The death of [55 Death Magus] Ekimensio (Lich)

in Second Floor Landing

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn around neck>   a glittering bone choker from Tundra
<worn around neck>   a brutal granite pendant from Ceothia
<worn on body>       the armor of purity
<worn about body>    a fragile steel cloak from Rift Valley Jungle
<worn as quiver>     a twined cured leather quiver from Ceothia
<worn on arms>       some polished sleeves of Dagon of health
<worn on finger>     a frozen emerald signet from Ceothia
<worn on finger>     a bloody dragonscale band
<held>               an oval seastone [modified] (magic) (humming)

A clansdwarf who is a brief walk away to your west.

< 447h/371H 94v/120V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North# -South
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 447h/371H 95v/120V Pos: standing >
The gates seems to be closed.

< 447h/371H 96v/120V Pos: standing >
Ok.

< 447h/371H 98v/120V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down

< 447h/371H 98v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 447h/371H 99v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 447h/371H 100v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 447h/371H 100v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 446h/371H 100v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 446h/371H 101v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 446h/371H 102v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 446h/371H 102v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 446h/371H 102v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 446h/371H 103v/120V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 446h/371H 103v/120V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up

< 446h/371H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 446h/371H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 446h/371H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 446h/371H 104v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 446h/371H 104v/120V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your north.
The Khildarak Quartermaster who is close by to your north.

< 446h/371H 105v/120V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
An intent duergar inquisitor searches the town for invaders.(Red Aura)
The Khildarak Quartermaster stands here.(Red Aura)

< 446h/371H 105v/120V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A cavern snake coils and strikes
A cavern snake coils and strikes

< 446h/371H 105v/120V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A large steeder who is close by to your east.
A clansdwarf who is close by to your east.
A cavern snake who is close by to your east.
A duergar inquisitor who is close by to your west.
The Khildarak Quartermaster who is close by to your west.
A cavern snake who is not far off to your west.

< 446h/371H 106v/120V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
You snap into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a steeder.
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 446h/371H 106v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 446h/371H 106v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 Strongstone Circle
Obvious exits: -East -West
A steeder walks around here making clicking-sounds.(Red Aura)
A cavern snake stands here, fighting YOU!
A cavern snake stands here, fighting YOU!

< 446h/371H 106v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...

< 446h/371H 106v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 You complete your spell...
You watch with self-pride as the magic missile hits a cavern snake.
You watch with self-pride as the magic missile hits a cavern snake.
A cavern snake is stunned!
You watch with self-pride as the magic missile hits a cavern snake.
A cavern snake is mortally wounded, and will die soon, if not aided.
The magic missile tears away the remaining life of a cavern snake.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 453h/371H 106v/120V Pos: standing >
You dodge a cavern snake's vicious attack.

< 453h/371H 106v/120V Pos: standing >
the corpse of a cavern snake appears to be empty.

< 453h/371H 106v/120V Pos: standing >
You don't have anything to put in it.

< 453h/371H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/371H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 452h/371H 107v/120V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A clansdwarf sits atop a large steeder.(Red Aura)
A clansdwarf sits atop a large cave bear.(Red Aura)
A cavern snake coils and strikes

< 452h/371H 106v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 452h/371H 104v/120V Pos: standing >
A cavern snake enters from the south.

< 452h/371H 105v/120V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 452h/371H 105v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 What should the spell be cast upon?  You must specify a target!

< 452h/371H 105v/120V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West

< 452h/371H 103v/120V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is not far off to your north.
A cavern rat who is not far off to your east.
A cavern snake who is close by to your south.
A clansdwarf who is not far off to your south.
A large steeder who is not far off to your south.
A clansdwarf who is not far off to your south.
A duergar merchant who is close by to your west.
A duergar merchant who is not far off to your west.
A clansdwarf who is a brief walk away to your west.

< 452h/371H 103v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
A duergar merchant watches his cart closely

< 452h/371H 103v/120V Pos: standing >
You quickly scan the area.
A cavern rat who is a brief walk away to your east.
A duergar merchant who is close by to your west.
A clansdwarf who is not far off to your west.
A large steeder who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.

