The death of [55 Death Magus] Zloe (Lich)

in The Road Leading From Tharnadia

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    an ethereal hexagon of life-force (magic)
<worn on head>       a flaming halo (magic)
<worn on eyes>       the goggles of hate (magic)
<worn in ear>        a tiny amethyst earring
<worn on face>       the mask of death
<worn around neck>   a necklace of ice (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn as quiver>     a spiked obsidian quiver
<worn about waist>   a sturdy electrum belt (magic)
<worn on belt buckle>a commendation token of stealth (magic) (glowing)
<attached to belt>   a wand of continued life (magic) (glowing)
<attached to belt>   a void crystal (magic) (glowing) (humming)
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a polished whitestone ring (magic)
<primary weapon>     a blazing longsword dubbed 'Rising Sun' (magic)
<held>               the writhing soul of a demon lord (humming)
<worn on feet>       a half high pair of traveling boots


< 649h/467H 133v/136V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 649h/467H 133v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.

< 649h/467H 133v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.

< 649h/467H 135v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.

< 649h/467H 136v/136V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.
A Gnome who is not far off to your west.

< 649h/467H 136v/136V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
*A Gnome (tiny) Gnome of Doom stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
The lich of a tharnadian thief-hunter enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
A blue dracolich enters from the east.

< 649h/467H 135v/136V Pos: standing >
A Gnome sneaks east.
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
The corpse of A tharnadian illusionist is lying here.
The lich of a tharnadian thief-hunter enters from the east.
The lich of a tharnadian thief-hunter enters from the east.
A blue dracolich enters from the east.

< 649h/467H 134v/136V Pos: standing >
You quickly scan the area.
A woman who is not far off to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A human merchant who is close by to your east.
A human merchant who is not far off to your east.
A Gnome who is a brief walk away to your east.
A tharnadian thief-hunter who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 649h/467H 134v/136V Pos: standing >
Ok.

< 648h/467H 135v/136V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 135v/136V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 134v/136V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 133v/136V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 132v/136V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[3] The corpse of an elite guard is lying here.
The corpse of a stray cat is lying here.
The corpse of a stray dog is lying here.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 131v/136V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A steel dagger has been tossed aside here.
A stone tablet with strange writing lies here on the ground.
The corpse of a Duergar Dwarf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 130v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A greyish stone wall is here to the south. (magic)
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 129v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Lich is lying here.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 127v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*A Gnome (tiny) Gnome of Doom stands in mid-air here.
The lich of a tharnadian thief-hunter enters from the west.
The lich of a tharnadian thief-hunter enters from the west.
A blue dracolich enters from the west.

< 648h/467H 125v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 648h/467H 126v/136V Pos: standing >
Ok.
A blue dracolich's attack glances off of a Gnome's stone hide!
A Gnome snaps into visibility.
A blue dracolich kicks a Gnome in the stomach, rendering him breathless.
The lich of a tharnadian thief-hunter misses a kick at a Gnome due to his small size.
The lich of a tharnadian thief-hunter misses a kick at a Gnome due to his small size.

< 647h/467H 127v/136V Pos: standing >
A Gnome dodges the lich of a tharnadian thief-hunter's attack.
A Gnome dodges the lich of a tharnadian thief-hunter's attack.
A Gnome misses a blue dracolich.
A Gnome's feeble bludgeon grazes a blue dracolich.
A Gnome's feeble bludgeon grazes a blue dracolich.
A Gnome's orb of destruction vibrates as a tendril of negative energy snakes out toward a blue dracolich!

< 647h/467H 127v/136V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves north.

< 647h/467H 128v/136V Pos: standing >
The heat from the sun saps your life away!

< 626h/467H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/467H 133v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 626h/467H 132v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
The lich of a tharnadian thief-hunter stands here. (minion) 
The lich of a tharnadian thief-hunter stands here. (minion) 

< 626h/467H 130v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 626h/467H 128v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 626h/467H 127v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 626h/467H 125v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/467H 125v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/467H 126v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 626h/467H 126v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.

< 626h/467H 124v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.

< 626h/467H 123v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 626h/467H 121v/136V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 626h/467H 119v/136V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *+M*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 626h/467H 119v/136V Pos: standing >
You failed.

< 626h/467H 119v/136V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.

< 625h/467H 119v/136V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 625h/467H 119v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.

< 625h/467H 118v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 625h/467H 117v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.

