The death of [55 Death Magus] Zloe (Lich)

in The Great Fountain of Tharnadia

from the perspective of [55 Death Magus] Zloe (Lich)

<held>               a spellbook
<held>               a quill [82%]             

   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 300h/322H 87v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/322H 87v/115V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 300h/322H 86v/115V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 294h/322H 86v/115V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch grazes you.
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
An elite guard suddenly attacks YOU!
An elite guard's fine punch strikes you hard.
Sorry, you aren't allowed to do that in combat.

< 265h/322H 86v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: excellent >
 You dodge a bash from a controller, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 265h/322H 86v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch wounds you.
An elite guard suddenly attacks YOU!
An elite guard's impressive slash wounds you.
Sorry, you aren't allowed to do that in combat.

< 250h/322H 86v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 250h/322H 86v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 250h/322H 86v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: illusionist sta EP: excellent >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large rat is scurrying about here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee westward!

< 250h/322H 58v/115V Pos: standing >
You dodge a bash from an elite guard, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 250h/322H 58v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: elite ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 250h/322H 58v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: elite ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 250h/322H 58v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: elite ass EP: excellent >
 You attempt to flee...
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee westward!

< 250h/322H 27v/115V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Alarm bells sound, signalling an invasion!

< 250h/322H 26v/115V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
Alarm bells sound, signalling an invasion!

< 250h/322H 25v/115V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 250h/322H 24v/115V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!

< 250h/322H 23v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 250h/322H 24v/115V Pos: standing >
A militia guard enters from the east.
Alas, you cannot go that way. . . .

< 250h/322H 24v/115V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard's weak punch grazes you.
Sorry, you aren't allowed to do that in combat.

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 C'mon, you are doing it all the time!

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 You start chanting...

< 249h/322H 24v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: militia sta EP: excellent >
 You complete your spell...
[Damage: 126 ] A militia guard crumples as you kill him by draining his energy.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You have killed 1 of 1 Human(s) for boon # 1305.

< 349h/322H 44v/115V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
A stray dog who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 349h/322H 44v/115V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A tharnadian illusionist who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 349h/322H 44v/115V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 349h/322H 44v/115V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is in the distance to your east.
A stray cat who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 349h/322H 44v/115V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A street sweeper is cleaning here, singing songs of labor.

< 349h/322H 43v/115V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 349h/322H 42v/115V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
A young treant who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A Revenant who is rather far off to your west.
A magnificent heavy warhorse who is rather far off to your west.
The doctor who is rather far off to your west.

< 349h/322H 42v/115V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 349h/322H 41v/115V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A mountain goat who is close by to your north.
A small box turtle who is close by to your north.
The town crier who is close by to your north.
A Barbarian who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 349h/322H 41v/115V Pos: standing >
Ok.

< 349h/322H 47v/115V Pos: standing >
You sit down and relax.

< 349h/322H 47v/115V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  1 of  5   (  20 seconds)
 10th circle:  5 of  5
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 349h/322H 47v/115V Pos: sitting >
You start meditating...

< 349h/322H 48v/115V Pos: sitting >

< 349h/322H 51v/115V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 349h/322H 58v/115V Pos: sitting >

< 349h/322H 63v/115V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 349h/322H 68v/115V Pos: sitting >
You stop meditating.

< 349h/322H 71v/115V Pos: sitting >
The Ogre's Foot Lounge
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 349h/322H 73v/115V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 349h/322H 82v/115V Pos: sitting >

< 349h/322H 83v/115V Pos: sitting >
A tharnadian illusionist enters from the north.

< 349h/322H 85v/115V Pos: sitting >
A tharnadian illusionist suddenly attacks YOU!
Your mind reels in confusion as your link with negative powers is disturbed!
A tharnadian illusionist's punch grazes you.

< 348h/322H 91v/115V Pos: sitting >
< T: Zloe TP: sit TC:excellent E: illusionist sta EP: excellent >
 You try to fake your own demise..

< 348h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC:excellent E: illusionist sta EP: excellent >
 A Githzerai enters from the north.

< 348h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist dodges your futile attack.
You miss a tharnadian illusionist.
A Githzerai leaves up.

< 348h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC:excellent E: illusionist sta EP: excellent >
 A Githzerai enters from above.

