The death of [56 Guardian] Tirru (Centaur)

in The Road Leading From Tharnadia

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as quiver>     a spiked obsidian quiver

What should the spell be cast upon?  You must specify a target!

< 391h/259H 66v/120V Pos: standing >
You start chanting...

< 391h/259H 66v/120V Pos: standing >
Casting: mass embalm *

< 391h/259H 66v/120V Pos: standing >
You complete your spell...
The corpse of a tharnadian illusionist is preserved for an additional 110 hours.
The corpse of a tharnadian illusionist is preserved for an additional 110 hours.

< 391h/259H 66v/120V Pos: standing >
Drag what/who which direction?

< 391h/259H 66v/120V Pos: standing >
You start chanting...

< 391h/259H 66v/120V Pos: standing >
Casting: create dracolich ******

< 391h/259H 66v/120V Pos: standing >
Casting: create dracolich *****

< 391h/259H 66v/120V Pos: standing >
Casting: create dracolich ****

< 391h/259H 66v/120V Pos: standing >
You complete your spell...
The corpse summons the spirit of a green dragon!
a green dracolich roars to the sky 'I LIVE!!!'
A green dracolich starts following you.

< 391h/259H 66v/120V Pos: standing >
You start chanting...

< 391h/259H 66v/120V Pos: standing >
Casting: raise lich *

< 391h/259H 66v/120V Pos: standing >
You complete your spell...
You breathe life into the corpse of a tharnadian illusionist with the awesome power of your art.
The lich of a tharnadian illusionist starts following you.

< 391h/259H 66v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 391h/259H 66v/120V Pos: standing >
The lich of a tharnadian illusionist is now a member of your group.
A green dracolich is now a member of your group.

< 391h/259H 66v/120V Pos: standing >
You start chanting...
Militia forces muster to bolster the town's defenses against the invaders!!!

< 391h/259H 66v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 391h/259H 66v/120V Pos: standing >
You complete your spell...
Darkness seems to encompass the lich of a tharnadian illusionist, and begins to permeate its rotting flesh!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 391h/259H 66v/120V Pos: standing >
You start chanting...

< 391h/259H 66v/120V Pos: standing >
Casting: vitalize undead *

< 391h/259H 66v/120V Pos: standing >
You complete your spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!

< 391h/259H 66v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.

< 391h/259H 66v/120V Pos: standing >
The lich of a tharnadian illusionist already grouped by you.
A green dracolich already grouped by you.
No new group members.

< 391h/259H 66v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.

< 391h/259H 66v/120V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.
A parrot who is close by to your west.

< 391h/259H 66v/120V Pos: standing >
You sit down and relax.

< 391h/259H 66v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   2 seconds)
  6th circle:  5 of  7   (   5 seconds)
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  3 of  5   (   6 seconds)
 10th circle:  3 of  5   (   6 seconds)
 11th circle:  1 of  4   (  10 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 391h/259H 66v/120V Pos: sitting >
You start meditating...
Militia forces muster to bolster the town's defenses against the invaders!!!

< 391h/259H 66v/120V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 391h/259H 67v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 391h/259H 73v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 390h/259H 92v/120V Pos: sitting >

< 390h/259H 102v/120V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 389h/259H 112v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   2 seconds)
  6th circle:  5 of  7   (   5 seconds)
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  3 of  5   (   6 seconds)
 10th circle:  3 of  5   (   6 seconds)
 11th circle:  4 of  4
You begin to invoke evil and assimilate the powers of darkness.

< 389h/259H 115v/120V Pos: sitting >

< 389h/259H 118v/120V Pos: sitting >
You are already meditating.

< 389h/259H 120v/120V Pos: sitting >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
You feel infused by 10th circle DARK powers!

< 389h/259H 120v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 388h/259H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 388h/259H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 388h/259H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 387h/259H 120v/120V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 387h/259H 120v/120V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 387h/259H 120v/120V Pos: sitting >
You clamber to your feet.

< 387h/259H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
The lich of A tharnadian illusionist enters from the south.
A green dracolich enters from the south.

< 387h/259H 118v/120V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A stray dog who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 387h/259H 118v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 386h/259H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A large rat is scurrying about here.
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 386h/259H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/259H 114v/120V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.

< 386h/259H 114v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The lich of A tharnadian illusionist enters from the south.
A green dracolich enters from the south.

< 386h/259H 112v/120V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.

< 386h/259H 113v/120V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is close by to your south.

< 386h/259H 113v/120V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
A large rat who is close by to your south.

< 386h/259H 113v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 386h/259H 112v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -West -Up
An odd little man, with a shaved head and an orange robe, hums something.
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 386h/259H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/259H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/259H 111v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 386h/259H 111v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The lich of A tharnadian illusionist enters from below.
A green dracolich enters from below.