< 625h/467H 115v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/467H 115v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 625h/467H 113v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 625h/467H 112v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 625h/467H 110v/136V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A blue dracolich who is close by to your south.
The lich of a tharnadian thief-hunter who is close by to your south.
The lich of a tharnadian thief-hunter who is close by to your south.

< 625h/467H 110v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A Grey Elf (medium) stands in mid-air here, fighting a blue dracolich.
A blue dracolich stands in mid-air here, fighting a Grey Elf. (minion) 
The lich of a tharnadian thief-hunter stands in mid-air here, fighting a Grey Elf. (minion) 
The lich of a tharnadian thief-hunter stands in mid-air here, fighting a Grey Elf. (minion) 

< 625h/467H 109v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Lich is lying here.

< 625h/467H 107v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A greyish stone wall is here to the south. (magic)

< 625h/467H 105v/136V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
[2] A steel dagger has been tossed aside here.
A stone tablet with strange writing lies here on the ground.
The corpse of a Duergar Dwarf is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 625h/467H 104v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A greyish stone wall is here to the south. (magic)

< 625h/467H 102v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a Lich is lying here.

< 625h/467H 100v/136V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
You barely sense a lifeform nearby.
A Grey Elf (medium) is lying in mid-air here, fighting a blue dracolich.
A blue dracolich stands in mid-air here, fighting a Grey Elf. (minion) 
The lich of a tharnadian thief-hunter stands in mid-air here, fighting a Grey Elf. (minion) 
The lich of a tharnadian thief-hunter stands in mid-air here, fighting a Grey Elf. (minion) 

< 625h/467H 99v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/467H 99v/136V Pos: standing >
You start chanting...

< 624h/467H 100v/136V Pos: standing >
The lich of a tharnadian thief-hunter's decent punch wounds a Grey Elf.
The lich of a tharnadian thief-hunter's punch grazes a Grey Elf.

< 624h/467H 101v/136V Pos: standing >
The lich of a tharnadian thief-hunter's decent punch wounds a Grey Elf.
The lich of a tharnadian thief-hunter's punch grazes a Grey Elf.
A Grey Elf's weak slash grazes a blue dracolich.
A Grey Elf misses a blue dracolich.
A blue dracolich dodges a Grey Elf's attack.
A Grey Elf's weak slash grazes a blue dracolich.

< 624h/467H 101v/136V Pos: standing >
A Grey Elf snaps into visibility.
A blue dracolich's fine claw strikes a Grey Elf.
A blue dracolich wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
A blue dracolich suffers from contact with the aura about a Grey Elf.
A blue dracolich's fine claw strikes a Grey Elf.
A blue dracolich wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
A blue dracolich suffers from contact with the aura about a Grey Elf.
A blue dracolich's impressive claw strikes a Grey Elf.
A blue dracolich wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
A blue dracolich suffers from contact with the aura about a Grey Elf.
A Grey Elf clambers to his feet.

< 624h/467H 102v/136V Pos: standing >
You complete your spell...
[Damage: 174 ] A Grey Elf is grabbed by your giant fist, which begins crushing him.

< 624h/467H 103v/136V Pos: standing >
A Grey Elf turns to focus his attack on Zloe!
A Grey Elf snaps into visibility.
You start chanting...

< 624h/467H 104v/136V Pos: standing >
A Grey Elf dodges the lich of a tharnadian thief-hunter's attack.
A Grey Elf parries the lich of a tharnadian thief-hunter's lunge at him.

< 624h/467H 106v/136V Pos: standing >
Bright white light surrounds a Grey Elf's holy symbol of the Ravenkind, and it sends out a wave of holy energy!
The lich of a tharnadian thief-hunter wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
The lich of a tharnadian thief-hunter wavers under the power of a Grey Elf's will!
A Grey Elf parries the lich of a tharnadian thief-hunter's lunge at him.

< 623h/467H 106v/136V Pos: standing >
A Grey Elf's weak slash grazes you.
A Grey Elf's pierce grazes you.
A Grey Elf's pierce grazes you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!
A Grey Elf's weak slash grazes you.
A Grey Elf's weak slash grazes you.
A Grey Elf's slash grazes you.
A Grey Elf's weak slash grazes you.

< 615h/467H 106v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 615h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf dodges a blue dracolich's attack.
A Grey Elf dodges a blue dracolich's attack.
A Grey Elf snaps into visibility.

< 615h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 615h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Lich snaps into visibility.

< 615h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Lich snaps into visibility.
Your undeath reserves were neutralized!

