The death of [55 Paladin] Lokaris (Human)

in The Ogre's Foot Inn

from the perspective of [56 Gypsy] Noh (Orc)

<worn on head>       a helmet of bloodstone
<worn on eyes>       a humming emerald visor [82%]             
<worn on arms>       a pair of ruby encrusted sleeves
<worn on finger>     a peridot embroided ring [superior] (glowing)
<worn on finger>     a ruby ring of bloodstone
<held>               the lyre of the Svalich Minotaur [superior]
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of bear-hide mountain boots

 MM*^*.****.+...  
  *****....^+..   
   **^..^MM.+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 670h/670H 176v/182V Pos: standing >
 
 *....  
 ^*@.^  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 670h/670H 176v/182V Pos: standing >
 
 **...  
 *^@*.  
 +++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 670h/670H 176v/182V Pos: standing >
 
   ^**^.^MM...    
  M^***..^M^...   
 M^**^*.^^.M^..+  
  *******....M.+  
   *M+**@**.^.^+  
    ^M++++++++++  
   *M+*^*.****.+  
  M^******....^   
   M^***^..^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 670h/670H 176v/182V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^+  
    ^M++@+++++++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 670h/670H 178v/182V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 670h/670H 179v/182V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 670h/670H 180v/182V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Tharnadian highway marshall protects the roads.
A Decorated Town Guardian stands watch over the city gates. (casting) 

< 670h/670H 181v/182V Pos: standing >
A tharnadian highway marshall leaves north.
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 670h/670H 180v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.

< 670h/670H 179v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 670h/670H 179v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 670h/670H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 181v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Alarm bells sound, signalling an invasion!

< 670h/670H 180v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 670h/670H 178v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 670h/670H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 180v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 670h/670H 180v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
Alarm bells sound, signalling an invasion!

< 670h/670H 178v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A tharnadian illusionist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 670h/670H 182v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 670h/670H 180v/182V Pos: standing >
You sing a song to lift the spirits high.
A militia guard flies through the air, free as a bird!

< 670h/670H 180v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 670h/670H 180v/182V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W

< 670h/670H 180v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!

< 670h/670H 178v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 670h/670H 181v/182V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 670h/670H 182v/182V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W
Alarm bells sound, signalling an invasion!

< 670h/670H 180v/182V Pos: standing >
You sing a song to lift the spirits high.

< 670h/670H 180v/182V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W

< 670h/670H 180v/182V Pos: standing >

		Score information for Noh

Level: 55   Race: Orc   Class: Conjurer Bard Sex: Male
Hit points: 670(670)  Moves: 180(182)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2575 platinum  5806 gold   343 silver     0 copper
Playing time: 2 days / 12 hours/ 8 minutes
Received data: 0.0570 MB this session.
Send data:     0.0017 MB this session.
Compression ratio: 84%
84%
Status:  Standing.
         Stornogs Lesser Spheres Singing
Epic points(total): 396(255)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +2.00   Deaths:   8
Consenting: Noh
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Armor Invisibility Listen Sneaking
Songs:    Song of Revelation Song of Flight
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  758 

Active Spells:
--------------
improved invisibility (26 minutes)
barkskin (23 minutes)
bless (21 minutes)
armor (18 minutes)
Auctions Disabled (less than a minute remaining)
strength (31 minutes)
agility (30 minutes)
globe of invulnerability (6 minutes)


< 670h/670H 180v/182V Pos: standing >
You sing a song to lift the spirits high.

< 670h/670H 180v/182V Pos: standing >
Autosaving...

< 670h/670H 180v/182V Pos: standing >
You stop using an elven-bone songhorn.

< 662h/662H 172v/174V Pos: standing >
You hold an elven-bone songhorn.

< 662h/662H 174v/174V Pos: standing >
You start playing your elven-bone songhorn and singing aloud.

< 670h/670H 182v/182V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.

< 670h/670H 182v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A homeless peasant is here, looking lost and hungry.

< 670h/670H 180v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.

< 670h/670H 180v/182V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W

< 670h/670H 178v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A homeless peasant is here, looking lost and hungry.
Alarm bells sound, signalling an invasion!

< 670h/670H 178v/182V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 670h/670H 179v/182V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 670h/670H 182v/182V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 670h/670H 180v/182V Pos: standing >
Ok.

< 670h/670H 180v/182V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 670h/670H 178v/182V Pos: standing >
You sing a song to protect you from the world.
You begin to shimmer.
Your flesh melds with conjured rocks, turning it to stone.
Bands of AMAZINGLY strong armor wrap around you.
The Grand Tharnadian Way
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 670h/670H 177v/182V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 670h/670H 176v/182V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
Alarm bells sound, signalling an invasion!

< 670h/670H 175v/182V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
Alarm bells sound, signalling an invasion!

< 670h/670H 175v/182V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!

< 670h/670H 174v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 175v/182V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Alarm bells sound, signalling an invasion!

< 670h/670H 175v/182V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 670h/670H 178v/182V Pos: standing >
Ok.

< 670h/670H 178v/182V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 670h/670H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 670h/670H 178v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 670h/670H 180v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 670h/670H 181v/182V Pos: standing >
You sing a song to protect you from the world.

