The death of [55 Psionicist] Revx (Githyanki)

in The Market

from the perspective of [56 Forest Druid] Kerze (Grey Elf)

<worn on head>       a dark silver helmet
<worn on eyes>       a spiked hide visor
<worn in ear>        a drow-made crystal earring from Newhaven
<worn in ear>        a twined gem earring from The Motte and Bailey of Duke Delwyn
<worn on face>       a flaming flesh mask from The Motte and Bailey of Duke Delwyn
<worn around neck>   a diabolical obsidian charm
<worn around neck>   an angelic bronze medallion
<worn on body>       a fanged leather chainmail from The Motte and Bailey of Duke Delwyn
<worn about body>    a fanged iron cloak
<worn as quiver>     a sparkling sapphire quiver
<worn about waist>   a shimmering ruby belt
<worn on belt buckle>a shimmering ivory belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some light gold arm plates
<held as shield>     a human-made gem buckler
<worn on hands>      some twined adamantium talons
<worn on finger>     an exquisite ruby signet
<worn on finger>     a frozen silver band from The Outcasts Tower
<primary weapon>     a jeweled flesh sword from The Underworld of magespray
<worn on legs>       some twined iron leggings from The Motte and Bailey of Duke Delwyn
<worn on feet>       some glittering dragonscale shoes

 ^. ..@.+***  
 .  ...*+***  
 M ....*+***  
   ....*+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  . ....+..   
 ^. ....+***  
 ^. ....+***  
 .  ..@*+***  
 M ....*+***  
 . ....*+***  
   ....*+**   
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ....+...   
 . ....+***.  
 . ....+****  
   ...@+****  
  ....*+****  
  ....*+****  
  ....*+***   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ....+***   
 . ....+****  
   ...*+****  
  ....@+****  
  ....*+****  
  ....*+****  
  ....*+***   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ....+***   
   ...*+****  
  ....*+****  
  ....@+****  
  ....*+****  
 ^....*+****  
  ....*+***   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ...*+***   
  ....*+****  
  ....*+****  
  ....@+****  
 ^....*+****  
 .....*+****  
  ..***+M**   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ....*+***   
  ....*+****  
  ....*+****  
 ^....@+****  
 .....*+****  
 ...***+M***  
  ..***+***   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ....*+***   
  ....*+****  
 ^....*+****  
 .....@+****  
 ...***+M***  
 ...***+****  
  ..+M++***   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ....*+***   
 ^....*+****  
 .....*+****  
 ...**@+M***  
 ...***+****  
 ...+M++****  
  .*+M*****   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ....*+***   
 .....*+****  
 ...***+M***  
 ...**@+****  
 ...++M+****  
 ..*+M******  
  **+******   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ....*+***   
 ...***+****  
 ...***+****  
 ...++@+****  
 ..*+*******  
 ***+******.  
  **+*****.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 504h/504H 167v/167V Pos: standing >
 
  ..***+M**   
 ...***+****  
 ...++M+****  
 ..*+M@*****  
 ***+******.  
 ***+*****.^  
  **+*****.   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ..***+***   
 ...++M+****  
 ..*+M******  
 ***+*@****.  
 ***+*****.^  
 .**+*****..  
  **+*.*..^   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ..++M+***   
 ..*+M******  
 ***+******.  
 ***+*@***.^  
 .**+*****..  
 D**+*.*..^.  
  **+*....^   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
  ...++M+**   
  ..*+M*****  
 ****+******  
 ****+@****.  
 ..**+*****.  
  D**+*.*..^  
   **+*....   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ...++M+*   
   ..*+*****  
  ****+*****  
  ****@*****  
  ..**+*****  
   D**+*.*..  
    **+*...   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
 
  . ...++M+   
 .  ..*+M***  
 . ****+****  
 . ***@+****  
 . ..**+****  
    D**+*.*.  
     **+*..   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
    ..*+M**   
 . ****+****  
 . ****+****  
 . ..*@+****  
    D**+*.*.  
     **+*...  
    ^**+.^.   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ****+***   
 . ****+****  
 . ..**+****  
    D*@+*.*.  
     **+*...  
    ^**+.^.^  
    +M++...   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ****+***   
 . ..**+****  
    D**+*.*.  
     *@+*...  
    ^**+.^.^  
    +M++....  
    **....^   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
   ..**+***   
    D**+*.*.  
     **+*...  
    ^*@+.^.^  
    +M++....  
    **....^^  
     ..^D^^   
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
    D**+*.*   
     **+*...  
    ^**+.^.^  
    +M@+....  
    **....^^  
     ..^D^^M  
      ..^^^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 504h/504H 167v/167V Pos: standing >
 
     D**+*.   
 ^    **+*..  
 ^   ^**+.^.  
     +@++...  
     **....^  
      ..^D^^  
       ..^^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 504h/504H 167v/167V Pos: standing >
A highwayman leaves west.

