The death of [56 Assassin] Brykn (Duergar)

in The Dark Halls of the Guild of Rogues

from the perspective of [56 Assassin] Brykn (Duergar)

<worn as a badge>    the stripes of the Desolate militia
<worn on head>       the adamantium crown of Krethik Keep (magic)
<worn on eyes>       a platinum-encrusted sapphire eye [superior] [83%]             
<worn in ear>        an enchanted earring of wisdom
<worn on face>       a githyanki-skin mask (magic)
<worn around neck>   a ravasaur tooth necklace (magic) (humming)
<worn around neck>   an amulet of discord (magic)
<worn on body>       a blazing suit of devil platemail (magic) (glowing)
<worn about body>    a tight green cloak [61%]             
<worn about waist>   a belt of iron bands [modified] (magic) [68%]             
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a soul scythe (magic)
<worn on arms>       the armplates of the Cosmos (magic)
<worn around wrist>  an etched mithral bracer (magic) (humming)
<worn around wrist>  a spiked bracelet of dwarven kind
<worn on hands>      some stone gauntlets
<worn on finger>     a ring of invisibility [superior] (magic) [80%]             
<primary weapon>     an otherworldly stiletto of soul-taking [superior]
<secondary weapon>   Tiamat's poison tail stinger (magic)[239h 42m 40s]
<worn on feet>       some high boots of the night elves (magic)

A controller suddenly attacks YOU!
A controller's punch grazes you.
A tharnadian thief-hunter's fine punch wounds you.
A tharnadian thief-hunter's fine punch wounds you.
A tharnadian thief-hunter's weak punch grazes you.

< 672h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's crude punch wounds you.
An elite guard's feeble punch grazes you.
An elite guard's punch wounds you.
You suddenly see an elite guard's foot in your chest.

< 645h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's crude punch wounds you.

< 637h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 An elite guard's fine punch strikes you.

< 610h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 An elite guard's weak punch wounds you.
An elite guard's punch grazes you.
You suddenly see an elite guard's foot in your chest.

< 593h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 
< 594h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 [Damage: 14 ] Your impressive pierce wounds an elite guard.
[Damage: 12 ] Your impressive pierce wounds an elite guard.

< 594h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 An elite guard misses you.

< 595h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: small wounds E: elite ass EP: few scratches >
 A controller's fine punch wounds you.
A controller's crude punch wounds you.

< 574h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 A tharnadian thief-hunter's crude punch wounds you.
A tharnadian thief-hunter's weak punch grazes you.

< 562h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 An elite guard's punch wounds you.

< 551h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 An elite guard's decent punch wounds you.
An elite guard's weak punch grazes you.

< 531h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch wounds you.
A tharnadian thief-hunter's crude punch wounds you.
A tharnadian thief-hunter's punch grazes you.
A tharnadian thief-hunter's crude punch wounds you.
You suddenly see a tharnadian thief-hunter's foot in your chest.

< 494h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 494h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 An elite guard's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 490h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: elite ass EP: few scratches >
 You clamber to your feet.

< 491h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: elite ass EP: few scratches >
 You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
You attempt to flee...
The Road Leadings Away From Tharnadia
Obvious exits: -N -S
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee northward!

< 491h/788H 94v/111V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
You barely sense a lifeform nearby.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller sits in mid-air here.(Gold Aura)
A tharnadian illusionist sits in mid-air here.
An elite guard sits in mid-air here.
An elite guard is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard sits in mid-air here.

< 491h/788H 92v/111V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 491h/788H 92v/111V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 491h/788H 92v/111V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U

< 491h/788H 93v/111V Pos: standing >
You attempt to flee...
Inside the Northern Gates
Obvious exits: -N -S
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!

< 492h/788H 79v/111V Pos: standing >
You attempt to hide yourself.

< 492h/788H 80v/111V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 492h/788H 82v/111V Pos: standing >
Someone closes the gate.