< 452h/371H 104v/120V Pos: standing >
Ok.

< 452h/371H 105v/120V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 452h/371H 104v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A duergar merchant watches his cart closely

< 452h/371H 103v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West
A duergar merchant watches his cart closely

< 451h/371H 102v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A duergar merchant watches his cart closely

< 451h/371H 101v/120V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 451h/371H 100v/120V Pos: standing >
You start chanting...

< 451h/371H 105v/120V Pos: standing >
You complete your spell...
You vanish.

< 451h/371H 107v/120V Pos: standing >
You sit down and relax.

< 450h/371H 109v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle:  9 of 10   (   2 seconds)
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  0 of  1   (   4 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 450h/371H 109v/120V Pos: sitting >
You start meditating...

< 450h/371H 110v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 450h/371H 119v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 450h/371H 120v/120V Pos: sitting >
You clamber to your feet.

< 450h/371H 120v/120V Pos: standing >
Collection Room
   Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)

< 450h/371H 118v/120V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 450h/371H 116v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A duergar merchant watches his cart closely

< 450h/371H 114v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West
A duergar merchant watches his cart closely

< 450h/371H 112v/120V Pos: standing >

< 450h/371H 113v/120V Pos: standing >
Ok.

< 449h/371H 116v/120V Pos: standing >
You quickly scan the area.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar merchant who is close by to your east.
Gixnif who is close by to your south.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A clansdwarf who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 449h/371H 117v/120V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 449h/371H 119v/120V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 449h/371H 118v/120V Pos: standing >
You quickly scan the area.
A duergar merchant who is close by to your south.
A clansdwarf who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 449h/371H 118v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A duergar merchant watches his cart closely

< 449h/371H 116v/120V Pos: standing >
You quickly scan the area.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
A duergar merchant who is not far off to your east.
A clansdwarf who is close by to your south.
Gixnif who is close by to your south.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A large steeder who is not far off to your west.
A clansdwarf who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 449h/371H 116v/120V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
A clansdwarf watches the area closely(Red Aura)
Gixnif, the goblin miner stands here sneering at you.(Red Aura)

< 449h/371H 114v/120V Pos: standing >
You quickly scan the area.
A duergar merchant who is close by to your north.
A duergar guard who is not far off to your north.
A duergar guard who is not far off to your north.
A clansdwarf who is close by to your west.
A pregnant duergar who is close by to your west.
A pregnant duergar who is close by to your west.
Zurg who is close by to your west.
A clansdwarf who is close by above you.
Kannard, the traveller who is close by above you.
A clansdwarf who is not far off above you.
A cavern snake who is not far off above you.
The Harvester who is not far off above you.

< 449h/371H 115v/120V Pos: standing >
A pregnant duergar enters from the west.

< 449h/371H 115v/120V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A duergar merchant watches his cart closely

< 449h/371H 118v/120V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
A clansdwarf shouts as he pushes his cart(Red Aura)

< 449h/371H 117v/120V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
A clansdwarf who is not far off to your north.
A large steeder who is not far off to your north.
A clansdwarf who is not far off to your north.
A duergar merchant who is close by to your east.
A duergar merchant who is a brief walk away to your east.
A clansdwarf who is close by to your west.
A large steeder who is close by to your west.
A clansdwarf who is close by to your west.
A duergar guard who is not far off to your west.
A duergar guard who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.

< 449h/371H 117v/120V Pos: standing >
Southern End of The Street of Lost Clans
   The stones of this street are carved into the insignia of clans that
have been lost throughout history. Not all the stones are carved, some
smooth stones have yet to receive their memorial design. Sounds of the
city echo softly around, smoothed by the vastness of the cavern. The
occasional smell of prepared gourmet fungi wafts by, teasing you with
an enticing aroma. An occasional shout rises up, some from merchants,
others from conflict. stone buildings line both sides of the street, each
richly decorated by Clan Shatter stone. Strongstone Circle is accessed to
the south. The street continues north.
Obvious exits: -North -South
A clansdwarf sits atop a large cave bear.(Red Aura)

< 448h/371H 117v/120V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your south.

