The death of [56 Death Magus] Obeen (Lich)

in A Dark Forest with Tall Evergreens

from the perspective of [56 Wildmage] Nib The Resistance (Gnome)

<worn as a badge>    a spherical chunk of the swamp fane runestone [modified] enchanted by Aceldama (magic)
<worn on head>       an ancient crown of elven royalty of endurance (magic) (glowing) (humming) [85%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of regeneration [87%]             
<worn in ear>        a wyrmskin scale of constitution (magic) [54%]             
<worn on face>       the mask of stone form of health (humming) [81%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn about body>    an ethereal symbiote of the inner planes enchanted by Aceldama (magic) (humming)
<worn on back>       a glowing red backpack (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing) [77%]             
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt>   a tome of unhuman flesh (magic) [85%]             
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven of constitution (magic) [79%]             
<held as shield>     the shield of the earthwyrm of regeneration (magic)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [71%]             
<worn around wrist>  a wisp of total and utter blackness of constitution (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan [modified] enchanted by Aceldama (magic) [74%]             
<worn on finger>     a bone band [superior] enchanted by Aceldama (magic) (humming)
<worn on finger>     a bone band [superior] enchanted by Aceldama (magic) (humming) [85%]             
<primary weapon>     Tiamat's poison tail stinger (magic)[175h 5m 30s]
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet>       the cubes of protection [superior] enchanted by Xanan (humming) [74%]             


< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
You are carrying: (7/13)
a dragon scale
a contingency scroll (magic)
a magical essence of Move Regen
the wicked-looking scimitar of Demogorgon (magic)
Tiamat's poison tail stinger (magic)
a net of endless currents
a wicked black dagger named 'Sanguine Blessing' [poor] (magic)

< 765h/765H 150v/150V Pos: standing >
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone [modified] enchanted by Aceldama (magic)
<worn on head>       an ancient crown of elven royalty of endurance (magic) (glowing) (humming) [85%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of regeneration [87%]             
<worn in ear>        a wyrmskin scale of constitution (magic) [54%]             
<worn on face>       the mask of stone form of health (humming) [81%]             
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn around neck>   a gory string of cyclops eyes [modified] enchanted by Aceldama (magic)
<worn about body>    an ethereal symbiote of the inner planes enchanted by Aceldama (magic) (humming)
<worn on back>       a glowing red backpack (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing) [77%]             
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<attached to belt>   a tome of unhuman flesh (magic) [85%]             
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven of constitution (magic) [79%]             
<held as shield>     the shield of the earthwyrm of regeneration (magic)
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing) [71%]             
<worn around wrist>  a wisp of total and utter blackness of constitution (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan [modified] enchanted by Aceldama (magic) [74%]             
<worn on finger>     a bone band [superior] enchanted by Aceldama (magic) (humming)
<worn on finger>     a bone band [superior] enchanted by Aceldama (magic) (humming) [85%]             
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet>       the cubes of protection [superior] enchanted by Xanan (humming) [74%]             

< 765h/765H 150v/150V Pos: standing >
The Inn of Storm Port
Obvious exits: -Down
A musical dagger lies here.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
You stop using the orb of destruction.

< 765h/765H 150v/150V Pos: standing >
You wield Tiamat's poison tail stinger.

< 765h/765H 150v/150V Pos: standing >
You are carrying: (7/13)
the orb of destruction (magic)
a dragon scale
a contingency scroll (magic)
a magical essence of Move Regen
the wicked-looking scimitar of Demogorgon (magic)
a net of endless currents
a wicked black dagger named 'Sanguine Blessing' [poor] (magic)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1284     Forever  All     Receive 200 platinum when you receive a 1.00 frag or better.
1303   R Forever  All     Gain 300% bonus to exp when you kill 1 Animal(s).
1304   R Forever  All     Gain 300% bonus to exp when you kill 1 Humanoid(s).
1305   R Forever  All     Gain 300% bonus to exp when you kill 1 Human(s).
1306   R Forever  All     Gain 300% bonus to exp when you kill 1 Orc(s).
1308   R Forever  All     Receive 200 platinum when you kill 1 Dragon(s).
1309   R Forever  All     Gain 300% bonus to exp when you kill 1 Undead(s).
1323   R Forever  All     Gain 5000 epics when you receive a 1.00 frag or better.
1338   R Forever  All     Receive 500 platinum when you kill 1 Quadruped(s).
1339   R Forever  All     Gain 500 epics when you kill 1 Carnivore(s).
1341   R Forever  All     Receive 500 platinum when you kill 1 Herbivore(s).
1342   R Forever  All     Receive 500 platinum when you kill 1 Animal(s).
1343   R Forever  All     Receive 500 platinum when you kill 1 Carnivore(s).
Displaying 13 result(s).

