The death of [56 Mercenary] Darius (Barbarian)

in Room #2

from the perspective of [56 Mercenary] Darius (Barbarian)

<worn on head>       a static emerald crown
<worn on eyes>       a black visor [superior] (glowing)
<worn in ear>        a robin's tail feather (glowing) [50%]             
<worn in ear>        a sapphire earring (magic) (glowing)
<worn on face>       a sinister emerald mask [63%]             
<worn around neck>   a well-used ruby necklace
<worn around neck>   the wooden amulet of the ancient tree spirit [poor]
<worn on body>       a beautiful dragonscale robe from The Troll Hills
<worn about waist>   a dented hide belt from Rift Valley Jungle
<worn around wrist>  a cracked diamond bracer [71%]             
<worn around wrist>  a pitch-black bracelet [superior] (magic) [86%]             
<worn on hands>      some pitted dragonscale gauntlets
<worn on finger>     a ring of the mermaids
<primary weapon>     a flaming bronze mace from Newhaven of mindwhipping (magic)
<secondary weapon>   a sleek adamantium dagger named 'Blight' [superior] (magic)
<worn on legs>       some brutal granite greaves from The Savannah of Broken Trusts
<worn on feet>       some knight's bronze boots from The Savannah of Broken Trusts

     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 955h/1052H 120v/154V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A Decorated Town Guardian stands watch over the city gates.
A tough looking warrior is scanning the landscape beyond the walls.

< 956h/1052H 120v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 956h/1052H 120v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 956h/1052H 118v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 956h/1052H 116v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 956h/1052H 114v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 956h/1052H 113v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 956h/1052H 111v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 956h/1052H 109v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 956h/1052H 107v/154V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
*A vaguely humanoid shape surrounded by fierce winds stands here.

< 956h/1052H 106v/154V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 956h/1052H 104v/154V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 956h/1052H 103v/154V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A powerful djinni who is not far off to your east.
A militia guard who is a brief walk away to your west.
The mount who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 956h/1052H 104v/154V Pos: standing >
Ok.

< 957h/1052H 106v/154V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 957h/1052H 106v/154V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 957h/1052H 105v/154V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.

< 957h/1052H 105v/154V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 957h/1052H 104v/154V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 957h/1052H 103v/154V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)

< 957h/1052H 103v/154V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 957h/1052H 102v/154V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A peasant farmer who is close by to your east.
A grounds keeper who is close by to your south.
A street sweeper who is not far off to your west.
The doctor who is rather far off to your west.

< 957h/1052H 102v/154V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 958h/1052H 102v/154V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
The receptionist who is close by above you.
Zloine who is close by above you.
A winged hellhound who is close by above you.
A beautiful pegasus who is close by above you.
A magnificent heavy warhorse who is close by above you.
A black arabian mount who is close by above you.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 958h/1052H 103v/154V Pos: standing >
Alarm bells sound, signalling an invasion!

< 958h/1052H 103v/154V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[49] A small bandage rests upon the ground here.
[4] A large stone warhammer has been dropped here.
[20] A large wooden torch has been discarded here.
[10] A stout cudgel carved from oak wood lies here.
[10] A warhammer with a sturdy-looking steel head lies here.
[10] A two-handed sword, nearly six feet in length, lies here.
[14] A steel dagger has been tossed aside here.
[10] A steel short sword lies discarded here.
[10] A steel long sword has been left here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Zloine (Human)(medium) stands here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
A beautiful black Arabian gelding stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 958h/1052H 104v/154V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your west.
A grounds keeper who is close by below you.
The mailman who is not far off below you.

< 958h/1052H 104v/154V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 958h/1052H 104v/154V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
The receptionist who is close by to your east.
Zloine who is close by to your east.
A winged hellhound who is close by to your east.
A beautiful pegasus who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
A black arabian mount who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
A rabbit who is not far off to your west.

< 959h/1052H 105v/154V Pos: standing >
Alarm bells sound, signalling an invasion!

