The death of [31 Controller] Kwirl (Human)

in In the Dark Troglodyte Caves

from the perspective of [36 Frost Magus] Nohd (Orc)

<worn on head>       a fanged bronze hat
<worn in ear>        a beautiful cured leather stud
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a flaming brass veil
<worn around neck>   a knight's bronze torque
<worn around neck>   an icy cured leather necklace
<worn on body>       some lizardhide robes
<worn about body>    a long flowing missionary robe (glowing)
<worn as quiver>     a diabolical electrum quiver from Jindon the Deathwood Forest
<worn on arms>       some glowing obsidian sleeves from The Shadow Forest
<held as shield>     a fine hardwood buckler
<worn around wrist>  a bracelet of ivory
<worn around wrist>  a deep blue braid of rank
<worn on hands>      some soft white gloves
<worn on finger>     a sapphire ring
<worn on finger>     a jade ring (magic) (illuminating)
<held>               a rugged adventurers satchel (magic) (illuminating)
<worn on legs>       some white leggings [superior]
<worn on feet>       boots of endurance [superior]

You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte sentinel who is close by to your west.

< 408h/495H 72v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W

< 410h/495H 73v/152V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A troglodyte female who is not far off to your north.
A Human who is a brief walk away to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.

< 411h/495H 74v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A troglodyte female wanders around snarling.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 413h/495H 75v/152V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -E -D
[2] The corpse of a troglodyte sentinel is lying here.
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 415h/495H 75v/152V Pos: standing >
You start chanting...

< 417h/495H 79v/152V Pos: standing >
Casting: wall of ice *****

< 419h/495H 81v/152V Pos: standing >
Casting: wall of ice ****

< 420h/495H 83v/152V Pos: standing >
Casting: wall of ice ***

< 421h/495H 84v/152V Pos: standing >
Casting: wall of ice **

< 423h/495H 86v/152V Pos: standing >
Casting: wall of ice *

< 424h/495H 88v/152V Pos: standing >
Casting: wall of ice 

< 425h/495H 89v/152V Pos: standing >
You complete your spell...

< 426h/495H 91v/152V Pos: standing >
You start chanting...

< 434h/495H 102v/152V Pos: standing >
Casting: conjure ice *****

< 437h/495H 106v/152V Pos: standing >
Casting: conjure ice **

< 441h/495H 111v/152V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 443h/495H 114v/152V Pos: standing >
An ice elemental is now a member of your group.

< 444h/495H 116v/152V Pos: standing >
You sit down and relax.

< 444h/495H 116v/152V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of 10   (   5 seconds)
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  0 of  2   (  26 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 445h/495H 117v/152V Pos: sitting >
You start meditating...

< 445h/495H 118v/152V Pos: sitting >
You stop meditating.
a stylish silken backpack does not contain the potion.

< 453h/495H 142v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 453h/495H 144v/152V Pos: sitting >
You do not have that item.

< 456h/495H 152v/152V Pos: sitting >
You are carrying: (2/11)
fresh clover honey sticks
a stylish silken backpack (illuminating)

< 459h/495H 152v/152V Pos: sitting >
a crystalline chatkcha
a flaming sword
some donkey ears (magic)
a strange yellow stone
a strange red stone
a holy silver medallion
a sharp steel katana
a frozen ivory circlet
a fine bone mask from The Savannah of Broken Trusts
a fragile brass stud from Jindon the Deathwood Forest
a magical essence of Constitution
a pair of shoes [superior]
a shiny diamond shield
a pair of leather sleeves
a dragon claw (magic)
a pair of forest walking boots
a mask of leaves and bark
an owl feather

< 460h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 466h/495H 152v/152V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 467h/495H 152v/152V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 468h/495H 152v/152V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 468h/495H 152v/152V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 469h/495H 152v/152V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 470h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 470h/495H 152v/152V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 472h/495H 152v/152V Pos: sitting >
You clamber to your feet.

< 472h/495H 152v/152V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 472h/495H 152v/152V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 473h/495H 152v/152V Pos: standing >
Your group consists of ( 2/30):
( Head)   473/495   hit,  152/152  move Nohd
(Front)   502/502   hit,  145/145  move an ice elemental

< 473h/495H 152v/152V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 473h/495H 152v/152V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 473h/495H 152v/152V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 474h/495H 152v/152V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
forked lightning           
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 475h/495H 152v/152V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 476h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -W
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
An ice elemental enters from the west.

