The death of [56 Psycheporter] Ramqa The Resistance (Grey Elf)

in A Dark Forest with Tall Evergreens

from the perspective of [56 Psycheporter] Ramqa The Resistance (Grey Elf)

<worn as a badge>    a frost dragon's eye [modified] (glowing) [83%]             
<worn in ear>        an earring of frozen Styx water [modified] (magic) (glowing)
<worn in ear>        a robin's tail feather [superior] (glowing) (illuminating)
<worn on face>       the face of an illithid lord [poor] [52%]             
<worn around neck>   some kharma mind beads [modified] (magic)
<worn around neck>   a psionicist locket of power of power (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing) [83%]             
<worn about body>    a cloak of elvenkind (magic)
<worn on back>       a backpack made of hemp (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid [superior] [43%]             
<worn about waist>   a pitch-black belt with a mindstone buckle [superior] (magic) (glowing) [87%]             
<worn on belt buckle>the black heart of Noctule [poor] [42%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [89%]             
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of silver arm protectors
<held as shield>     a glowing bronze tower shield
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic) [80%]             
<worn around wrist>  a twisted emerald wristguard from Tiamat
<worn on hands>      the inquitous gloves of submission [superior] [87%]             
<worn on finger>     a ring of invisibility [poor] (magic)
<worn on finger>     a bloody bone ring from Abandoned Elven Homestead.
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing) [81%]             
<worn on feet>       some gnomish rocket boots [modified] (magic) (humming) [63%]             

   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 423h/423H 160v/163V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 423h/423H 160v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West#
Kieta is stocking the shelves of her store.(Gold Aura)

< 423h/423H 161v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 423h/423H 163v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 423h/423H 163v/163V Pos: standing >
Autosaving...

< 423h/423H 163v/163V Pos: standing >
Your body vibrates as you fan out your molecules.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 423h/423H 162v/163V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 423h/423H 161v/163V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 423h/423H 160v/163V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 423h/423H 160v/163V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 423h/423H 161v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 423h/423H 163v/163V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 423h/423H 162v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 423h/423H 162v/163V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A large rat who is rather far off to your east.
A magnificent heavy warhorse who is in the distance to your east.
A human merchant who is close by to your west.
A human merchant who is not far off to your west.

< 423h/423H 162v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 423h/423H 162v/163V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 423h/423H 161v/163V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 423h/423H 161v/163V Pos: standing >
A stray dog leaves north.

< 423h/423H 163v/163V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a Halfling is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 423h/423H 162v/163V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A magnificent heavy warhorse who is a brief walk away to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 423h/423H 162v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 423h/423H 160v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Human is lying here.
A large rat is scurrying about here.

< 423h/423H 158v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A magnificent white warhorse stands here quietly.(Gold Aura)

< 423h/423H 157v/163V Pos: standing >
You quickly scan the area.
An ethereal hulk who is close by to your north.
A large rat who is close by to your west.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 423h/423H 162v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.
*An Ethereal hulk stands here, looking irritated.

< 423h/423H 161v/163V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A magnificent heavy warhorse who is close by to your south.

< 423h/423H 161v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are residual brain waves in the area.

< 423h/423H 159v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
There are residual brain waves in the area.
Alarm bells sound, signalling an invasion!

< 423h/423H 157v/163V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 423h/423H 158v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large rat is scurrying about here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 423h/423H 158v/163V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A homeless peasant who is close by to your east.
A Town Guardian who is rather far off to your east.

< 423h/423H 163v/163V Pos: standing >
A Drow Elf sneaks in from the east.

< 423h/423H 163v/163V Pos: standing >
A Drow Elf snaps into visibility.

< 423h/423H 163v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 423h/423H 161v/163V Pos: standing >
You failed.

< 423h/423H 161v/163V Pos: standing >
Alarm bells sound, signalling an invasion!

< 423h/423H 161v/163V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There are residual brain waves in the area.

< 423h/423H 159v/163V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A large two-handed sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
The corpse of a Grey Elf is lying here.
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 423h/423H 157v/163V Pos: standing >
Alarm bells sound, signalling an invasion!

< 423h/423H 163v/163V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******...M  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.

< 423h/423H 162v/163V Pos: standing >
 
   MMM^**^.^MM    
  MMMM^***..^M^   
    M^**^*.^^.M^  
     *******...M  
      *M@**^**.^  
       ^M+++++++  
      *MM*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 423h/423H 161v/163V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@+**^**.  
        ^M++++++  
       *MM*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 423h/423H 161v/163V Pos: standing >
 
   MMM^**^.^MM    
  MMMM^***..^M^   
    M^**^*.^^.M^  
     *******...M  
      *M@**^**.^  
       ^M+M+++++  
      *M+*^*.***  
     M^******..   
   MMMM^***^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 423h/423H 162v/163V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******...M  
      *M+**^**.^  
       ^@+M+++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.

< 423h/423H 161v/163V Pos: standing >
You quickly scan the area.
An elite highwayman who is not far off to your east.
A homeless peasant who is a brief walk away to your west.
A religious zealot who is rather far off to your west.
A large rat who is rather far off to your west.

< 423h/423H 163v/163V Pos: standing >
A Drow Elf sneaks in from the west.

< 423h/423H 163v/163V Pos: standing >
A Drow Elf sneaks east.

< 423h/423H 163v/163V Pos: standing >
You failed.

< 423h/423H 163v/163V Pos: standing >
An elite highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'

< 423h/423H 163v/163V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******...MM  
     *M+**^**.^.  
      ^M@++P++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 423h/423H 162v/163V Pos: standing >
You failed.