< 386h/259H 110v/120V Pos: standing >
You quickly scan the area.
A Centaur who is a brief walk away to your east.
A religious zealot who is close by below you.

< 386h/259H 111v/120V Pos: standing >
You quickly scan the area.
A Centaur who is a brief walk away to your east.
A Drow Elf who is rather far off to your east.
A religious zealot who is close by below you.

< 386h/259H 111v/120V Pos: standing >

< 386h/259H 111v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 385h/259H 112v/120V Pos: standing >

< 385h/259H 113v/120V Pos: standing >
The heat from the sun saps your life away!
Ok.
The lich of a tharnadian illusionist starts casting a spell.

< 372h/259H 116v/120V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'

< 372h/259H 120v/120V Pos: standing >

< 371h/259H 120v/120V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
A greyish stone wall is here to the down.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of A tharnadian illusionist stands here. (minion) 

< 371h/259H 120v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is rather far off to your east.
An elite highwayman who is rather far off to your east.
A Centaur who is rather far off to your east.

< 371h/259H 120v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is rather far off to your east.
A Centaur who is rather far off to your east.

< 371h/259H 120v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is rather far off to your east.
An elite highwayman who is rather far off to your east.
A Centaur who is rather far off to your east.

< 371h/259H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 371h/259H 118v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 371h/259H 116v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.
The lich of A tharnadian illusionist enters from the west.
A green dracolich enters from the west.

< 371h/259H 114v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
An elite highwayman who is close by to your east.
A Centaur who is close by to your east.
A magnificent horse who is a brief walk away to your east.

< 371h/259H 114v/120V Pos: standing >

< 370h/259H 117v/120V Pos: standing >
Looks like an exit.

< 370h/259H 118v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
An elite highwayman who is close by to your east.
A Centaur who is close by to your east.
A magnificent horse who is a brief walk away to your east.

< 370h/259H 120v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
An elite highwayman who is close by to your east.
A Centaur who is close by to your east.
A magnificent horse who is a brief walk away to your east.

< 370h/259H 120v/120V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
An elite highwayman who is close by to your east.
A Centaur who is close by to your east.
A magnificent horse who is a brief walk away to your east.

< 370h/259H 120v/120V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The lich of A tharnadian illusionist stands here. (minion) 

< 370h/259H 120v/120V Pos: standing >
A Drow Elf enters from the east.
Alarm bells sound, signalling an invasion!

< 370h/259H 120v/120V Pos: standing >
Ok.
The lich of a tharnadian illusionist starts casting a spell.
A Drow Elf leaves west.
Alarm bells sound, signalling an invasion!

< 370h/259H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 370h/259H 120v/120V Pos: standing >
A Centaur trots in from the east.

< 369h/259H 120v/120V Pos: standing >
A Centaur trots west.

< 369h/259H 120v/120V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'

< 369h/259H 120v/120V Pos: standing >

< 369h/259H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A green dracolich enters from the east.

< 369h/259H 119v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A Drow Elf (medium) Protectores Augusti of The Empire o crouches in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A green dracolich enters from the east.

< 369h/259H 117v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the down.
A Centaur (large) stands in mid-air here.
A green dracolich enters from the east.

< 369h/259H 115v/120V Pos: standing >
Ok.
A green dracolich topples over itself as it tries to bash a Centaur.

< 369h/259H 115v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 369h/259H 116v/120V Pos: standing >
Oof! a Centaur bumps into a greyish stone wall...

< 368h/259H 118v/120V Pos: standing >
A Centaur trots east.

< 368h/259H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A green dracolich enters from the west.

< 368h/259H 118v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A green dracolich enters from the west.

< 368h/259H 116v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
A greyish stone wall is here to the east.
[2] The corpse of an elite guard is lying here.
A Centaur (large) stands in mid-air here.
A Drow Elf (medium) Protectores Augusti of The Empire o stands in mid-air here, fighting the lich of a tharnadian illusionist.
An impenetrable globe of darkness floats near a Drow Elf's head.
The lich of A tharnadian illusionist stands in mid-air here, fighting a Drow Elf. (minion) 
A green dracolich enters from the west.

< 368h/259H 114v/120V Pos: standing >
A Drow Elf's powerful bludgeon strikes the lich of a tharnadian illusionist.
A Drow Elf's decent bludgeon wounds the lich of a tharnadian illusionist.
A Drow Elf's fine bludgeon wounds the lich of a tharnadian illusionist.
A Drow Elf's bludgeon grazes the lich of a tharnadian illusionist.
You start chanting...

< 368h/259H 114v/120V Pos: standing >
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!

< 368h/259H 114v/120V Pos: standing >
You complete your spell...
[Damage: 171 ] A Centaur is grabbed by your giant fist, which begins crushing him.

