The death of [53 Monk] Jindl (Orc)

in Before the Ramparts that Lead to the South Gates of Shady Grove

from the perspective of [53 Monk] Jindl (Orc)



< 1h/454H 113v/113V Pos: standing >
You sit down and relax.

< 1h/454H 113v/113V Pos: sitting >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 4h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 18h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
An orc anti-paladin points at a snarling warg.

< 18h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 24h/454H 113v/113V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 24h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
An orc anti-paladin points at a snarling warg.

< 24h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 26h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
An orc anti-paladin glows visibly as a faint white halo surrounds him.

< 26h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 30h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
an orc anti-paladin is briefly surrounded by a purple aura.

< 30h/454H 113v/113V Pos: sitting >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 44h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 47h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
You feel a strange sensation in the back of your shoulders.
Suddenly, you feel yourself floating up into the air, free as a bird!
An orc warrior floats up into the air, free as a bird!
An orc warrior floats up into the air, free as a bird!
An orc warrior floats up into the air, free as a bird!
An orc warrior floats up into the air, free as a bird!
An orc warrior floats up into the air, free as a bird!
A snarling warg floats up into the air, free as a bird!
A snarling warg floats up into the air, free as a bird!
An orc anti-paladin floats up into the air, free as a bird!
An orcish guard floats up into the air, free as a bird!

< 48h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 51h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
An orc anti-paladin points at an orcish guard.

< 52h/454H 113v/113V Pos: sitting >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 64h/454H 113v/113V Pos: sitting >
An orc anti-paladin starts casting a spell.

< 69h/454H 113v/113V Pos: sitting >
An orc anti-paladin completes his spell...
An orc anti-paladin's pupils rapidly dilate until almost no iris is visible.

< 70h/454H 113v/113V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 76h/454H 113v/113V Pos: sitting >
You clamber to your feet.

< 77h/454H 113v/113V Pos: standing >
You are already standing.

< 77h/454H 113v/113V Pos: standing >
You feel your skill in chant improving.
You start to chant in a deep voice.
You feel your skill in regenerate improving.
You feel your body healing faster.

< 77h/454H 113v/113V Pos: standing >
Your throat suddenly becomes dry.

< 81h/454H 113v/113V Pos: standing >

< 83h/454H 113v/113V Pos: standing >
You start to chant in a deep voice.
You feel your skill in heroism improving.
A sense of heroism grows in your heart.
Your body begins to speed up!

< 83h/454H 113v/113V Pos: standing >
Autosaving...

< 85h/454H 113v/113V Pos: standing >

		Score information for Jindl

Level: 54   Race: Orc   Class: Monk Sex: Male
Hit points: 87(454)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 11 minutes
Received data: 0.0262 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.00   Deaths:   1
Enchantments:    Ultravision Fly Haste
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  445 

Active Spells:
--------------
haste (15 minutes)
heroism (15 minutes)
regeneration (27 minutes)
ravenflight (50 minutes)


< 87h/454H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A spellbook has been tossed aside here.
[2] a satchel used to hold various items lies here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[5] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[3] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[47] A small bandage rests upon the ground here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 90h/454H 113v/113V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 96h/454H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 98h/454H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'saihpzfgszze'
An orc anti-paladin points at a snarling warg.
A snarling warg begins to move much more quickly.

< 100h/454H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A spellbook has been tossed aside here.
[2] a satchel used to hold various items lies here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[5] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[3] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[47] A small bandage rests upon the ground here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 131h/454H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
A dancing elven girl dances along her way through the bar.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.

< 138h/454H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 140h/454H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish assassin prowls the area hunting his new prey.
An orcish street sweeper is here cleaning the city from rubbish.
A wandering orcish soul, flying about here, is searching for a new victim.

< 141h/454H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/454H 112v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.

< 142h/454H 112v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.

< 143h/454H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 144h/454H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish shaman is here practicing a new spell.
Crawling about, this baby orc is crying loudly.

< 145h/454H 112v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Crawling about, this baby orc is crying loudly.
An orcish shaman is here practicing a new spell.

< 147h/454H 111v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
A drunken orc wanders about lost out of his mind.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 148h/454H 111v/113V Pos: standing >
Ok.

< 152h/454H 113v/113V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 152h/454H 113v/113V Pos: standing >
An orcish shaman enters from the north.

< 152h/454H 113v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up

< 154h/454H 112v/113V Pos: standing >
Ok.

< 157h/454H 112v/113V Pos: standing >
A Dwarf snaps into visibility.

< 158h/454H 112v/113V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 50h/454H 112v/113V Pos: standing >
<A Dwarf starts casting an offensive spell.

< 50h/454H 112v/113V Pos: standing >
<A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
You have been blinded!
You see a fatally blinding light!