The death of [51 Bard] Alfba (Orc)

in A Small Side Street of the Grove

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn as a badge>    a spherical chunk of the swamp fane runestone [poor] (magic)
<worn on head>       a frozen dragonscale hood from Domain of Lost Souls [67%]             
<worn on eyes>       devil eyes of the ghargatula [superior] (magic) [20%]             
<worn in ear>        a lightning earring [modified] [82%]             
<worn on face>       an expression of pure madness (magic) (glowing)
<worn around neck>   a goblin unholy symbol (magic) (glowing)
<worn on body>       the cloak of woven time (magic) (glowing) [87%]             
<worn about body>    a curtain of elemental fire (magic) (humming) [54%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a waistband of rock and stone of health (magic) [37%]             
<worn on arms>       some moss-covered sleeves [modified] (glowing) [54%]             
<held as shield>     a twisted dragonscale heater shield
<worn around wrist>  a bracelet of dracolich teeth [modified] (magic) (glowing) [47%]             
<worn around wrist>  a hertitage bracelet [77%]             
<worn on hands>      some flaming cured leather gloves
<worn on finger>     a glowing faerie ring
<worn on finger>     the ring of the void [superior] (magic) [71%]             
<primary weapon>     the scepter of kilospanatis
<worn on legs>       some superior dragonscale leg plates [68%]             
<worn on feet>       some enchanted boots [superior] (magic)


< 515h/416H 200v/227V Pos: standing >
 
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   .......M...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 199v/227V Pos: standing >
 
   MMMM****...    
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 MM*****.....^*.  
 ****.......^^**  
 *......@..^.***  
 ...........**^^  
 ..M.........**^  
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   ...........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 198v/227V Pos: standing >
 
   MMM****....    
  MMM***.....^.   
 M*****.....^*..  
 ***.......^^**.  
 .......@.^.****  
 ..........**^^*  
 .M.........**^*  
  +++++.M+.++++   
   ..........*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 196v/227V Pos: standing >
 
   MM****.....    
  MM***.....^..   
 *****.....^*..+  
 **.......^^**.+  
 .......@^.****+  
 .........**^^*M  
 M.........**^*+  
  ++++.M+.++++.   
   .........**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 195v/227V Pos: standing >
 
   M****......    
  M***.....^..M   
 ****.....^*..+.  
 *.......^^**.+M  
 .......@.****+*  
 ........**^^*M*  
 .........**^*+^  
  +++.M+.++++.+   
   ........**^    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 193v/227V Pos: standing >
 
   MM****.^...    
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 MM***.....^..MM  
 ****.....^*..+.  
 *......@^^**.+M  
 .......^.****+*  
 ........**^^*M*  
  ........**^*+   
   ++.M+.++++.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A few chunks of ore poke out of the ground here.

< 515h/416H 192v/227V Pos: standing >
 
   ^MM****M.^^    
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 MM***.....^..MM  
 ****...@.^*..+.  
 *.......^^**.+M  
 .......^.****+*  
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   .......**^*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 191v/227V Pos: standing >
 
   MMMM****^*^    
  M^MM****M.^^+   
 MMMM****.^...+.  
 MMM****......+.  
 MM***..@..^..MM  
 ****.....^*..+.  
 *.......^^**.+M  
  ......^.****+   
   ......**^^*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 189v/227V Pos: standing >
 
   MMM****^*^^    
  ^MM****M.^^+.   
 MMM****.^...+..  
 MM****......+..  
 M***...@.^..MM.  
 ***.....^*..+..  
 .......^^**.+M.  
  .....^.****+*   
   .....**^^*M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 188v/227V Pos: standing >
 
   MM****^*^^^    
  MM****M.^^+.M   
 MM****.^...+..^  
 M****......+...  
 ***....@^..MM..  
 **.....^*..+...  
 ......^^**.+M..  
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   ....**^^*M*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 187v/227V Pos: standing >
 
   M****^*^^^M    
  M****M.^^+.M*   
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 **.....@..MM...  
 *.....^*..+....  
 .....^^**.+M...  
  ...^.****+*..   
   ...**^^*M*^    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 185v/227V Pos: standing >
 
