The death of [10 Mercenary] Firenull (Barbarian)

in On a Stone Stairway

from the perspective of [50 Swashbuckler] Deathlee The Empire of Lloth (Drow Elf)

<floating about head>a LARGE blue ioun stone[145h 55m 50s]
<worn as a badge>    a jeweled dragonscale badge
<worn on head>       the icecrown of the frost revenants (glowing)[203h 59m 51s]
<worn on eyes>       devil eyes of the ghargatula of dexterity
<worn in ear>        a brightly flaming earring of agility [63%]             
<worn in ear>        a golden scale dangling from a platinum chain of constitution
<worn on face>       the mask of deceptions of dexterity (humming)
<worn around neck>   a studded dragonscale neckguard of health
<worn around neck>   a necklace of halfling ears of health [40%]             
<worn on body>       the platemail of the DragonLord[203h 59m 51s]
<worn about body>    the cloak of woven time of agility (glowing)
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist>   the ceinture of giant strength of agility [87%]             
<worn on belt buckle>a dagger of twisted souls [superior] [47%]             
<attached to belt>   an obsidian buckle named "Rage" (glowing) (humming)[203h 59m 51s]
<attached to belt>   the wicked-looking scimitar of Demogorgon[203h 59m 51s]
<worn on arms>       some spiked dragonscale sleeves
<worn around wrist>  a pitch-black bracelet of constitution [52%]             
<worn around wrist>  a bracelet of purple mist of constitution [83%]             
<worn on hands>      some tricksters gloves of agility [88%]             
<worn on finger>     a ring of invisibility [modified] [82%]             
<worn on finger>     a shiny crimson ring of health
<primary weapon>     Sunblade, longsword of Justice[203h 59m 51s]
<secondary weapon>   Tiamat's poison tail stinger[178h 25m 45s]
<worn on legs>       a pair of vapor leggings [modified] [86%]             
<worn on feet>       a pair of dusty boots of health (glowing) [80%]             

Saving Deathlee.

< 905h/905H 177v/213V Pos: standing >
 
   ......***    
  M.....***^M   
 .......^^^MMM  
 .......^^^MM^  
 ......@^^MMM^  
 ++M++M+^MMM^^  
 ....*^^MMMM^^  
  ..**^MMM^^M   
   **^^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 905h/905H 179v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 184v/213V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++M+@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^M.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 905h/905H 194v/213V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
Alarm bells sound, signalling an invasion!

< 905h/905H 194v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!

< 905h/905H 194v/213V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off above you.
The small woman who is a brief walk away above you.
The small woman who is rather far off above you.
A young duck who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 905h/905H 198v/213V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off above you.
The small woman who is a brief walk away above you.
The small woman who is rather far off above you.
A young duck who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 905h/905H 199v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 204v/213V Pos: standing >
Bodyslam who?

< 905h/905H 213v/213V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 212v/213V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.

< 905h/905H 212v/213V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 212v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 211v/213V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
A small halfling woman wanders here, humming to herself.

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A small halfling woman wanders here, humming to herself.

< 905h/905H 212v/213V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Obvious exits: -W -D
A Barbarian (large) stands here.
A small halfling woman wanders here, humming to herself.
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 905h/905H 212v/213V Pos: standing >
A Barbarian enters from above.

< 905h/905H 212v/213V Pos: standing >
A Barbarian leaves down.

< 905h/905H 212v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 212v/213V Pos: standing >
Bodyslam who?

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 212v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 212v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!
A Barbarian enters from below.

< 905h/905H 211v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 211v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/905H 212v/213V Pos: standing >
Legsweep who?

< 905h/905H 213v/213V Pos: standing >
You do not see that here.

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 212v/213V Pos: standing >
You do not see that here.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
The small woman who is not far off above you.
The small woman who is a brief walk away above you.
A young duck who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The scarred mage who is not far off below you.

< 905h/905H 212v/213V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 212v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 211v/213V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
A small halfling woman wanders here, humming to herself.

< 905h/905H 213v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A small halfling woman wanders here, humming to herself.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 212v/213V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Obvious exits: -W -D
A small halfling woman wanders here, humming to herself.
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 905h/905H 212v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 212v/213V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A small halfling woman wanders here, humming to herself.
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 212v/213V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a halfling guard is lying here.
The corpse of A minotaur mercenary wizard is lying here.
A father duck with a bright green head watches the ducklings.

< 905h/905H 211v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by to your east.
A young duck who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
The halfling thief who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is rather far off to your west.
The wandering merchant who is in the distance to your west.