< 448h/371H 117v/120V Pos: standing >
Street of Lost Clans
   The stones of this street have been carved to serve as a memorial for the
various clans lost throughout history. The clans insignias serve as a reminder
for friends, and insure that history will not forget any Duergar clan. The
smell of prepared gourmet fungi fills the air. Sounds of the inhabitants of
the stronghold can be heard all around. The door-less wall of a building is
on the north side here, richly decorated with Duergar designs. The entrance
to a large building is east. The street turns here and continues to the
south and west.
Obvious exits: -East# -South -West
A clansdwarf sits atop a large steeder.(Red Aura)
A clansdwarf watches the area closely(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)

< 448h/371H 116v/120V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A large cave bear who is close by to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is close by to your west.

< 448h/371H 116v/120V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East -South -West#
A clansdwarf watches the area closely(Red Aura)

< 448h/371H 115v/120V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A cavern snake who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A duergar outcast who is a brief walk away to your north.
A clansdwarf who is a brief walk away to your north.
A clansdwarf who is close by to your east.
A large steeder who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.

< 448h/371H 116v/120V Pos: standing >
Street of Lost Clans
   This street is constructed of large stones, some carved into the insignia
of various clans that have been lost throughout history. Inhabitants of all
sorts bustle past you, going about their daily business. Merchants shout
descriptions and prices of goods for sale as they push their carts along
the street. A narrow street branches off to the west. The entrance to a
building is east. The street continues to the north and south.
Obvious exits: -North -East# -South -West
A cavern snake coils and strikes

< 448h/371H 116v/120V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
You snap into visibility.

< 448h/371H 116v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 448h/371H 117v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 448h/371H 117v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 You start chanting...

< 448h/371H 117v/120V Pos: standing >
< T: Ekimensio TP: sta TC:excellent E: snake sta EP: excellent >
 A clansdwarf enters from the north.
You complete your spell...
You watch with self-pride as the magic missile hits a cavern snake.
A cavern snake is incapacitated and will slowly die, if not aided.
The magic missile tears away the remaining life of a cavern snake.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.

< 455h/371H 117v/120V Pos: standing >
the corpse of a cavern snake appears to be empty.

< 455h/371H 117v/120V Pos: standing >
You don't have anything to put in it.

< 455h/371H 117v/120V Pos: standing >
You sit down and relax.

< 455h/371H 117v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle:  9 of 10   (   2 seconds)
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 455h/371H 117v/120V Pos: sitting >
You start meditating...

< 455h/371H 118v/120V Pos: sitting >
You feel infused by 2nd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 454h/371H 120v/120V Pos: sitting >
You clamber to your feet.

< 454h/371H 120v/120V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of two buildings to the
north and south. The sides of the buildings are scarred with carvings and
drawings. The floor of the alley seems to be part of the common slab that
was constructed for the two buildings. The alley ends to the east where
the Street Of Lost Clans can be seen. The alley continues west.
This area seems to be exceptionally narrow!
Obvious exits: -East -West

< 454h/371H 118v/120V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 454h/371H 120v/120V Pos: standing >
You sit down and relax.

< 454h/371H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  1 of  1

< 453h/371H 120v/120V Pos: sitting >
You start meditating...

< 453h/371H 120v/120V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 453h/371H 120v/120V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of buildings to the north
and south. Carvings and some drawings cover the sides of the buildings. The
alley ends to the west where the entrance to a building can be seen. The
alley continues east.
Obvious exits: -East -West#

< 453h/371H 118v/120V Pos: standing >
The door seems to be closed.

< 453h/371H 118v/120V Pos: standing >
The door seems to be closed.

< 453h/371H 118v/120V Pos: standing >
Ok.

< 453h/371H 119v/120V Pos: standing >
House of Clan Night Stalker
   This foyer is quite large, the walls to the north and south carved into
semi-circles. A large banner type tapestry hangs from the ceiling, bearing
the clan insignia. Other tapestries drape down from the walls, most depicting
scenes that demonstrate a skill taught to members of the clan. The floor is
made of stone polished to a mirror like shine. A spiral staircase leads up
on the south side of the room. A large hall leaves north. A large wooden door
can be seen in the west wall. The exit is east.
Obvious exits: -North -East -West# -Up

< 453h/371H 118v/120V Pos: standing >
Second Floor Landing
   The walls and floor of this room are made of stone, polished to a mirror
like shine. All corners have been rounded and smoothed giving it an elegant
look and feel. A round fungi rug sits in the center of the floor, bearing
the guild insignia. A polished stone staircase leads down from on the south
side of the landing. Doors can be seen to the north and west.
Obvious exits: -North# -West# -Down
The guildhall of The Empire of Lloth is here.