   MM*****^^^*    
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 MM****M.^^+.M**  
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 *.....^*..+....  
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   ..^.****+*.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 185v/227V Pos: standing >
 
   M*****^^^*^    
  M****^*^^^M**   
 M****M.^^+.M***  
 ****.^...+..^**  
 ***....@.+...**  
 *.....^..MM...*  
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  ...^^**.+M...   
   .^.****+*..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 183v/227V Pos: standing >
 
   MMM*******M    
  MM*****^^^*^M   
 MM****^*^^^M**M  
 M****M.^^+.M***  
 ****.^.@.+..^**  
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 182v/227V Pos: standing >
 
   MM*******MM    
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 M****^*^^^M**MM  
 ****M.^^+.M***M  
 ***.^..@+..^***  
 **......+...***  
 .....^..MM...**  
  ...^*..+.....   
   .^^**.+M...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 181v/227V Pos: standing >
 
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^M**MMM  
 ***M.^^+.M***MM  
 **.^...@..^****  
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 ....^..MM...***  
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   ^^**.+M....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 515h/416H 179v/227V Pos: standing >
 
   *******MMMS    
  ****^^^*^MMMM   
 ***^*^^^M**MMMM  
 **M.^^+.M***MMM  
 *.^...+@.^****M  
 ......+...*****  
 ...^..MM...****  
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   ^**.+M.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 515h/416H 179v/227V Pos: standing >
 
   MMM^*^MMMM     
  M*******MMMS    
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 ***^*^^^^**MMMM  
 **M.^^+@M***MMM  
 *.^...+..^****M  
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   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 514h/416H 186v/227V Pos: standing >
 
   MMMM^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***M.^^@.M***MM  
 **.^...+..^****  
 *......+...****  
  ...^..MM...**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 514h/416H 184v/227V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A painted blue staff lies discarded here. (magic)
A HUGE sapphire lays here, sparkling brilliantly.

< 514h/416H 184v/227V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 514h/416H 183v/227V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#

< 514h/416H 183v/227V Pos: standing >
The black seems to be closed.

< 514h/416H 187v/227V Pos: standing >
Ok.

< 514h/416H 191v/227V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 514h/416H 191v/227V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.

< 514h/416H 191v/227V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your north.
An orcish guard who is not far off to your north.
A female orc who is not far off to your north.
An orcish warrior who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish merchant who is close by to your east.
An orcish assassin who is close by to your east.
A sightless fish who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish warrior who is close by to your west.

< 514h/416H 194v/227V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your north.
An orcish guard who is not far off to your north.
A female orc who is not far off to your north.
An orcish warrior who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
An orcish merchant who is close by to your east.
An orcish assassin who is close by to your east.
A sightless fish who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish warrior who is close by to your west.

< 514h/416H 196v/227V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish warrior is here preparing for the next invasion.

< 514h/416H 196v/227V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish warrior who is not far off to your north.
A female orc who is not far off to your north.
A baby orc who is not far off to your north.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.

< 514h/416H 197v/227V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.
Running about town, this female orc is restocking her low supplies.

< 513h/416H 198v/227V Pos: standing >
You quickly scan the area.
An orcish warrior who is close by to your north.
A female orc who is close by to your north.
A baby orc who is close by to your north.
An orcish street sweeper who is a brief walk away to your north.
A wandering soul who is close by to your east.
Khazar, the jeweler who is close by to your east.
An orcish warrior who is close by to your south.
An orcish shaman who is not far off to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.

< 513h/416H 199v/227V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish warrior is here preparing for the next invasion.
Running about town, this female orc is restocking her low supplies.
Crawling about, this baby orc is crying loudly.

< 513h/416H 202v/227V Pos: standing >
An orcish warrior leaves east.
You quickly scan the area.
An orcish street sweeper who is not far off to your north.
A wandering soul who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish warrior who is close by to your east.
An orcish shaman who is close by to your east.
An orcish guard who is close by to your south.
A female orc who is close by to your south.
An orcish warrior who is not far off to your south.
An orcish merchant who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.

< 513h/416H 202v/227V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.