< 476h/495H 150v/152V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is not far off to your north.
A troglodyte sentinel who is close by to your west.

< 477h/495H 150v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S -W
A troglodyte female wanders around snarling.(Red Aura)
An ice elemental enters from the south.

< 479h/495H 148v/152V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A Human who is a brief walk away to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.

< 479h/495H 148v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -S
The corpse of a troglodyte female is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
An ice elemental enters from the south.

< 480h/495H 148v/152V Pos: standing >
You quickly scan the area.
A Human who is not far off to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 482h/495H 149v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
An ice elemental enters from the south.

< 483h/495H 150v/152V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A troglodyte female who is close by to your east.
A troglodyte berserker who is not far off to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.

< 484h/495H 150v/152V Pos: standing >
Looks like an exit.

< 489h/495H 150v/152V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A troglodyte female who is close by to your east.
A troglodyte berserker who is not far off to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.

< 490h/495H 150v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
A troglodyte female prowls through the caves here.(Red Aura)
An ice elemental enters from the west.

< 490h/495H 148v/152V Pos: standing >
You don't know that spell!

< 492h/495H 150v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: faerie sight *

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
Your eyes begin to twinkle.

< 495h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
An ice elemental enters from the east.

< 495h/495H 150v/152V Pos: standing >
Looks like an exit.
You extend your sights northward.
In the Dark Troglodyte Caves
Obvious exits: -E -S
The corpse of a troglodyte female is lying here.
A Human (medium) (HardCore) stands in mid-air here.(Red Aura)

< 495h/495H 150v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -W -D
A troglodyte female prowls through the caves here.(Red Aura)
An ice elemental enters from the west.

< 495h/495H 148v/152V Pos: standing >
You sit down and relax.

< 495h/495H 152v/152V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  6 of  7   (  10 seconds)
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 495h/495H 152v/152V Pos: sitting >
You start meditating...

< 495h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 495h/495H 152v/152V Pos: sitting >
You clamber to your feet.

< 495h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -N -E -S
The corpse of a troglodyte female is lying here.
An ice elemental enters from the east.

< 495h/495H 150v/152V Pos: standing >
A troglodyte female enters from the east.
You start chanting...

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *****

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ****

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ***

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *

< 495h/495H 150v/152V Pos: standing >
You complete your spell...

< 495h/495H 150v/152V Pos: standing >
Your group consists of ( 2/30):
( Head)   495/495   hit,  150/152  move Nohd
(Front)   502/502   hit,  144/145  move an ice elemental

< 495h/495H 150v/152V Pos: standing >
You start chanting...

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ***********

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *********

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ********

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *******

< 495h/495H 150v/152V Pos: standing >
A troglodyte female leaves south.

< 495h/495H 150v/152V Pos: standing >
The taste of blood slowly fades from your body.

< 495h/495H 150v/152V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 495h/495H 150v/152V Pos: standing >
a crystalline chatkcha
a flaming sword
some donkey ears (magic)
a strange yellow stone
a strange red stone
a holy silver medallion
a sharp steel katana
a frozen ivory circlet
a fine bone mask from The Savannah of Broken Trusts
a fragile brass stud from Jindon the Deathwood Forest
a magical essence of Constitution
a pair of shoes [superior]
a shiny diamond shield
a pair of leather sleeves
a dragon claw (magic)
a pair of forest walking boots
a mask of leaves and bark
an owl feather

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: wall of ice ****

< 495h/495H 152v/152V Pos: standing >
Casting: wall of ice *

< 495h/495H 152v/152V Pos: standing >
You complete your spell...

< 495h/495H 152v/152V Pos: standing >
You get a shiny diamond shield from a stylish silken backpack.

< 495h/495H 152v/152V Pos: standing >
Ok.

< 495h/495H 152v/152V Pos: standing >
Ok.

< 495h/495H 152v/152V Pos: standing >
You sit down and relax.

< 495h/495H 152v/152V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  0 of  2   (  26 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 495h/495H 152v/152V Pos: sitting >
You start meditating...

