The death of [53 Monk] Jindl (Orc)

in A Small Pathway

from the perspective of [53 Monk] Jindl (Orc)

<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals


< 24h/24H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 24h/24H 113v/113V Pos: standing >

< 24h/24H 113v/113V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 454h/454H 113v/113V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...

< 454h/454H 113v/113V Pos: standing >
You shrug into a set of loose fitting robes.
You slide your legs into a set of loose fitting leggings.
You cover your arms with a set of loose fitting sleeves.
You place some thin leather sandals on your feet.
You don a whisper-thin helm on your head.
You need a belt to attach a rugged adventurers satchel to it.
You need a belt to attach a rugged adventurers satchel to it.
You need a belt to attach a rugged adventurers satchel to it.
You hold a rugged adventurers satchel.

< 454h/454H 113v/113V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.

< 459h/459H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A spellbook has been tossed aside here.
[2] a satchel used to hold various items lies here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[5] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[3] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[47] A small bandage rests upon the ground here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
The Inn of the Shady Grove
Obvious exits: -East -South
A spellbook has been tossed aside here.
[2] a satchel used to hold various items lies here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[5] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[3] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[47] A small bandage rests upon the ground here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 459h/459H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 113v/113V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
A spellbook has been tossed aside here.
[2] a satchel used to hold various items lies here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[5] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[3] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[47] A small bandage rests upon the ground here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
The Inn of the Shady Grove
Obvious exits: -East -South
A spellbook has been tossed aside here.
[2] a satchel used to hold various items lies here.
[4] A long steel sword is here in the dirt.
[5] A thick sword has been tossed aside here.
[5] A steel dagger has been tossed aside here.
[4] A cudgel has been dropped here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[3] An amber-colored metallic rod lies here.
A large stone warhammer has been dropped here.
[47] A small bandage rests upon the ground here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
A warg prowls here looking for things to eat.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 459h/459H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 459h/459H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
A wandering orcish soul, flying about here, is searching for a new victim.
A dancing elven girl dances along her way through the bar.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.

< 459h/459H 112v/113V Pos: standing >
Ixie starts casting a spell.

< 459h/459H 112v/113V Pos: standing >
A wandering soul floats in from below.

< 459h/459H 112v/113V Pos: standing >
A dancing elven girl starts casting a spell.

< 459h/459H 112v/113V Pos: standing >
Ixie completes her spell...
Ixie utters the word 'paghz'
A wandering soul starts to move with uncanny speed!

< 459h/459H 112v/113V Pos: standing >
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl points at a wandering soul.
A wandering soul is briefly surrounded by a purple aura.

< 459h/459H 112v/113V Pos: standing >
Damage Display is now ON

< 459h/459H 112v/113V Pos: standing >
You turn your battle alert status on.

< 459h/459H 112v/113V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
A wandering orcish soul, flying about here, is searching for a new victim.
A wandering orcish soul, flying about here, is searching for a new victim.
A dancing elven girl dances along her way through the bar.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.

< 459h/459H 112v/113V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 459h/459H 112v/113V Pos: standing >
Screen length set to 48 lines.

< 459h/459H 113v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up

< 459h/459H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orcish thief watches his next victim closely.

< 459h/459H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.

< 459h/459H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.

< 459h/459H 112v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 459h/459H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orc guard of the Black Order is here watching your every action.
A wandering orcish soul, flying about here, is searching for a new victim.

< 459h/459H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Crawling about, this baby orc is crying loudly.
An orcish shaman is here practicing a new spell.

< 459h/459H 111v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 459h/459H 112v/113V Pos: standing >
A baby orc leaves west.

< 459h/459H 112v/113V Pos: standing >
Ok.

< 459h/459H 112v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up

< 459h/459H 111v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orcish shaman is here practicing a new spell.

< 459h/459H 111v/113V Pos: standing >

< 459h/459H 113v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 459h/459H 112v/113V Pos: standing >
 
   MMM^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A female leucrotta is busy looking for an easy meal.

< 459h/459H 111v/113V Pos: standing >
You withstand a bash from a female leucrotta, who bounces back and falls.
[Damage:  1 ] -=[Your crude punch grazes a female leucrotta.]=-
A female leucrotta misses you.

