The death of [56 Death Magus] Obeen (Lich)

in Tharnadian Bank

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    an ethereal hexagon of life-force (magic)
<worn on head>       a flaming halo (magic)
<worn on eyes>       the goggles of hate (magic)
<worn in ear>        a tiny amethyst earring
<worn in ear>        an earring of luck (glowing)
<worn on face>       the mask of death
<worn around neck>   a necklace of ice (magic)
<worn on body>       the ghostly armor of the abyssal lord (humming)
<worn about body>    the mantle of the Dark (magic)
<worn on back>       a hollowed eye stalk (magic) (glowing)
<worn as quiver>     a spiked obsidian quiver
<worn about waist>   a sturdy electrum belt (magic)
<worn on belt buckle>a commendation token of stealth (magic) (glowing)
<attached to belt>   a wand of continued life (magic) (glowing)
<attached to belt>   a void crystal (magic) (glowing) (humming)
<worn on arms>       some spiked ogrebone armplates (magic)
<worn around wrist>  a satanic bracelet (magic)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a polished whitestone ring (magic)
<primary weapon>     a blazing longsword dubbed 'Rising Sun' (magic)
<held>               the writhing soul of a demon lord (humming)
<worn on feet>       a half high pair of traveling boots

A Halfling snaps into visibility.
A sea of arachnids and insects consume and overwhelm the lich of Sarn, the banker!
A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a green dracolich!
A Dwarf's spell flows around a blue dracolich, leaving it unharmed!
A Dwarf's spell flows around the lich of Sarn, the banker, leaving it unharmed!
A Dwarf's spell flows around the lich of Tirru, leaving it unharmed!
You resist the effects of a Dwarf's spell!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm a controller!
A sea of arachnids and insects consume and overwhelm an elite guard!
A Grey Elf anticipates your attack and masterfully parries your blow.
A Grey Elf snaps into visibility.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
An elite guard dodges a Dwarf's attack.
A Grey Elf snaps into visibility.
A Grey Elf punches the lich of Sarn, the banker to death.
The lich of Sarn, the banker is dead! R.I.P.
The lich of Sarn, the banker's death cry reverberates in your head as it falls to the ground.
The lich of Sarn, the banker crumbles to dust.
The lich of Sarn, the banker stops following Obeen.
A Dwarf stops chanting abruptly!
A Halfling starts casting an offensive spell.
A Centaur trots west.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
The lich of Tirru's feeble punch grazes a Dwarf.
The lich of Tirru's weak punch grazes a Dwarf.
The lich of Tirru wavers in agony, as the positive energies sent by a Dwarf purge his essence!
The lich of Tirru suffers from contact with the holy aura about a Dwarf.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling unleashes light in a focused, searing ray at the lich of Tirru!

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Centaur trots in from the west.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf's shield flares up and discharges a bolt of lightning towards a blue dracolich.
A blue dracolich wavers under the impact of the lightning bolt sent by a Dwarf.
A Dwarf blocks a blue dracolich's lunge at him.
A Dwarf dodges a blue dracolich's attack.
A Dwarf dodges a blue dracolich's attack.
A green dracolich's crude claw wounds a Dwarf.
A Dwarf's spell flows around a green dracolich, leaving it unharmed!
A Dwarf dodges a green dracolich's attack.
A green dracolich misses a Dwarf.
An elite guard's fine slash wounds a Dwarf.
An elite guard's decent slash grazes a Dwarf.
An elite guard kicks a Dwarf in the stomach, rendering him breathless.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
A Dwarf starts casting an offensive spell.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 An elite guard's feeble punch grazes a Dwarf.
An elite guard's punch grazes a Dwarf.
An elite guard's weak punch grazes a Dwarf.
An elite guard's weak punch grazes a Dwarf.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 
< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling's spell flows around the lich of Tirru, leaving it unharmed!
Sorry, you can't do that while laying around.

< 405h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 An elite guard's weak punch wounds a Dwarf.
An elite guard's punch grazes a Dwarf.
A Grey Elf snaps into visibility.
A Grey Elf's slash grazes you.
A Grey Elf's pierce wounds you.
[Damage:  2 ] A Grey Elf is burned severely as he hits you!
A Grey Elf's weak pierce grazes you.
A Grey Elf's crude slash grazes you.
Your spell flows around a Grey Elf, leaving him unharmed!
You feel your skin soften and return to normal.
A Grey Elf's crude slash grazes you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!
A Grey Elf's slash grazes you.
Sorry, you can't do that while laying around.

< 390h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 The lich of Tirru starts casting a spell.
Sorry, you can't do that while laying around.

