The death of [1 Monk] Nibafk (Human)

in The Ogre's Foot Inn

from the perspective of [1 Monk] Nibafk (Human)



< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
You have not yet earned the right to use that ability.

< 28h/28H 118v/118V Pos: standing >
You do not seem to have the 'nib'.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 28h/28H 118v/118V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 28h/28H 118v/118V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 28h/28H 118v/118V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 28h/28H 118v/118V Pos: standing >
Autosaving...

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 28h/28H 118v/118V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 28h/28H 118v/118V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 28h/28H 118v/118V Pos: standing >
Baddy has entered the game.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Autosaving...

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 28h/28H 118v/118V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >
Zloine has entered the game.

< 28h/28H 118v/118V Pos: standing >
The innkeeper stores Zloine's stuff in the safe and shows him to his room.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 28h/28H 118v/118V Pos: standing >
Baddy's skin seems to turn to stone.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
You say in common 'which turns a crit from 2.0 damage to 2.67'

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Autosaving...

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A two-handed sword, nearly six feet in length, lies here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Baddy (Grey Elf)(large) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A beautiful black Arabian gelding stands here.
A regal and powerful looking six-legged vor stands here.
A magnificent white warhorse stands here quietly.
A sturdy looking mount is here, all saddled up and ready to ride.

< 28h/28H 118v/118V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 28h/28H 118v/118V Pos: standing >
Baddy's skin seems to turn to stone.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 28h/28H 118v/118V Pos: standing >
Autosaving...

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 28h/28H 118v/118V Pos: standing >
Swordie has entered the game.

< 28h/28H 118v/118V Pos: standing >
Swordie leaves down.

< 28h/28H 118v/118V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 28h/28H 118v/118V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 28h/28H 118v/118V Pos: standing >
Baddy says in elven 'nib give me some boots'

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A magnificent heavy warhorse looks vitalized.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 28h/28H 118v/118V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 28h/28H 118v/118V Pos: standing >
The receptionist starts to chant in a deep voice.

< 28h/28H 118v/118V Pos: standing >

< 28h/28H 118v/118V Pos: standing >
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
The receptionist suddenly attacks someone!
The receptionist's crude punch wounds a Duergar.
As the receptionist strikes a Duergar, he smiles as the receptionist tears her flesh!

< 28h/28H 118v/118V Pos: standing >
A Duergar avoids being bashed by a tharnadian illusionist, who loses his balance and falls.

< 28h/28H 118v/118V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves down.
Alarm bells sound, signalling an invasion!

< 28h/28H 118v/118V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'

< 28h/28H 118v/118V Pos: standing >
The receptionist suddenly attacks someone!
The receptionist's crude punch wounds a Duergar.
As the receptionist strikes a Duergar, he smiles as the receptionist tears her flesh!

< 28h/28H 118v/118V Pos: standing >
A Duergar avoids being bashed by an elite guard, who loses his balance and falls.
A Duergar dodges an elite guard's attack.

< 28h/28H 118v/118V Pos: standing >
A Duergar starts casting an offensive spell.

< 28h/28H 118v/118V Pos: standing >
A tharnadian illusionist suddenly attacks a Duergar!
A tharnadian illusionist's fine punch strikes a Duergar.
As a tharnadian illusionist strikes a Duergar, he smiles as a tharnadian illusionist tears his flesh!

< 28h/28H 118v/118V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.