The death of [56 Death Magus] Obeen (Lich)

in Inside the Eastern City Gates

from the perspective of [56 Death Magus] Obeen (Lich)

<worn on back>       a large leather backpack

[Damage: 11 ] Electrical arcs continue to blacken and pincushion the receptionist.
The receptionist's punch grazes you.
The receptionist's feeble punch grazes you.
The receptionist's punch grazes you.
The receptionist's punch wounds you.
The receptionist's crude punch strikes you.
You feel your skin soften and return to normal.
The receptionist's punch grazes you.
The receptionist's feeble punch grazes you.
The receptionist's decent punch strikes you.
The receptionist starts to chant in a deep voice.

< 315h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 Casting: immolate *

< 315h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 [Damage: 24 ] Flames smother the receptionist, searing and baking her.
The arcs of electricity surrounding the receptionist ground out!
The arcs of electricity surrounding the receptionist ground out!

< 324h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes the receptionist full on!
[Damage: 49 ] 
< 343h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 You start chanting...

< 343h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 The arcs of electricity surrounding the receptionist ground out!
[Damage:  9 ] Electrical arcs continue to blacken and pincushion the receptionist.

< 346h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 [Damage: 25 ] Flames smother the receptionist, searing and baking her.

< 356h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 [Damage: 27 ] Flames smother the receptionist, searing and baking her.
Casting: immolate *

< 359h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  nasty wounds >
 You complete your spell...
Your fiery blast strikes the receptionist full on!
[Damage: 48 ] The receptionist's punch wounds you.
The receptionist's punch wounds you.
The receptionist's crude punch strikes you.
The receptionist's weak punch wounds you.
The receptionist's weak punch wounds you.
The receptionist's weak punch wounds you.
The receptionist's punch grazes you.
The receptionist's weak punch wounds you.
The receptionist starts to chant in a deep voice.

< 313h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 The arcs of electricity surrounding the receptionist ground out!

< 313h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 313h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 [Damage: 26 ] Flames smother the receptionist, searing and baking her.
Your power reserves are not sufficient to cast that spell!

< 323h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 323h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 [Damage: 25 ] Flames smother the receptionist, searing and baking her.
Your power reserves are not sufficient to cast that spell!

< 333h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 333h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 Your power reserves are not sufficient to cast that spell!

< 333h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 The receptionist nimbly swivels out of the path of your attack.
The receptionist gracefully whirls around your attack.
The receptionist gracefully whirls around your attack.

< 333h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 [Damage: 26 ] Flames smother the receptionist, searing and baking her.

< 343h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 [Damage: 20 ] Flames smother the receptionist, searing and baking her.

< 351h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 The receptionist's decent punch strikes you.
The receptionist's feeble punch grazes you.
The receptionist's decent punch strikes you.
You feel your skin soften and return to normal.
The receptionist's decent punch strikes you.
The receptionist's weak punch wounds you.
The receptionist's punch grazes you.
The receptionist's punch wounds you.
The receptionist's punch grazes you.
You start chanting...

< 281h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 [Damage: 26 ] Flames smother the receptionist, searing and baking her.

< 291h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 Casting: bigbys clenched fist 

< 291h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP: pretty hurt >
 [Damage: 21 ] Flames smother the receptionist, searing and baking her.
You complete your spell...
[Damage: 142 ] Your giant fist of force causes the receptionist to stagger in agony!

< 356h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  awful >
 [Damage: 26 ] Flames smother the receptionist, searing and baking her.

< 359h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  awful >
 You miss the receptionist.
The receptionist nimbly swivels out of the path of your attack.
The receptionist nimbly swivels out of the path of your attack.
The receptionist gracefully whirls around your attack.

< 359h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  awful >
 You start chanting...

< 359h/230H 98v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: receptionist sta EP:  awful >
 You complete your spell...
[Damage: 141 ] Your mighty fist smashes into the receptionist's body, killing her instantly!
The receptionist is dead! R.I.P.
You receive your share of experience.
The last gasps of the receptionist cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.

< 360h/230H 98v/120V Pos: standing >
Room #10
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of the receptionist is lying here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 360h/230H 98v/120V Pos: standing >
You get a small pile of coins from the corpse of the receptionist.
There were: 13 platinum coins, 58 gold coins, 8 silver coins, 12 copper coins. 

< 360h/230H 98v/120V Pos: standing >
You sit down and relax.