< 348h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist's weak punch wounds you.
A tharnadian illusionist's crude punch strikes you.
You feel your skin soften and return to normal.
A tharnadian illusionist's decent punch strikes you.
A tharnadian illusionist starts casting an offensive spell.

< 313h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC:few scratches E: illusionist sta EP: excellent >
 A Githzerai leaves north.

< 313h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 192h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist dodges your futile attack.
A tharnadian illusionist dodges your futile attack.

< 192h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist's punch strikes you.
A tharnadian illusionist's decent punch strikes you.
A tharnadian illusionist's feeble punch wounds you.
A tharnadian illusionist starts casting an offensive spell.

< 161h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax waighzf'
A shadow monster appears from nowhere!
A shadow monster suddenly attacks YOU!
A shadow monster's feeble punch wounds you.
A tharnadian illusionist dodges your futile attack.
A tharnadian illusionist dodges your futile attack.

< 159h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 
< 159h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist's feeble punch wounds you.
A tharnadian illusionist's punch strikes you.
A tharnadian illusionist's decent punch strikes you hard.
A tharnadian illusionist starts casting an offensive spell.

< 131h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 A shadow monster's feeble punch wounds you.
A shadow monster's weak punch wounds you.
You miss a tharnadian illusionist.
You miss a tharnadian illusionist.

< 125h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's feeble sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's feeble sting grazes you.

< 122h/322H 91v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 You clamber to your feet.

< 122h/322H 91v/115V Pos: standing >
< T: Zloe TP: sta TC: nasty wounds E: illusionist sta EP: excellent >
 You attempt to flee...
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
Alarm bells sound, signalling an invasion!
You flee northward!

< 122h/322H 68v/115V Pos: standing >
You start chanting...

< 122h/322H 68v/115V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
A militia guard's feeble punch grazes you.

< 121h/322H 68v/115V Pos: standing >
< T: Zloe TP: sta TC: nasty wounds E: guard ass EP: excellent >
 You are knocked to the ground by the town crier's mighty bash!

< 120h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: guard ass EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!
[Damage:  3 ] Your punch grazes a militia guard.
[Damage:  6 ] Your punch wounds a militia guard.

< 123h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: guard ass EP: few scratches >
 A tharnadian illusionist enters from the south.

< 123h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: guard ass EP: few scratches >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's weak punch strikes you.

< 116h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC: nasty wounds E: guard ass EP: few scratches >
 The town crier's crude punch strikes you hard.
You feel your skin soften and return to normal.
The town crier's weak punch strikes you.
The town crier's feeble punch wounds you.

< 91h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP: few scratches >
 This being a hometown, you receive fewer exps...

< 91h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP: few scratches >
 [Damage:  6 ] Your punch wounds a militia guard.
[Damage:  4 ] Your punch wounds a militia guard.
A militia guard's feeble punch grazes you.

< 93h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP: few scratches >
 A tharnadian illusionist's fine punch enshrouds you in a mist of blood.
A tharnadian illusionist's punch wounds you.
A tharnadian illusionist's punch wounds you.
You dodge a tharnadian illusionist's feeble leg sweep.

< 62h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP: few scratches >
 A militia guard enters from the east.

< 62h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP: few scratches >
 The town crier's weak punch strikes you hard.
The town crier's punch wounds you.
The town crier's punch wounds you.

< 54h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP: few scratches >
 [Damage:  3 ] Your punch grazes a militia guard.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your punch strikes a militia guard.

< 60h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP:  small wounds >
 A militia guard's feeble punch wounds you.

< 59h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 59h/322H 68v/115V Pos: sitting >
< T: Zloe TP: sit TC:pretty hurt E: guard ass EP:  small wounds >
 You scramble madly to your feet!

< 59h/322H 68v/115V Pos: standing >
< T: Zloe TP: sta TC:pretty hurt E: guard ass EP:  small wounds >
 You attempt to flee...
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee eastward!

< 59h/322H 39v/115V Pos: standing >
You start chanting...

< 59h/322H 39v/115V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 300h/322H 40v/115V Pos: standing >
You feel up to faking your death again...

< 300h/322H 42v/115V Pos: standing >

< 300h/322H 42v/115V Pos: standing >
You start chanting...

< 301h/322H 50v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 301h/322H 51v/115V Pos: standing >
You start chanting...