< 368h/259H 115v/120V Pos: standing >
A Centaur yawns. Sleepy head!
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!

< 368h/259H 116v/120V Pos: standing >
You start chanting...
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 368h/259H 117v/120V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a greyish stone wall...
A Centaur tries to flee, but can't make it out of here!
A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!

< 367h/259H 118v/120V Pos: standing >
A Drow Elf dodges the lich of a tharnadian illusionist's attack.
The lich of a tharnadian illusionist's weak punch grazes a Drow Elf.

< 367h/259H 118v/120V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 367h/259H 119v/120V Pos: standing >
You dodge a Centaur's vicious attack.
A Centaur's weak slash grazes you.
A Centaur's weak slash grazes you.
A Centaur's weak slash grazes you.
A Drow Elf says 'May your bloodshed be a willing sacrifice!
The lich of a tharnadian illusionist dodges a Drow Elf's attack.
A Drow Elf's bludgeon grazes the lich of a tharnadian illusionist.
A Drow Elf's fine bludgeon wounds the lich of a tharnadian illusionist.
A Drow Elf's fine bludgeon wounds the lich of a tharnadian illusionist.
A Drow Elf's fine bludgeon wounds the lich of a tharnadian illusionist.
A Drow Elf's fine bludgeon wounds the lich of a tharnadian illusionist.

< 364h/259H 119v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You complete your spell...
[Damage: 174 ] A Centaur is grabbed by your giant fist, which begins crushing him.

< 364h/259H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 364h/259H 120v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur trots west.

< 364h/259H 120v/120V Pos: standing >
A Centaur trots in from the west.

< 364h/259H 120v/120V Pos: standing >
You start chanting...

< 364h/259H 120v/120V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 364h/259H 120v/120V Pos: standing >
A Centaur trots west.

< 364h/259H 120v/120V Pos: standing >
You abort your spell before it's done!

< 364h/259H 120v/120V Pos: standing >
The lich of a tharnadian illusionist's crude punch grazes a Drow Elf.
A Drow Elf dodges the lich of a tharnadian illusionist's attack.

< 364h/259H 120v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 364h/259H 120v/120V Pos: standing >
You failed.

< 364h/259H 120v/120V Pos: standing >
You failed.

< 364h/259H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A green dracolich enters from the east.

< 364h/259H 119v/120V Pos: standing >
You failed.

< 364h/259H 119v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
[2] The corpse of an elite guard is lying here.
A Drow Elf (medium) Protectores Augusti of The Empire o stands in mid-air here, fighting the lich of a tharnadian illusionist.
An impenetrable globe of darkness floats near a Drow Elf's head.
The lich of A tharnadian illusionist stands in mid-air here, fighting a Drow Elf. (minion) 
A green dracolich enters from the west.

< 364h/259H 117v/120V Pos: standing >
You failed.

< 364h/259H 117v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A green dracolich enters from the east.

< 364h/259H 116v/120V Pos: standing >
Autosaving...
You failed.

< 364h/259H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A green dracolich enters from the east.

< 364h/259H 114v/120V Pos: standing >
You failed.

< 364h/259H 115v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the down.
A Centaur (large) stands in mid-air here.
A green dracolich enters from the east.

< 364h/259H 113v/120V Pos: standing >
You start chanting...

< 363h/259H 113v/120V Pos: standing >
The heat from the sun saps your life away!
You complete your spell...
[Damage: 173 ] A Centaur is grabbed by your giant fist, which begins crushing him.

< 348h/259H 115v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A green dracolich enters from the west.

< 348h/259H 114v/120V Pos: standing >
You failed.

< 348h/259H 115v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the down.
A Centaur (large) stands in mid-air here, fighting YOU!
A green dracolich enters from the east.

< 348h/259H 113v/120V Pos: standing >
You start chanting...

< 348h/259H 113v/120V Pos: standing >
A green dracolich says in common 'Prepare to fight me, too!'

< 348h/259H 114v/120V Pos: standing >
A Centaur's weak slash grazes you.
A Centaur's weak slash grazes you.
A Centaur's weak slash grazes you.
You dodge a Centaur's vicious attack.

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 165 ] A Centaur is grabbed by your giant fist, which begins crushing him.

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A Centaur parries your futile lunge at him.
A Centaur parries your futile lunge at him.

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 You start chanting...

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 You complete your spell...
[Damage: 140 ] Your giant fist of force causes a Centaur to stagger in agony!

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You start chanting...

< 345h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You dodge a Centaur's vicious attack.
A Centaur's weak slash grazes you.

< 343h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  awful >
 Alarm bells sound, signalling an invasion!

< 343h/259H 116v/120V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Centaur sta EP:  awful >
 You complete your spell...
[Damage: 140 ] Your mighty fist smashes into a Centaur's body, killing him instantly!
A Centaur's band of eldrich fire was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.