< 360h/230H 98v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  3 of  6   (   9 seconds)
  9th circle:  0 of  5   (  15 seconds)
 10th circle:  0 of  5   (  16 seconds)
 11th circle:  4 of  4
You begin to invoke evil and assimilate the powers of darkness.

< 360h/230H 98v/120V Pos: sitting >
You start meditating...

< 360h/230H 99v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 359h/230H 106v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 359h/230H 111v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 359h/230H 117v/120V Pos: sitting >
You stop meditating.
Obeen appears to be Lich and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!


< 359h/230H 119v/120V Pos: sitting >
You start meditating...

< 359h/230H 120v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 359h/230H 120v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 358h/230H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 358h/230H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 358h/230H 120v/120V Pos: sitting >
You are already meditating.

< 358h/230H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 358h/230H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 357h/230H 120v/120V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 357h/230H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 357h/230H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!
Experience till level: 29995801

< 357h/230H 120v/120V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 356h/230H 120v/120V Pos: sitting >
You clamber to your feet.

< 356h/230H 120v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A small woodland faeire flies around the area.

< 356h/230H 119v/120V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A stray cat who is a brief walk away to your east.
A well built prostitute who is a brief walk away to your east.
A majestic eagle who is rather far off to your east.
The mount who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A muscular human who is close by to your south.

< 356h/230H 119v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Some venison strips lay on the ground.
A vial lies here.
A pitcher lies here.
A pair of crows have built a love nest here.
A patch of black moss lies off to the side here.
A sliver of liquid iron lies here. (humming)
A rose plant has been discovered here.
An iron ration lays here.
Some rations lie here on the floor.
A broach of carved ivory is sitting here.
A gutted skull is lying here.
A leather sleeves lies here, rotting but still in one piece.

< 356h/230H 118v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 356h/230H 117v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
[2] A large wooden torch has been discarded here.
A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
[6] A small bandage rests upon the ground here.
A stray tomcat is darting after rodents, here.
A well built prostitute is posing for you here.

< 356h/230H 116v/120V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A cudgel has been dropped here.
A long steel sword is here in the dirt.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A two-handed sword, nearly six feet in length, lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[3] A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
A majestic eagle soars here.

< 356h/230H 115v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 356h/230H 114v/120V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A few drops of fresh blood are scattered around the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A black wolf prowls the area.

< 356h/230H 114v/120V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 355h/230H 115v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A black wolf who is close by to your south.
A tharnadian thief-hunter who is close by to your west.
A religious zealot who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A young treant who is not far off to your west.
A shady mercenary who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A young cleric who is not far off to your west.
A stray cat who is a brief walk away to your west.
A magnificent heavy warhorse who is rather far off to your west.

< 355h/230H 115v/120V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 355h/230H 116v/120V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A human merchant who is close by to your west.
A stray cat who is close by to your west.
A mountain goat who is close by to your west.
A small box turtle who is close by to your west.
The town crier who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A religious zealot who is not far off to your west.
A militia guard who is not far off to your west.
The Tharnadian Quartermaster who is not far off to your west.
A young treant who is a brief walk away to your west.
A shady mercenary who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 355h/230H 117v/120V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 355h/230H 117v/120V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A homeless peasant is here, looking lost and hungry.

< 355h/230H 117v/120V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A religious zealot who is not far off to your east.
The shady youth who is a brief walk away to your east.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
The shady youth who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A playful squirrel who is close by above you.
A militia guard who is close by above you.

< 355h/230H 117v/120V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 355h/230H 117v/120V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
An odd little man, with a shaved head and an orange robe, hums something.

< 355h/230H 117v/120V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A human merchant who is close by to your west.
A homeless peasant who is not far off to your west.
The shady youth who is in the distance to your west.
A militia guard who is in the distance to your west.

< 354h/230H 117v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 354h/230H 118v/120V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A human merchant who is not far off to your west.
A homeless peasant who is a brief walk away to your west.

< 354h/230H 118v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.

< 354h/230H 119v/120V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.
A vicious opossum snarls here.
A young man in leather armor seems to be patrolling the walls.
A black and white dairy cow stands here eating some grass.

< 354h/230H 118v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A shady looking youth is standing here, eyeing you with a devious glance.

< 354h/230H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 354h/230H 117v/120V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your south.
A deer who is not far off to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is close by to your west.
A large rat who is close by to your west.
A vicious opossum who is close by to your west.
A militia guard who is close by to your west.
A dairy cow who is close by to your west.

