The death of [54 BeRSeRKeR] Mordi (Minotaur)

in A War Room

from the perspective of [55 Swordsman] Koii (Minotaur)

<primary weapon>     a long steel sword
<secondary weapon>   a steel warhammer

A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 1292h/1292H 170v/170V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 1292h/1292H 170v/170V Pos: standing >
Experience till level: 30000000

< 1292h/1292H 170v/170V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[  Overlord   ] Lohrr tell me 51, 52, 53, 54 or 55 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[55 Cavalier        ] Keane  (Dwarf)[Knight]
[55 Warrior         ] Koii  (Minotaur)[Knight]
[55 Storm Druid     ] Basaka  (Centaur)[Knight]
[55 Healer          ] Dielz  (Dwarf)[Knight]
[55 Cleric          ] Premo  (Grey Elf) (AFK)[Knight]
[55 Necrolyte       ] Zharn  (Githzerai)[Knight]

There are 6 mortal(s) on.

Total visible players: 7.
Total connections: 15.

You qualify for a new boon (#1329) that has been created.
Record number of connections this boot: 25.

< 1292h/1292H 170v/170V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1284     Forever  All     Receive 200 platinum when you receive a 1.00 frag or better.
1303   R Forever  All     Gain 300% bonus to exp when you kill 1 Animal(s).
1304   R Forever  All     Gain 300% bonus to exp when you kill 1 Humanoid(s).
1305   R Forever  All     Gain 300% bonus to exp when you kill 1 Human(s).
1306   R Forever  All     Gain 300% bonus to exp when you kill 1 Orc(s).
1308   R Forever  All     Receive 200 platinum when you kill 1 Dragon(s).
1309   R Forever  All     Gain 300% bonus to exp when you kill 1 Undead(s).
1323   R Forever  All     Gain 5000 epics when you receive a 1.00 frag or better.
1329   R Forever  All     Receive 20000 platinum when you complete the zone Crystalspyre Mountains.
Displaying 9 result(s).

< 1292h/1292H 170v/170V Pos: standing >
Experience till level: 30000000

< 1292h/1292H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1292h/1292H 170v/170V Pos: standing >
You aren't wearing anything!

< 1292h/1292H 170v/170V Pos: standing >
The following epic skills are available to you:
-----------------------------------------------
anatomy                   Teacher:  Dr. Fester
shield combat             Teacher:  Kurlon, the mercenary of endless battles
two weapon fighting       Teacher:  Ihsahn, the drow swashbuckler
toughness                 Teacher:  a bloody butcher
improved endurance        Teacher:  Eriic
fix                       Teacher:  the city smithy
smelt                     Teacher:  Carmotee
indomitable rage          Teacher:  Tibornor, the dwarven leader
expert parry              Teacher:  Bemon, the Crusader
expert riposte            Teacher:  Rolart the death knight
epic strength             Teacher:  Olat
epic power                Teacher:  Ezallixxel
epic agility              Teacher:  Grellinar, the high ranger
epic intelligence         Teacher:  the undead wizard
epic dexterity            Teacher:  the captain of the Ceothian Guard
epic wisdom               Teacher:  Chauseis, the high elf priestess
epic constitution         Teacher:  Thurdorf
epic charisma             Teacher:  Frolikk
epic luck                 Teacher:  Babedo
ship damage control       Teacher:  a leather-hided headless commodore

The following epic skills are available to you:
-----------------------------------------------
anatomy                   Teacher:  Dr. Fester
shield combat             Teacher:  Kurlon, the mercenary of endless battles
two weapon fighting       Teacher:  Ihsahn, the drow swashbuckler
toughness                 Teacher:  a bloody butcher
improved endurance        Teacher:  Eriic
fix                       Teacher:  the city smithy
smelt                     Teacher:  Carmotee
indomitable rage          Teacher:  Tibornor, the dwarven leader
expert parry              Teacher:  Bemon, the Crusader
expert riposte            Teacher:  Rolart the death knight
epic strength             Teacher:  Olat
epic power                Teacher:  Ezallixxel
epic agility              Teacher:  Grellinar, the high ranger
epic intelligence         Teacher:  the undead wizard
epic dexterity            Teacher:  the captain of the Ceothian Guard
epic wisdom               Teacher:  Chauseis, the high elf priestess
epic constitution         Teacher:  Thurdorf
epic charisma             Teacher:  Frolikk

< 1292h/1292H 170v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1292h/1292H 170v/170V Pos: standing >
Experience till level: 30000000

< 1292h/1292H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1292h/1292H 170v/170V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Ackum, the master warrior, is here.