< 459h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:excellent E: female ass EP: few scratches >
 [Damage:  5 ] -=[Your impressive punch strikes a female leucrotta.]=-

< 459h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:excellent E: female ass EP: few scratches >
 -=[A female leucrotta's fine bite wounds you.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 [Damage:  3 ] -=[Your punch wounds a female leucrotta.]=-
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<held>               a rugged adventurers satchel
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 A female leucrotta misses you.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 Shadows stretch across the land as the sun limps towards the horizon.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 
< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 [Damage:  1 ] -=[Your crude punch grazes a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 A female leucrotta misses you.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female ass EP: few scratches >
 A female leucrotta clambers to her feet.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP: few scratches >
 [Damage:  3 ] -=[Your fine punch strikes a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 A female leucrotta misses you.
You whirl around, just avoiding a female leucrotta's vicious attack.
You withstand a bash from a female leucrotta, who bounces back and falls.

		Score information for Jindl

Level: 54   Race: Orc   Class: Monk Sex: Male
Hit points: 450(459)  Moves: 111(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 1 minutes
Received data: 0.0137 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 81%
81%
Status:  Standing, fighting a female leucrotta.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  550 


< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female kne EP:  small wounds >
 [Damage:  1 ] -=[Your crude punch wounds a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female kne EP:  small wounds >
 [Damage:  2 ] -=[Your decent punch wounds a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female kne EP:  small wounds >
 [Damage:  3 ] -=[Your fine punch strikes a female leucrotta.]=-
A female leucrotta rises to her feet.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 Your limbs are too encumbered.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 You whirl around, just avoiding a female leucrotta's vicious attack.
A female leucrotta's kick parts your hair but does little else.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 [Damage:  3 ] -=[Your fine punch strikes a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<held>               a rugged adventurers satchel
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 You are carrying: (0/11)
Nothing.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 A female leucrotta misses you.
You whirl around, just avoiding a female leucrotta's vicious attack.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  small wounds >
 [Damage:  5 ] -=[Your impressive punch strikes a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<held>               a rugged adventurers satchel
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 [Damage:  1 ] -=[Your crude punch wounds a female leucrotta.]=-

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 You easily lean out of range of a female leucrotta's vicious attack.

< 450h/459H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 You stop using a rugged adventurers satchel.

< 445h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 [Damage:  8 ] -=[Your decent punch strikes a female leucrotta hard.]=-

< 445h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 A female leucrotta misses you.
You suddenly see a female leucrotta's foot in your chest.

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 You're still recovering from your last move.

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  few wounds >
 [Damage:  2 ] -=[Your punch wounds a female leucrotta.]=-
[Damage:  9 ] -=[Your punch strikes a female leucrotta very hard.]=-
[Damage:  8 ] -=[Your punch strikes a female leucrotta very hard.]=-
[Damage: 11 ] -=[Your punch seriously wounds a female leucrotta.]=-

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  nasty wounds >
 You easily lean out of range of a female leucrotta's vicious attack.
You whirl around, just avoiding a female leucrotta's vicious attack.

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  nasty wounds >
 A female leucrotta dodges your futile attack.
[Damage:  9 ] -=[Your decent punch seriously wounds a female leucrotta.]=-
[Damage:  4 ] -=[Your weak punch strikes a female leucrotta very hard.]=-
[Damage:  4 ] -=[Your weak punch strikes a female leucrotta very hard.]=-

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP: pretty hurt >
 A female leucrotta misses you.

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP: pretty hurt >
 [Damage: 13 ] -=[Your fine punch causes a female leucrotta to grimace in pain.]=-
A female leucrotta dodges your futile attack.
You miss a female leucrotta.

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  awful >
 You whirl around, just avoiding a female leucrotta's vicious attack.
A female leucrotta's kick parts your hair but does little else.

< 438h/454H 111v/113V Pos: standing >
< T: Jindl TP: sta TC:few scratches E: female sta EP:  awful >
 [Damage:  8 ] -=[Your punch grievously wounds a female leucrotta.]=-
A female leucrotta is incapacitated and will slowly die, if not aided.
[Damage:  6 ] -=[Your crude punch hits a female leucrotta.]=-
A female leucrotta is mortally wounded, and will die soon, if not aided.
[Damage: 15 ] You hit a female leucrotta in the throat, she chokes, gasps and dies.
A female leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a female leucrotta's gurgling and choking signals her demise.
You have killed 1 of 1 Animal(s) for boon # 1303.