< 301h/322H 53v/115V Pos: standing >
A tharnadian illusionist enters from the west.

< 301h/322H 53v/115V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 301h/322H 54v/115V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's punch grazes you.

< 300h/322H 55v/115V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You try to fake your own demise..

< 300h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist dodges your futile attack.
A tharnadian illusionist dodges your futile attack.

< 300h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:few scratches E: illusionist sta EP: excellent >
 A militia guard enters from the west.

< 300h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist's punch wounds you.
A tharnadian illusionist's weak punch wounds you.
A tharnadian illusionist's feeble punch grazes you.
A tharnadian illusionist starts casting an offensive spell.

< 284h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 172h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 You miss a tharnadian illusionist.
You miss a tharnadian illusionist.

< 172h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 A militia guard enters from the west.

< 172h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 
< 172h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: few wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist's punch strikes you.
A tharnadian illusionist's punch wounds you.
A tharnadian illusionist's weak punch strikes you.
A tharnadian illusionist's kick crashes into your chest.

< 141h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 This being a hometown, you receive fewer exps...

< 141h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 A militia guard assists a tharnadian illusionist heroically.
A militia guard suddenly attacks YOU!
A militia guard's punch wounds you.
A tharnadian illusionist dodges your futile attack.
You miss a tharnadian illusionist.

< 139h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC: nasty wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist's weak punch strikes you.
A tharnadian illusionist's decent punch strikes you very hard.
A tharnadian illusionist's fine punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 75h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:pretty hurt E: illusionist sta EP: excellent >
 A militia guard recognizes you, and charges to attack!
A militia guard suddenly attacks YOU!
A militia guard's punch strikes you.

< 72h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:pretty hurt E: illusionist sta EP: excellent >
 A street sweeper enters from the west.
You miss a tharnadian illusionist.
You miss a tharnadian illusionist.

< 72h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:pretty hurt E: illusionist sta EP: excellent >
 A militia guard's punch strikes you.
A militia guard's feeble punch wounds you.

< 67h/322H 55v/115V Pos: on your ass >
< T: Zloe TP: ass TC:pretty hurt E: illusionist sta EP: excellent >
 You scramble madly to your feet!

< 67h/322H 55v/115V Pos: standing >
< T: Zloe TP: sta TC:pretty hurt E: illusionist sta EP: excellent >
 You attempt to flee...
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A mountain goat stands here.
A small box turtle is here.
The town crier is standing here, eagerly awaiting to perform his duties.
You flee westward!

< 67h/322H 26v/115V Pos: standing >
You dodge a bash from the town crier, who loses his balance and falls.

< 67h/322H 26v/115V Pos: standing >
< T: Zloe TP: sta TC:pretty hurt E: crier ass EP: excellent >
 You start chanting...

< 67h/322H 26v/115V Pos: standing >
< T: Zloe TP: sta TC:pretty hurt E: crier ass EP: excellent >
 You feel your skin soften and return to normal.
The town crier's punch wounds you.
The town crier's punch wounds you.

< 65h/322H 26v/115V Pos: standing >
< T: Zloe TP: sta TC:pretty hurt E: crier ass EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 257h/322H 26v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: crier ass EP: excellent >
 You start chanting...

< 257h/322H 26v/115V Pos: standing >
< T: Zloe TP: sta TC: small wounds E: crier ass EP: excellent >
 A Revenant suddenly looks a bit dumb, and madly slams _YOU_!

< 254h/322H 26v/115V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: crier ass EP: excellent >
 Standing would be a good first step.
You abort your spell before it's done!

< 254h/322H 26v/115V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: crier ass EP: excellent >
 You miss the town crier.
You miss the town crier.

< 254h/322H 26v/115V Pos: on your ass >
< T: Zloe TP: ass TC: small wounds E: crier ass EP: excellent >
 A Revenant's powerful slash strikes you hard.
A Revenant's fine pierce hits Zloe across the leg, resulting in a limp stride.
A Revenant's mighty pierce seriously wounds you.
OUCH!  That really did HURT!
Your quill was damaged from the massive blow!
A Revenant's slash seriously wounds you.
OUCH!  That really did HURT!
A Revenant's slash strikes you.
A Revenant's impressive slash seriously wounds you.
A Revenant's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The town crier's weak punch grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/322H 21v/115V Pos: on your ass >