The death of [53 Death Magus] Pilt (Lich)

in Southwest Portion Of The Main Cavern Route

from the perspective of [56 Shadowmage] Sadash The Resistance (Gnome)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an illithid's circlet [superior] (magic)
<worn on eyes>       the eyes of a bewitched silver dragon [poor] (invis) (glowing)
<worn in ear>        an earring of bone (magic)
<worn in ear>        a diorite cross wrapped in skin [modified] (magic)
<worn on face>       a virulent case of herpes simplex [75%]             
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    the shadow wings of evernight [superior] (magic) [81%]             
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a magical dragonscale belt buckle
<attached to belt>   a dark magical tome (magic) (glowing) (illuminating) [73%]             
<worn on arms>       some gnomish sleeves of ingenuity [superior]
<held as shield>     a bloody dragonscale shield
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      some angelic flesh claws from Ruined Temple of Tezcatlipoca
<worn on finger>     a two-fingered gold band of focusing [poor] (magic) (glowing)
<worn on finger>     the ring of illusions (magic)
<held>               a sinister chaos orb [superior] (magic) (glowing)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       some stylish crystal shoes from Shairak and Smokeveil Forest [87%]             


< 555h/555H 185v/185V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               5 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireshield
               4 - blink
( 5th circle)  2 - cone of cold
               4 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - wizard eye
               4 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 555h/555H 185v/185V Pos: standing >
You start chanting...

< 555h/555H 185v/185V Pos: standing >
Casting: relocate *
You feel the swirling shadows around your body dissipate.

< 555h/555H 185v/185V Pos: standing >
Casting: relocate 

< 555h/555H 185v/185V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
A Dead End In The Escape Tunnel
Obvious exits: -E
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Vokir (Dwarf)(medium) stands in mid-air here.
This orc is here working fervently on an escape tunnel for his bretheren.
You materialize elsewhere!

< 555h/555H 185v/185V Pos: standing >

		Score information for Sadash

Level: 51   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 555(555)  Moves: 185(185)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   67 platinum   229 gold     0 silver     0 copper
Playing time: 2 days / 9 hours/ 25 minutes
Received data: 0.0064 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Title: - The Resistance
Status:  Standing.
Epic points: 120
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.21   Deaths:   23
Detecting:       Invisible Evil Good Magic Life Heat Holiness
Protected from:  Evil Good Fire Cold Lightning Acid
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Levitation Reduced Size Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  637 

Active Spells:
--------------
barkskin (18 minutes)
improved invisibility (18 minutes)
haste (5 minutes)
strength (6 minutes)
agility (6 minutes)
reduce (44 minutes)
aid (20 minutes)


< 555h/555H 185v/185V Pos: standing >
You now follow Vokir.

< 555h/555H 185v/185V Pos: standing >
You attempt to give consent...

< 555h/555H 185v/185V Pos: standing >
You are now a member of Vokir's group.

< 555h/555H 185v/185V Pos: standing >
You purge 'haste' from your thoughts.

< 555h/555H 185v/185V Pos: standing >
You sit down and relax.

< 555h/555H 185v/185V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 2 seconds.

< 555h/555H 185v/185V Pos: sitting >
You start meditating...

< 555h/555H 185v/185V Pos: sitting >
You have finished memorizing relocate.

< 555h/555H 185v/185V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 555h/555H 185v/185V Pos: sitting >
You clamber to your feet.

< 555h/555H 185v/185V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireshield
               4 - blink
( 5th circle)  2 - cone of cold
               4 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - wizard eye
               4 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 555h/555H 185v/185V Pos: standing >
A Dead End In The Escape Tunnel
Obvious exits: -E
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Vokir (Dwarf)(medium) stands in mid-air here.
This orc is here working fervently on an escape tunnel for his bretheren.

< 555h/555H 185v/185V Pos: standing >
You start chanting...