< 438h/454H 111v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 438h/454H 111v/113V Pos: standing >
Skill
awareness                     40
bandage                       40
blindfighting                 40
buddha palm                   40
calm                          40
chant                         40
chi purge                     40
climb                         40
combination attack            40
diamond soul                  40
dragon punch                  40
feign death                   40
fishing                       40
heroism                       40
kick                          40
martial arts                  40
mount                         40
quivering palm                40
regenerate                    40
retreat                       40
roundkick                     40
safe fall                     40
salvage                       40
springleap                    40
swim                          40
switch opponents              40
unarmed damage                40

< 440h/454H 113v/113V Pos: standing >
Monk
=========================================
Monks are practitioners of ancient martial arts which allows them to be
lethal adversaries without the benefit of cumbersome weaponry. Their hands
and feet are deadly weapons in themselves, and monks are trained to use 
their body in harmony with their minds to destroy their enemies. Monks are
required to be strong and nimble of body as well as very quick witted to
successfully practice their art. In addition to being formidable opponents
in hand-to-hand combat, monks have also mastered the ability to use certain
specialized "chants" in and out of battle. Their chants further enhance the 
monk's abilities in and out of battle.

==Equipment usage==        
Monks fall under a unique set of restrictions for equipment. Since monks rely
on using their bodies as their weapons, they cannot afford to have any part of
them weighted down by cumbersome armor or clothing. Therefore anything worn by
monks must be light. However, strong Monks can wear slightly heavier garments.
Monks usually favor very light warrior equipment to assist them in combat.

==See also==
* Chants
* Classes 
* Fighter
* Monk Skills


==Allowed races==
* Human, Drow Elf, Grey Elf, Orc, Githyanki, Githzerai

==Innate abilities==
*calming
'*' Designates passive ability.

==Specializations==
* Red Dragon
* Elaphidist


The following help topics also matched your search:
 Monk Skills
 Monkey


< 440h/454H 113v/113V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 447h/454H 113v/113V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 454h/454H 113v/113V Pos: standing >
Ghizyon enters from the north.
An orcish guard enters from the north.
An orcish guard enters from the north.

< 454h/454H 113v/113V Pos: standing >
Autosaving...

< 454h/454H 113v/113V Pos: standing >
Ghizyon attempts to flee.
Ghizyon tries to flee, but can't make it out of here!

< 454h/454H 113v/113V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 454h/454H 113v/113V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves north.
An orcish guard leaves north.
An orcish guard leaves north.

< 454h/454H 113v/113V Pos: standing >
Red dragon
=========================================
A Red Dragon is a monk specially trained in the Way of the Dragon, with allows him to focus on abilities derived of the power and might of the ancient dragons.  These abilities manifest themselves in the form of advanced skills and enhanced abilities unavailable to other Monk classes.

Upon specialization, the Red Dragon is granted the skill of Evasion, which allows him to dodge and avoid targeted spells from his enemies.
At level 31, the Red Dragon's  Springleap skill is enhanced, which allows him to perform ranged takedowns,  and at level 51, the Heroism skill is enhanced, which makes him immune to fear, emulating the Heart of the Dragon.

==See also==
* Monk

==Allowed races==
* Human, Drow Elf, Grey Elf, Orc, Githyanki, Githzerai

==Innate abilities==
*evasion (obtained at level 36)
*mind of the dragon (obtained at level 30)
'*' Designates passive ability.

==Skills==
46th Level: fist of dragon

==Spells==
None.


< 454h/454H 113v/113V Pos: standing >

< 454h/454H 113v/113V Pos: standing >
Duris News

Duris News

   -----===----- PWIPE COMING SEPT 12th -----===-----

September 3rd, 2014
* Paladins no longer get the spell 'holy sword'.
* The rested and well-rested bonuses have been reduced to 50% and 100% extra exp.
* The double bonus for race type boons has been fixed.
* Obscuring mist now blocks farsee.
* You can now 'practice' a spell at an appropriate teacher again.
* Acid Rain now shows people getting burnt.
* Evils' level 5 achievement satchels are no longer lit.
* Volo's longsword is now an arti.
* Swashbucklers have lost some of their ability to evade, and now actually fall to the ground when failing a legsweep due to size.
* Swashbucklers also have lost some of their extra attacks while riposting.
* Monks no longer get extra crits and Red Dragons no longer always hit through ac/stone via the fist of dragon skill.
* Monks auto-stand after being bashed and the evade skill only work once per round.
* Miners rejoice!  A new type of mine has been discoverd!
* You can now leave the zone Labyrinth of No Return.
* Devastating critical now maxes at 267% damage instead of 6867% damage (oops).
* There is now a header line in look tactical.

