The death of [59 Cenobite] Asha Arcane Hooligans (Human)

in A Dark Forest with Tall Evergreens

from the perspective of [59 Cenobite] Asha Arcane Hooligans (Human)

<worn as a badge>    a dark shadowy circle [superior] (magic)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a beautiful crystal earring (magic)
<worn in ear>        an angelic ivory earring
<worn on face>       a mask of beastkind [poor] (magic)
<worn around neck>   an amulet of wisdom of endurance (magic)
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a blazing suit of devil platemail (magic) (glowing)
<worn about waist>   a black leather belt fastened by golden buckles [superior] (magic)
<worn on belt buckle>a masterly-crafted softwood belt buckle
<worn on arms>       some vambraces of holy might of wisdom (magic)
<held as shield>     a sinister granite tower shield from Golden Hall of the Crown
<worn around wrist>  an angelic brass bracer from Rift Valley Jungle
<worn on hands>      some dragonscale gloves (magic)
<worn on finger>     a sun ring of precision (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a wanderer's staff (magic)
<worn on feet>       a pair of spiked grey boots


< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
You poke Lohrr in the ribs.

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[   Forger    ] Lohrr tell me 51, 52, 53 or 54 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[54 Cenobite        ] Asha zu Asha! (Human)[Knight]
[54 RaGeloRd        ] Drisk - The Resistance (Barbarian)[Knight]
[ 1 Ranger          ] Deathtesti  (Human)
[ 1 Warrior         ] Chatjoo  (Human)[Serf]
[54 Diabolis        ] Mokk  (Gnome)[Knight]
[52 Warrior         ] Uzafk  (Halfling)[Knight]
[54 Enslaver        ] Gonsk  (Githzerai)[Knight]

There are 7 mortal(s) on.

Total visible players: 8.
Total connections: 18.

Record number of connections this boot: 24.

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
Lohrr says 'afking 42 minutes'

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
The Room With the Zany Bright White Title
Obvious exits: -East# -Down
A few small glimmers sparkle in the earth here.
The book of files lies here
A large holy bulletin board is floating here.
A magical unicorn is standing here looking regal.
Lohrr tell me 51, 52, 53 or 54 for levels stands here.

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
You start chanting...

< 577h/577H 141v/141V Pos: standing >
You complete your spell...
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] A few small glimmers sparkle in the earth here.
A large sign hangs from the front of the counter here.
Drisk - The Resistance (Barbarian)(large) stands here.
Chatjoo (Human)(medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 577h/577H 141v/141V Pos: standing >
Chatjoo looks at you.

< 577h/577H 141v/141V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
Quuz has entered the game.

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
A stray cat enters from the west.

< 577h/577H 141v/141V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A few coins lie scattered here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 577h/577H 140v/141V Pos: standing >
Ok.

< 577h/577H 140v/141V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
An odd little man, with a shaved head and an orange robe, hums something.
The town crier is standing here, eagerly awaiting to perform his duties.

< 577h/577H 139v/141V Pos: standing >
A grounds keeper enters from the east.

< 577h/577H 140v/141V Pos: standing >
A religious zealot starts casting a spell.
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 577h/577H 140v/141V Pos: standing >
A tough mercenary enters from the north.

< 577h/577H 140v/141V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 577h/577H 139v/141V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 577h/577H 138v/141V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 577h/577H 138v/141V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 577h/577H 137v/141V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 577h/577H 136v/141V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 577h/577H 136v/141V Pos: standing >
The iron seems to be closed.

< 577h/577H 136v/141V Pos: standing >
The iron seems to be closed.

< 577h/577H 136v/141V Pos: standing >
The iron seems to be closed.

< 577h/577H 137v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
Ok.

< 577h/577H 141v/141V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 577h/577H 140v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 577h/577H 138v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 577h/577H 136v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 577h/577H 135v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/577H 135v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.
There is a slight disturbance in nature.

< 577h/577H 135v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 577h/577H 134v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
There is a slight disturbance in nature.

< 577h/577H 133v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/577H 133v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/577H 133v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 577h/577H 134v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.

< 577h/577H 137v/141V Pos: standing >
The sun hangs low on the southern sky.

< 577h/577H 139v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
There is a slight disturbance in nature.