< 905h/905H 212v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A halfling guard who is close by to your east.
A Barbarian who is close by to your west.
The halfling thief who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is rather far off to your west.
The wandering merchant who is in the distance to your west.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by to your east.
A young duck who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A Barbarian who is close by to your west.
The halfling thief who is close by to your west.
A halfling guard who is not far off to your west.
A fuzzy duckling who is rather far off to your west.
The wandering merchant who is in the distance to your west.

< 905h/905H 213v/213V Pos: standing >
Legsweep who?

< 905h/905H 213v/213V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 905h/905H 213v/213V Pos: standing >
You see a narrow landing.
You extend your sights eastward.
Outside the Woodseer Gates
Obvious exits: -W -D
A small halfling woman wanders here, humming to herself.
A small halfling woman wanders here, humming to herself.
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 905h/905H 213v/213V Pos: standing >

< 905h/905H 213v/213V Pos: standing >
Legsweep who?

< 905h/905H 213v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 213v/213V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
The small woman enters from the east.
Outside the Woodseer Gates
Obvious exits: -W -D
A small halfling woman wanders here, humming to herself.
A young duck searches for food here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 905h/905H 212v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 211v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A young duck who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A young duck who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A young duck who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A young duck who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The small woman who is close by above you.
A young duck who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A halfling guard who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.

< 905h/905H 213v/213V Pos: standing >
Saving Deathlee.

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!

< 905h/905H 212v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!

< 905h/905H 211v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 210v/213V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 905h/905H 210v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 905h/905H 209v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 905h/905H 210v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 209v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 905h/905H 209v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 905h/905H 208v/213V Pos: standing >
You quickly scan the area.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A halfling scout who is in the distance to your north.
A yellow flower who is in the distance to your north.
The smiling cleric who is in the distance above you.
The scarred mage who is in the distance above you.

< 905h/905H 210v/213V Pos: standing >
You quickly scan the area.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A halfling scout who is in the distance to your north.
A yellow flower who is in the distance to your north.
The smiling cleric who is in the distance above you.
The scarred mage who is in the distance above you.

< 905h/905H 211v/213V Pos: standing >
You quickly scan the area.
A dark raven who is close by to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A halfling sentinel who is in the distance to your north.
A halfling scout who is in the distance to your north.
A yellow flower who is in the distance to your north.
The smiling cleric who is in the distance above you.
The scarred mage who is in the distance above you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
A dark raven who is close by to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A halfling scout who is in the distance to your north.
A yellow flower who is in the distance to your north.
The smiling cleric who is in the distance above you.

< 905h/905H 213v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 905h/905H 212v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.

< 905h/905H 210v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 208v/213V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 905h/905H 207v/213V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 905h/905H 207v/213V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ....*^^MMMMM^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 905h/905H 207v/213V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A magnificent horse who is almost out of sight to your west.
An elite highwayman who is almost out of sight to your west.
An elite highwayman who is almost out of sight to your west.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by to your east.
The scarred mage who is close by to your east.
A magnificent horse who is almost out of sight to your west.
An elite highwayman who is almost out of sight to your west.
An elite highwayman who is almost out of sight to your west.

< 905h/905H 213v/213V Pos: standing >
 
   ......***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 ++++++@+^MMM^  
 .....*^^MMMMM  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 905h/905H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/905H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/905H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/905H 212v/213V Pos: standing >
Alas, you cannot go that way. . . .

< 905h/905H 212v/213V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 +M++++@^MMM^^  
 ....*^^MMMMM^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 905h/905H 211v/213V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her. (casting) 
One of the few mages in the Woodseer guard helps keep watch here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 905h/905H 210v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 905h/905H 209v/213V Pos: standing >
You quickly scan the area.
A Barbarian who is rather far off above you.
A young duck who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.

< 905h/905H 213v/213V Pos: standing >
You quickly scan the area.
A Barbarian who is a brief walk away above you.
The small woman who is rather far off above you.
A young duck who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 905h/905H 213v/213V Pos: standing >
A Barbarian enters from above.

< 905h/905H 213v/213V Pos: standing >
A Barbarian leaves down.

< 905h/905H 213v/213V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!

< 905h/905H 212v/213V Pos: standing >
Legsweep who?
A Barbarian enters from below.

< 905h/905H 212v/213V Pos: standing >
You swiftly maneuver next to a Barbarian, drop low and sweep his legs out from under him!

< 905h/905H 212v/213V Pos: standing >
<[Damage: 38 ] [Damage: 52 ] [Damage: 44 ] Your final slash sends a Barbarian's head bouncing along the ground.
A Barbarian's pair of studded leather sleeves was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.