The death of [56 Skald] Pogie (Human)

in The Ogre's Foot Inn

from the perspective of [56 Skald] Pogie (Human)


You have finished praying for heal.

< 137h/462H 113v/113V Pos: sitting >
You have finished praying for heal.

< 139h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 139h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 140h/462H 113v/113V Pos: sitting >

< 141h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 141h/462H 113v/113V Pos: sitting >

< 141h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 142h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 142h/462H 113v/113V Pos: sitting >
Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

You will not lose epic skills if you choose to multiclass.  Any skills you have spent time developing will carry over to your newly created multi.
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 


Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Druid       : Cleric
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Blighter    : Cleric
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Cenobite: Druid / Cleric
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Decay Priest: Blighter / Cleric
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman

Multiclass
=========================================
Upon reaching level 46 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

You will not lose epic skills if you choose to multiclass.  Any skills you have spent time developing will carry over to your newly created multi.
 
Multiclasses can now use items for both classes including artifacts available to You have finished praying for invigorate.

< 144h/462H 113v/113V Pos: sitting >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Overlord   ] Lohrr tell me 51, 52, 53, 54, 55 or 56 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ethermancer     ] Mydrix  (Human)[Serf]
[56 Skald           ] Pogie  (Human)[Knight]
[56 Forest Druid    ] Doo - The Resistance (inv) (Halfling)[Noble]
[56 Dark Dreamer    ] Sopie - The Resistance (Gnome)[Knight]
[55 Cleric          ] Premo  (Grey Elf)[Knight]
[56 Minstrel        ] Rethax - The Resistance (Grey Elf)[Knight]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 21.

Record number of connections this boot: 25.

< 144h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 145h/462H 113v/113V Pos: sitting >
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are 
able to dive in and often rescue their entire group in the heat of battle. 
They can also use their shield as a weapon to cause extra damage by Shield 
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.

==See also==
* Warrior

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg

==Innate abilities==
*bulwark (obtained at level 41)
'*' Designates passive ability.

==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack

==Spells==
None.


The following help topics also matched your search:
 Guardian spirits
 Guardians bulwark
 Highlord Guardian

Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are 
able to dive in and often rescue their entire group in the heat of battle. 
They can also use their shield as a weapon to cause extra damage by Shield 
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.

==See also==
* Warrior

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg

==Innate abilities==
*bulwark (obtained at level 41)
You have finished praying for invigorate.
You have finished praying for full heal.
'*' Designates passive ability.

==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack

==Spells==
None.


The following help topics also matched your search:
 Guardian spirits
 Guardians bulwark
 Highlord Guardian


< 148h/462H 113v/113V Pos: sitting >
You have finished praying for group recall.

< 148h/462H 113v/113V Pos: sitting >
You have finished praying for group recall.

< 149h/462H 113v/113V Pos: sitting >
You have finished praying for invigorate.

< 150h/462H 113v/113V Pos: sitting >
The receptionist starts to chant in a deep voice.

< 150h/462H 113v/113V Pos: sitting >
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are 
able to dive in and often rescue their entire group in the heat of battle. 
They can also use their shield as a weapon to cause extra damage by Shield 
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.

==See also==
* Warrior

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg

==Innate abilities==
*bulwark (obtained at level 41)
'*' Designates passive ability.

==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack

==Spells==
None.


The following help topics also matched your search:
 Guardian spirits
 Guardians bulwark
 Highlord Guardian

Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are 
able to dive in and often rescue their entire group in the heat of battle. 
They can also use their shield as a weapon to cause extra damage by Shield 
Punching their opponent, then following up with extended riposte abilities.
At level 51, they gain the ability to 'rescue <friend> all' to rescue their friend
from all attackers at once.

==See also==
* Warrior

==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Ogre, Troll, Orc, Centaur, Githyanki, Minotaur, Goblin, Githzerai, Drider, Kobold, Firbolg

==Innate abilities==
*bulwark (obtained at level 41)
'*' Designates passive ability.

==Skills==
Skills lost: 2h bludgeon, 2h flaying, 2h slashing, dual wield
30th Level: dreadnaught
31st Level: follow-up riposte, guard
46th Level: shield punch, triple attack

==Spells==
None.


The following help topics also matched your search:
 Guardian spirits
 Guardians bulwark
 Highlord Guardian


< 151h/462H 113v/113V Pos: sitting >

< 151h/462H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - detect invisibility
               2 - group recall
( 9th circle)  5 - bigbys clenched fist
( 8th circle)  6 - fireball
( 7th circle)  6 - full heal
( 5th circle)  1 - minor creation
               4 - heal
               1 - vitality
( 4th circle)  9 - invigorate

And you are currently praying for the following spells:
    1 seconds:  (11th) detect invisibility
    6 seconds:  ( 5th) vitality
   11 seconds:  ( 5th) vitality

You can pray 12 1st, 11 2nd, 10 3rd, 7 6th, 5 10th and 1 12th circle spell(s).

