The death of [55 Death Magus] Zloe (Lich)

in Inside the Eastern City Gates

from the perspective of [56 Forest Druid] Daeri (Halfling)

<worn as a badge>    a spherical chunk of the swamp fane runestone
<worn on head>       Lolth's Mandibles (humming)
<worn in ear>        a surgeon's silver earring
<worn on face>       a splintered dragon scale
<worn around neck>   the necklace of wisdom
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn on body>       Cloudseeker, the Unseen Breeze of the Four Winds
<worn about body>    the shroud of corruption
<worn as quiver>     the ancient quiver of Oberon, the elven king (humming)
<worn about waist>   a gnomish harm prevention belt (glowing)
<held as shield>     the shield of the earthwyrm
<worn around wrist>  some platinum-plated mithril bracers of Kimordril
<worn around wrist>  a blackened bluestone bracelet
<worn on hands>      some stone gauntlets
<worn on finger>     ring of the past (glowing)
<primary weapon>     a dagger called 'Stealth'
<worn on legs>       the greaves of titan strength
<worn on feet>       the boots of the Abyss



< 691h/691H 202v/202V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.

< 691h/691H 200v/202V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West

< 691h/691H 199v/202V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West

< 691h/691H 197v/202V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.

< 691h/691H 196v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 196v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 196v/202V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the walls.

< 691h/691H 196v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 196v/202V Pos: standing >
Your heroic urges slowly fade away.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West

< 664h/664H 196v/202V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.

< 664h/664H 195v/202V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few coins lie scattered here.
A large rat is scurrying about here.

< 664h/664H 194v/202V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A handful of coins lie here.

< 664h/664H 193v/202V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A street sweeper is cleaning here, singing songs of labor.

< 664h/664H 193v/202V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 664h/664H 192v/202V Pos: standing >
Kylara's Pet Shoppe
   Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals.  A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
Puddles of fresh blood cover the ground.
[7] The corpse of a raccoon is lying here.
Kylara sits behind the counter, tending to her animals.

< 664h/664H 191v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 192v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 192v/202V Pos: standing >

< 664h/664H 195v/202V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 664h/664H 195v/202V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A street sweeper is cleaning here, singing songs of labor.

< 664h/664H 195v/202V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A handful of coins lie here.

< 664h/664H 194v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 194v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 664h/664H 195v/202V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few coins lie scattered here.
A large rat is scurrying about here.

< 664h/664H 195v/202V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 664h/664H 194v/202V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 664h/664H 193v/202V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
The corpse of a Mountain Dwarf is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
Liels (Grey Elf)(medium) stands in mid-air here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 664h/664H 193v/202V Pos: standing >

< 664h/664H 195v/202V Pos: standing >
Liels opens the door.

< 664h/664H 196v/202V Pos: standing >
You start chanting...

< 664h/664H 196v/202V Pos: standing >

< 664h/664H 197v/202V Pos: standing >
Casting: grow **

< 664h/664H 198v/202V Pos: standing >
A large rat enters from the east.

< 664h/664H 198v/202V Pos: standing >
Casting: grow *

< 664h/664H 199v/202V Pos: standing >
Casting: grow 

< 664h/664H 200v/202V Pos: standing >
You complete your spell...

< 664h/664H 200v/202V Pos: standing >
You start chanting...

< 664h/664H 202v/202V Pos: standing >
Casting: wandering woods **

< 664h/664H 202v/202V Pos: standing >
Casting: wandering woods *

< 664h/664H 202v/202V Pos: standing >
Casting: wandering woods 

< 664h/664H 202v/202V Pos: standing >
You complete your spell...
Nothing happens.

< 664h/664H 202v/202V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South# -West
The corpse of a Mountain Dwarf is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 664h/664H 202v/202V Pos: standing >
A stray dog leaves east.
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 664h/664H 202v/202V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 664h/664H 202v/202V Pos: standing >

< 664h/664H 202v/202V Pos: standing >
It's already closed!

< 664h/664H 202v/202V Pos: standing >
It's already closed!

< 664h/664H 202v/202V Pos: standing >
Ok.

< 664h/664H 202v/202V Pos: standing >
Pardon?

< 664h/664H 202v/202V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 664h/664H 200v/202V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
A large sign hangs from the front of the counter here.
Liels (Grey Elf)(medium) stands in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.
Ulili (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 664h/664H 199v/202V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 664h/664H 199v/202V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 664h/664H 201v/202V Pos: standing >
Ok.