< 390h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf's spell flows around the lich of Tirru, leaving it unharmed!
A Dwarf blocks a controller's lunge at him.
A controller's pierce wounds a Dwarf.
A controller ignites into black flames as he hits a Dwarf!
A controller is burned severely as he hits a Dwarf!
A Dwarf dodges a controller's attack.
A controller's pierce grazes a Dwarf.
A controller ignites into black flames as he hits a Dwarf!
A controller is burned severely as he hits a Dwarf!
An elite guard's weak punch wounds a Dwarf.
Looking panicked, a Dwarf scrambles madly to his feet!
Sorry, you can't do that while laying around.

< 390h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A green dracolich dodges a Dwarf's attack.
A Dwarf misses a green dracolich.
A green dracolich dodges a Dwarf's attack.
With unbelievable speed, a Grey Elf's wicked black dagger named 'Sanguine Blessing' [superior] intercepts your attack, and then a Grey Elf steps wide to deliver a graceful counter-attack!
A Grey Elf snaps into visibility.
A Grey Elf's slash wounds you.
[Damage:  1 ] A Grey Elf is burned severely as he hits you!
A Grey Elf's slash hits Zloe on the torso making him grimace in pain.
Sorry, you can't do that while laying around.

< 385h/467H 136v/136V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: A Grey Elf sta EP: excellent >
 A Dwarf attempts to flee.
A Dwarf leaves west.
You clamber to your feet.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
A Grey Elf settles to his knees.
The lich of Tirru is knocked to the ground by a Centaur's skillful bash!

< 385h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 The lich of Tirru continues preparing its spell from the ground...
A Dwarf enters from the west.
You start chanting...
A Grey Elf snaps into visibility.

< 385h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A wave of insects and arachnids crawls about the area...
A sea of arachnids and insects consume and overwhelm a green dracolich!
A sea of arachnids and insects consume and overwhelm a blue dracolich!
A Dwarf's spell flows around the lich of Tirru, leaving it unharmed!
A sea of arachnids and insects consume and overwhelm you!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm an elite guard!
A sea of arachnids and insects consume and overwhelm a controller!
A sea of arachnids and insects consume and overwhelm an elite guard!

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 Electrical arcs continue to blacken and pincushion a Dwarf.
A Dwarf leaves east.

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
A Halfling's spell flows around the lich of Tirru, leaving it unharmed!
You abort your spell before it's done!

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 The lich of Tirru continues preparing its spell from the ground...

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 The lich of Tirru continues preparing its spell from the ground...
The lich of Tirru completes its spell...
The lich of Tirru utters the word 'yufzgpuzre'
The lich of Tirru is surrounded by burning flames!
A Dwarf attempts to flee.
A Dwarf leaves west.

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Centaur's fine slash wounds the lich of Tirru.
A Centaur is burned severely as he hits the lich of Tirru!
A Centaur's crude slash grazes the lich of Tirru.
A Centaur is burned severely as he hits the lich of Tirru!
A Centaur's slash wounds the lich of Tirru.
A Centaur is burned severely as he hits the lich of Tirru!

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.

< 368h/467H 136v/136V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a homeless peasant is lying here.
[2] The corpse of a stray dog is lying here.
A Dwarf (medium) - The Resistance stands in mid-air here.
A stray tomcat is darting after rodents, here.
A blue dracolich enters from the east.
A green dracolich enters from the east.
You flee westward!

< 368h/467H 106v/136V Pos: standing >
You attempt to flee...
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A militia guard is lying here, mortally wounded.
A blue dracolich enters from the north.
A green dracolich enters from the north.
You flee southward!

< 368h/467H 82v/136V Pos: standing >
You attempt to flee...
An Eastern Gate Guard Tower
   This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia.  The tower itself is forty feet in diameter, and
made from solid stone.  A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance.  A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege.  A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A blue dracolich enters from below.
A green dracolich enters from below.
You flee upward!

< 368h/467H 54v/136V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A militia guard is lying here, mortally wounded.
A blue dracolich enters from above.
A green dracolich enters from above.

< 368h/467H 55v/136V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A blue dracolich enters from the north.
A green dracolich enters from the north.

< 368h/467H 54v/136V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.

< 368h/467H 55v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/467H 56v/136V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A tharnadian thief-hunter who is not far off to your west.

< 368h/467H 56v/136V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A stray tomcat is darting after rodents, here.
A militia guard is lying here, mortally wounded.
A blue dracolich enters from the south.
A green dracolich enters from the south.

< 368h/467H 56v/136V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A blue dracolich enters from the north.
A green dracolich enters from the north.

< 368h/467H 55v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/467H 56v/136V Pos: standing >
The heat from the sun saps your life away!
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A stray tomcat is darting after rodents, here.
A militia guard is lying here, mortally wounded.
A blue dracolich enters from the south.
A green dracolich enters from the south.