< 354h/230H 117v/120V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 354h/230H 118v/120V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A Revenant (medium) tell Lohrr 54 stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
A deer stands here, grazing on some grass.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 354h/230H 118v/120V Pos: standing >
You quickly scan the area.
A Revenant who is close by to your north.
The shady youth who is not far off to your north.
A stray dog who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A tharnadian illusionist who is close by to your east.
A tharnadian illusionist who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A tharnadian thief-hunter who is close by to your south.
A human merchant who is not far off to your west.
A street sweeper who is rather far off to your west.

< 354h/230H 118v/120V Pos: standing >
In his haste to slam you around, a Revenant slips and falls!
A Revenant is stunned!

< 353h/230H 119v/120V Pos: standing >
You start chanting...

< 353h/230H 120v/120V Pos: standing >
You complete your spell...
[Damage: 139 ] Your giant fist of force causes a Revenant to stagger in agony!

< 360h/230H 120v/120V Pos: standing >
An elite guard watches the area, making sure the battle does not get out of hand.
You start chanting...

< 360h/230H 120v/120V Pos: standing >
Casting: undeath to death *

< 359h/230H 120v/120V Pos: standing >
You complete your spell...
A Revenant wavers in agony, as the positive energies purge his undead essence!
[Damage: 158 ] A strange magical aura forms around a Revenant.
A Revenant's fine slash strikes you.
You dodge a Revenant's vicious attack.
A Revenant's impressive pierce strikes you.
A Revenant's impressive slash strikes you.

< 317h/230H 120v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Revenant ass EP:  small wounds >
 You start chanting...

< 317h/230H 120v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Revenant ass EP:  small wounds >
 An elite guard frowns in boredom at the obviously one-sided struggle.

< 317h/230H 120v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Revenant ass EP:  small wounds >
 Casting: undeath to death 

< 317h/230H 120v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Revenant ass EP:  small wounds >
 You complete your spell...
A Revenant wavers in agony, as the positive energies purge his undead essence!
[Damage: 147 ] A strange magical aura forms around a Revenant.
A Revenant's black leather gloves with mithril blades of endurance is burned by the light!

< 360h/230H 120v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Revenant ass EP:  few wounds >
 You miss a Revenant.
You miss a Revenant.
You miss a Revenant.
You miss a Revenant.
A Revenant clambers to his feet.

< 360h/230H 120v/120V Pos: standing >
< T: Obeen TP: sta TC:excellent E: A Revenant sta EP:  few wounds >
 A Revenant quickly maneuvers beside you and kicks your legs out from under you!

< 360h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC:excellent E: A Revenant sta EP:  few wounds >
 A Revenant's slash wounds you.
A Revenant's fine pierce wounds you.
A Revenant's decent pierce wounds you.
A Revenant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Revenant's Tiamat's poison tail stinger strikes out in a blur of speed at Obeen.
You resist the effects of a Revenant's spell!
You resist the effects of a Revenant's spell!
A Revenant's powerful slash strikes you hard.
OUCH!  That really did HURT!
A Revenant's slash strikes you.
A Revenant's powerful slash strikes you hard.
OUCH!  That really did HURT!
A Revenant's powerful slash strikes you hard.
OUCH!  That really did HURT!

< 236h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC:excellent E: A Revenant sta EP:  small wounds >
 An elite guard evaluates the struggle, watching your battle tactics.

< 236h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC:excellent E: A Revenant sta EP:  small wounds >
 An elite guard watches the battle in amusement.

< 236h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC:excellent E: A Revenant sta EP:  small wounds >
 A Revenant parries your futile lunge at him.
A Revenant anticipates your attack and masterfully parries your blow.

< 235h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC:excellent E: A Revenant sta EP:  small wounds >
 You feel your skin soften and return to normal.
A Revenant's slash strikes you hard.
OUCH!  That really did HURT!
A Revenant's powerful pierce strikes you very hard.
OUCH!  That really did HURT!
A Revenant's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A Revenant's decent slash strikes you.
A Revenant's impressive slash strikes you very hard.
A Revenant's fine slash strikes you.
A Revenant's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's slash seriously wounds you.

< 29h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC: awful E: A Revenant sta EP: excellent >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.

< 29h/230H 120v/120V Pos: sitting >
< T: Obeen TP: sit TC: awful E: A Revenant sta EP: excellent >
 A Revenant's skillfully shifts his stance and the mystical longsword of Volo the Traveler glistens with insane speed to thwart your attack!
A Revenant's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Revenant slashes you.