< 959h/1052H 106v/154V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[49] A small bandage rests upon the ground here.
[4] A large stone warhammer has been dropped here.
[20] A large wooden torch has been discarded here.
[10] A stout cudgel carved from oak wood lies here.
[10] A warhammer with a sturdy-looking steel head lies here.
[10] A two-handed sword, nearly six feet in length, lies here.
[14] A steel dagger has been tossed aside here.
[10] A steel short sword lies discarded here.
[10] A steel long sword has been left here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Zloine (Human)(medium) stands here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
A beautiful black Arabian gelding stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 959h/1052H 106v/154V Pos: standing >
Alarm bells sound, signalling an invasion!

< 959h/1052H 109v/154V Pos: standing >
A Lich snaps into visibility.

< 959h/1052H 109v/154V Pos: standing >

< 959h/1052H 109v/154V Pos: standing >
A Lich snaps into visibility.
Your instincts force you into a BloodLust!
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 1184h/1276H 110v/154V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 1184h/1276H 109v/154V Pos: standing >
Being the ferocious sort, you charge at the enemy!
[Damage:  2 ] Your crude pierce strikes a grounds keeper very hard.

< 1184h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC:few scratches E: grounds sta EP:  small wounds >
 You parry a grounds keeper's lunge at you.

< 1184h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC:few scratches E: grounds sta EP:  small wounds >
 A Lich snaps into visibility.

< 1184h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC:few scratches E: grounds sta EP:  small wounds >
 [Damage:  4 ] Your decent bludgeon seriously wounds a grounds keeper.
[Damage:  2 ] Your crude pierce seriously wounds a grounds keeper.
[Damage:  1 ] Your bludgeon strikes a grounds keeper hard.
A grounds keeper is stunned!

< 1184h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC:few scratches E: grounds sta EP:  bleeding, close to death >
 You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 1049h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: small wounds E: grounds sta EP:  bleeding, close to death >
 A Lich snaps into visibility.

< 1049h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: small wounds E: grounds sta EP:  bleeding, close to death >
 You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 909h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 The receptionist enters from above.

< 909h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 A Lich snaps into visibility.

< 909h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.

< 796h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 The receptionist suddenly attacks a Lich!
The receptionist's punch grazes a Lich.
The receptionist suffers from contact with the aura about a Lich.

< 796h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 You parry a grounds keeper's lunge at you.

< 796h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 You attempt to flee...
PANIC!  You couldn't escape!

< 796h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 A Lich snaps into visibility.

< 796h/1276H 110v/154V Pos: standing >
< T: Darius TP: sta TC: few wounds E: grounds sta EP:  bleeding, close to death >
 A tharnadian illusionist enters from above.
[Damage:  4 ] Your decent bludgeon causes a grounds keeper to grimace in pain.
A grounds keeper is incapacitated and will slowly die, if not aided.
You stumble in your attack, and jab at a grounds keeper!

< 796h/1276H 110v/154V Pos: standing >
You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.

< 686h/1276H 110v/154V Pos: standing >
< T: receptionist TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
You attempt to flee...
Tharnadia Postal Servics
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.
You flee downward!

< 686h/1276H 87v/154V Pos: standing >
You drop to your belly.

< 686h/1276H 87v/154V Pos: on your ass >
A Lich floats in from above.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 687h/1276H 95v/154V Pos: on your ass >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A warhammer with a sturdy-looking steel head lies here.
[2] A steel dagger has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A tharnadian illusionist crouches in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A grounds keeper is lying here, incapacitated.(Gold Aura)

< 687h/1276H 92v/154V Pos: on your ass >
The door seems to be closed.

< 688h/1276H 94v/154V Pos: on your ass >
A Lich snaps into visibility.

< 688h/1276H 96v/154V Pos: on your ass >
You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.

< 585h/1276H 96v/154V Pos: on your ass >
<A Lich snaps into visibility.

< 585h/1276H 96v/154V Pos: on your ass >
<Sorry, you can't do that while laying around.

< 585h/1276H 96v/154V Pos: on your ass >
<You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Sorry, you aren't allowed to do that in combat.

< 444h/1276H 96v/154V Pos: on your ass >
<You scramble madly to your feet!
A Lich snaps into visibility.

< 444h/1276H 96v/154V Pos: standing >
<You attempt to flee...
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[49] A small bandage rests upon the ground here.
[4] A large stone warhammer has been dropped here.
[20] A large wooden torch has been discarded here.
[10] A stout cudgel carved from oak wood lies here.
[10] A warhammer with a sturdy-looking steel head lies here.
[10] A two-handed sword, nearly six feet in length, lies here.
[14] A steel dagger has been tossed aside here.
[10] A steel short sword lies discarded here.
[10] A steel long sword has been left here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
Zloine (Human)(medium) stands here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
A beautiful black Arabian gelding stands here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee upward!