< 356h/467H 55v/136V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a homeless peasant is lying here.
[2] The corpse of a stray dog is lying here.
*A Grey Elf (medium) crouches in mid-air here.
A blue dracolich enters from the south.
A green dracolich enters from the south.

< 356h/467H 54v/136V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your east.
A Halfling who is close by to your east.
The lich of Tirru who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Dwarf who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.
Obeen who is a brief walk away to your east.
A Dwarf who is a brief walk away to your east.
A stray cat who is close by to your south.
A human merchant who is a brief walk away to your west.
A Grey Elf rises to his feet.

< 356h/467H 55v/136V Pos: standing >

< 356h/467H 56v/136V Pos: standing >
A Grey Elf settles to his knees.

< 356h/467H 56v/136V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...

< 356h/467H 56v/136V Pos: sitting >
< T: Zloe TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Halfling enters from the east.

< 356h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf nimbly swivels out of the path of your attack.
A Grey Elf snaps into visibility.

< 356h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Halfling's spell flows around the lich of Tirru, leaving it unharmed!

< 356h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 356h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf's feeble punch grazes you.
A Grey Elf's weak punch wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's weak punch grazes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf misses you.
A Grey Elf's crude punch wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's weak punch grazes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf misses you.
A Grey Elf's weak punch wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!

< 335h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 335h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Halfling snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!

< 314h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Halfling's spell flows around the lich of Tirru, leaving it unharmed!

< 314h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf begins moving into position for a combination...

< 314h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Grey Elf starts to chant in a deep voice.
A Grey Elf's chants a mantra as he touches you - pain courses throughout your body!
A Grey Elf snaps into visibility.
OUCH!  That really did HURT!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!

< 222h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You miss a Grey Elf.
A Grey Elf snaps into visibility.

< 222h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A blue dracolich says in common 'Prepare to fight me, too!'

< 222h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Halfling's spell flows around the lich of Tirru, leaving it unharmed!
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
A Grey Elf completely sidesteps a blue dracolich's blow, shifts his balance, and strikes back at it!
A Grey Elf misses a blue dracolich.
A Grey Elf nimbly swivels out of the path of a blue dracolich's attack.
A Grey Elf nimbly swivels out of the path of a blue dracolich's attack.

< 222h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Halfling snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!
Obeen stops following you.
Obeen is no longer in your group.
A Grey Elf's punch grazes you.
A Grey Elf's punch strikes you hard.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's punch wounds you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's punch grazes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's punch strikes you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's fine punch strikes you hard.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf strikes viciously at your wrist causing you to swing about madly.
You feel your skin soften and return to normal.
A Grey Elf's punch grazes you.

< 152h/467H 57v/136V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You are rescued by a green dracolich, you are confused, but grateful!
A stray cat enters from the south.

< 152h/467H 57v/136V Pos: sitting >
A Grey Elf gracefully whirls around a green dracolich's attack.
A Grey Elf snaps into visibility.
A green dracolich's claw grazes a Grey Elf.
Ok.
A green dracolich seems a bit busy at the moment, try later.
A blue dracolich hits a Grey Elf with a mighty kick to his chest.
A blue dracolich's mighty kick sends a Grey Elf flying out of the room!

< 152h/467H 57v/136V Pos: sitting >
You resist the effects of a Halfling's spell!

< 152h/467H 60v/136V Pos: sitting >
<A Halfling snaps into visibility.

< 152h/467H 60v/136V Pos: sitting >
<You resist the effects of a Halfling's spell!

< 152h/467H 60v/136V Pos: sitting >
<A Halfling blocks your futile lunge at him.
A Halfling snaps into visibility.

< 152h/467H 60v/136V Pos: sitting >
<You feel your skin soften and return to normal.
You feel your skin soften and return to normal.

< 152h/467H 60v/136V Pos: sitting >
<You scramble madly to your feet!

< 152h/467H 60v/136V Pos: standing >
<You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A green dracolich enters from the east.
You flee westward!

< 152h/467H 29v/136V Pos: standing >
You start chanting...

< 152h/467H 29v/136V Pos: standing >
You resist the effects of a Halfling's spell!

< 152h/467H 30v/136V Pos: standing >
Casting: heal undead 

< 152h/467H 30v/136V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
A Halfling sneaks in from the east.

< 419h/467H 30v/136V Pos: standing >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 419h/467H 31v/136V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of a stray dog is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a homeless peasant is lying here.
[2] The corpse of a stray dog is lying here.
A stray tomcat is darting after rodents, here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich enters from the west.

< 419h/467H 31v/136V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
A blue dracolich enters from the south.
A green dracolich enters from the south.