< 577h/577H 137v/141V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 577h/577H 136v/141V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 577h/577H 134v/141V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A noble white steed trots here, swatting its tail.
An elite Tharnadian warrior stands here, poised and ready for combat.
An elite Tharnadian warrior stands here, poised and ready for combat.
Meldar the Tharnadian Marshall passes through here, guarding the road.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates. (casting) 

< 577h/577H 134v/141V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 577h/577H 133v/141V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@+++++++  
    *MM*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 577h/577H 133v/141V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.^  
     ^M+++++++++  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 577h/577H 133v/141V Pos: standing >
 
   *******....    
    *M+**^**.^.   
     ^M+++++++++  
    *M+*^*.***M.  
   M^***@**....^  
 MMMM^***^..^MM.  
 MMMMM*^*..^M^..  
  MMM^^**..^M..   
   MMM^**.^M^^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 577h/577H 132v/141V Pos: standing >
 
    *M+**^**.^    
     ^M++++++++   
    *M+*^*.***M.  
   M^******....^  
 MMMM^**@^..^MM.  
 MMMMM*^*..^M^..  
 MMMM^^**..^M...  
   MMM^**.^M^^.   
   MMM^**M^M.^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 577h/577H 130v/141V Pos: standing >
 
     ^M+++++++    
    *MM*^*.***M   
   M^******....^  
 MMMM^***^..^MM.  
 MMMMM*^@..^M^..  
 MMMM^^**..^M...  
   MMM^**.^M^^..  
  MMMM^**M^M.^.   
    MM^^**^M^.    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 577h/577H 128v/141V Pos: standing >
You start chanting...

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ***************

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell **************

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell *************

< 577h/577H 141v/141V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ************

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ***********

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell **********

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell *********

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ********

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell *******

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ******

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell *****

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ****

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell ***

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell **

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
Casting: moonwell *

< 577h/577H 141v/141V Pos: standing >
You complete your spell...

< 577h/577H 141v/141V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >

< 577h/577H 141v/141V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[   Forger    ] Lohrr tell me 51, 52, 53 or 54 for levels

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[54 Guardian        ] Snikt  (Firbolg)[Knight]
[52 Controller      ] Iol  (Grey Elf)[Commoner]
[54 Swashbuckler    ] Deathswash tell Lohrr 54 (Revenant)[Knight]
[54 Cenobite        ] Asha zu Asha! (Human)[Knight]
[54 RaGeloRd        ] Drisk - The Resistance (Barbarian)[Knight]
[ 1 Warrior         ] Chatjoo  (Human)[Serf]
[52 Warrior         ] Uzafk  (Halfling)[Knight]
[54 Enslaver        ] Gonsk  (Githzerai)[Knight]

There are 8 mortal(s) on.

Total visible players: 9.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 576h/577H 141v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.

< 576h/577H 141v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's slash wounds you.
You feel your skill in shield block improving.
An Orc's crude pierce grazes you.
An Orc's slash grazes you.
You block an Orc's lunge at you.
You block an Orc's lunge at you.

< 563h/577H 141v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.
Hint: Type toggle group to let others know that you're interested in grouping.

< 563h/577H 141v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's weak slash grazes you.
You block an Orc's lunge at you.
An Orc's crude slash grazes you.
An Orc's weak slash grazes you.
An Orc's impressive slash strikes you.
You block an Orc's lunge at you.
You feel your skill in shield block improving.
An Orc's crude slash grazes you.

< 532h/577H 141v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 Someone dodges your futile attack.

< 532h/577H 141v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 You scramble madly to your feet!
An Orc says in orc 'stune'

< 532h/577H 141v/141V Pos: standing >
< T: Asha TP: sta TC:few scratches E: An Orc sta EP: excellent >
 You are already standing.

< 532h/577H 141v/141V Pos: standing >
< T: Asha TP: sta TC:few scratches E: An Orc sta EP: excellent >
 You attempt to flee...
 
    *M+**^**.^    
     ^M++++++++   
    *M+*^*.****.  
   M^******....^  
 MMMM^*M@^..^MM.  
 MMMMM*^P..^M^..  
 MMMM^^**..^M...  
   MMM^**.^M^^.   
   MMM^**M^M.^    
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
You flee northward!

< 532h/577H 115v/141V Pos: standing >
The red aura around you flashes blue and is gone.

< 532h/577H 116v/141V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!

< 531h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC:few scratches E: An Orc sta EP: excellent >
 An Orc's decent slash grazes you.
An Orc's pierce wounds you.
An Orc's slash grazes you.
An Orc's fine slash wounds you.
An Orc's fine slash wounds you.
An Orc's weak slash grazes you.
An Orc's crude slash grazes you.

< 496h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: small wounds E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.