< 494h/788H 87v/111V Pos: standing >
A young cleric leaves south.

< 497h/788H 103v/111V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 500h/788H 111v/111V Pos: standing >

< 502h/788H 111v/111V Pos: standing >

< 504h/788H 111v/111V Pos: standing >
Saving Brykn.

< 506h/788H 111v/111V Pos: standing >
The sun rises over the northern horizon.
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 507h/788H 110v/111V Pos: standing >
Saving Brykn.

< 507h/788H 110v/111V Pos: standing >
Saving Brykn.

< 507h/788H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/788H 111v/111V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Saving Brykn.

< 507h/788H 111v/111V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 507h/788H 111v/111V Pos: standing >
Inside the Northern Gates
Obvious exits: -N# -S
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 507h/788H 110v/111V Pos: standing >
The gate seems to be closed.

< 507h/788H 110v/111V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 507h/788H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/788H 110v/111V Pos: standing >
A young cleric leaves east.

< 507h/788H 110v/111V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 507h/788H 109v/111V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 507h/788H 109v/111V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.

< 507h/788H 109v/111V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A small sword was abandoned here.
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.
A young man in leather armor seems to be patrolling the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 507h/788H 110v/111V Pos: standing >
A militia guard enters from the west.
A Bend in the Wall Road
Obvious exits: -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 507h/788H 109v/111V Pos: standing >
A militia guard enters from the west.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 507h/788H 109v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 507h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP: excellent >
 A Bend in the Wall Road
Obvious exits: -S -W
A militia guard stands here, fighting YOU!

< 507h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP: excellent >
 [Damage: 23 ] You jam your elbow into a militia guard's side, bruising him!
[Damage: 15 ] Your pierce strikes a militia guard.
[Damage: 10 ] Your pierce strikes a militia guard.
[Damage: 15 ] Your impressive pierce strikes a militia guard.
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your powerful pierce strikes a militia guard very hard.

< 507h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You parry a militia guard's lunge at you.
You suddenly see a militia guard's foot in your chest.

< 503h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A Bend in the Wall Road
Obvious exits: -S -W
A militia guard stands here, fighting YOU!

< 503h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A militia guard enters from the west.

< 503h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A militia guard suddenly attacks YOU!
A militia guard's fine slash grazes you.

< 498h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A Bend in the Wall Road
Obvious exits: -S -W
A militia guard stands here, fighting YOU!
A militia guard stands here, fighting YOU!

< 498h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 The heat from the sun saps your life away!

< 483h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 A militia guard parries your futile lunge at him.
[Damage: 13 ] Your impressive pierce strikes a militia guard.
[Damage:  5 ] Your decent pierce wounds a militia guard.
A militia guard parries your futile lunge at him.

< 483h/788H 110v/111V Pos: standing >
< T: Brykn TP: sta TC: few wounds E: guard sta EP:  few wounds >
 You attempt to flee...
A Bend in the Wall Road
Obvious exits: -N -E -S
You flee southward!

< 483h/788H 100v/111V Pos: standing >
You attempt to hide yourself.

< 483h/788H 100v/111V Pos: standing >

< 483h/788H 100v/111V Pos: standing >
A militia guard enters from the north.

< 483h/788H 111v/111V Pos: standing >
A militia guard enters from the east.

< 483h/788H 111v/111V Pos: standing >
A militia guard enters from the north.

< 483h/788H 111v/111V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'

< 483h/788H 111v/111V Pos: standing >
Saving Brykn.

< 483h/788H 111v/111V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Alarm bells sound, signalling an invasion!

< 483h/788H 110v/111V Pos: standing >
Saving Brykn.

< 483h/788H 110v/111V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!

< 483h/788H 109v/111V Pos: standing >
A Burned-out Home
Obvious exits: -N
A trinket lies on the ground here.
A glass has been discarded here.
A massive wooden staff has been left here.
Frayed strands trail on the ground here. (magic)

< 483h/788H 109v/111V Pos: standing >
You attempt to hide yourself.