< 419h/467H 30v/136V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
a seven of shades is hidden here.
A bunch of green fungi lies here on the ground.
A light and fluffy elvish pastry sits here.
A temple badge lies here.
Seeds of the very rare emerald rose lay here.
A dwarven mug sit here.
Arms of a Thri-kreen lay here.
The thick, scaly hide of an elder couatl lies here. (magic)
steel horn sheaths tipped with bright ivory await a new owner
A vest fashioned from steel mesh has been left here.
The heart of the demon Abbadon has been dropped here.
An ornate wand has been left here. (illuminating)
A thread of silk lies here.
A loincloth is here.
Some freshly ground rice has been left here.
A pile of trash is lying here, undisturbed.
A small gown lies in a pile here.
A pair of tacky boots lie here.
A pair of worn leather sleeves lie here.
An apron lays here oozing with grease.
A bracer covered with scrimshaw etchings lies here. (magic)
a stone bracelet has been left here.
a dusty signet ring lays here.
A badge lies here.
An emerald chalice has been left here.
The corpse of a militia guard is lying here.
*A Grey Elf (medium) stands in mid-air here.
A blue dracolich enters from the south.
A green dracolich enters from the south.

< 419h/467H 29v/136V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A blue dracolich enters from the south.
A green dracolich enters from the south.

< 419h/467H 29v/136V Pos: standing >
You resist the effects of a Halfling's spell!

< 419h/467H 29v/136V Pos: standing >
A sea of arachnids and insects consume and overwhelm you!

< 399h/467H 32v/136V Pos: standing >
Ok.

< 399h/467H 33v/136V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 

< 399h/467H 34v/136V Pos: standing >

< 399h/467H 34v/136V Pos: standing >
A Grey Elf enters from the south.

< 399h/467H 35v/136V Pos: standing >

< 400h/467H 35v/136V Pos: standing >
You resist the effects of a Halfling's spell!

< 400h/467H 35v/136V Pos: standing >
You throw back your head and cackle with insane glee!

< 400h/467H 36v/136V Pos: standing >
Obeen has returned from the dead.

< 400h/467H 38v/136V Pos: standing >
Pardon?

< 400h/467H 38v/136V Pos: standing >
The sea of insects and arachnids fades away...
Ok.

< 400h/467H 39v/136V Pos: standing >
Ok.
A Grey Elf snaps into visibility.
A green dracolich almost sweeps a Grey Elf off of his feet with a well placed leg sweep.
A blue dracolich whacks a Grey Elf in the side with a sound kick.

< 400h/467H 40v/136V Pos: standing >
You resist the effects of a Halfling's spell!

< 401h/467H 42v/136V Pos: standing >
Obeen starts following you.

< 401h/467H 42v/136V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's weak punch grazes a green dracolich.
A Grey Elf's weak punch grazes a green dracolich.
A Grey Elf misses a green dracolich.
A Grey Elf's punch strikes a green dracolich.
A Grey Elf's weak punch grazes a green dracolich.
A Grey Elf's crude punch grazes a green dracolich.
A Grey Elf's punch grazes a green dracolich.

< 401h/467H 43v/136V Pos: standing >
Obeen has just given you his consent.

< 401h/467H 44v/136V Pos: standing >
A Grey Elf gracefully whirls around a blue dracolich's attack.
A Grey Elf gracefully whirls around a blue dracolich's attack.
A Grey Elf gracefully whirls around a blue dracolich's attack.
A Grey Elf snaps into visibility.

< 401h/467H 44v/136V Pos: standing >

< 401h/467H 45v/136V Pos: standing >
A green dracolich's claw grazes a Grey Elf.
A green dracolich's claw grazes a Grey Elf.
A Grey Elf gracefully whirls around a green dracolich's attack.

< 401h/467H 46v/136V Pos: standing >
A Grey Elf turns to focus his attack on Obeen!
A Grey Elf snaps into visibility.
A Grey Elf sneaks in from the south.

< 401h/467H 46v/136V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*A Grey Elf (medium) stands in mid-air here.
Obeen Clan Love Corpse (Lich)(medium) stands here.
*A Grey Elf (medium) stands in mid-air here, fighting Obeen.
A green dracolich stands in mid-air here, fighting a Grey Elf. (minion) 
A blue dracolich stands in mid-air here, fighting a Grey Elf. (minion) 

< 401h/467H 47v/136V Pos: standing >
Obeen is now a member of your group.
A Grey Elf closes the door.

< 401h/467H 47v/136V Pos: standing >
You throw back your head and cackle with insane glee!

< 401h/467H 47v/136V Pos: standing >
Obeen closes the door.

< 401h/467H 48v/136V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's punch hits Obeen.
Obeen is mortally wounded, and will die soon, if not aided.
A Grey Elf punches Obeen in the throat, he chokes, gasps and dies.
Obeen is dead! R.I.P.