The death of [56 Warrior] Vak (Orc)

in A Dense Forest Enshrouded by a Dismal Fog

from the perspective of [56 Warrior] Vak (Orc)



< 1h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
[8] A small bandage rests upon the ground here.
A warg prowls here looking for things to eat.

< 1h/679H 113v/113V Pos: standing >

< 1h/679H 113v/113V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 13h/679H 113v/113V Pos: standing >

< 18h/679H 113v/113V Pos: standing >

< 18h/679H 113v/113V Pos: standing >

< 21h/679H 113v/113V Pos: standing >

< 23h/679H 113v/113V Pos: standing >

< 26h/679H 113v/113V Pos: standing >

< 26h/679H 113v/113V Pos: standing >

< 26h/679H 113v/113V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 28h/679H 113v/113V Pos: standing >

< 37h/679H 113v/113V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 43h/679H 113v/113V Pos: standing >

< 47h/679H 113v/113V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 58h/679H 113v/113V Pos: standing >

< 59h/679H 113v/113V Pos: standing >
Autosaving...

< 61h/679H 113v/113V Pos: standing >

< 71h/679H 113v/113V Pos: standing >

< 72h/679H 113v/113V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 73h/679H 113v/113V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 88h/679H 113v/113V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 103h/679H 113v/113V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 118h/679H 113v/113V Pos: standing >
Autosaving...

< 121h/679H 113v/113V Pos: standing >
Obe has entered the game.

< 132h/679H 113v/113V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 133h/679H 113v/113V Pos: standing >
Obe leaves south.

< 135h/679H 113v/113V Pos: standing >

< 139h/679H 113v/113V Pos: standing >

< 139h/679H 113v/113V Pos: standing >

< 140h/679H 113v/113V Pos: standing >

< 141h/679H 113v/113V Pos: standing >

< 143h/679H 113v/113V Pos: standing >

< 144h/679H 113v/113V Pos: standing >

< 144h/679H 113v/113V Pos: standing >

< 145h/679H 113v/113V Pos: standing >

< 146h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
[8] A small bandage rests upon the ground here.
A warg prowls here looking for things to eat.

< 147h/679H 113v/113V Pos: standing >

< 147h/679H 113v/113V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 148h/679H 113v/113V Pos: standing >

< 149h/679H 113v/113V Pos: standing >

< 150h/679H 113v/113V Pos: standing >

< 151h/679H 113v/113V Pos: standing >

< 151h/679H 113v/113V Pos: standing >

< 154h/679H 113v/113V Pos: standing >

< 154h/679H 113v/113V Pos: standing >

< 157h/679H 113v/113V Pos: standing >

< 160h/679H 113v/113V Pos: standing >

< 160h/679H 113v/113V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 163h/679H 113v/113V Pos: standing >

< 173h/679H 113v/113V Pos: standing >

< 175h/679H 113v/113V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 178h/679H 113v/113V Pos: standing >
Autosaving...

< 181h/679H 113v/113V Pos: standing >

< 182h/679H 113v/113V Pos: standing >

< 184h/679H 113v/113V Pos: standing >

< 186h/679H 113v/113V Pos: standing >

< 191h/679H 113v/113V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 193h/679H 113v/113V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 208h/679H 113v/113V Pos: standing >
Someone says in orc 'reduce'

< 209h/679H 113v/113V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 223h/679H 113v/113V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 238h/679H 113v/113V Pos: standing >
Autosaving...

< 241h/679H 113v/113V Pos: standing >
Zijk has entered the game.

< 242h/679H 113v/113V Pos: standing >
Zijk leaves south.

< 242h/679H 113v/113V Pos: standing >
Zijk enters from the south.

< 249h/679H 113v/113V Pos: standing >
The innkeeper stores Zijk's stuff in the safe and shows him to his room.

< 249h/679H 113v/113V Pos: standing >

< 250h/679H 113v/113V Pos: standing >

< 250h/679H 113v/113V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 253h/679H 113v/113V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 268h/679H 113v/113V Pos: standing >

< 274h/679H 113v/113V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 283h/679H 113v/113V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 298h/679H 113v/113V Pos: standing >
Autosaving...

