The death of [56 Swordsman] Swordie (Firbolg)

in The Temple of Holy Warriors

from the perspective of [55 Death Magus] Zloe (Lich)



   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A crafting recipe lies here collecting dust.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 398h/473H 93v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 398h/473H 92v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/473H 93v/120V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A crafting recipe lies here collecting dust.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 399h/473H 92v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
The corpse of A tharnadian illusionist is lying here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.

< 399h/473H 90v/120V Pos: standing >
You start chanting...

< 399h/473H 92v/120V Pos: standing >
A militia guard enters from the east.

< 399h/473H 94v/120V Pos: standing >
You feel less vitalized.

< 179h/253H 94v/120V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tharnadian illusionist with the awesome power of your art.
The lich of a tharnadian illusionist starts following you.

< 180h/253H 95v/120V Pos: standing >
You feel up to faking your death again...

< 180h/253H 96v/120V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
The lich of A tharnadian illusionist enters from the north.

< 180h/253H 95v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A parrot who is close by to your west.

< 180h/253H 95v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 180h/253H 97v/120V Pos: standing >
A Bend in the Path Through a Verdant Forest
   Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions.  Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light.  The
dirt path leads deeper into the verdant forest to the south of Tharnadia.  The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness.  The path continues both
to the north and to the south.  The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A squirrel searches through the underbrush for food.
A cute and furry raccoon stands here.
A parrot squawks at you.
The lich of A tharnadian illusionist enters from the east.

< 180h/253H 95v/120V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.

< 180h/253H 96v/120V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
The lich of A tharnadian illusionist enters from the west.

< 401h/473H 100v/120V Pos: standing >
Ok.
The lich of a tharnadian illusionist starts casting a spell.

< 401h/473H 101v/120V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'

< 402h/473H 104v/120V Pos: standing >
You kneel.

< 402h/473H 107v/120V Pos: kneeling >
You rise to your feet.

< 403h/473H 110v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A squirrel who is close by to your west.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 403h/473H 110v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A young man in leather armor seems to be patrolling outside the gates.
The lich of A tharnadian illusionist enters from the south.

< 403h/473H 109v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A Grey Elf who is a brief walk away to your west.

< 403h/473H 109v/120V Pos: standing >
A Path Through a Verdant Forest
   This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light.  Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions.  The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness.  The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
A greyish stone wall is here to the west.
The lich of A tharnadian illusionist enters from the north.

< 403h/473H 107v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 403h/473H 108v/120V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -North -West
A greyish stone wall is here to the west.
*The lich of A tharnadian illusionist stands here. (minion) 

< 403h/473H 110v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A squirrel who is close by to your west.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 403h/473H 110v/120V Pos: standing >
You kneel.

< 403h/473H 111v/120V Pos: kneeling >
A Path Through a Verdant Forest
Obvious exits: -North -West
A greyish stone wall is here to the west.
*The lich of A tharnadian illusionist stands here. (minion) 

< 404h/473H 112v/120V Pos: kneeling >
A Path Through a Verdant Forest
Obvious exits: -North -West
A greyish stone wall is here to the west.
*The lich of A tharnadian illusionist stands here. (minion) 

< 404h/473H 113v/120V Pos: kneeling >

< 404h/473H 114v/120V Pos: kneeling >
A Path Through a Verdant Forest
Obvious exits: -North -West
A greyish stone wall is here to the west.
*The lich of A tharnadian illusionist stands here. (minion) 

< 404h/473H 115v/120V Pos: kneeling >
You rise to your feet.

< 404h/473H 119v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A young man in leather armor seems to be patrolling outside the gates.
The lich of A tharnadian illusionist enters from the south.

< 404h/473H 117v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A human merchant who is rather far off to your west.
A human merchant who is rather far off to your west.

< 404h/473H 117v/120V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A crafting recipe lies here collecting dust.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 117v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 115v/120V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 115v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
*A Grey Elf (medium) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 114v/120V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 113v/120V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 112v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A soulful mandolin is here wishing to return to the hills.
The lich of A tharnadian illusionist enters from the east.

< 405h/473H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/473H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/473H 112v/120V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
The lich of A tharnadian illusionist enters from the south.

< 405h/473H 112v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
The lich of A tharnadian illusionist enters from the south.