< 664h/664H 202v/202V Pos: standing >
Liels closes the door.
The door seems to be closed.

< 664h/664H 202v/202V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 664h/664H 202v/202V Pos: standing >
Akto sneaks in from below.
You say in halfling 'liches w?'

< 664h/664H 202v/202V Pos: standing >

< 664h/664H 202v/202V Pos: standing >
A Lich enters from the west.

< 664h/664H 202v/202V Pos: standing >

< 664h/664H 202v/202V Pos: standing >
The receptionist suddenly attacks a Lich!
A Lich snaps into visibility.
The receptionist's punch grazes a Lich.
Liels closes the door.

< 664h/664H 202v/202V Pos: standing >

< 664h/664H 202v/202V Pos: standing >
An elite guard assists the receptionist heroically.
An elite guard suddenly attacks a Lich!
An elite guard's feeble punch grazes a Lich.
Liels closes the door.
You snap into visibility.
You miss a Lich.

< 664h/664H 202v/202V Pos: standing >
< T: receptionist TP: sta TC:excellent E: A Lich sta EP: few scratches >
 A Lich attempts to flee.
A Lich leaves down.

< 664h/664H 202v/202V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 664h/664H 202v/202V Pos: standing >
Akto sneaks down.

< 664h/664H 202v/202V Pos: standing >
Nib sneaks in from the west.

< 664h/664H 202v/202V Pos: standing >
Nib sneaks down.

< 664h/664H 202v/202V Pos: standing >
Liels closes the door.

< 664h/664H 202v/202V Pos: standing >
Laz sneaks down.

< 664h/664H 202v/202V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 664h/664H 201v/202V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of a Mountain Dwarf is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There is a slight disturbance in nature.

< 664h/664H 200v/202V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 664h/664H 198v/202V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 664h/664H 198v/202V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.

< 664h/664H 197v/202V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 664h/664H 196v/202V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 664h/664H 195v/202V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 664h/664H 195v/202V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Laz - The Resistance (Human)(medium) stands in mid-air here.
*Nib Gnome of Doom (Gnome)(tiny) stands in mid-air here.
*Akto (Barbarian)(huge) stands in mid-air here.
A Lich (medium) sits in mid-air here, fighting a tharnadian thief-hunter.
A tharnadian thief-hunter stands here, fighting a Lich. (casting) 
A tharnadian thief-hunter stands here, fighting a Lich.
A large wandering dog is here, growling at you.
An elite guard stands here, fighting a Lich.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting a Lich.

< 664h/664H 194v/202V Pos: standing >
The iron seems to be closed.

< 664h/664H 194v/202V Pos: standing >
A Lich has reconnected.
Laz starts casting an offensive spell.
The iron seems to be closed.

< 664h/664H 194v/202V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a Lich!
A Lich snaps into visibility.
An elite guard's feeble punch grazes a Lich.
The iron seems to be closed.

< 664h/664H 195v/202V Pos: standing >
An elite guard's feeble punch grazes a Lich.
An elite guard's feeble punch grazes a Lich.
The iron seems to be closed.

< 664h/664H 195v/202V Pos: standing >
Akto suddenly attacks a Lich!
Akto snaps into visibility.
A Lich snaps into visibility.
Akto's crush grazes a Lich.

< 664h/664H 195v/202V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 664h/664H 196v/202V Pos: standing >
Nib starts casting an offensive spell.
Nib snaps into visibility.

< 664h/664H 196v/202V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'destroy undead'
A tharnadian thief-hunter's spell flows around a Lich, leaving him unharmed!
Laz completes his spell...
Laz utters the word 'gurunsoqz'
Laz's spell flows around a Lich, leaving him unharmed!
You start chanting...

< 664h/664H 196v/202V Pos: standing >
A Lich snaps into visibility.
An elite guard's feeble punch grazes a Lich.
An elite guard's decent punch wounds a Lich.
An elite guard shivers as he hits a Lich.