< 301h/679H 113v/113V Pos: standing >
The figure of Nibo grows darker and darker as he absorbs all surrounding
light. A sphere of absolute darkness spreads out around him expanding
rapidly outwards, and engulfing Nibo. Moments later a loud boom echoes
loudly from the sphere and where Nibo once stood is now a creature
of great power and evil...

< 310h/679H 113v/113V Pos: standing >
Nibo shrugs into the platemail of the DragonLord.
Nibo slides his legs into the leggings of a MaDMaN of endurance.
Nibo covers his arms with the pauldrons of the tide [superior] enchanted by Laz.
Nibo clasps the masters belt [superior] enchanted by Nib around his waist.
Nibo pulls a pair of vampiric dragonscale gauntlets onto his hands.
Nibo places a pair of shadowseed stone boots on his feet.
Nibo slips his finger into Zorobabi's circular stone ring.
Nibo slips his finger into a shiny crimson ring of agility.
Nibo wears a golden scale dangling from a platinum chain [superior] on his ear.
Nibo wears an enchanted earring of strength of strength on his ear.
Nibo places a bracelet of purple mist of dexterity around his wrist.
Nibo places the power infused bracelet of dark-mithril of constitution around his wrist.
Nibo places a gory string of cyclops eyes [modified] enchanted by Aceldama around his neck.
Nibo places a scarf of enhanced stealth of intelligence around his neck.

< 311h/679H 113v/113V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.

< 311h/679H 113v/113V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 313h/679H 113v/113V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 328h/679H 113v/113V Pos: standing >

< 334h/679H 113v/113V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 343h/679H 113v/113V Pos: standing >

< 355h/679H 113v/113V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 358h/679H 113v/113V Pos: standing >
Autosaving...

< 361h/679H 113v/113V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 373h/679H 113v/113V Pos: standing >

< 382h/679H 113v/113V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 388h/679H 113v/113V Pos: standing >

< 395h/679H 113v/113V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 403h/679H 113v/113V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 418h/679H 113v/113V Pos: standing >
Autosaving...

< 421h/679H 113v/113V Pos: standing >

< 429h/679H 113v/113V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 433h/679H 113v/113V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 448h/679H 113v/113V Pos: standing >
Obe enters from the south.

< 456h/679H 113v/113V Pos: standing >
The innkeeper stores Obe's stuff in the safe and shows him to his room.

< 457h/679H 113v/113V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 463h/679H 113v/113V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 478h/679H 113v/113V Pos: standing >
Autosaving...

< 481h/679H 113v/113V Pos: standing >

< 489h/679H 113v/113V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 493h/679H 113v/113V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 508h/679H 113v/113V Pos: standing >

< 515h/679H 113v/113V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 523h/679H 113v/113V Pos: standing >

< 531h/679H 113v/113V Pos: standing >

< 536h/679H 113v/113V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 538h/679H 113v/113V Pos: standing >
Autosaving...

< 541h/679H 113v/113V Pos: standing >

< 547h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
[8] A small bandage rests upon the ground here.
A warg prowls here looking for things to eat.

< 547h/679H 113v/113V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your east.
A female orc who is close by to your east.
An orc anti-paladin who is close by to your east.
A cowardly orcish girl who is close by to your east.
Ixie who is close by to your south.
A dancing elven girl who is close by to your south.

< 547h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
[8] A small bandage rests upon the ground here.
A warg prowls here looking for things to eat.

< 548h/679H 113v/113V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 553h/679H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
The corpse of an orc anti-paladin is lying here.
[2] The corpse of an Orc is lying here.
[8] A small bandage rests upon the ground here.
A warg prowls here looking for things to eat.

< 560h/679H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 560h/679H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 560h/679H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orc guard of the Black Order is here watching your every action.

< 560h/679H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
[4] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A small collar collects among the rubble on the ground.
An orcish street sweeper is here cleaning the streets from rubbish.
Running about town, this female orc is restocking her low supplies.
An orcish merchant is standing here completing his next transaction.
(Q)An old orcish woman cries over the loss of her spouse.

< 560h/679H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South

< 560h/679H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A drunken orc wanders about lost out of his mind.

< 560h/679H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 560h/679H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A drunken orc wanders about lost out of his mind.

< 560h/679H 106v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The corpse of a Lich is lying here.
The grinning bobcat hungrily peers through the area.
Crawling about, this baby orc is crying loudly.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 561h/679H 105v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 561h/679H 106v/113V Pos: standing >
Ok.

