The death of [55 Ethermancer] Aces (Dwarf)

in The Great Fountain of Tharnadia

from the perspective of [55 Ethermancer] Aces (Dwarf)

<worn as a badge>    a dark shadowy circle [superior]
<worn on head>       a glittering ivory cap
<worn on eyes>       a soldier's hide eyepatch
<worn on face>       a mask of beastkind [superior]
<worn around neck>   a necklace of dangling rat skulls
<worn around neck>   a shadowsteel torc
<worn on body>       some holy white robes
<worn about body>    an emerald-green cloak
<held as shield>     a rusty brass heater shield
<worn around wrist>  a bracelet of the earth [modified]
<worn on hands>      some glittering hide mitts
<primary weapon>     a bloodstained serrated blade
<worn on legs>       some tight silk pants [superior]
<worn on feet>       a heavy pair of xorn-hide boots


< 511h/511H 107v/108V Pos: standing >
Someone closes the door.

< 511h/511H 107v/108V Pos: standing >
Someone opens the door.

< 511h/511H 107v/108V Pos: standing >
Someone closes the door.

< 511h/511H 107v/108V Pos: standing >
Someone opens the door.

< 511h/511H 107v/108V Pos: standing >
Someone closes the door.
Someone thanks someone heartily.

< 511h/511H 107v/108V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 511h/511H 107v/108V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by someone.

< 511h/511H 108v/108V Pos: standing >
Someone says in common 'open door s'

< 511h/511H 108v/108V Pos: standing >
A militia guard gets some stuff from a wolfhide backpack.
A militia guard wields a stainless steel sword.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard grabs a pewter mug.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard dons a silver-lined purple silk hood on his head.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a pewter mug.
A militia guard grabs a slice of bread.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a slice of bread.
A militia guard grabs some rolled-up raw leather.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard places a spit-shined pair of military boots on his feet.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using some rolled-up raw leather.
A militia guard grabs a coiled wire.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a coiled wire.
A militia guard grabs a dried filet of fish.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a dried filet of fish.
A militia guard grabs a half-eaten rat.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a half-eaten rat.
A militia guard grabs some delicious ribs.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a stainless steel sword.
A militia guard wields an obsidian and steel dagger.
A militia guard stops using some delicious ribs.
A militia guard grabs a stainless steel sword.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard shrugs into a woven rawhide vest.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard places a string of red beads around his neck.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using an obsidian and steel dagger.
A militia guard wields an obsidian and steel dagger.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a string of red beads.
A militia guard places a white shawl around his neck.
A militia guard places a string of red beads around his neck.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a stainless steel sword.
A militia guard grabs a tightly rolled vellum recipe for an assassin's armband.
A militia guard gets some stuff from a wolfhide backpack.

< 511h/511H 108v/108V Pos: standing >
Someone says in common 'while i spam s'

< 511h/511H 108v/108V Pos: standing >
Someone opens the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone says 'go'

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using some spiked leather armor bearing the insignia of Tharnadia [poor].
A militia guard grabs a snakeskin skin.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard places a silk shawl around his neck.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard places a silk shawl around his neck.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard clasps a condom made from an Ogre's scrotum around his waist.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a snakeskin skin.
A militia guard grabs a fist-sized walnut.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard places some oddly engraved bracers around his wrist.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a fist-sized walnut.
A militia guard grabs an elven sheaf arrow.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard wears a cave bear fur cape about his body.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard slips his finger into a heavy spike-edged ring.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a wooden shield.
A militia guard straps a wooden buckler to his arm.
A militia guard stops using an elven sheaf arrow.
A militia guard grabs a wooden shield.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a wooden shield.
A militia guard grabs a long scythe.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard gets some stuff from a wolfhide backpack.
A militia guard stops using a silk shawl.
A militia guard places a necklace of elven ears around his neck.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 511h/511H 108v/108V Pos: standing >
A militia guard gets the bone staff of decay.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Corae enters from the north.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 511h/511H 108v/108V Pos: standing >
Corae starts casting a spell.

< 511h/511H 108v/108V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 511h/511H 108v/108V Pos: standing >
Corae completes his spell...
Corae utters the words 'shadow shield'
Shadows start to swirl around and cover Corae's skin.

< 511h/511H 108v/108V Pos: standing >
Corae sits down in a comfortable spot.

< 511h/511H 108v/108V Pos: standing >
Corae opens a thick sketchbook and begins studying it intently.

< 511h/511H 108v/108V Pos: standing >
Corae closes his book and smiles broadly.

< 511h/511H 108v/108V Pos: standing >
Corae clambers to his feet.

< 511h/511H 108v/108V Pos: standing >
Corae leaves north.

< 511h/511H 108v/108V Pos: standing >
The town crier wonders why you are looking at him.

< 511h/511H 108v/108V Pos: standing >
The snow is coming down faster now.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Be warned!'
The town crier says in common 'Not much is known about the drow race.'
The town crier says in common 'They seem to know almost everything about us.'

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves south.
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
Someone closes the door.

< 511h/511H 108v/108V Pos: standing >
The sun starts to set in the south.

< 511h/511H 108v/108V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone opens the door.

< 511h/511H 108v/108V Pos: standing >
Autosaving...

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier wonders why you are looking at him.

< 511h/511H 108v/108V Pos: standing >
Kook enters from the south.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Kook leaves east.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'If you're a warrior and don't wanna leave your family but wanna help,'
The town crier says in common 'do the right thing and join Tharnadia's guard.'

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Corae enters from the north.

< 511h/511H 108v/108V Pos: standing >
Corae leaves south.

< 511h/511H 108v/108V Pos: standing >
Corae enters from the south.

< 511h/511H 108v/108V Pos: standing >
Corae leaves east.