< 405h/473H 111v/120V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
The lich of A tharnadian illusionist enters from the south.

< 405h/473H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/473H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/473H 111v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
The lich of A tharnadian illusionist enters from the west.

< 405h/473H 110v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
The lich of A tharnadian illusionist enters from the west.

< 405h/473H 110v/120V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
The lich of A tharnadian illusionist enters from the south.

< 406h/473H 109v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
The lich of A tharnadian illusionist enters from the south.

< 406h/473H 107v/120V Pos: standing >
You quickly scan the area.
A Firbolg who is not far off to your east.
The knight who is not far off to your east.
A militia guard who is not far off to your south.
A street sweeper who is not far off to your south.

< 406h/473H 108v/120V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
The lich of A tharnadian illusionist enters from the north.

< 406h/473H 107v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.

< 406h/473H 107v/120V Pos: standing >
Ok.
The lich of a tharnadian illusionist starts casting a spell.

< 406h/473H 109v/120V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'

< 407h/473H 113v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South

< 407h/473H 114v/120V Pos: standing >
None here are loyal subjects of yours!

< 407h/473H 114v/120V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
A greyish stone wall is here to the south.
*The lich of A tharnadian illusionist stands here. (minion) 

< 407h/473H 115v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
The lich of A tharnadian illusionist enters from the south.

< 407h/473H 113v/120V Pos: standing >
Ok.
The lich of a tharnadian illusionist starts casting a spell.

< 408h/473H 114v/120V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'

< 408h/473H 118v/120V Pos: standing >
Grand Hallway
Obvious exits: -East -South
A greyish stone wall is here to the south.
*The lich of A tharnadian illusionist stands here. (minion) 

< 409h/473H 120v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
The lich of A tharnadian illusionist enters from the west.

< 409h/473H 119v/120V Pos: standing >
Ok.
The lich of a tharnadian illusionist starts casting a spell.

< 409h/473H 119v/120V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'

< 410h/473H 119v/120V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 410h/473H 119v/120V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Firbolg (huge) is sprawled out, resting.
(Q)A knight is standing here, peacefully watching over the temple.
The lich of A tharnadian illusionist enters from the west.

< 410h/473H 118v/120V Pos: standing >
You start chanting...

< 410h/473H 118v/120V Pos: standing >
You complete your spell...
[Damage: 61 ] A huge shower of arcing electricity engulfs a Firbolg.

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg ass EP:  few wounds >
 The lich of a tharnadian illusionist suddenly attacks a Firbolg!
The lich of a tharnadian illusionist snaps into visibility.
The lich of a tharnadian illusionist's decent punch grazes a Firbolg.

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg ass EP:  few wounds >
 You start chanting...

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg ass EP:  few wounds >
 You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Firbolg.
You miss a Firbolg.
You miss a Firbolg.

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg ass EP:  nasty wounds >
 A Firbolg clambers to his feet.

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP:  nasty wounds >
 [Damage: 33 ] Electrical arcs continue to blacken and pincushion a Firbolg.

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 473h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP:  nasty wounds >
 A Firbolg attempts to flee.
A Firbolg leaves west.
Your power reserves are not sufficient to cast that spell!

< 473h/473H 118v/120V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 473h/473H 118v/120V Pos: standing >
[Damage: 33 ] Electrical arcs continue to blacken and pincushion a Firbolg.

< 473h/473H 118v/120V Pos: standing >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Firbolg.

< 473h/473H 118v/120V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
A greyish stone wall is here to the west.
A Firbolg (huge) stands in mid-air here.

< 473h/473H 117v/120V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 473h/473H 117v/120V Pos: standing >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Firbolg.

< 473h/473H 118v/120V Pos: standing >
A Firbolg's fine slash wounds you.
A Firbolg's fine slash strikes you.
A Firbolg's slash grazes you.
You feel your skin soften and return to normal.
A Firbolg's feeble slash grazes you.

< 447h/473H 118v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Firbolg sta EP:  nasty wounds >
 [Damage: 15 ] Electrical arcs continue to blacken and pincushion a Firbolg.

< 465h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Firbolg sta EP:  nasty wounds >
 You start chanting...

< 465h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Firbolg sta EP:  nasty wounds >
 [Damage: 17 ] Electrical arcs continue to blacken and pincushion a Firbolg.
Casting: bigbys clenched fist 

< 473h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP:  nasty wounds >
 You complete your spell...
[Damage: 308 ] Your giant fist of force causes a Firbolg to stagger in agony!