< 561h/679H 107v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orc guard of the Black Order is here watching your every action.

< 561h/679H 107v/113V Pos: standing >
Ok.

< 561h/679H 108v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish elite searches the area here for any signs of problems.

< 561h/679H 107v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 561h/679H 106v/113V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****M^^*^MMMM  
 ****M*^^^^**MMM  
 ***^.^^@M.***MM  
 **.^...+..^****  
 *......+...****  
  ..M^..+....**   
   .^*..+M....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 561h/679H 105v/113V Pos: standing >
 
   MMMM^^*^MMM    
  MMM*******MMM   
 MM*****M^^*^MMM  
 M****M*^^^^**MM  
 ****^.^@+M.***M  
 ***.^...+..^***  
 **......+...***  
  ...M^..+....*   
   ..^*..+M...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 561h/679H 105v/113V Pos: standing >
 
     MMM^^^MMM    
   MMMM^^*^MMMM   
 MMMM*******MMMS  
 MM*****M^^*^MMM  
 M****M*@^^^**MM  
 ****^.^^+M.***M  
 ***.^...+..^***  
  *......+...**   
   ..M^..+....    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 561h/679H 102v/113V Pos: standing >
A Rocky Foot Path
   The rocky pathway detours to this rocky footpath.  This side path is much
smaller than the main pathway.  Cutting through a dense forest, erie and
bone-chilling howls can be heard coming from the surrounding forest. There
are sublte rustles among the shrubbery along the sides of this pathway. It
appears almost as if someone was watching you. There are exits east and west
along this pathway.
Obvious exits: -North -West

< 562h/679H 102v/113V Pos: standing >

< 562h/679H 105v/113V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 703h/703H 113v/113V Pos: standing >
Autosaving...

< 703h/703H 113v/113V Pos: standing >
The sun hangs low on the southern sky.

< 703h/703H 113v/113V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 703h/703H 113v/113V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 703h/703H 113v/113V Pos: standing >
The snow has let up a little.

< 703h/703H 113v/113V Pos: standing >
The sun starts to set in the south.

< 703h/703H 113v/113V Pos: standing >
 
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****M*@^^^**M  
 ***^.^^+..***  
 **.M...+..^**  
  ....M.+...*   
   .MM..+.M.    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 703h/703H 112v/113V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
 
 ***^M  
 PM@^^  
 ^.^^+  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 703h/703H 110v/113V Pos: standing >
An immature leucrotta enters from the west.

< 703h/703H 110v/113V Pos: standing >
An immature leucrotta suddenly attacks YOU!
An immature leucrotta misses you.

< 703h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:excellent E: immature sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 703h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:excellent E: immature sta EP: excellent >
 Your crude punch wounds an immature leucrotta.
Your crude punch wounds an immature leucrotta.

< 703h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:excellent E: immature sta EP: few scratches >
 An immature leucrotta's weak bite grazes you.
An immature leucrotta's bite grazes you.
You suddenly see an immature leucrotta's foot in your chest.

< 696h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: immature sta EP: few scratches >
 A Gnome enters from the west.

< 696h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: immature sta EP: few scratches >
 Your crude punch wounds an immature leucrotta.

< 696h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: immature sta EP:  small wounds >
 You dodge an immature leucrotta's vicious attack.

< 696h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: immature sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 696h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: immature sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 696h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:few scratches E: immature sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.

< 439h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC: few wounds E: immature sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 288h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC: nasty wounds E: immature sta EP:  small wounds >
 Autosaving...

< 288h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC: nasty wounds E: immature sta EP:  small wounds >
 Your fine punch strikes an immature leucrotta.
Your punch strikes an immature leucrotta.

< 288h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC: nasty wounds E: immature sta EP:  small wounds >
 A Gnome starts casting an offensive spell.

< 288h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC: nasty wounds E: immature sta EP:  small wounds >
 An immature leucrotta's bite grazes you.
An immature leucrotta's fine bite wounds you.
A Gnome starts casting an offensive spell.

< 282h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC: nasty wounds E: immature sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 127h/703H 110v/113V Pos: standing >
< T: Vak TP: sta TC:pretty hurt E: immature sta EP:  small wounds >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Gnome's grin is the last thing you see before their force missile bashes you into a pulpy mess.