< 467h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Casting: bigbys crushing hand *

< 467h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf dodges the lich of a tharnadian thief-hunter's attack.
A Grey Elf deflects the lich of a tharnadian thief-hunter's blow and strikes back at it!
A Grey Elf slips beneath the lich of a tharnadian thief-hunter's guard dealing a vicious attack!!
A Grey Elf snaps into visibility.
A Grey Elf's fine slash wounds the lich of a tharnadian thief-hunter.
The lich of a tharnadian thief-hunter's spell flows around a Grey Elf, leaving him unharmed!
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
A Grey Elf points at the lich of a tharnadian thief-hunter.
A Grey Elf's fine slash wounds the lich of a tharnadian thief-hunter.
A Grey Elf is burned severely as he hits the lich of a tharnadian thief-hunter!

< 467h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A Grey Elf anticipates the lich of a tharnadian thief-hunter's attack and masterfully parries the incoming blow.
A Grey Elf dodges the lich of a tharnadian thief-hunter's attack.

< 467h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 166 ] A Grey Elf is grabbed by your giant fist, which begins crushing him.

< 467h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Your mask of death begins to glow and twin beams of black magic lance into a Grey Elf!
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf's weak pierce grazes you.
A Grey Elf slips beneath your guard, dealing you a vicious attack!
A Grey Elf's weak pierce grazes you.
A Grey Elf's weak pierce grazes you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!
A Grey Elf's weak slash grazes you.
A Grey Elf's weak slash grazes you.
A Grey Elf's weak slash grazes you.

< 461h/467H 107v/136V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf deflects your blow and strikes back at YOU!
A Grey Elf snaps into visibility.
A Grey Elf's weak slash grazes you.
A Grey Elf parries your futile lunge at him.
A Grey Elf quickly maneuvers beside you and kicks your legs out from under you!

< 460h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A Lich snaps into visibility.

< 460h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 The heat from the sun saps your life away!

< 446h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 Nooo! The holy power of a Lich is almost too much...
A strange magical aura forms around you causing immense pain!!!
OUCH!  That really did HURT!

< 292h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf anticipates a blue dracolich's attack and masterfully parries the incoming blow.
A Grey Elf parries a blue dracolich's lunge at him.
A Grey Elf parries a blue dracolich's lunge at him.
A Grey Elf snaps into visibility.

< 292h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf anticipates the lich of a tharnadian thief-hunter's attack and masterfully parries the incoming blow.
A Grey Elf snaps into visibility.
The lich of a tharnadian thief-hunter's punch wounds a Grey Elf.

< 292h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 The lich of a tharnadian thief-hunter's weak punch grazes a Grey Elf.
A Grey Elf anticipates the lich of a tharnadian thief-hunter's attack and masterfully parries the incoming blow.

< 292h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Lich snaps into visibility.

< 292h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf's slash grazes you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!
You feel your skin soften and return to normal.
A Grey Elf's pierce grazes you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!
A Grey Elf's weak pierce grazes you.
A Grey Elf's weak slash grazes you.
A Grey Elf's slash grazes you.
As a katana called 'Retribution' slices through the air towards you, a green glow infuses the blade!
A Grey Elf points at you.
A Grey Elf's weak slash grazes you.

< 285h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP:  nasty wounds >
 Nooo! The holy power of a Lich is almost too much...
A strange magical aura forms around you causing immense pain!!!
YIKES!  Another hit like that, and you've had it!!

< 116h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf deflects your blow and strikes back at YOU!
A Grey Elf snaps into visibility.
A Grey Elf's crude pierce wounds you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!

< 114h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.
A blue dracolich's decent claw strikes a Grey Elf.
A blue dracolich wavers in agony, as the positive energies sent by a Grey Elf purge his essence!
A blue dracolich suffers from contact with the aura about a Grey Elf.
A blue dracolich misses a Grey Elf.
A Grey Elf dodges a blue dracolich's attack.

< 114h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf dodges the lich of a tharnadian thief-hunter's attack.
A Grey Elf parries the lich of a tharnadian thief-hunter's lunge at him.
A Grey Elf snaps into visibility.
A Lich snaps into visibility.

< 114h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf parries the lich of a tharnadian thief-hunter's lunge at him.
A Grey Elf dodges the lich of a tharnadian thief-hunter's attack.

< 114h/467H 107v/136V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Nooo! The holy power of a Lich is almost too much...
You feel a slight warmth for a brief moment, before embracing oblivion!!!
Your mantle of the Dark shattered into a million pieces by the divine fury!
Your spiked ogrebone armplates shattered into a million pieces by the divine fury!
Your earring of luck shattered into a million pieces by the divine fury!