< 483h/788H 110v/111V Pos: standing >
You stop using an otherworldly stiletto of soul-taking [superior].

< 495h/788H 111v/111V Pos: standing >
You stop using Tiamat's poison tail stinger.

< 495h/788H 111v/111V Pos: standing >
You wield an otherworldly stiletto of soul-taking [superior].

< 495h/788H 111v/111V Pos: standing >
You wield Tiamat's poison tail stinger.

< 495h/788H 111v/111V Pos: standing >
A Burned-out Home
Obvious exits: -N
A trinket lies on the ground here.
A glass has been discarded here.
A massive wooden staff has been left here.
Frayed strands trail on the ground here. (magic)

< 496h/788H 111v/111V Pos: standing >
A bend in the road wall lies to the north.
You extend your sights northward.
The sunlight! It's too bright to see!

< 499h/788H 111v/111V Pos: standing >
You find a secret entrance!

< 500h/788H 111v/111V Pos: standing >
Ok.

< 505h/788H 111v/111V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
Alarm bells sound, signalling an invasion!

< 505h/788H 110v/111V Pos: standing >
Ok.

< 505h/788H 110v/111V Pos: standing >
Saving Brykn.

< 505h/788H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/788H 111v/111V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W

< 506h/788H 110v/111V Pos: standing >
You are carrying: (2/11)
a slab of beef
a rugged adventurers satchel (magic)

< 507h/788H 110v/111V Pos: standing >
The Shop of Rogues
Obvious exits: -W
The shopkeeper of killers is here behind the counter, ready to serve.(Red Aura)
Alarm bells sound, signalling an invasion!

< 509h/788H 109v/111V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 460 platinum coins, 8 gold coins, 5 silver coins, 6 copper coins. 

< 510h/788H 109v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 511h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 511h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 511h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 512h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 512h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 512h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 512h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 513h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 514h/788H 111v/111V Pos: standing >
disguise : You can't carry that many items.

< 514h/788H 111v/111V Pos: standing >
disguise : You can't carry that many items.

< 514h/788H 111v/111V Pos: standing >
disguise : You can't carry that many items.

< 514h/788H 111v/111V Pos: standing >
You are carrying: (11/11)
[9] a disguise kit
a slab of beef
a rugged adventurers satchel (magic)

< 515h/788H 111v/111V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 517h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 518h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 518h/788H 111v/111V Pos: standing >
You give the shopkeeper 37 platinum, 7 gold, 4 silver, and 9 copper.

You now have a disguise kit.

< 518h/788H 111v/111V Pos: standing >
You do not have the funds for the exchange.

The shopkeeper says 'Go steal some money, jackass Brykn.'

< 519h/788H 111v/111V Pos: standing >
You do not have the funds for the exchange.

The shopkeeper says 'Go steal some money, jackass Brykn.'

< 519h/788H 111v/111V Pos: standing >
You do not have the funds for the exchange.

The shopkeeper says 'Go steal some money, jackass Brykn.'

< 519h/788H 111v/111V Pos: standing >
You do not have the funds for the exchange.

The shopkeeper says 'Go steal some money, jackass Brykn.'

< 519h/788H 111v/111V Pos: standing >

		Score information for Brykn

Level: 56   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 520(788)  Moves: 111(111)
Coins carried:    7 platinum     8 gold     6 silver     8 copper
Coins in bank: 5997 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 51 minutes
Received data: 1.8822 MB this session.
Send data:     0.0088 MB this session.
Compression ratio: none
Send data:     0.0088 MB this session.
Group Leader: Nibo
Followers:
   Sinz
Status:  Standing.
HardCore pts:   +570.29
Epic points(total): 4501(4500) Current task: find runestone of The High Moor Forest
Epic Bonus: Movement Regen Bonus (45.00%)
Frags:   +0.00   Deaths:   0
Consenting: Nibo
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Gas Acid All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Levitation Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 2
Combat Pulse:   16 Spell Pulse:  0.85 
Leaderboard Points:  570 