< 504h/504H 167v/167V Pos: standing >
 
  .   D**+*   
 .^    **+*.  
 ^^   ^**+.^  
 ^    @+++..  
      **....  
       ..^D^  
        ..^   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 504h/504H 167v/167V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 504h/504H 167v/167V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 504h/504H 167v/167V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
A young member of the city guard strolls by here.

< 504h/504H 167v/167V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
An elven woman shops around town here.

< 504h/504H 167v/167V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
A young member of the city guard strolls by here.
An elite member of the city guard patrols the streets.

< 504h/504H 167v/167V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
An elven woman shops around town here.

< 504h/504H 167v/167V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 504h/504H 167v/167V Pos: standing >
You dismount a magnificent heavy warhorse.

< 504h/504H 167v/167V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West
An elven woman shops around town here.

< 504h/504H 166v/167V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
An elite member of the city guard patrols the streets.
A young girl runs around here carelessly.

< 504h/504H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 504h/504H 165v/167V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East -South# -West

< 504h/504H 165v/167V Pos: standing >
The door seems to be closed.

< 504h/504H 165v/167V Pos: standing >
Ok.

< 504h/504H 166v/167V Pos: standing >
A House of Stone
   The walls of this house are made of thick gray stone, cracks
evident here and there.  A stone fireplace covers the east
wall, warming the house during the night.  Wooden chairs, tables
and other furniture rests in its places.  A wooden door leads
out onto the street south.
Obvious exits: -South
A tiny gnome is stretched out, sound asleep.

< 504h/504H 166v/167V Pos: standing >
Ok.

< 504h/504H 166v/167V Pos: standing >
A House of Stone
Obvious exits: -South#
A tiny gnome is stretched out, sound asleep.

< 504h/504H 166v/167V Pos: standing >
You start chanting...

< 504h/504H 166v/167V Pos: standing >
Casting: sunray 

< 504h/504H 166v/167V Pos: standing >
You complete your spell...
Your spell disturbs a tiny gnome's beauty sleep!
a tiny gnome seems to be blinded!
[Damage: 132 ] You unleash light in a focused, searing ray at a tiny gnome!
You dodge a tiny gnome's vicious attack.
A tiny gnome clambers to his feet.

< 504h/504H 166v/167V Pos: standing >
You start chanting...

< 504h/504H 166v/167V Pos: standing >
Casting: sunray 

< 504h/504H 166v/167V Pos: standing >
You dodge a tiny gnome's vicious attack.
You block a tiny gnome's lunge at you.

< 504h/504H 166v/167V Pos: standing >
You complete your spell...
[Damage: 141 ] You unleash light in a focused, searing ray at a tiny gnome!

< 504h/504H 166v/167V Pos: standing >
You start chanting...

< 504h/504H 166v/167V Pos: standing >
Casting: sunray 

< 504h/504H 166v/167V Pos: standing >
You dodge a tiny gnome's vicious attack.
-=[A tiny gnome's punch grazes you.]=-

< 503h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  few wounds >
 You complete your spell...
[Damage: 111 ] You unleash light in a focused, searing ray at a tiny gnome!

< 503h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 You start chanting...

< 503h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 Casting: sunray 
-=[A tiny gnome's punch grazes you.]=-
-=[A tiny gnome's punch grazes you.]=-

< 501h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 You complete your spell...
[Damage: 104 ] You unleash light in a focused, searing ray at a tiny gnome!

< 501h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP: pretty hurt >
 You miss a tiny gnome.
[Damage:  1 ] -=[Your slash grazes a tiny gnome.]=-

< 501h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP: pretty hurt >
 You start chanting...

< 501h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP: pretty hurt >
 -=[A tiny gnome's punch grazes you.]=-
You dodge a tiny gnome's vicious attack.

< 500h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP: pretty hurt >
 Casting: sunray 

< 500h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP: pretty hurt >
 You complete your spell...
[Damage: 112 ] You unleash light in a focused, searing ray at a tiny gnome!

< 500h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 [Damage:  1 ] -=[Your weak slash wounds a tiny gnome.]=-
You miss a tiny gnome.

< 500h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 You must commune with nature more before invoking its power.

< 500h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 -=[A tiny gnome's punch grazes you.]=-
You dodge a tiny gnome's vicious attack.

< 499h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 You start chanting...

< 499h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 A tiny gnome misses you.
-=[A tiny gnome's punch grazes you.]=-

< 498h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 Casting: cyclone 

< 498h/504H 166v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: gnome sta EP:  awful >
 You complete your spell...
[Damage: 102 ] The violent winds prove too much for a tiny gnome!
A tiny gnome is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a tiny gnome dies in agony.

< 498h/504H 166v/167V Pos: standing >
It appears to be the corpse of a tiny gnome.
a few coins
a magical essence of Move Regen

< 498h/504H 166v/167V Pos: standing >
You get a few coins from the corpse of a tiny gnome.
There were: 3 platinum coins, 24 gold coins. 

< 498h/504H 166v/167V Pos: standing >
Into what?