< 496h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc's crude slash grazes you.
An Orc's decent pierce grazes you.
An Orc's slash grazes you.
An Orc's decent slash wounds you.
An Orc's slash grazes you.
An Orc's decent slash wounds you.

< 471h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You miss someone.
An Orc's slash wounds you.
An Orc's pierce grazes you.
An Orc's crude slash grazes you.
An Orc's decent slash wounds you.
An Orc's slash wounds you.

< 442h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: small wounds E: An Orc sta EP: excellent >
 
< 442h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: small wounds E: someone sta EP: excellent >
 You scramble madly to your feet!

< 442h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: small wounds E: someone sta EP: excellent >
 
< 442h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: small wounds E: someone sta EP: excellent >
 An Orc's weak slash grazes you.
An Orc's pierce wounds you.
An Orc's slash wounds you.
An Orc's decent slash wounds you.
An Orc's crude slash grazes you.
An Orc's slash wounds you.

< 412h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: few wounds E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.
Someone parries your futile lunge at him.

< 412h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: few wounds E: An Orc sta EP: excellent >
 You are knocked to the ground by an Orc's mighty bash!

< 411h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: few wounds E: An Orc sta EP: excellent >
 
< 411h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: few wounds E: someone sta EP: excellent >
 An Orc's fine slash wounds you.
An Orc glares at you, and begins to emanate a deep, vicious sound!
Your sun ring of precision cracks attacked by the sound wave.
Your amulet of wisdom of endurance cracks attacked by the sound wave.
Your blazing suit of devil platemail cracks attacked by the sound wave.
Your helm of light cracks attacked by the sound wave.
Your light brass leg plates cracks attacked by the sound wave.
Your dragonscale gloves cracks attacked by the sound wave.
Your sinister granite tower shield from Golden Hall of the Crown cracks attacked by the sound wave.
Your glowing ivory mantle cracks attacked by the sound wave.
Your mask of beastkind [poor] cracks attacked by the sound wave.
Your beautiful crystal earring cracks attacked by the sound wave.
Your dark shadowy circle [superior] cracks attacked by the sound wave.
Your masterly-crafted softwood belt buckle cracks attacked by the sound wave.
An Orc bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!
An Orc's pierce wounds you.
You feel your skill in shield block improving.
An Orc's fine slash wounds you.
An Orc's fine slash wounds you.
An Orc's crude slash grazes you.
An Orc's fine slash wounds you.

< 308h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: few wounds E: An Orc sta EP: excellent >
 Someone dodges your futile attack.

< 308h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: few wounds E: An Orc sta EP: excellent >
 
< 308h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: few wounds E: someone sta EP: excellent >
 An Orc's crude slash grazes you.
An Orc's slash wounds you.
An Orc's impressive slash strikes you.
An Orc's fine slash strikes you.
You block an Orc's lunge at you.

< 271h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.

< 271h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc's fine slash wounds you.
An Orc's fine pierce wounds you.
An Orc's impressive slash strikes you.
You block an Orc's lunge at you.

< 236h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 You clamber to your feet.

< 236h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: nasty wounds E: someone sta EP: excellent >
 
< 236h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You feel your skill in 1h bludgeon improving.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes an Orc.

< 236h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 
< 236h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc's fine slash wounds you.
An Orc's decent pierce wounds you.
An Orc's crude slash wounds you.
An Orc's crude slash wounds you.
An Orc glares at you, and begins to emanate a deep, vicious sound!
An Orc bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!
An Orc's weak slash wounds you.

< 150h/577H 119v/141V Pos: standing >
< T: Asha TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 You are knocked to the ground by an Orc's mighty bash!

< 149h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 Someone parries your futile lunge at him.

< 149h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 An Orc's fine slash strikes you.
An Orc's fine pierce strikes you.
An Orc's decent slash strikes you.
An Orc's slash strikes you.
An Orc's slash strikes you.
An Orc's slash strikes you.

< 109h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
 
< 109h/577H 119v/141V Pos: sitting >
< T: Asha TP: sit TC:pretty hurt E: someone sta EP: excellent >
 An Orc's slash strikes you.
An Orc's impressive pierce seriously wounds you.
An Orc's fine slash strikes you hard.
An Orc's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
Your black leather belt fastened by golden buckles [superior] was damaged from the massive blow!
An Orc's fine slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
An Orc's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
An Orc glares at you, and begins to emanate a deep, vicious sound!
You feel your internal organs burst as an Orc emits a vile sound.
Your glowing ivory mantle shattered into a million pieces as the sound wave hit it!
Your light brass leg plates shattered into a million pieces as the sound wave hit it!