170v/170V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
Omm is struck by a blinding light from a Dwarf, and is utterly destroyed!
Omm's black, leather eyepatch of the Vampire [superior] made by Belcon melted from the intense heat!
Omm is dead! R.I.P.