< 670h/670H 182v/182V Pos: standing >
Tharnadia Postal Servics
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.

< 670h/670H 181v/182V Pos: standing >
You sing a song to protect you from the world.
You start chanting...

< 670h/670H 181v/182V Pos: standing >
Casting: conjure greater elemental ***

< 670h/670H 181v/182V Pos: standing >
Casting: conjure greater elemental **

< 670h/670H 181v/182V Pos: standing >
Casting: conjure greater elemental *

< 670h/670H 181v/182V Pos: standing >
Casting: conjure greater elemental 

< 670h/670H 181v/182V Pos: standing >
You complete your spell...
A LARGE water elemental forms from a nearby lake in front of you.
A LARGE water elemental says 'I shall serve you for a short time!'
A LARGE water elemental starts following you.

< 670h/670H 181v/182V Pos: standing >
You sing a song to protect you from the world.

< 670h/670H 182v/182V Pos: standing >
You start chanting...

< 670h/670H 182v/182V Pos: standing >
Casting: stone skin 

< 670h/670H 182v/182V Pos: standing >
The mailman starts casting a spell called 'globe of invulnerability'.
The mailman completes his spell...
The mailman utters the words 'orabz ay uizjrizfaburuhl'
the mailman begins to shimmer.
You complete your spell...
a LARGE water elemental's flesh melds with conjured rocks, turning it to stone.

< 670h/670H 182v/182V Pos: standing >
You sit down and relax.

< 670h/670H 182v/182V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               2 - stornogs spheres
(10th circle)  1 - farsee
( 9th circle)  5 - bigbys clenched fist
( 8th circle)  1 - detect invisibility
               4 - disintegrate
               1 - improved invisibility
( 7th circle)  5 - fireball
               1 - dimension door
( 6th circle)  3 - teleport
               2 - stone skin
               1 - feeblemind
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - slowness
               4 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - ray of enfeeblement
               1 - infravision
               2 - wall of force
( 3rd circle)  2 - concealment
               2 - strength
               4 - dispel magic
               2 - agility
( 2nd circle)  6 - burning hands
               3 - sleep
               2 - mirror image
( 1st circle)  2 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  (11th) conjure greater elemental
   15 seconds:  ( 6th) stone skin

You can memorize 4 10th circle spell(s).
You continue your study.

< 670h/670H 182v/182V Pos: sitting >
You start meditating...

< 670h/670H 182v/182V Pos: sitting >
You sing a song to protect you from the world.

< 670h/670H 182v/182V Pos: sitting >
You have finished memorizing conjure greater elemental.

< 670h/670H 182v/182V Pos: sitting >
You stop meditating.
A LARGE water elemental is now a member of your group.

< 670h/670H 182v/182V Pos: sitting >
You start meditating...

< 670h/670H 182v/182V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 670h/670H 182v/182V Pos: sitting >
You clamber to your feet.

< 670h/670H 182v/182V Pos: standing >
Your group consists of ( 2/30):
( Head)   670/670   hit,  182/182  move Someone
(Front)   813/813   hit,  152/152  move a LARGE water elemental

< 670h/670H 182v/182V Pos: standing >
You stop using an elven-bone songhorn.

< 662h/662H 174v/174V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.
You hold the lyre of the Svalich Minotaur [superior].

< 662h/662H 174v/174V Pos: standing >
You haven't regained your composure.

< 684h/684H 174v/174V Pos: standing >
You quickly scan the area.
A Human who is not far off above you.
A tharnadian illusionist who is not far off above you.
An elite guard who is not far off above you.
An elite guard who is not far off above you.
The receptionist who is not far off above you.

< 684h/684H 174v/174V Pos: standing >
You stop using the lyre of the Svalich Minotaur [superior].

< 662h/662H 174v/174V Pos: standing >
You hold the lyre of the Svalich Minotaur [superior].

< 662h/662H 174v/174V Pos: standing >
You start playing your lyre of the Svalich Minotaur [superior] and singing aloud.

< 684h/684H 174v/174V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE water elemental enters from below.

< 684h/684H 173v/174V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 684h/684H 173v/174V Pos: standing >
Ok.
A LARGE water elemental leaves up.

< 684h/684H 173v/174V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
A LARGE water elemental is here, flowing like a living current. (minion) 
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 684h/684H 173v/174V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 684h/684H 173v/174V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Grey Elf is lying here.
A large sign hangs from the front of the counter here.
A LARGE water elemental is here, flowing like a living current. (minion) 
A Human (medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
Alarm bells sound, signalling an invasion!

< 684h/684H 173v/174V Pos: standing >
You start chanting...
You snap into visibility.

< 684h/684H 173v/174V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard attacks you. [1 hits]

< 683h/684H 173v/174V Pos: standing >
< T: Noh TP: sta TC:few scratches E: elite ass EP: excellent >
 Casting: bigbys clenched fist *

< 683h/684H 173v/174V Pos: standing >
< T: Noh TP: sta TC:few scratches E: elite ass EP: excellent >
 You complete your spell...
[Damage: 285 ] Your mighty fist smashes into a Human's body, killing him instantly!
A Human is dead! R.I.P.
You receive your share of experience.