< 1292h/1292H 169v/170V Pos: standing >
Ok.

< 1292h/1292H 169v/170V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 1292h/1292H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 168v/170V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up
An commoner walks the road, intent on his destination.

< 1292h/1292H 169v/170V Pos: standing >

< 1292h/1292H 169v/170V Pos: standing >
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West# -Down

< 1292h/1292H 168v/170V Pos: standing >
Ok.

< 1292h/1292H 169v/170V Pos: standing >
It's already open!

< 1292h/1292H 170v/170V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East -South -West

< 1292h/1292H 169v/170V Pos: standing >
Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West

< 1292h/1292H 168v/170V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East -South -West

< 1292h/1292H 168v/170V Pos: standing >
Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
The corpse of a Minotaur is lying here.

< 1292h/1292H 167v/170V Pos: standing >
Before a Large Building
   The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South

< 1292h/1292H 167v/170V Pos: standing >
Justice Alley
   Paved cobblestones make up the road, which has a width of ten feet. It
continues to the east and west for a short time before ending. It leads
toward some of the larger buildings of the city. Huge orcs can be seen guarding
one of the buildings, the guards being heavily armed. The is composed mostly
of the backside of city dwellings. Most of the buildings are succumbing to the
test of time for the mortar and brick from which they were construed lay in
refuse in various piles along the road.
Obvious exits: -East -West

< 1292h/1292H 169v/170V Pos: standing >
Before a Domed Courthouse
   Steps lead toward a court with an incline of about forty five degrees,
for the purpose of elevating the court so all can see. The ceiling of this
court is domed and the stained glass windows on top allow sunlight to enter
its chambers during all hours of the day. This city structure is huge, it
rises well above thirty feet into the air, thanks to its elevated platform.
On either side, city dwellings and buildings stand. The court's crier is
faintly audible, yelling at the top of his lungs. Overtop the rooftops, a
statue is visible.
Obvious exits: -East# -West

< 1292h/1292H 168v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 1292h/1292H 170v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 170v/170V Pos: standing >
Before a Domed Courthouse
Obvious exits: -East# -West

< 1292h/1292H 170v/170V Pos: standing >
Justice Alley
   Paved cobblestones make up the road, which has a width of ten feet. It
continues to the east and west for a short time before ending. It leads
toward some of the larger buildings of the city. Huge orcs can be seen guarding
one of the buildings, the guards being heavily armed. The is composed mostly
of the backside of city dwellings. Most of the buildings are succumbing to the
test of time for the mortar and brick from which they were construed lay in
refuse in various piles along the road.
Obvious exits: -East -West

< 1292h/1292H 169v/170V Pos: standing >
Before a Large Building
   The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South

< 1292h/1292H 168v/170V Pos: standing >
Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
The corpse of a Minotaur is lying here.

< 1292h/1292H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 167v/170V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East -South -West

< 1292h/1292H 168v/170V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West
An commoner walks the road, intent on his destination.

< 1292h/1292H 167v/170V Pos: standing >
Ghugarn's Armor Shop
   Displays are set up about the place, alongside the shelves full of all sorts
of armor for all over the body. The room is a large one, it is expected to
hold a great number of exotic armor items, such as the ones listed on the
inventory list, which is on the counter next to a few primitive writing
utensils and paper. the paper must be used to add subtract, for business
purposes obviously. there are no windows in the armory, limiting the chances
of thieves breaking in during the night and stealing anything they wish. The
counter is about four feet in height. Patiently, Ghugarn stands behind a desk.
Obvious exits: -South
A small, red-hot forging furnace has been set up here. (humming)
Ghugarn, the armorer, sells his gear here.