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
The Inn of Storm Port
Obvious exits: -Down
A musical dagger lies here.

< 765h/765H 150v/150V Pos: standing >
You are carrying: (7/13)
the orb of destruction (magic)
a dragon scale
a contingency scroll (magic)
a magical essence of Move Regen
the wicked-looking scimitar of Demogorgon (magic)
a net of endless currents
a wicked black dagger named 'Sanguine Blessing' [poor] (magic)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Waiting Room of the Inn
   The waiting room of the inn is a breeding ground for brawls.  Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West# -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.

< 765h/765H 149v/150V Pos: standing >
A troll patron gets a small pile of coins.

< 765h/765H 149v/150V Pos: standing >
You do not see a coins here.

< 765h/765H 150v/150V Pos: standing >
Into what?

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
You are carrying: (7/13)
the orb of destruction (magic)
a dragon scale
a contingency scroll (magic)
a magical essence of Move Regen
the wicked-looking scimitar of Demogorgon (magic)
a net of endless currents
a wicked black dagger named 'Sanguine Blessing' [poor] (magic)

< 765h/765H 150v/150V Pos: standing >
Ok.
You put 1077 platinum, 6673 gold, 7015 silver, and 10150 copper coins into a net of endless currents.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Pardon?

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Waiting Room of the Inn
Obvious exits: -West# -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Waiting Room of the Inn
Obvious exits: -West# -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Waiting Room of the Inn
Obvious exits: -West# -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Waiting Room of the Inn
Obvious exits: -West# -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Waiting Room of the Inn
Obvious exits: -West# -Up
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Autosaving...

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
The Inn of Storm Port
   The Storm Port inn is a haven for all sorts of ruffians and pirates.
Brawls between the sailors and city folk are a common thing in the
waiting room and thanks to the uncaring city guards the fights usually
rage on for quite some time.  The innkeeper here is a burly orc,
most likely as burly as an orc could possibly get, and usually is
the one who breaks up the fights in frustation and sends the drunk
or unconcious to their beds.  
Obvious exits: -Down
A musical dagger lies here.

< 765h/765H 149v/150V Pos: standing >

< 765h/765H 149v/150V Pos: standing >

< 765h/765H 149v/150V Pos: standing >
You feel your skin soften and return to normal.

< 765h/765H 149v/150V Pos: standing >
You say in common 'stone'

< 765h/765H 150v/150V Pos: standing >
Your flesh magically hardens, turning to stone.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
You are carrying: (7/13)
the orb of destruction (magic)
a dragon scale
a contingency scroll (magic)
a magical essence of Move Regen
the wicked-looking scimitar of Demogorgon (magic)
a net of endless currents
a wicked black dagger named 'Sanguine Blessing' [poor] (magic)

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
He cannot see you..

< 765h/765H 150v/150V Pos: standing >
The Inn of Storm Port
Obvious exits: -Down
A musical dagger lies here.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
The Inn of Storm Port
Obvious exits: -Down
A musical dagger lies here.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >

		Score information for Nib

Level: 56   Race: Gnome   Class: Sorcerer / Wildmage Sex: Male
Hit points: 765(765)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 61777 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 9 hours/ 38 minutes
Received data: 0.0130 MB this session.
Send data:     0.0008 MB this session.
Compression ratio: 86%
Title: Gnome of Doom
Status:  Standing.
         Negative Shielded
Epic points(total): 1550(5476)
Epic Bonus: Epic Points Bonus (32.86%)
Frags:   +54.60   Deaths:   76
Detecting:       Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from:  Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   14 Spell Pulse:  0.55 
Leaderboard Points: 7800 

Active Spells:
--------------
stone skin (4 minutes)
reduce (37 minutes)
Battle Mages Aura (no expiration timer)
rested bonus (10 minutes)
roar of heroes (less than a minute remaining)


< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Usage: RELOAD <weapon> <ammo>

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
You start chanting...

< 765h/765H 150v/150V Pos: standing >
Casting: relocate *

< 765h/765H 150v/150V Pos: standing >
Casting: relocate 

< 765h/765H 150v/150V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
   MM^*..M^.    
  MM^**^.^MM.   
 MMM^***..^M^.  
  M^*P^*.^^.M^  
   ****@**....  
    *M+**^**.^  
     ^M+++++++  
    *MM*^*.**   
   M^******.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Laz - The Resistance (Human)(medium) stands in mid-air here.(holy)
You materialize elsewhere!

< 765h/765H 150v/150V Pos: standing >
Laz starts casting a spell.