< 151h/462H 113v/113V Pos: sitting >

< 151h/462H 113v/113V Pos: sitting >
You have finished praying for detect invisibility.

< 152h/462H 113v/113V Pos: sitting >
You have finished praying for vitality.

< 153h/462H 113v/113V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 154h/462H 113v/113V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


< 155h/462H 113v/113V Pos: sitting >

< 155h/462H 113v/113V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
A tharnadian illusionist starts casting a spell.

< 157h/462H 113v/113V Pos: sitting >
A tharnadian illusionist completes his spell...
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 157h/462H 113v/113V Pos: sitting >
You aren't wearing anything!

< 158h/462H 113v/113V Pos: sitting >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Overlord   ] Lohrr tell me 51, 52, 53, 54, 55 or 56 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ethermancer     ] Mydrix  (Human)[Serf]
[56 Skald           ] Pogie  (Human)[Knight]
[56 Forest Druid    ] Doo - The Resistance (inv) (Halfling)[Noble]
[56 Dark Dreamer    ] Sopie - The Resistance (inv) (Gnome)[Knight]
[55 Cleric          ] Premo  (Grey Elf)[Knight]
[56 Minstrel        ] Rethax - The Resistance (Grey Elf)[Knight]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 21.

Record number of connections this boot: 25.

< 158h/462H 113v/113V Pos: sitting >

< 158h/462H 113v/113V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


< 159h/462H 113v/113V Pos: sitting >

< 159h/462H 113v/113V Pos: sitting >
Experience till level: 37949482

< 159h/462H 113v/113V Pos: sitting >
You have already chosen another path!

< 160h/462H 113v/113V Pos: sitting >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Mydrix (Human)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 160h/462H 113v/113V Pos: sitting >
You aren't wearing anything!

< 160h/462H 113v/113V Pos: sitting >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Overlord   ] Lohrr tell me 51, 52, 53, 54, 55 or 56 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Ethermancer     ] Mydrix  (Human)[Serf]
[56 Skald           ] Pogie  (Human)[Knight]
[56 Forest Druid    ] Doo - The Resistance (Halfling)[Noble]
[56 Dark Dreamer    ] Sopie - The Resistance (inv) (Gnome)[Knight]
[55 Cleric          ] Premo  (Grey Elf)[Knight]
[56 Minstrel        ] Rethax - The Resistance (Grey Elf)[Knight]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 21.

Record number of connections this boot: 25.

< 160h/462H 113v/113V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - detect invisibility
               2 - group recall
( 9th circle)  5 - bigbys clenched fist
( 8th circle)  6 - fireball
( 7th circle)  6 - full heal
( 5th circle)  1 - minor creation
               4 - heal
               3 - vitality
( 4th circle)  9 - invigorate

You can pray 12 1st, 11 2nd, 10 3rd, 7 6th, 5 10th and 1 12th circle spell(s).

< 161h/462H 113v/113V Pos: sitting >

< 161h/462H 113v/113V Pos: sitting >

< 161h/462H 113v/113V Pos: sitting >
The following epic skills are available to you:
-----------------------------------------------
anatomy                   Teacher:  Dr. Fester
chant mastery             Teacher:  Aerlyn
advanced meditation       Teacher:  Father Tel
devotion                  Teacher:  the Bishop
sneaky strike             Teacher:  Osmirim, the dark rogue
shield combat             Teacher:  Kurlon, the mercenary of endless battles
toughness                 Teacher:  a bloody butcher
improved endurance        Teacher:  Eriic
empower song              Teacher:  Nonstros, the cloud giant bard
fix                       Teacher:  the city smithy
smelt                     Teacher:  Carmotee
infuse magical device     Teacher:  Deathium
epic strength             Teacher:  Olat
epic power                Teacher:  Ezallixxel
epic agility              Teacher:  Grellinar, the high ranger
epic intelligence         Teacher:  the undead wizard
epic dexterity            Teacher:  the captain of the Ceothian Guard
epic wisdom               Teacher:  Chauseis, the high elf priestess
epic constitution         Teacher:  Thurdorf
epic charisma             Teacher:  Frolikk
epic luck                 Teacher:  Babedo
ship damage control       Teacher:  a leather-hided headless commodore