< 513h/416H 205v/227V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is close by to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An orcish guard who is close by to your east.
Meinar, the old baker who is close by to your east.
A female orc who is close by to your south.
A baby orc who is close by to your south.
An orcish guard who is not far off to your south.
A female orc who is not far off to your south.
An orcish warrior who is a brief walk away to your south.
A cute kitten who is close by to your west.
A drunken orc who is close by to your west.
An orcish shaman who is not far off to your west.
An Orc who is not far off to your west.

< 513h/416H 206v/227V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of a baby orc is lying here.
A cute kitten rolls on the ground here playing with a ball of yarn.
A drunken orc wanders about lost out of his mind.

< 513h/416H 210v/227V Pos: standing >
Autosaving...

< 512h/416H 216v/227V Pos: standing >
A drunken orc leaves west.

< 512h/416H 219v/227V Pos: standing >
The winds of time have reclaimed the corpse of a baby orc.
The corpse of a baby orc crumbles to dust and blows away.

< 512h/416H 224v/227V Pos: standing >
An old diaper crumbles to dust and blows away.

< 512h/416H 225v/227V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 512h/416H 226v/227V Pos: standing >
This small pathway continues further west.
You extend your sights westward.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Running about town, this female orc is restocking her low supplies.
A drunken orc wanders about lost out of his mind.
An Orc (medium) stands here.

< 512h/416H 227v/227V Pos: standing >
A drunken orc enters from the west.

< 511h/416H 227v/227V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands here.

< 511h/416H 226v/227V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -East -Up
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands here.

< 511h/416H 226v/227V Pos: standing >
The grinning bobcat enters from above.

< 511h/416H 226v/227V Pos: standing >
An orcish shaman enters from above.

< 511h/416H 226v/227V Pos: standing >
This Orc is in excellent condition.
He's medium in size.


< 511h/416H 226v/227V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -East -Up
An orcish shaman is here practicing a new spell.
The grinning bobcat hungrily peers through the area.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands here.

< 511h/416H 226v/227V Pos: standing >
An orcish shaman enters from above.

< 511h/416H 226v/227V Pos: standing >
You don't see that here.

< 510h/416H 226v/227V Pos: standing >
This Orc is in excellent condition.
He's medium in size.


< 510h/416H 226v/227V Pos: standing >
You start chanting...
You snap into visibility.

< 509h/416H 226v/227V Pos: standing >
You snap into visibility.
You complete your spell...
An Orc is grabbed by your giant fist, which begins crushing him.
You dodge an Orc's vicious attack.

< 623h/416H 227v/227V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 623h/416H 227v/227V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 623h/416H 227v/227V Pos: standing >
An Orc misses you.
You snap into visibility.

< 622h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 A Small Side Street of the Grove
Obvious exits: -East -Up
An orcish shaman is here practicing a new spell.
An orcish shaman is here practicing a new spell.
The grinning bobcat hungrily peers through the area.
Running about town, this female orc is restocking her low supplies.
An Orc (medium) stands here, fighting YOU!

< 622h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc dodges your futile attack.
Your weak bludgeon grazes an Orc.
Your fine bludgeon wounds an Orc.

< 624h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 624h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 A female orc leaves up.

< 624h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You complete your spell...
You burned an Orc.

< 635h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 635h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc misses you.

< 635h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You complete your spell...
You burned an Orc.

< 649h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc dodges your futile attack.
You snap into visibility.
Your bludgeon wounds an Orc.
Your fine bludgeon wounds an Orc.

< 653h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You start chanting...

< 653h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
You burned an Orc.

< 663h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 An orcish shaman leaves up.

< 663h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 663h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 An Orc misses you.
An Orc misses you.

< 663h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You snap into visibility.
You complete your spell...
Your giant fist of force causes an Orc to stagger in agony!

< 715h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
Your decent bludgeon strikes an Orc hard.
Your bludgeon seriously wounds an Orc.

< 716h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  awful >
 You start chanting...

< 716h/416H 227v/227V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
You complete your spell...
Your mighty fist smashes into an Orc's body, killing him instantly!
An Orc is dead! R.I.P.