August 27th, 2014
* The Sailor's Tattoo boon should now reward 100 platinum to people who already have a ship.
* Acidimmolate can no longer burn through the mud and cause a crash.
* The spell 'blackmantle' has been reviewed.
* Paladins not wielding a valid Paladin weapon will no longer get a healing proc.
* Random mob prototypes should no longer show up in zones.
* From now on, "worshipper" is spelled "worshiper."  This is America after all.
* There is now a rested bonus to exp after one has been logged out for 10 hours, and a well-rested bonus for those who stay logged out for 24 hours.
* Mob hitpoints have been slightly increased.
* Bloodlust cap is now 100% for levels 1-40, and tapers down to 0% at level 50+.
* Multiclassing no longer resets your toggles, nor removes you from your guild (You will, however, be put on parole for being low level).
* Those using mana should now start with mana/maxmana displayed.
* You can no longer memorize/pray non-existent spells.
* Slot casters no longer get a random number of 'memmed' spells in their highest circle, when leveling to a new circle.
* Skill caps should work right now (the 94-95 bug is fixed).
* You now get triple epics from completing the spill the blood of your enemies task.
* Blighters now get the max con bonus that other casters do.
* You will now get an epic task for every 500 epics gained.  This no longer counts epics spent.
* And your ship will show up as <, ^, >, v when on the ocean instead of an @ such that the direction your ship is facing is shown by the arrow.

August 25th, 2014
* Added a new Achievement: The Sailor's Tattoo.  Most of you already qualify for this 'reach level 30' achievement.
* Added a key to Barovia2, which unlocks the grate to the port room.
* The lone guardsman in IceCrag Castle has given his key to the Captain of the Upper Echelon.
* The spell 'Desecrate Land' now has an adverse effect on spell shrug.
* Blighters now have Faerie Fire and Faerie Fog spells.
* Zone leaders rejoice!  Farsee now works correctly!
* The spell 'undeath to death' is now slightly more powerful than 'destroy undead'.
* Cenobites rejoice!  Your commune penalty has been reduced to 2.1 from 2.7.
* Lances used in melee now bludgeon the victim as they are too close for impaling.
* Toggle boon now turns off boon effects as well as boon messages!

August 23rd, 2014
* Epic zone stones/monoliths have been tweaked!  Have fun!
* Gnomes have learned how to specialize as Necromancers.
* You can now recite 2.recipe/etc when using Craft or Forge.
* Blighters have learned a new epic skill, Natures Ruin.
* Swashbuckler's enhanced disarm skill is now working.
* You now get a message when running through a lightning curtain.
* Evils rejoice!  You can now regen hps in a magically darkened room during the day.
* Khildarak's war hammer now procs correctly.
* The chance for a brilliant set of Lantan Scientific Tools to work has been increased.  Thank the Gnomes.
* You must now have footing to attempt a legsweep.
* Swashbucklers have focused on defense, and lost some knowledge of triple attack.
* A crashbug involving Bards singing after they die has been fixed.
* If you consent their master, Shaman pets can now buff you.
* Desecrators are now Shaman/Blighter instead of Blighter/Shaman.
* Bloodlust slowly decreases from 200% at level 40 to 0% at level 50.
* Innate two-handed sword mastery works right now.

August 20th, 2014
* Gnome studies have taken a slightly darker turn down the road of Necromancy.

August 19th, 2014
* Objects that are supposed to load inside containers do so now.
* the fabled electrum dagger named 'Ra' now has a fully functional proc.  Say Ra to it sometime.
* Illusionists can no longer use reflections and titan at the same time.
* A Diplomat's Flag will now stop pirates with Mindblast Cannons from attacking you.
* Pets can now proc again.  Please notify an Imm of anything 'suspicious' with pet procs.
* Summoner pets do not get procs.
* Conjurers who specialize now get special pets again.
* You can now re-home your char for 500 Plat.
* Rogue/Thief specs now get 1h Slashing (limited to shortswords only).
* Exp gained from killing pirates has been doubled.
* You can now cast Acid Rain indoors like Creeping Doom.