< 1292h/1292H 168v/170V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West
An commoner walks the road, intent on his destination.

< 1292h/1292H 168v/170V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East -South -West

< 1292h/1292H 168v/170V Pos: standing >
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West -Down
An commoner walks the road, intent on his destination.

< 1292h/1292H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 169v/170V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up

< 1292h/1292H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 168v/170V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 1292h/1292H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1292h/1292H 168v/170V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South -West
Ackum, the master warrior, is here.

< 1292h/1292H 169v/170V Pos: standing >
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A Minotaur (huge) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.

< 1292h/1292H 169v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A Minotaur (huge) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1292h/1292H 170v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >

< 1292h/1292H 170v/170V Pos: standing >
Your punch strikes a Minotaur.
A Minotaur fills with BloodLust

< 1292h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:excellent E: A Minotaur sta EP:  awful >
 You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.
Your fine punch grazes a Minotaur.

< 1292h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You can't carry any more.

< 1292h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You wield a long steel sword.

< 1292h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A Minotaur (huge) stands here, fighting YOU!
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1292h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:excellent E: A Minotaur sta EP: pretty hurt >
 You parry a Minotaur's lunge at you.
You dodge a Minotaur's vicious attack.
A Minotaur's punch grazes you.
A Minotaur dodges your futile attack.
You need two free hands to wield that.

< 1286h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 Mock Combat Chamber
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A steel short sword lies discarded here.
[7] A steel dagger has been tossed aside here.
[6] A two-handed sword, nearly six feet in length, lies here.
[5] A stout cudgel carved from oak wood lies here.
[12] A large wooden torch has been discarded here.
[7] A small raven totem lies here.
[7] A small limestone totem lies here.
[7] A small ivory totem lies here.
[8] A small bandage rests upon the ground here.
A Minotaur (huge) stands here, fighting YOU!
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1286h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 A Minotaur's impressive punch grazes you.
A Minotaur's powerful punch grazes you.
Your weak slash grazes a Minotaur.
You wield a steel warhammer.

< 1271h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You need at least one free hand to wield anything.

< 1271h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 A Minotaur steps back, and your kick misses him.

< 1271h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You parry a Minotaur's lunge at you.
A Minotaur's punch grazes you.
Your decent slash wounds a Minotaur.
Your fine slash wounds a Minotaur.

< 1264h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 You dodge a Minotaur's vicious attack.
A Minotaur's impressive punch grazes you.
You feel your skill in parry improving.
A Minotaur's powerful punch grazes you.
Your decent slash wounds a Minotaur.

< 1251h/1292H 170v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur sta EP: pretty hurt >
 A Minotaur attempts to flee.
A Minotaur leaves west.

< 1251h/1292H 170v/170V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 1251h/1292H 170v/170V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A Minotaur (huge) is lying with a stunned look here.
Ackum, the master warrior, is here.

< 1251h/1292H 169v/170V Pos: standing >
A War Room
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A Minotaur (huge) is lying with a stunned look here.
Ackum, the master warrior, is here.

< 1251h/1292H 169v/170V Pos: standing >
You miss a Minotaur.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 You feel your skill in riposte improving.
You parry a Minotaur's lunge at you.
You feel your skill in dual wield improving.
Your weak slash grazes a Minotaur.
You feel your skill in 1h bludgeon improving.
Your weak crush grazes a Minotaur.
Your weak slash grazes a Minotaur.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 You feel your skill in parry improving.
A Minotaur misses you.
Your decent slash wounds a Minotaur.
Your decent crush wounds a Minotaur.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 
< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 A Minotaur steps back, and your kick misses him.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 You dodge a Minotaur's vicious attack.
Your fine slash wounds a Minotaur.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 A Minotaur misses you.
Your crude slash grazes a Minotaur.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP: pretty hurt >
 A Minotaur seems to have overcome his battle madness.

< 1252h/1292H 169v/170V Pos: standing >
< T: Koii TP: sta TC:few scratches E: A Minotaur ass EP:  bleeding, close to death >
 A Minotaur is dead! R.I.P.
You receive your share of experience.