< 555h/555H 185v/185V Pos: standing >
Casting: mass invisibility 

< 555h/555H 185v/185V Pos: standing >
You complete your spell...
a water elemental slowly fades out of existence.
a water elemental slowly fades out of existence.
Vokir slowly fades out of existence.
an orc miner slowly fades out of existence.

< 555h/555H 185v/185V Pos: standing >
You purge 'mass invisibility' from your thoughts.

< 555h/555H 185v/185V Pos: standing >
You sit down and relax.

< 555h/555H 185v/185V Pos: sitting >
You are memorizing electrical execution, which will take about 2 seconds.

< 555h/555H 185v/185V Pos: sitting >
You have finished memorizing electrical execution.
Your studies are complete.

< 555h/555H 185v/185V Pos: sitting >
You clamber to your feet.

< 555h/555H 185v/185V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireshield
               4 - blink
( 5th circle)  2 - cone of cold
               4 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - wizard eye
               4 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 555h/555H 185v/185V Pos: standing >
A Dead End In The Escape Tunnel
Obvious exits: -E
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
*Vokir (Dwarf)(medium) stands in mid-air here.
*This orc is here working fervently on an escape tunnel for his bretheren.

< 555h/555H 185v/185V Pos: standing >

		Score information for Sadash

Level: 51   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 555(555)  Moves: 185(185)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   67 platinum   229 gold     0 silver     0 copper
Playing time: 2 days / 9 hours/ 26 minutes
Received data: 0.0152 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: none
Title: - The Resistance
Group Leader: Vokir
Status:  Standing.
Epic points: 120
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +0.21   Deaths:   23
Consenting: Vokir
Detecting:       Invisible Evil Good Magic Life Heat Holiness
Protected from:  Evil Good Fire Cold Lightning Acid
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Levitation Reduced Size Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  637 

Active Spells:
--------------
barkskin (18 minutes)
improved invisibility (25 minutes)
haste (5 minutes)
strength (6 minutes)
agility (6 minutes)
reduce (44 minutes)
aid (20 minutes)

Vokir sneaks east.
You follow Vokir.

A Curve In The Escape Tunnel
Obvious exits: -S -W -U#
*Vokir (Dwarf)(medium) stands in mid-air here.
A water elemental enters from the west.
A water elemental enters from the west.

< 555h/555H 183v/185V Pos: standing >
Vokir opens the door.

< 555h/555H 183v/185V Pos: standing >
You follow Vokir.

Moving Into The City
Obvious exits: -E -W -D
*Vokir (Dwarf)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(holy)(Red Aura)
A water elemental enters from below.
A water elemental enters from below.

< 555h/555H 181v/185V Pos: standing >
You start chanting...

< 555h/555H 181v/185V Pos: standing >
Vokir closes the rock.

< 555h/555H 183v/185V Pos: standing >
Casting: shadow shield 

< 555h/555H 183v/185V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 555h/555H 184v/185V Pos: standing >
You sit down and relax.

< 555h/555H 185v/185V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  3 - immolate
               1 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireshield
               4 - blink
( 5th circle)  2 - cone of cold
               4 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - wizard eye
               4 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 555h/555H 185v/185V Pos: sitting >
You start meditating...

< 555h/555H 185v/185V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 555h/555H 185v/185V Pos: sitting >
You clamber to your feet.

< 555h/555H 185v/185V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  3 - immolate
               2 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  2 - teleport
               1 - fireshield
               4 - blink
( 5th circle)  2 - cone of cold
               4 - dimension door
               1 - slowness
               1 - coldshield
( 4th circle)  1 - wizard eye
               4 - ray of enfeeblement
               4 - dispel magic
( 3rd circle)  8 - concealment
               2 - agility
( 2nd circle)  8 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

You can memorize no more spells.