< 664h/664H 197v/202V Pos: standing >
Nib completes his spell...
Nib utters the words 'qpaahuq fussrz'
Nib loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Nib shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a tharnadian thief-hunter.
Clutching his head a tharnadian thief-hunter tries to escape the
maddening images circling him.
A tharnadian thief-hunter is stunned!
Ice crystals form around a tharnadian thief-hunter as intense cold causes his body to freeze.
Nib shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a tharnadian thief-hunter.
Twin bolts of writhing power slam into a tharnadian thief-hunter's chest.
Nib's ripples of ChAoTiC energy engulf a stray dog blasting the life from his body!
A stray dog is dead! R.I.P.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
Nib shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an elite guard.
BOOOOOOOOOM!
an elite guard explodes in flames as a GIGANTIC fireball engulfs him.
Nib shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Lich.
Twin bolts of writhing power slam into a Lich's chest.
A glint of maddening touches a Lich's eyes
as unseen powers corrupt him.
A Lich turns to focus his attack on Nib!
Ice crystals form around a Lich as intense cold causes his body to freeze.
Nib's spell flows around a Lich, leaving him unharmed!
A tentacle of solified mist coils itself around a Lich
tossing him to the ground.

< 664h/664H 197v/202V Pos: standing >
Casting: sunray 
A Lich misses Nib.
Nib snaps into visibility.

< 664h/664H 198v/202V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 664h/664H 198v/202V Pos: standing >
A Lich snaps into visibility.
A tharnadian thief-hunter's crude punch strikes a Lich.
A tharnadian thief-hunter shivers as he hits a Lich.
A tharnadian thief-hunter's feeble punch grazes a Lich.
A tharnadian thief-hunter's crude punch wounds a Lich.
A tharnadian thief-hunter shivers as he hits a Lich.
Nib starts casting an offensive spell.
Nib snaps into visibility.

< 664h/664H 199v/202V Pos: standing >
An elite guard's punch grazes a Lich.
An elite guard's punch grazes a Lich.
Laz starts casting a spell.
Laz snaps into visibility.

< 664h/664H 199v/202V Pos: standing >
Nib snaps into visibility.
Nib's feeble bludgeon grazes a Lich.
Nib's feeble bludgeon grazes a Lich.
Nib's feeble bludgeon grazes a Lich.

< 664h/664H 200v/202V Pos: standing >
Nib completes his spell...
Nib utters the words 'garbzzsg wuggurz babragruoz'
Nib's spell flows around a Lich, leaving him unharmed!
Nib seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Nib hits a Lich soundly.
Nib's spell flows around a Lich, leaving him unharmed!
Nib's spell flows around a Lich, leaving him unharmed!
Akto's feeble crush grazes a Lich.
Akto's feeble pierce grazes a Lich.
A Lich snaps into visibility.
Akto's fine pierce strikes a Lich.
Akto's feeble crush grazes a Lich.
Akto's feeble crush grazes a Lich.
An elite guard's feeble punch grazes a Lich.
An elite guard's feeble punch grazes a Lich.
An elite guard kicks a Lich causing parts of a Lich to cave in!
You start chanting...
You snap into visibility.

< 664h/664H 200v/202V Pos: standing >
Nib attempts to flee.
Nib tries to flee, but can't make it out of here!

< 664h/664H 201v/202V Pos: standing >
You snap into visibility.
Casting: sunray 
Laz completes his spell...
Laz utters the word 'gurunsoqz'
Laz's spell flows around a Lich, leaving him unharmed!

< 664h/664H 201v/202V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 664h/664H 201v/202V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!
A Lich snaps into visibility.
An elite guard's feeble punch grazes a Lich.
An elite guard's feeble punch grazes a Lich.

< 664h/664H 202v/202V Pos: standing >
Nib attempts to flee.
Nib leaves south.

< 664h/664H 202v/202V Pos: standing >
Akto snaps into visibility.

< 664h/664H 202v/202V Pos: standing >
A Lich clambers to his feet.
Liels sneaks in from the west.

< 664h/664H 202v/202V Pos: standing >
A tharnadian thief-hunter enters from the south.
A Lich attempts to flee.
A Lich leaves west.

< 664h/664H 202v/202V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Akto.
A Lich enters from the west.

< 664h/664H 202v/202V Pos: standing >
A Lich avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A Lich's fine crush wounds a tharnadian thief-hunter.
A Lich misses a tharnadian thief-hunter.
Laz starts casting an offensive spell.
Laz snaps into visibility.
You start chanting...
You snap into visibility.

< 664h/664H 202v/202V Pos: standing >
Nib starts casting an offensive spell.
Nib snaps into visibility.

< 664h/664H 202v/202V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'heal'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!