The following epic skills are available to you:
-----------------------------------------------
anatomy                   Teacher:  Dr. Fester
chant mastery             Teacher:  Aerlyn
advanced meditation       Teacher:  Father Tel
devotion                  Teacher:  the Bishop
sneaky strike             Teacher:  Osmirim, the dark rogue
shield combat             Teacher:  Kurlon, the mercenary of endless battles
toughness                 Teacher:  a bloody butcher
improved endurance        Teacher:  Eriic
empower song              Teacher:  Nonstros, the cloud giant bard
fix                       Teacher:  the city smithy
smelt                     Teacher:  Carmotee
infuse magical device     Teacher:  Deathium
epic strength             Teacher:  Olat
epic power                Teacher:  Ezallixxel
epic agility              Teacher:  Grellinar, the high ranger
epic intelligence         Teacher:  the undead wizard
epic dexterity            Teacher:  the captain of the Ceothian Guard
epic wisdom               Teacher:  Chauseis, the high elf priestess
epic constitution         Teacher:  Thurdorf
epic charisma             Teacher:  Frolikk
epic luck                 Teacher:  Babedo
ship damage control       Teacher:  a leather-hided headless commodore


< 162h/462H 113v/113V Pos: sitting >

< 162h/462H 113v/113V Pos: sitting >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
Mydrix (Human)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 162h/462H 113v/113V Pos: sitting >
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak                         66
song of calming               40
song of chaos                 40
song of charming              40
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons               40
song of flight                44
song of forgetfulness         40
song of harming               40
song of harmony               40
song of healing               50
song of heroism               42
song of peace                 40
song of protection            40
song of revelation            40
song of sleep                 40
song of storms                40
sorcerous spell knowledge     40
swim                          40
unarmed damage                41
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak                         66
song of calming               40
song of chaos                 40
song of charming              40
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons               40
song of flight                44
song of forgetfulness         40
song of harming               40
song of harmony               40
song of healing               50
song of heroism               42
song of peace                 40
song of protection            40
song of revelation            40
song of sleep                 40
song of storms                40
sorcerous spell knowledge     40
swim                          40
unarmed damage                41

< 163h/462H 113v/113V Pos: sitting >

< 163h/462H 113v/113V Pos: sitting >

< 163h/462H 113v/113V Pos: sitting >
You clamber to your feet.

< 163h/462H 113v/113V Pos: standing >
You attempt to hide yourself.

< 163h/462H 113v/113V Pos: standing >
You attempt to hide yourself.

< 166h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 167h/462H 113v/113V Pos: standing >
The innkeeper stores Mydrix's stuff in the safe and shows him to his room.

< 168h/462H 113v/113V Pos: standing >
You attempt to hide yourself.

< 169h/462H 113v/113V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 173h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 179h/462H 113v/113V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 182h/462H 113v/113V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 188h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 188h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 189h/462H 113v/113V Pos: standing >
Peradur has entered the game.

< 192h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 192h/462H 113v/113V Pos: standing >
Autosaving...

< 195h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 200h/462H 113v/113V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 202h/462H 113v/113V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 203h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'armor'

< 203h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'

< 206h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from evil'

< 207h/462H 113v/113V Pos: standing >
A Lich starts casting an offensive spell called 'electrical execution'.

< 210h/462H 113v/113V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'electrical execution'
A halo of white light settles over Peradur as she charges into battle.
A Lich's spell flows around Peradur, leaving her unharmed!
Peradur attacks a Lich. [1 hits]

< 210h/462H 113v/113V Pos: standing >
A tharnadian illusionist suddenly attacks a Lich!
The receptionist suddenly attacks a Lich!

< 210h/462H 113v/113V Pos: standing >
A Lich attacks Peradur. [0 hits]
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.

< 210h/462H 113v/113V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'electrical execution'
Peradur is engulfed by a shower of arcing electricity sent by a Lich.

< 211h/462H 113v/113V Pos: standing >
Electrical arcs continue to blacken and pincushion Peradur.
A Lich starts casting an offensive spell.

< 211h/462H 113v/113V Pos: standing >
Electrical arcs continue to blacken and pincushion Peradur.
A Lich completes his spell...
A Lich utters the words 'electrical execution'
A Lich's spell flows around Peradur, leaving her unharmed!
A Lich's concussion blast rips into Peradur, shattering her soul!
Peradur attacks a Lich. [2 hits]

< 211h/462H 113v/113V Pos: standing >
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks a Lich!
Peradur attempts to flee.
Peradur leaves down.