< 423h/423H 162v/163V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******...MM.  
    *M+**^**.^.^  
     ^M+@+P+++M+  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 423h/423H 161v/163V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******...MM.+  
   *M+**^**.^.^+  
    ^M++@P+++M++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 423h/423H 160v/163V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******...MM.+.  
  *M+**^**.^.^+.  
   ^M+++@++M+++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Drow Elf (medium) (HardCore) stands in mid-air here, fighting an elite highwayman.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
An elite highwayman is lying in mid-air here, fighting a Drow Elf.(Gold Aura)

< 423h/423H 162v/163V Pos: standing >
You begin to focus your will...

< 423h/423H 162v/163V Pos: standing >
Casting: psychic crush 
A Drow Elf attempts to flee.
A Drow Elf leaves south.

< 423h/423H 162v/163V Pos: standing >
You abort your mental image before it has become reality!

< 423h/423H 162v/163V Pos: standing >
A Drow Elf sneaks in from the south.

< 423h/423H 162v/163V Pos: standing >
A Drow Elf snaps into visibility.

< 423h/423H 162v/163V Pos: standing >
An elite highwayman suddenly attacks a Drow Elf!
 
   *^*.^^.M^..    
  ******...MM.+   
  *M+**^**.^.^+.  
   ^M+++P+M++++.  
  *M+*^*@****.+.  
 M^******....^M.  
 MM^***^..^MM.+.  
  MM*^*..^M^..+   
   ^^**M.^M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 423h/423H 161v/163V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******...MM.+.  
  *M+**^**.^.^+.  
   ^M+++@M+++++.  
  *M+*^*.****.M.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Drow Elf (medium) (HardCore) stands in mid-air here, fighting an elite highwayman.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
An elite highwayman is lying in mid-air here, fighting a Drow Elf.(Gold Aura)

< 423h/423H 161v/163V Pos: standing >
You begin to focus your will...

< 423h/423H 161v/163V Pos: standing >
Your mental manipulations become a reality...

< 423h/423H 161v/163V Pos: standing >
A highwayman enters from the east.

< 423h/423H 163v/163V Pos: standing >
A highwayman suddenly attacks a Drow Elf!

< 423h/423H 163v/163V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
You resist the effects of a Drow Elf's spell!

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf attacks an elite highwayman. [3 hits]
An elite highwayman attacks a Drow Elf. [0 hits]

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 You begin to focus your will...

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 A highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'
Casting: psychic crush 

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 Your mental manipulations become a reality...
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf snaps into visibility.
You resist the effects of a Drow Elf's spell!

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 A highwayman attacks a Drow Elf. [0 hits]
You begin to focus your will...

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: ass TC:few scratches E: A Drow Elf sta EP: few scratches >
 An elite highwayman clambers to his feet.

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf attacks an elite highwayman. [1 hits]
An elite highwayman yells 'To arms brothers! Help me destroy this threat to our lands!
An elite guard charges into the fray, assisting his comrade...

An elite highwayman attacks a Drow Elf. [1 hits]

< 423h/423H 163v/163V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 Casting: psychic crush 
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 262h/423H 163v/163V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 Your mental manipulations become a reality...
A Drow Elf snaps into visibility.
[Damage: 71 ] A Drow Elf's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 262h/423H 163v/163V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You are already standing.

< 262h/423H 163v/163V Pos: standing >
< T: elite TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You attempt to flee...
 
   **^.^MM....    
  ^***..^M^...+   
 ^**^*.^^.MM..+.  
 *******....M.+.  
  *M+**^@*.^.^+.  
   ^M+++P++++++.  
  *M+*^*.****.+.  
  ^******....^+   
   ^***^..^MM.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee northward!

< 262h/423H 132v/163V Pos: standing >
A Drow Elf enters from the east.

< 262h/423H 161v/163V Pos: standing >
 
   ***..^M^...    
  **^*.^^.MM..+   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^M++M@M+++++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.(Gold Aura)

< 263h/423H 161v/163V Pos: standing >
You failed.

< 263h/423H 161v/163V Pos: standing >
You are already standing.

< 263h/423H 161v/163V Pos: standing >
You attempt to flee...
 
   **^.^MM....    
  ^***..^M^...+   
 ^**^*.^^.MM..+.  
 *******....M.+.  
  *M+**^@*.^.^+.  
   ^M++MMM+++++.  
  *M+*^*.****.+.  
  ^******....^+   
   ^***^..^MM.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Drow Elf (medium) (HardCore) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
There are residual brain waves in the area.
You flee northward!

< 263h/423H 140v/163V Pos: standing >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 181h/423H 141v/163V Pos: standing >
<A Drow Elf snaps into visibility.
-=[You attack a Drow Elf.]=- [0 hits]
Sorry, you aren't allowed to do that in combat.

< 181h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 181h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 181h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 181h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: nasty wounds E: A Drow Elf sta EP: few scratches >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You say in elven 'GeT tHiS ThiNg OuT oF mY hEaD !!!'

< -1h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 You are already standing.

< -1h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!
A Drow Elf snaps into visibility.

< -1h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
-=[a Drow Elf attacks you.]=- [0 hits]
You are already standing.

< -1h/423H 143v/163V Pos: standing >
< T: Ramqa TP: sta TC: awful E: A Drow Elf sta EP: few scratches >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your long slime-covered tendril with an unblinking eye [modified] shattered in bits as the tortured body spasms and quivers!
Your turban of power [modified] shattered in bits as the tortured body spasms and quivers!
Your light obsidian eyepatch from Abandoned Elven Homestead. shattered in bits as the tortured body spasms and quivers!