< 664h/664H 202v/202V Pos: standing >
A Lich snaps into visibility.
A Lich is knocked to the ground by a tharnadian thief-hunter's mighty bash!
A Lich avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard suddenly attacks a Lich!
An elite guard's feeble punch grazes a Lich.

< 664h/664H 202v/202V Pos: standing >
An elite guard suddenly attacks a Lich!
An elite guard's feeble punch grazes a Lich.

< 664h/664H 202v/202V Pos: standing >
Laz snaps into visibility.
You snap into visibility.
Casting: sunray 
Nib completes his spell...
Nib utters the words 'garbzzsg wuggurz babragruoz'
Nib's spell flows around a Lich, leaving him unharmed!
Nib's spell flows around a Lich, leaving him unharmed!
Nib seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Nib hits a Lich soundly.
A bolt of force sent by Nib hits a Lich soundly.
A tharnadian thief-hunter's feeble punch grazes a Lich.
A tharnadian thief-hunter's feeble punch grazes a Lich.
A tharnadian thief-hunter's feeble punch grazes a Lich.

< 664h/664H 202v/202V Pos: standing >
You complete your spell...
Your spell flows around a Lich, leaving him unharmed!

< 664h/664H 202v/202V Pos: standing >
Nib starts casting an offensive spell.
Nib snaps into visibility.

< 664h/664H 202v/202V Pos: standing >
Laz completes his spell...
Laz utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
Liels starts casting an offensive spell called 'destroy undead'.

< 664h/664H 202v/202V Pos: standing >
Laz's spell flows around a Lich, leaving him unharmed!

< 664h/664H 202v/202V Pos: standing >
Nib snaps into visibility.
Nib completes his spell...
Nib utters the words 'garbzzsg wuggurz babragruoz'
Nib's spell flows around a Lich, leaving him unharmed!
Nib seems to focus for a moment, and his spell bursts through a Lich's magical barrier!
A Lich snaps into visibility.
A bolt of force sent by Nib hits a Lich soundly.
Nib's spell flows around a Lich, leaving him unharmed!
Nib's spell flows around a Lich, leaving him unharmed!
You start chanting...
You snap into visibility.

< 664h/664H 202v/202V Pos: standing >
A Lich snaps into visibility.
A Lich's fine crush wounds a tharnadian thief-hunter.
Nib starts casting an offensive spell.
Nib snaps into visibility.

< 664h/664H 202v/202V Pos: standing >
You snap into visibility.
Casting: sunray 
Liels completes his spell...
Liels utters the words 'oculoghfal jioculoae'
Liels's spell flows around a Lich, leaving him unharmed!
A Lich wavers under the onslaught caused by Liels's deity's power!
A Lich snaps into visibility.
Akto suddenly attacks a Lich!
Akto snaps into visibility.
Akto's crush wounds a Lich.
Akto's mystical warhammer of the barbarian kings calls down the lightning of the barbarian kings on a Lich!
A writhing bolt of lightning leaves Akto's hands...
Akto's spell flows around a Lich, leaving him unharmed!
Then leaps and blasts into a tharnadian thief-hunter!
Then leaps and blasts into Liels!
Then leaps and blasts into YOU!
OUCH!  That really did HURT!
Laz snaps into visibility.
Then leaps and blasts into Laz!
Then leaps and blasts into a tharnadian thief-hunter!
Then leaps and blasts into a tharnadian thief-hunter!
Then leaps and blasts into an elite guard!
Then leaps and blasts into an elite guard!
Then leaps and blasts into an elite guard!

< 593h/664H 202v/202V Pos: standing >
< T: A Lich TP: sit TC: awful E: Akto sta EP: excellent >
 Akto deflects Liels's blow and strikes back at him!
Akto's feeble crush grazes Liels.
Akto deflects Liels's blow and strikes back at him!
Akto's pierce grazes Liels.

< 593h/664H 202v/202V Pos: standing >
< T: A Lich TP: sit TC: awful E: Akto sta EP: excellent >
 You complete your spell...
A Lich is struck by your ray of sunlight, and is destroyed instantly!
A Lich's large, frozen slab of dust melted from the intense heat!
A Lich's pauldrons of the tide [poor] melted from the intense heat!
A Lich's pair of boots emitting dust melted from the intense heat!
A Lich's mask of flayed mind of power melted from the intense heat!
A Lich is dead! R.I.P.
You receive your share of experience.