Active Spells:
--------------
Auctions Disabled (2 minutes)
barkskin (13 minutes)
armor (8 minutes)


< 520h/788H 111v/111V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
The Shop of Rogues
Obvious exits: -W
The shopkeeper of killers is here behind the counter, ready to serve.(Red Aura)

< 522h/788H 111v/111V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
*A Halfling (small) stands in mid-air here.(Gold Aura)
*A Dwarf (medium) Member of Arcane Hooligans stands in mid-air here.(Gold Aura)
*A swarm of insects flies through the air.(Red Aura)
A Dwarf snaps into visibility.
A halo of white light descends upon a Dwarf burning your soul.
You are knocked to the ground by a Dwarf's mighty bash!

< 521h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 521h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A swarm of insects sneaks west.

< 522h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's slash wounds you.
A Dwarf's decent slash grazes you.
A Dwarf's slash wounds you.
A Dwarf's weak slash grazes you.

< 495h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 495h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 390h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!

< 361h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 361h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Dwarf anticipates your attack and masterfully parries your blow.
A Dwarf parries your futile lunge at him.
A Dwarf snaps into visibility.

< 361h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 361h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
A swarm of insects causes visions to dance before your eyes mesmerizing you!.
The world starts spinning, and your ears are ringing!

< 362h/788H 110v/111V Pos: sitting >
A Lich snaps into visibility.
Your instincts force you into a BloodLust!
A Dwarf's decent slash wounds you.
A Dwarf's decent slash wounds you.
A Dwarf's decent slash wounds you.
A Dwarf's crude slash wounds you.
A Dwarf's fine slash wounds you.
A Dwarf's fine slash wounds you.

< 329h/788H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling snaps into visibility.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 553h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 440h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 440h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!

< 409h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 409h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A sea of arachnids and insects consume and overwhelm you!

< 380h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 380h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 272h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Lich snaps into visibility.

< 272h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf anticipates your attack and masterfully parries your blow.
A Dwarf anticipates your attack and masterfully parries your blow.
A Dwarf snaps into visibility.
A Dwarf's fine slash strikes you.
A Dwarf's Illesarus, the Sword of Sharpness eminates a soft glow and a Dwarf looks refreshed!
The room lights up!
Healing energy flows from a Dwarf into a Dwarf's body!
A Dwarf's fine slash wounds you.
A Dwarf's fine slash strikes you.
A Dwarf's decent slash wounds you.
A Dwarf's slash strikes you.

< 232h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling snaps into visibility.
You feel a strange sensation inside your brain.

< 232h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 89h/1012H 110v/111V Pos: sitting >
< T: Brykn TP: sit TC: awful E: A Dwarf sta EP: excellent >
 You stagger about, then fall to your knees!

< 89h/1012H 110v/111V Pos: on your ass >
< T: Brykn TP: ass TC: awful E: A Dwarf sta EP: excellent >
 The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
*A Lich (medium) Magister Militum of The Empire of Llot&+ stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
*A swarm of insects flies through the air. (casting) (Red Aura)
*A Halfling (small) stands in mid-air here.(Gold Aura)
*A Dwarf (medium) Member of Arcane Hooligans stands in mid-air here, fighting YOU!(Gold Aura)

< 89h/1012H 110v/111V Pos: on your ass >
< T: Brykn TP: ass TC: awful E: A Dwarf sta EP: excellent >
 You stagger about, then fall to your knees!
A Lich snaps into visibility.

< 89h/1012H 110v/111V Pos: on your ass >
< T: Brykn TP: ass TC: awful E: A Dwarf sta EP: excellent >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.
Your spiked ring of bloody retribution was completely destroyed by the massive blow!
Your mithril-plated gnomish leg enhancers was completely destroyed by the massive blow!
Your pale magenta earring [superior] was completely destroyed by the massive blow!
Your marksman's quiver was completely destroyed by the massive blow!