< 765h/765H 150v/150V Pos: standing >
Laz completes his spell...
Laz utters the words 'aqqzrzfahze pzaruio'
You begin to heal faster.

< 765h/765H 150v/150V Pos: standing >
Laz starts casting a spell.

< 765h/765H 150v/150V Pos: standing >

< 765h/765H 150v/150V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
You feel vitalized.

< 765h/765H 150v/150V Pos: standing >
Laz starts casting a spell.

< 989h/989H 150v/150V Pos: standing >
Laz completes his spell...
Laz utters the word 'fido'
You suddenly feel blessed!

< 989h/989H 150v/150V Pos: standing >
You now follow Laz.

< 989h/989H 150v/150V Pos: standing >
You attempt to give consent...

< 989h/989H 150v/150V Pos: standing >
Pardon?
You are now a member of Laz's group.

< 989h/989H 150v/150V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               2 - incendiary cloud
               1 - chaos volley
( 8th circle)  6 - immolate
( 7th circle)  1 - haste
               2 - bigbys clenched fist
               1 - power word blind
               1 - power word stun
( 6th circle)  5 - teleport
               2 - fireball
( 5th circle)  5 - dimension door
               3 - slowness
( 4th circle)  1 - wizard eye
               1 - ray of enfeeblement
               7 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle) 10 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) detect invisibility
    2 seconds:  ( 9th) relocate

You can memorize no more spells.

< 989h/989H 150v/150V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - chaotic ripple
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               2 - incendiary cloud
               1 - chaos volley
( 8th circle)  6 - immolate
( 7th circle)  1 - haste
               2 - bigbys clenched fist
               1 - power word blind
               1 - power word stun
( 6th circle)  5 - teleport
               2 - fireball
( 5th circle)  5 - dimension door
               3 - slowness
( 4th circle)  1 - wizard eye
               1 - ray of enfeeblement
               7 - dispel magic
( 3rd circle)  9 - concealment
               1 - agility
( 2nd circle) 10 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) detect invisibility
    2 seconds:  ( 9th) relocate

You can memorize no more spells.

< 989h/989H 150v/150V Pos: standing >
 
   MM^*..M^.    
  MM^**^.^MM.   
 MMM^***..^M^.  
  M^*P^*.^^.M^  
   ****@**....  
    *M+**^**.^  
     ^M+++++++  
    *M+*^*.**   
   M^*M****.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Laz - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 989h/989H 150v/150V Pos: standing >
Laz sneaks west.
You follow Laz.

 
   MMM^*..M^    
  MMM^**^.^MM   
 MMMM^***..^M^  
   M^*P^*.^^.M  
    ***@***...  
     *M+**^**.  
      ^M++++++  
     *M+*^*.*   
    M^*M****    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Laz - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 989h/989H 148v/150V Pos: standing >
Laz sneaks west.
You follow Laz.

 
   MMMM^*..M    
  MMMM^**^.^M   
  MMMM^***..^M  
    M^*P^*.^^.  
     **@****..  
      *M+**^**  
       ^M+++++  
      *M+*^*.   
     M^*M***    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Laz - The Resistance (Human)(medium) stands in mid-air here.(holy)

< 989h/989H 146v/150V Pos: standing >
You do not see that here.

< 989h/989H 150v/150V Pos: standing >
Your heroic urges slowly fade away.
Laz sneaks north.
You follow Laz.

 
    MMM^..M^    
  MMMMM^*..M^   
 MMMMM^**^.^MM  
  MMMM^***..^M  
    M^*@^*.^^.  
     *******..  
      *MM**^**  
       ^M++++   
      *M+*^*    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Laz - The Resistance (Human)(medium) stands in mid-air here.(holy)
A Lich (medium) Clan Love Corpse sits resting.(Red Aura)

< 964h/964H 148v/150V Pos: standing >
Looks like an exit.
You extend your sights northward.
 
    MMM^..M^    
  MMMMM^*..M^   
 MMMMM^**^.^MM  
  MMMM^***..^M  
    M^*@^*.^^.  
     *******..  
      *MM**^**  
       ^M++++   
      *M+*^*    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 964h/964H 148v/150V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 964h/964H 149v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 989h/989H 150v/150V Pos: standing >
Laz suddenly attacks a Lich!
Laz snaps into visibility.
A Lich is disrupted from meditation.
A Lich moans loudly in confusion as his contact with dark powers is disturbed.
Laz's crush strikes a Lich.

< 989h/989H 150v/150V Pos: standing >
You complete your spell...
[Damage: 143 ] Your ripples of ChAoTiC energy engulf a Lich blasting the life from his body!
A Lich is dead! R.I.P.
You receive your share of experience.