< 211h/462H 113v/113V Pos: standing >
The legplates of the Storm sizzles with energy as the receptionist tries to hit a Lich.
The receptionist wavers under the impact of the lightning bolt sent by a Lich.
The receptionist wavers under the impact of the lightning bolt sent by a Lich.
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'holy word'
The receptionist's spell flows around a Lich, leaving him unharmed!
The receptionist attacks a Lich. [4 hits]
A tharnadian illusionist is burned severely as he hits a Lich!
A tharnadian illusionist kicks a Lich causing parts of a Lich to cave in!
A tharnadian illusionist is burned severely as he hits a Lich!
A tharnadian illusionist attacks a Lich. [2 hits]

< 211h/462H 113v/113V Pos: standing >
A Lich attacks the receptionist. [0 hits]

< 211h/462H 113v/113V Pos: standing >
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!

< 211h/462H 113v/113V Pos: standing >
An elite guard assists an elite guard heroically.
A Lich avoids being bashed by an elite guard, who loses his balance and falls.

< 212h/462H 113v/113V Pos: standing >
A Lich's spell flows around Peradur, leaving her unharmed!
A Lich's spell flows around Peradur, leaving her unharmed!

< 212h/462H 113v/113V Pos: standing >
A Lich attempts to flee.
A Lich tries to flee, but can't make it out of here!

< 212h/462H 113v/113V Pos: standing >
A Lich attempts to flee.
A Lich leaves down.

< 212h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'heal'
Healing energy flows from the receptionist into the receptionist's body!

< 212h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'

< 214h/462H 113v/113V Pos: standing >
A tharnadian illusionist leaves down.

< 214h/462H 113v/113V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.

< 214h/462H 113v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 215h/462H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 217h/462H 113v/113V Pos: standing >

< 217h/462H 113v/113V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 218h/462H 113v/113V Pos: standing >

< 219h/462H 113v/113V Pos: standing >
The receptionist leaves down.

< 219h/462H 113v/113V Pos: standing >
You are already standing.

< 219h/462H 113v/113V Pos: standing >
You start chanting...

< 219h/462H 113v/113V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 458h/462H 113v/113V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
[2] The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 458h/462H 113v/113V Pos: standing >
You aren't wearing anything!

< 458h/462H 113v/113V Pos: standing >

< 458h/462H 113v/113V Pos: standing >
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak                         66
song of calming               40
song of chaos                 40
song of charming              40
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons               40
song of flight                44
song of forgetfulness         40
song of harming               40
song of harmony               40
song of healing               50
song of heroism               42
song of peace                 40
song of protection            40
song of revelation            40
song of sleep                 40
song of storms                40
sorcerous spell knowledge     40
swim                          40
unarmed damage                41
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak                         66
song of calming               40
song of chaos                 40
song of charming              40
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons               40
song of flight                44
song of forgetfulness         40
song of harming               40
song of harmony               40
song of healing               50
song of heroism               42
song of peace                 40
song of protection            40
song of revelation            40
song of sleep                 40
song of storms                40
sorcerous spell knowledge     40
swim                          40
unarmed damage                41

< 460h/462H 113v/113V Pos: standing >

< 460h/462H 113v/113V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 460h/462H 113v/113V Pos: standing >

< 462h/462H 113v/113V Pos: standing >

< 462h/462H 113v/113V Pos: standing >

< 462h/462H 113v/113V Pos: standing >
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak                         66
song of calming               40
song of chaos                 40
song of charming              40
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons               40
song of flight                44
song of forgetfulness         40
song of harming               40
song of harmony               40
song of healing               50
song of heroism               42
song of peace                 40
song of protection            40
song of revelation            40
song of sleep                 40
song of storms                40
sorcerous spell knowledge     40
swim                          40
unarmed damage                41
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak                         66
song of calming               40
song of chaos                 40
song of charming              40
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons               40
song of flight                44
song of forgetfulness         40
song of harming               40
song of harmony               40
song of healing               50
song of heroism               42
song of peace                 40
song of protection            40
song of revelation            40
song of sleep                 40
song of storms                40
sorcerous spell knowledge     40
swim                          40
unarmed damage                41

< 462h/462H 113v/113V Pos: standing >
Mydrix has entered the game.

< 462h/462H 113v/113V Pos: standing >
Skill
1h bludgeon                   40
1h piercing                   40
age corpse                    40
appraise                      40
awareness                     40
backstab                      40
bandage                       40
carve                         40
clerical spell knowledge      40
climb                         40
concentration                 40
double attack                 40
drums                         41
fishing                       40
flute                         40
forge                         10
harp                          40
hide                          40
horn                          45
kick                          40
listen                        40
lore                          40
lyre                          44
mandolin                      40
meditate                      41
mount                         40
parry                         40
quick chant                   98
retreat                       40
salvage                       40
scribe                        40
shield block                  40
sneak