< 498h/504H 166v/167V Pos: standing >
Ok.
You put 3 platinum, 24 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 498h/504H 166v/167V Pos: standing >
Experience till level: 29792572

< 498h/504H 166v/167V Pos: standing >
A House of Stone
Obvious exits: -South#
Fresh blood covers everything in the area.
The corpse of a tiny gnome is lying here.

< 498h/504H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 498h/504H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 499h/504H 167v/167V Pos: standing >

1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call woodland beings       
cyclone                    
dispel magic               
mielikki vitality          
summon insects             

8th CIRCLE:
animal growth              
animal vision              
entangle                   
ironwood                   
pass without trace         
spore cloud                

9th CIRCLE:
consecrate land            
sunray                     
vines                      
wandering woods            

10th CIRCLE:
creeping doom              
grow                       
moonwell                   
natures blessing           

11th CIRCLE:
awaken forest              
elemental aura             
spore burst                

12th CIRCLE:
moonstone                  
nova                       


1st CIRCLE:
animal friendship          
barkskin                   
fortitude                  
pulchritude                

2nd CIRCLE:
aid                        
disease                    
sticks to snakes           

3rd CIRCLE:
faerie fire                
faerie fog                 
flame blade                
protection from animals    

4th CIRCLE:
create spring              
lightning bolt             
poison                     
serendipity                

5th CIRCLE:
earthquake                 
natures touch              
tranquility                

6th CIRCLE:
earthen maul               
endurance                  
regeneration               

7th CIRCLE:
call woodland beings       
cyclone                    
dispel magic               
mielikki vitality          
summon insects             

8th CIRCLE:
animal growth              
animal vision              
entangle                   
ironwood                   
pass without trace         
spore cloud                

9th CIRCLE:
consecrate land            
sunray                     
vines                      
wandering woods            

10th CIRCLE:
creeping doom              
grow                       
moonwell                   
natures blessing           

11th CIRCLE:
awaken forest              
elemental aura             
spore burst                

12th CIRCLE:
moonstone                  
nova                       


< 499h/504H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 500h/504H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 500h/504H 167v/167V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 501h/504H 167v/167V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...

< 502h/504H 167v/167V Pos: standing >
Ok.

< 503h/504H 167v/167V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East -South# -West

< 503h/504H 166v/167V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East -West
A young member of the city guard strolls by here.
An elven woman shops around town here.
An elite member of the city guard patrols the streets.
A young girl runs around here carelessly.

< 503h/504H 165v/167V Pos: standing >
You no longer feel any spirit's support.

< 493h/494H 165v/167V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 493h/494H 165v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/494H 167v/167V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East -South -West

< 494h/494H 166v/167V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An elven woman shops around town here.
A magnificent white warhorse stands here quietly.

< 494h/494H 165v/167V Pos: standing >
Talerenn Way
Obvious exits: -North -South
An elven woman shops around town here.
A magnificent white warhorse stands here quietly.

< 494h/494H 167v/167V Pos: standing >
You feel invigorated as the spirits of The Motte and Bailey of Duke Delwyn bless you.

< 494h/494H 167v/167V Pos: standing >
An elven woman leaves north.

< 504h/504H 167v/167V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A young member of the city guard strolls by here.

< 504h/504H 166v/167V Pos: standing >
A young guard leaves north.

< 504h/504H 166v/167V Pos: standing >
Talerenn Way
Obvious exits: -North -East -South

< 504h/504H 166v/167V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A magnificent heavy warhorse who is close by to your north.
An elven woman who is not far off to your north.
A retired sailor who is in the distance to your north.
Riralin, the innkeeper who is close by to your east.
A young guard who is close by to your south.
The Incarnate of Frost who is not far off to your south.
An elite guard who is not far off to your south.
A young girl who is a brief walk away to your south.

< 504h/504H 166v/167V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West

< 504h/504H 165v/167V Pos: standing >
A retired sailor enters from the east.

< 504h/504H 167v/167V Pos: standing >
Someone suddenly attacks YOU!
A Githyanki snaps into visibility.
A Githyanki misses you.

< 504h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:excellent E: A Githyanki sta EP: excellent >
 You start chanting...

< 504h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:excellent E: A Githyanki sta EP: excellent >
 A young guard enters from the east.
-=[A Githyanki's crude punch grazes you.]=-

< 503h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: A Githyanki sta EP: excellent >
 Casting: sunray 

< 503h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: A Githyanki sta EP: excellent >
 You complete your spell...
A Githyanki seems to be blinded!
[Damage: 156 ] You unleash light in a focused, searing ray at a Githyanki!

< 503h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 You start chanting...

< 503h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 Casting: sunray 

< 503h/504H 167v/167V Pos: standing >
< T: Kerze TP: sta TC:few scratches E: A Githyanki sta EP:  nasty wounds >
 You complete your spell...
[Damage: 132 ] A Githyanki is struck by your ray of sunlight, and is destroyed instantly!
A Githyanki is dead! R.I.P.
You receive your share of experience.