< 452h/371H 116v/120V Pos: standing >
You throw back your head and cackle with insane glee!

< 452h/371H 116v/120V Pos: standing >
You are not riding anything!

< 452h/371H 117v/120V Pos: standing >
Second Floor Landing
Obvious exits: -North# -West# -Down
The guildhall of The Empire of Lloth is here.

< 452h/371H 117v/120V Pos: standing >
You start chanting...

< 452h/371H 119v/120V Pos: standing >
Casting: mass invisibility 

< 452h/371H 120v/120V Pos: standing >
You complete your spell...
You vanish.

< 452h/371H 120v/120V Pos: standing >
You sit down and relax.

< 452h/371H 120v/120V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle:  9 of  9
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  4 of  4
 10th circle:  0 of  1   (   4 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 452h/371H 120v/120V Pos: sitting >
You start meditating...

< 452h/371H 120v/120V Pos: sitting >
You feel infused by 10th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 451h/371H 120v/120V Pos: sitting >
You clamber to your feet.

< 451h/371H 120v/120V Pos: standing >
You peer inside the guildhall...
The High-Arched Foyer before The Hall of The Empire of Lloth
Obvious exits: -North -South
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!

< 451h/371H 120v/120V Pos: standing >
Second Floor Landing
Obvious exits: -North# -West# -Down
The guildhall of The Empire of Lloth is here.

< 451h/371H 120v/120V Pos: standing >
A Revenant suddenly looks a bit dumb, and madly slams _YOU_!
You snap into visibility.

< 447h/371H 120v/120V Pos: on your ass >
< T: Ekimensio TP: ass TC:excellent E: A Revenant sta EP: excellent >
 A Revenant's skillfully shifts his stance and Sunblade, longsword of Justice glistens with insane speed to thwart your attack!
A Revenant's powerful slash strikes you.
A Revenant's slash wounds you.
A Revenant's skillfully shifts his stance and Sunblade, longsword of Justice glistens with insane speed to thwart your attack!
A Revenant's powerful slash strikes you.
Sunblade, longsword of Justice slices through the air with incredible ease!
A Revenant's mighty slash seriously wounds you.
OUCH!  That really did HURT!
A Revenant's powerful slash strikes you hard.

< 288h/371H 120v/120V Pos: on your ass >
< T: Ekimensio TP: ass TC: small wounds E: A Revenant sta EP: excellent >
 A Revenant's slash strikes you.
A Revenant's pierce wounds you.
A Revenant's powerful slash strikes you hard.
A Revenant's powerful slash strikes you hard.
A Revenant's crude slash wounds you.
A Revenant's impressive slash strikes you hard.
A Revenant's Sunblade, longsword of Justice explodes in a torrent of pure flame!
You resist the effects of a Revenant's spell!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Revenant into a Revenant's body!

< 191h/371H 120v/120V Pos: on your ass >
< T: Ekimensio TP: ass TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant deflects your blow and strikes back at YOU!
A Revenant's impressive slash strikes you.
A Revenant parries your futile lunge at him.

< 180h/371H 120v/120V Pos: on your ass >
< T: Ekimensio TP: ass TC: nasty wounds E: A Revenant sta EP: excellent >
 You feel your skin soften and return to normal.
A Revenant's impressive slash strikes you hard.
A Revenant's mighty pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Revenant's slash enshrouds you in a mist of blood.
A Revenant's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Revenant's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.
Your jeweled crystal gloves from Rift Valley Jungle was completely destroyed by the massive blow!
Your humming ivory leg plates from Mitashi - Capital City of the Jade Empire was completely destroyed by the massive blow!
Your superior dragonscale girth was completely destroyed by the massive blow!