August 17th, 2014
* For the record, multiclass cast times are the same as single classed characters.
* Crashbug with mobs casting area spells fixed.
* Epic points should show up on score for low level characters.
* All shops have been reviewed and should work properly (no more overflows).  Because of this, some shopkeepers might not buy everything they used to.

August 16th, 2014
* Pets of specialized Conjurers are now size medium if created on bad terrain, large if on a neutral terrain, and huge if on a good terrain type for the mob (i.e. Air Plane for Air Magus pets).
* A bug with the Living Necroplasm and assimilating has been fixed.
* The bug where everyone had innate two daggers is fixed.
* There is now a 'toggle nolevel' option which allows you to touch epic stones and gain epics without leveling.
* The spells Chain lightning, Meteorswarm, and Incendiary cloud have been reviewed.
* The spell holy sacrifice now heals the group regardless of who is making the Paladin bleed.
* Group experience is, once again, less than solo experience.
* All modifiers for experience have been reviewed.
* Artifacts dropped at reboot will now load in the same room with the same timer as where and when they were dropped.

August 13th, 2014
* The innate 'parrying dagger' has been removed from the Rogue/Thief innate list.
* The innate 'two daggers' has be re-added to the Rogue/Assassin innate list.
* The innate 'rapier and dirk' should now work for Swashbucklers.

August 12th, 2014
* Almost all object procs have been reviewed and cleaned up.  Let a God know if anything's behaving funny.
* You can now train Expert Parry and Expert Riposte.
* Summoners can now use the dark heart of Dreggan Wood.
* You can now see races available to a specialization with 'help <spec>'.
* You can no longer 'toggle heal', and 'toggle damage' now shows up on your toggle list.
* You can now target rifts in Ardgral by number (i.e. 1.rift, 2.rift, etc).
* Conjurer spec pets are now size medium.
* Battle Ecstasy now allows you to vamp over max hps.

August 8th, 2014
* the cloak of woven time is less move regen.
* a tome of immeasurable knowledge is no longer spell pulse.
* the boots named "Death Incarnate" are less hit/dam.
* Some cobra scale boots are less hps.
* Grimace social works again.
* Swashbucklers are now available to Humans, Orcs, Grey Elves, and Drow Elves.
* The Living Necroplasm got some new stats.
* the spiked mace named 'Vampire' is now a spiked mace.
* Devastating crit damage is now 2.67x at 100 skill instead of 2.5x.
* The spell 'banish' now works on conjured pets.
* The epic skill 'infuse life' now affects conjured pets.
* Bard songs/instrument skills now notch faster.
* You can no longer scribe any spell at any teacher; the teacher must know the spell in order for scribe to work.

August 7th, 2014
* Spell pulse eq was changed again.
* Random eq should now not go off the scale.
* The command 'help races' has been automated to show what races are available to play.


< 454h/454H 113v/113V Pos: standing >
A Dwarf snaps into visibility.

< 454h/454H 113v/113V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 355h/454H 113v/113V Pos: standing >
<A Dwarf starts casting an offensive spell.

< 355h/454H 113v/113V Pos: standing >
<A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 224h/454H 113v/113V Pos: standing >
<A Dwarf blocks your futile lunge at him.
A Dwarf blocks your futile lunge at him.
A Dwarf dodges your futile attack.
A Dwarf blocks your futile lunge at him.

< 224h/454H 113v/113V Pos: standing >
<A Dwarf starts casting an offensive spell.

< 224h/454H 113v/113V Pos: standing >
<A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 118h/454H 113v/113V Pos: standing >
<You miss someone.
Someone dodges your futile attack.
Someone dodges your futile attack.
You feel your skill in blindfighting improving.
You miss someone.
Someone dodges your futile attack.

< 118h/454H 113v/113V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/454H 113v/113V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone dodges your futile attack.
Someone blocks your futile lunge at him.
Someone dodges your futile attack.

< 6h/454H 113v/113V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!