< 511h/511H 108v/108V Pos: standing >
A golden dracolich shouts in common 'oh now you come when i'm naked'

< 511h/511H 108v/108V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 511h/511H 108v/108V Pos: standing >
A Lich enters from the east.
A golden dracolich enters from the east.

< 511h/511H 108v/108V Pos: standing >
A Lich leaves south.
A golden dracolich leaves south.

< 511h/511H 108v/108V Pos: standing >
The sun vanishes behind the southern horizon.

< 511h/511H 108v/108V Pos: standing >
A female commoner says 'Excuse me, is that a gleaming two handed magical enchanted glowing mythical broadsword?'
The town crier says in common 'Why, yes it is. Hey, self-defense is no laughing matter!'
The town crier says in common 'Thats why when I want number one I pack a gleaming two handed magical enchanted glowing mythical broadsword...accept no substitutes.'

< 511h/511H 108v/108V Pos: standing >
Someone shouts in common 'what you scared now? :P'

< 511h/511H 108v/108V Pos: standing >
Corae enters from the east.

< 511h/511H 108v/108V Pos: standing >
Corae leaves south.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Theres a small forest just beyond the east gates, I've heard its a good place for new adventurers.'

< 511h/511H 108v/108V Pos: standing >
Corae enters from the south.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
Corae leaves east.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Be kind to your fellow adventurers! Who knows when you will need their help!'

< 511h/511H 108v/108V Pos: standing >
A Lich enters from the south.
A golden dracolich enters from the south.

< 511h/511H 108v/108V Pos: standing >
A Lich leaves east.
A golden dracolich leaves east.

< 511h/511H 108v/108V Pos: standing >
A militia guard gets the cloak of shadow dragons.
A militia guard stops using a cave bear fur cape.
A militia guard wears the cloak of shadow dragons about his body.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Be kind to your fellow adventurers! Who knows when you will need their help!'

< 511h/511H 108v/108V Pos: standing >
The night has begun.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Someone drops a jet black cloak with mithril streaks.

< 511h/511H 108v/108V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Does anyone know if the secret home of the elves is a myth or true?'

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
It's cool out here.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Be warned!'
The town crier says in common 'Not much is known about the drow race.'
The town crier says in common 'They seem to know almost everything about us.'

< 511h/511H 108v/108V Pos: standing >
A militia guard gets a scroll of ice.

< 511h/511H 108v/108V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 511h/511H 108v/108V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 511h/511H 108v/108V Pos: standing >
A militia guard gets a cloak of the elves.

< 511h/511H 108v/108V Pos: standing >
The snow is coming down faster now.

< 511h/511H 108v/108V Pos: standing >
A militia guard gets a jet black cloak with mithril streaks.
A militia guard wears a jet black cloak with mithril streaks about his body.

< 511h/511H 108v/108V Pos: standing >
A militia guard gets a glowing boat.
A militia guard grabs a glowing boat.
It glows brightly.

< 511h/511H 108v/108V Pos: standing >
Autosaving...

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier smells the fresh air.

< 511h/511H 108v/108V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'I used to be a great warrior once, I like this job better though.'
The town crier winks knowingly.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves east.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Oh! And one important thing I have to tell..'
The town crier is struck in the back of the head by an airborne tomato, though his assailant cannot be seen.
The town crier says in common 'HEY! That hurt!'

< 511h/511H 108v/108V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the east.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'The patrol guards outside are there to help you, but even they can't protect you from everything.'

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A boy runs through the room, hitting the crier and knocking him over.
A boy says, 'Shut your stupid hole, fool!', and runs off
The town crier screams, 'Hey!  Stop that little shit!'

< 511h/511H 108v/108V Pos: standing >
Someone opens the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Remember when leaving the city limits to take caution. Undead and Evil forces prowl the wilderness.'

< 511h/511H 108v/108V Pos: standing >
You feel your body begin to regain its former substance...

< 511h/511H 108v/108V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Oooo, I haven't seen someone as ugly as you in a LONG time!'
The town crier falls down laughing.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
The town crier says softly, 'If you want to see beautiful sights go west to the docks and head to moonshae.'
The town crier smiles gaily, doing a pirouette.

< 511h/511H 108v/108V Pos: standing >
The town crier wonders why you are looking at him.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the east.

< 511h/511H 108v/108V Pos: standing >
Someone opens the door.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'Lord Braddinstock's mansion lies by the northern beach, but be careful exploring it! Rumor has it it's haunted!'

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves east.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves east.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the east.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the east.

< 511h/511H 108v/108V Pos: standing >
Jov enters from the east.

< 511h/511H 108v/108V Pos: standing >
Jov opens the door.

< 511h/511H 108v/108V Pos: standing >
Jov leaves south.

< 511h/511H 108v/108V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.
Jov enters from the south.

< 511h/511H 108v/108V Pos: standing >
Jov closes the door.

< 511h/511H 108v/108V Pos: standing >
Jov leaves north.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
Autosaving...

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves east.

< 511h/511H 108v/108V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A large rat enters from the east.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
A large rat leaves east.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
The town crier wonders why you are looking at him.

< 511h/511H 108v/108V Pos: standing >

< 511h/511H 108v/108V Pos: standing >
A militia guard leaves west.

< 511h/511H 108v/108V Pos: standing >
The town crier says in common 'If you're a warrior and don't wanna leave your family but wanna help,'
The town crier says in common 'do the right thing and join Tharnadia's guard.'

< 511h/511H 108v/108V Pos: standing >
A militia guard enters from the west.

< 511h/511H 108v/108V Pos: standing >
Someone opens the door.

< 511h/511H 108v/108V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 511h/511H 108v/108V Pos: standing >