< 473h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP: pretty hurt >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Firbolg.
A Firbolg parries your futile lunge at him.
A Firbolg parries your futile lunge at him.
A Firbolg attempts to flee.
Oof! a Firbolg bumps into a greyish stone wall...
A Firbolg tries to flee, but can't make it out of here!

< 473h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP: pretty hurt >
 You start chanting...

< 473h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP: pretty hurt >
 A Firbolg attempts to flee.
Oof! a Firbolg bumps into a greyish stone wall...
A Firbolg tries to flee, but can't make it out of here!

< 473h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP: pretty hurt >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Firbolg.
You complete your spell...
[Damage: 154 ] Your giant fist of force causes a Firbolg to stagger in agony!

< 473h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Firbolg sta EP:  awful >
 A Firbolg's slash wounds you.
You dodge a Firbolg's vicious attack.
A Firbolg's decent slash wounds you.
A Firbolg's slash wounds you.
A Firbolg's fine slash wounds you.
A Firbolg's decent slash wounds you.

< 431h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Firbolg sta EP:  awful >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a Firbolg.

< 445h/473H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Firbolg sta EP:  awful >
 A Firbolg attempts to flee.
A Firbolg leaves north.
You failed.

< 445h/473H 119v/120V Pos: standing >
You failed.

< 445h/473H 119v/120V Pos: standing >
You failed.

< 445h/473H 119v/120V Pos: standing >
The Supplies Shop
   This rectangular room is about twenty feet long and fifteen feet, with a
domed ceiling.  Five tables line the walls here, each covered with various
implements used by the holy warriors in combat and peace.  A single chair
rests at the back of the room, probably where the establishments owner sits.
The only exit from this room is to the south, back into the grand hallway.
Obvious exits: -South
A Firbolg (huge) stands in mid-air here.
The shopkeeper Chastity is here, sitting in the chair.

< 445h/473H 118v/120V Pos: standing >
Chastity LaFey tells you 'No magic in here!'.

< 445h/473H 118v/120V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Firbolg.
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East -West
A greyish stone wall is here to the west.

< 458h/473H 117v/120V Pos: standing >
You failed.

< 458h/473H 117v/120V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Firbolg.
A Firbolg enters from the north.

< 472h/473H 118v/120V Pos: standing >
The arcs of electricity surrounding a Firbolg ground out!

< 472h/473H 120v/120V Pos: standing >
You start chanting...

< 472h/473H 120v/120V Pos: standing >
The arcs of electricity surrounding a Firbolg ground out!

< 472h/473H 120v/120V Pos: standing >
You complete your spell...
[Damage: 154 ] Your giant fist of force causes a Firbolg to stagger in agony!

< 473h/473H 120v/120V Pos: standing >
You start chanting...

< 473h/473H 120v/120V Pos: standing >
Your globe shimmers and fades into thin air.

< 473h/473H 120v/120V Pos: standing >
A Firbolg attempts to flee.
A Firbolg leaves east.

< 473h/473H 120v/120V Pos: standing >
You abort your spell before it's done!
You failed.

< 473h/473H 120v/120V Pos: standing >
You failed.

< 473h/473H 120v/120V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Firbolg (huge) stands in mid-air here, fighting the lich of a tharnadian illusionist.
The lich of A tharnadian illusionist stands in mid-air here, fighting a Firbolg. (minion) 
(Q)A knight is standing here, peacefully watching over the temple.

< 473h/473H 119v/120V Pos: standing >
The Temple of Holy Warriors
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
A Firbolg (huge) stands in mid-air here, fighting the lich of a tharnadian illusionist.
The lich of A tharnadian illusionist stands in mid-air here, fighting a Firbolg. (minion) 
(Q)A knight is standing here, peacefully watching over the temple.

< 473h/473H 119v/120V Pos: standing >
You start chanting...

< 473h/473H 119v/120V Pos: standing >
You complete your spell...
[Damage: 155 ] Your mighty fist smashes into a Firbolg's body, killing him instantly!
A Firbolg's gauntlets of dwarven kind was completely destroyed by the massive blow!
A Firbolg's boots of the war giant Torg [poor] was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.