< 444h/1276H 69v/154V Pos: standing >
Being the ferocious sort, you charge at the enemy!
[Damage: 31 ] A beautiful pegasus makes a strange sound as you place a sleek adamantium dagger named 'Blight' [superior] in his back.

< 444h/1276H 69v/154V Pos: standing >
< T: Darius TP: sta TC: nasty wounds E: pegasus sta EP: few scratches >
 [Damage:  1 ] Your bludgeon grazes a beautiful pegasus.
A beautiful pegasus dodges your futile attack.
You miss a beautiful pegasus.

< 444h/1276H 69v/154V Pos: standing >
< T: Darius TP: sta TC: nasty wounds E: pegasus sta EP: few scratches >
 The receptionist enters from below.

< 444h/1276H 69v/154V Pos: standing >
< T: Darius TP: sta TC: nasty wounds E: pegasus sta EP: few scratches >
 A beautiful pegasus misses you.
You attempt to flee...
A Corridor
Obvious exits: -N -E -S -W -U
You flee westward!
Alarm bells sound, signalling an invasion!

< 444h/1276H 46v/154V Pos: standing >
You drop to your belly.

< 444h/1276H 46v/154V Pos: on your ass >
A Lich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 444h/1276H 48v/154V Pos: on your ass >
A Corridor
Obvious exits: -N -E -S -W
A warhammer with a sturdy-looking steel head lies here.

< 444h/1276H 43v/154V Pos: on your ass >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 444h/1276H 46v/154V Pos: on your ass >
A Lich snaps into visibility.

< 444h/1276H 46v/154V Pos: on your ass >
A Lich snaps into visibility.
You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Sorry, you aren't allowed to do that in combat.

< 312h/1276H 47v/154V Pos: on your ass >
<Sorry, you aren't allowed to do that in combat.

< 312h/1276H 47v/154V Pos: on your ass >
<A Lich snaps into visibility.

< 312h/1276H 47v/154V Pos: on your ass >
<You scramble madly to your feet!

< 312h/1276H 47v/154V Pos: standing >
<You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 177h/1276H 47v/154V Pos: standing >
<You attempt to flee...
A Corridor
Obvious exits: -N -E -S -W -U
A tharnadian illusionist stands here watching for intruders.
You flee eastward!

< 177h/1276H 18v/154V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a tharnadian illusionist.

< 177h/1276H 18v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: illusionist sta EP: excellent >
 You miss a tharnadian illusionist.
Alarm bells sound, signalling an invasion!

< 177h/1276H 18v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/1276H 18v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Lich snaps into visibility.

< 177h/1276H 18v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 177h/1276H 18v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: illusionist sta EP: excellent >
 You feel less energetic as a Lich drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
You attempt to flee...
Room #2
Obvious exits: -S
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[5] A small bandage rests upon the ground here.
(Q)A brawny dwarf stands here, practicing his technique.
You flee northward!

< 66h/1276H 0v/154V Pos: standing >
Alarm bells sound, signalling an invasion!

< 66h/1276H 0v/154V Pos: standing >
[Damage:  5 ] Your bludgeon strikes Zech, the dwarven warrior.
Being the ferocious sort, you charge at the enemy!
Sorry, you cannot concentrate enough with that fellow pounding on you.

< 66h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 Alarm bells sound, signalling an invasion!

< 66h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 A tharnadian illusionist enters from the south.
Alarm bells sound, signalling an invasion!

< 66h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 A tharnadian illusionist suddenly attacks YOU!
A tharnadian illusionist's crude punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!

< 55h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 55h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 55h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 A Lich snaps into visibility.

< 55h/1276H 0v/154V Pos: standing >
< T: Darius TP: sta TC: awful E: zech sta EP: few scratches >
 As a Lich drains your last bit of energy, you look forward to the peace of the graveyard.
Your soldier's brass sleeves from the Kingdom of Torg was disintegrated by the negative energy!
Your ring of agility [poor] was disintegrated by the negative energy!