The death of [52 Holyman] Kalei The Resistance (Grey Elf)

in Room #6

from the perspective of [52 Holyman] Kalei The Resistance (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior]
<worn on head>       the helm of light (illuminating)
<worn in ear>        a black pearl earring [poor]
<worn in ear>        a lightning earring [superior]
<worn on face>       a white hot mask of living flame of acid defense [superior] made by Gimrun (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [82%]             
<worn around neck>   the wooden amulet of the ancient tree spirit [poor] [66%]             
<worn on body>       the platemail of life [poor]
<worn about body>    a tight green cloak
<worn on arms>       a pair of stone sleeves [poor]
<held as shield>     a crested shield of Melkivar
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     the ring of the void [poor]
<worn on finger>     a gleaming platinum ring [modified]
<worn on feet>       a pair of boots emitting dust (glowing) [71%]             


< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 526h/526H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 526h/526H 121v/121V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 526h/526H 121v/121V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 526h/526H 121v/121V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 526h/526H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 526h/526H 121v/121V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 526h/526H 121v/121V Pos: standing >
Your vision dulls.

< 526h/526H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 526h/526H 121v/121V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 526h/526H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 526h/526H 121v/121V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 526h/526H 121v/121V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 526h/526H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 526h/526H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
You can no longer comprehend languages.

< 526h/526H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 526h/526H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 526h/526H 121v/121V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 526h/526H 121v/121V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 526h/526H 121v/121V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 526h/526H 121v/121V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 526h/526H 121v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 526h/526H 121v/121V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 526h/526H 121v/121V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 526h/526H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 526h/526H 121v/121V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 526h/526H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 526h/526H 121v/121V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 526h/526H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 526h/526H 121v/121V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 526h/526H 121v/121V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 526h/526H 121v/121V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 526h/526H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 526h/526H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 526h/526H 121v/121V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 526h/526H 121v/121V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 526h/526H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 526h/526H 121v/121V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 526h/526H 121v/121V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 526h/526H 121v/121V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 526h/526H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 526h/526H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 526h/526H 121v/121V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 526h/526H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 526h/526H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 526h/526H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 526h/526H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 526h/526H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 526h/526H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 526h/526H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 526h/526H 121v/121V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 526h/526H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 526h/526H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 526h/526H 121v/121V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 526h/526H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 526h/526H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 526h/526H 121v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 526h/526H 121v/121V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 526h/526H 121v/121V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 526h/526H 121v/121V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 526h/526H 121v/121V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 526h/526H 121v/121V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 526h/526H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 526h/526H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 526h/526H 121v/121V Pos: standing >
Tiri enters from the south.

< 526h/526H 121v/121V Pos: standing >
Tiri has lost his link.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 526h/526H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 526h/526H 121v/121V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 526h/526H 121v/121V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 526h/526H 121v/121V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 526h/526H 121v/121V Pos: standing >
Autosaving...

< 526h/526H 121v/121V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 526h/526H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 526h/526H 121v/121V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 526h/526H 121v/121V Pos: standing >

< 526h/526H 121v/121V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 526h/526H 121v/121V Pos: standing >
a rabbit sends out a wave of psionic death!
A rabbit snaps into visibility.
You resist the effects of a rabbit's spell!
You snap into visibility.
An energetic gnome's body shivers and falls lifeless as a wave of death reaches him.
An energetic gnome is dead! R.I.P.
A look of horror and a silent scream are an energetic gnome's last actions in this world.
A rabbit dodges your futile attack.
Tiri's weak crush grazes a rabbit.

< 526h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: a rabbit sta EP: few scratches >
 A rabbit misses Tiri.
A rabbit snaps into visibility.
A rabbit's weak pierce grazes Tiri.

< 526h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: small wounds E: a rabbit sta EP: few scratches >
 a rabbit sends out a wave of psionic death!
A rabbit snaps into visibility.
You snap into visibility.
OUCH!  That really did HURT!

< 455h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 A rabbit misses Tiri.
A rabbit's weak pierce wounds Tiri.
Tiri misses a rabbit.

< 455h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 You miss a rabbit.
A rabbit snaps into visibility.

< 455h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 Autosaving...

< 455h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 455h/526H 121v/121V Pos: standing >
< T: Tiri TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 Tiri detonates, pieces of flesh splatter across the room.
Tiri's necklace of glittering shells shattered in bits as the tortured body spasms and quivers!
Tiri is dead! R.I.P.
Tiri's death cry reverberates in your head as he falls to the ground.

< 455h/526H 121v/121V Pos: standing >
<You miss a rabbit.
A rabbit snaps into visibility.
You snap into visibility.

< 455h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: small wounds E: a rabbit sta EP: excellent >
 A rabbit misses you.
You block a rabbit's lunge at you.
A rabbit snaps into visibility.

< 455h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: small wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 455h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: small wounds E: a rabbit sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 360h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 360h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 You resist the effects of a rabbit's spell!
A rabbit dodges your futile attack.
A rabbit snaps into visibility.

< 360h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: few wounds E: a rabbit sta EP: excellent >
 Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!

< 159h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 You dodge a rabbit's vicious attack.
You dodge a rabbit's vicious attack.
A rabbit snaps into visibility.

< 159h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 159h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 You resist the effects of a rabbit's spell!
You miss a rabbit.

< 159h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 159h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 You resist the effects of a rabbit's spell!

< 159h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.
A rabbit's pierce grazes you.
A rabbit misses you.

< 158h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: nasty wounds E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.
You snap into visibility.
Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 A rabbit dodges your futile attack.
You snap into visibility.
A rabbit snaps into visibility.

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 You resist the effects of a rabbit's spell!
You dodge a rabbit's vicious attack.
You block a rabbit's lunge at you.
You snap into visibility.

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 A rabbit snaps into visibility.

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 You resist the effects of a rabbit's spell!

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 A rabbit dodges your futile attack.
A rabbit snaps into visibility.

< 62h/526H 121v/121V Pos: standing >
< T: Kalei TP: sta TC: awful E: a rabbit sta EP: excellent >
 Thousands of tiny explosions blast your soul away from your body.
Your waistband of rock and stone [superior] shattered in bits as the tortured body spasms and quivers!