< 495h/495H 152v/152V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights northward.
In the Dark Troglodyte Caves
Obvious exits: -E -S
The corpse of a troglodyte female is lying here.
A Human (medium) (HardCore) stands in mid-air here.(Red Aura)

< 495h/495H 152v/152V Pos: sitting >
You start meditating...

< 495h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 495h/495H 152v/152V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 495h/495H 152v/152V Pos: sitting >
You clamber to your feet.

< 495h/495H 152v/152V Pos: standing >
Your group consists of ( 2/30):
( Head)   495/495   hit,  152/152  move Nohd
(Front)   502/502   hit,  145/145  move an ice elemental

< 495h/495H 152v/152V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -E -S
The corpse of a troglodyte female is lying here.
A Human (medium) (HardCore) stands in mid-air here.(Red Aura)
An ice elemental enters from the south.

< 495h/495H 150v/152V Pos: standing >
Ok.
A Human is knocked to the ground by an ice elemental's mighty bash!

< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [1 hits]

< 495h/495H 150v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]

< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [1 hits]

< 495h/495H 150v/152V Pos: standing >
You start chanting...

< 495h/495H 150v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]

< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]

< 495h/495H 150v/152V Pos: standing >
A Human clambers to his feet.

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ********

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *******

< 495h/495H 150v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]

< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice ***

< 495h/495H 150v/152V Pos: standing >
Casting: wall of ice *
A Human attacks an ice elemental. [0 hits]

< 495h/495H 150v/152V Pos: standing >
You complete your spell...
An ice elemental attacks a Human. [0 hits]

< 495h/495H 150v/152V Pos: standing >
You start chanting...

< 495h/495H 150v/152V Pos: standing >
Casting: forked lightning **
A Human attacks an ice elemental. [0 hits]

< 495h/495H 150v/152V Pos: standing >
Autosaving...

< 495h/495H 150v/152V Pos: standing >
An ice elemental attacks a Human. [1 hits]

< 495h/495H 150v/152V Pos: standing >
You complete your spell...
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Human.
A Human's cloak of dragons is filled with electrical energy!
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Human.
[Damage: 22 ] You unleash a powerful blast of forked lightning directed at a Human.

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a Human with full impact.
A Human's gnomish cape of life is filled with electrical energy!

< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt 

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Human with full impact.

< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]

< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt *

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Human with full impact.

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]

< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits a Human with full impact.

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt 

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 41 ] The lightning bolt hits a Human with full impact.

< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
You start chanting...

< 495h/495H 152v/152V Pos: standing >
An ice elemental attacks a Human. [0 hits]

< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt *

< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt 

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 45 ] The lightning bolt hits a Human with full impact.

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: lightning bolt 
A Human attacks an ice elemental. [0 hits]

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Human with full impact.
An ice elemental attacks a Human. [0 hits]

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: ice missile 

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
You point at a Human.
[Damage:  5 ] Your ice missile slams into a Human with a soft thud.
[Damage:  5 ] Your ice missile slams into a Human with a soft thud.
[Damage:  5 ] Your ice missile slams into a Human with a soft thud.
[Damage:  5 ] Your ice missile slams into a Human with a soft thud.

< 495h/495H 152v/152V Pos: standing >
A Human attacks an ice elemental. [0 hits]
An ice elemental attacks a Human. [0 hits]

< 495h/495H 152v/152V Pos: standing >
You start chanting...

< 495h/495H 152v/152V Pos: standing >
Casting: ice missile 

< 495h/495H 152v/152V Pos: standing >
You complete your spell...
You point at a Human.
[Damage:  4 ] Your ice missile slams into a Human with a soft thud.
A Human is stunned!
[Damage:  4 ] Your ice missile slams into a Human with a soft thud.
A Human is incapacitated and will slowly die, if not aided.
A Human slumps to the ground.
[Damage:  4 ] Your ice missile slams into a Human with a soft thud.
A Human is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] With a soft thud, the ice missile terminates the life of a Human.
A Human's fragile stone buckler freezes and shatters into million pieces from the intense cold!
A Human's heavily-spiked blood crystal leg plates freezes and shatters into million pieces from the intense cold!
A Human's foggy visor [superior] freezes and shatters into million pieces from the intense cold!
A Human's mask of blue stones [superior] freezes and shatters into million pieces from the intense cold!
A Human's blood-stained clay quiver from Newhaven freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!