< 555h/555H 185v/185V Pos: standing >
Moving Into The City
Obvious exits: -E -W -D#
*A water elemental is here, flowing like a living current. (minion) 
*A water elemental is here, flowing like a living current. (minion) 
*Vokir (Dwarf)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(holy)(Red Aura)

< 555h/555H 185v/185V Pos: standing >
You quickly scan the area.
A Lich who is close by to your east.
A grumbling hobgoblin woman who is in the distance to your east.
Vokir sneaks east.
You follow Vokir.

Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
A water elemental enters from the west.
A water elemental enters from the west.

< 555h/555H 183v/185V Pos: standing >
You follow Vokir.

Moving Into The City
Obvious exits: -E -W -D#
*Vokir (Dwarf)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(holy)(Red Aura)
A water elemental enters from the east.
A water elemental enters from the east.

< 555h/555H 181v/185V Pos: standing >
Slay whom?

< 555h/555H 181v/185V Pos: standing >
Slay whom?

< 555h/555H 181v/185V Pos: standing >
Slay whom?

< 555h/555H 182v/185V Pos: standing >
Slay whom?

< 555h/555H 182v/185V Pos: standing >
Slay whom?

< 555h/555H 183v/185V Pos: standing >
Slay whom?

< 555h/555H 183v/185V Pos: standing >
Slay whom?
Vokir sneaks east.
You follow Vokir.

Intersection In The Main Cavern Route
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
A water elemental enters from the west.
A water elemental enters from the west.

< 555h/555H 182v/185V Pos: standing >
Slay whom?

< 555h/555H 182v/185V Pos: standing >
Slay whom?

< 555h/555H 183v/185V Pos: standing >
Slay whom?

< 555h/555H 184v/185V Pos: standing >
Slay whom?

< 555h/555H 184v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Slay whom?

< 555h/555H 185v/185V Pos: standing >
Vokir sneaks south.
You follow Vokir.

Along The Main Cavern Route
Obvious exits: -N -S
*Vokir (Dwarf)(medium) stands in mid-air here.
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This mage warrior is here all fizzled out. (casting) (Red Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.

< 555h/555H 183v/185V Pos: standing >
Vokir sneaks south.
You follow Vokir.

Along The Main Cavern Route
Obvious exits: -N -E -S
*Vokir (Dwarf)(medium) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.
This ogre guard looks sleepily about hoping for some excitement.
A water elemental enters from the north.
A water elemental enters from the north.

< 555h/555H 181v/185V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your north.
A common mage soldier who is close by to your north.
A veteran hobgoblin guard who is close by to your north.
A veteran ogre guard who is rather far off to your north.

< 555h/555H 181v/185V Pos: standing >
Vokir sneaks south.
You follow Vokir.

Southwest Portion Of The Main Cavern Route
Obvious exits: -N -E -W#
*Vokir (Dwarf)(medium) stands in mid-air here.
A water elemental enters from the north.
A water elemental enters from the north.

< 555h/555H 180v/185V Pos: standing >
A Lich enters from the east.

< 555h/555H 181v/185V Pos: standing >
You snap into visibility.

< 555h/555H 182v/185V Pos: standing >
< T: Sadash TP: sta TC:excellent E: A Lich sta EP: excellent >
 Vokir starts casting a spell.
Vokir snaps into visibility.

< 555h/555H 182v/185V Pos: standing >
< T: Sadash TP: sta TC:excellent E: A Lich sta EP: excellent >
 Vokir snaps into visibility.

< 555h/555H 182v/185V Pos: standing >
< T: Sadash TP: sta TC:excellent E: A Lich sta EP: excellent >
 Vokir completes his spell...
Vokir utters the word 'gjifal'
A Lich is struck by a blinding light from Vokir, and is utterly destroyed!
A Lich's armor of purity [poor] melted from the intense heat!
A Lich's collar of razor-sharp mithril blades melted from the intense heat!
A Lich's two-fingered gold band of focusing [poor] melted from the intense heat!
A Lich's pair of drider skin leggings melted from the intense heat!
A Lich is dead! R.I.P.
You receive your share of experience.