The death of [51 Rogue] Rakor (Orc)

in The South Gates of the Shady Grove

from the perspective of [51 Rogue] Rakor (Orc)

<worn on face>       a black leather mask
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<worn on finger>     a shiny golden ring [superior]
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers


< 33h/33H 114v/122V Pos: standing >
 
    MMMM^^*^    
  MMMM*******   
 MMM**L**^^^*^  
 MM****^*C^^^*  
 M****^@^^+..L  
 ****.^...+..^  
 ***......+...  
  .....^..+..   
   ...^*..+.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 113v/122V Pos: standing >
 
     MMMM^^*    
   MMMM******   
  MMM**L**^^^*  
 MMM****^*C^^^  
 MM****@.^^+..  
 M****.^...+..  
 ****......+..  
  *.....^..+.   
   ....^*..+    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 111v/122V Pos: standing >
 
 **L*M  
 **@^*  
 **^.^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 109v/122V Pos: standing >
 
 MM***  
 **@*M  
 ***^*  
A Dense Forest Enshrouded by a Dismal Fog
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of an immature leucrotta is lying here.
[2] The corpse of a female leucrotta is lying here.

< 33h/33H 107v/122V Pos: standing >
 
 **L*M  
 **@^*  
 **^.^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 106v/122V Pos: standing >
 
     MMMM^^*    
   MMMM******   
  MMM**L**^^^*  
 MMM****^*C^^^  
 MM****@.^^+..  
 M****.^...+..  
 ****......+..  
  *.....^..+.   
   ....^*..+    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 104v/122V Pos: standing >
 
    MMMM^^*^    
  MMMM*******   
 MMM**L**^^^*^  
 MM****^*C^^^*  
 M****^@^^+..L  
 ****.^...+..^  
 ***......+...  
  .....^..+..   
   ...^*..+.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 102v/122V Pos: standing >
 
   MMMM^^*^M    
  MMM*******M   
 MM**L**^^^*^M  
 M****^*C^^^**  
 ****^.@^+..L*  
 ***.^...+..^*  
 **......+...*  
  ....^..+...   
   ..^*..+..    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 100v/122V Pos: standing >
 
   MMM^^*^MM    
  MM*******MM   
 M**L**^^^*^MM  
 ****^*C^^^**M  
 ***^.^@+..L**  
 **.^...+..^**  
 *......+...**  
  ...^..+....   
   .^*..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 98v/122V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 **L**^^^*^MMM  
 ***^*C^^^**MM  
 **^.^^@..L**M  
 *.^...+..^***  
 P.....+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 97v/122V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 *L**^^^*^MMMM  
 **^*C^^^**MMM  
 *^.^^+@.L**MM  
 .^...+..^****  
 .....+...****  
  .^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 96v/122V Pos: standing >
 
   MM^^^MMM     
  MM^^*^MMMM    
 M*******MMMS   
 *L**^^^*^MMMM  
 **^*C^@^**MMM  
 *^.^^+..L**MM  
 .^...+..^****  
  ....+...***   
   ^..+....*    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 95v/122V Pos: standing >
 
   MMMMMM       
  MMM^^^MMM     
 MMM^^*^MMMM    
 M*******MMMS   
 *L**^^@*^MMMM  
 **^*C^^^**MMM  
 *^.^^+..L**MM  
  ^...+..^***   
   ...+...**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 92v/122V Pos: standing >
 
 ^*^MM  
 **@*M  
 ^^^*^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
You hear the sounds of movement in the distance.

< 33h/33H 90v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 90v/122V Pos: standing >
Alas, you cannot go that way. . . .
You hear the sounds of movement in the distance.

< 33h/33H 92v/122V Pos: standing >
 
    MMM         
   MMMMM        
   MMMMMM       
  MMM^^^MMM     
 MMM^^*@MMMM    
 M*******MMMS   
 *L**^^^*^MMMM  
  *^*C^^^**MM   
   .^P+..L**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 90v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 91v/122V Pos: standing >
 
 ^*^MM  
 **@*M  
 ^^^*^  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 91v/122V Pos: standing >
 
   MMMMMM       
  MMM^^^MMM     
 MMM^^*^MMMM    
 M*******MMMS   
 *L**^^@*^MMMM  
 **^*C^^^**MMM  
 *^.^^+P.L**MM  
  ^...+..^***   
   ...+...**    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 89v/122V Pos: standing >
 
   MM^^^MMM     
  MM^^*^MMMM    
 M*******MMMS   
 *L**^^^*^MMMM  
 **^*C^@^**MMM  
 *^.^^+P.L**MM  
 .^...+..^****  
  ....+...***   
   ^..+....*    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 86v/122V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 *L**^^^*^MMMM  
 **^*C^^^**MMM  
 *^.^^P@.L**MM  
 .^...+..^****  
 .....+...****  
  .^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 84v/122V Pos: standing >
You say in orc 'wish'

< 33h/33H 85v/122V Pos: standing >
 
   ******MMM    
  L**^^^*^MMM   
 **^*C^^^**MMM  
 *^.^^P..L**MM  
 .^...+@.^****  
 .....+...****  
 ..^..+....***  
  ^*..+......   
   **.+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 83v/122V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 *L**^^^*^MMMM  
 **^*C^^^**MMM  
 *^.^^+@.L**MM  
 .^...+..^****  
 .....+...****  
  .^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 82v/122V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 **L**^^^*^MMM  
 ***^*C^^^**MM  
 **^.^^@..L**M  
 *.^...+..^***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 81v/122V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.
A Centaur (huge) - The Resistance stands in mid-air here.
A Gnome (tiny) Gnome of Doom stands in mid-air here.
A Human (medium) - The Resistance stands in mid-air here.

< 33h/33H 81v/122V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 33h/33H 80v/122V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.

< 33h/33H 79v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 79v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 80v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a drunken orc is lying here.
Phuroi (Orc)(medium) stands in mid-air here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 79v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
The corpse of an umber hulk is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a baby orc is lying here.

< 33h/33H 79v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a drunken orc is lying here.
Phuroi (Orc)(medium) stands in mid-air here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 80v/122V Pos: standing >
Ok.

< 33h/33H 80v/122V Pos: standing >

< 33h/33H 88v/122V Pos: standing >

< 33h/33H 96v/122V Pos: standing >
A wandering soul enters from the east.

< 33h/33H 97v/122V Pos: standing >
Phuroi closes the black.

< 33h/33H 98v/122V Pos: standing >
The sun starts to set in the south.

< 33h/33H 108v/122V Pos: standing >
Phuroi throws his head back, letting out a long, low-pitched howl...

< 33h/33H 112v/122V Pos: standing >
An orc warrior now follows Phuroi.
A horde of orcs appear, charging in from every direction!

< 33h/33H 122v/122V Pos: standing >
Phuroi gives an order to his followers.
An orc warrior says in orc 'I have 2 (2) hits, and 157 (157) movement points.'

< 33h/33H 122v/122V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 33h/33H 122v/122V Pos: standing >
Phuroi gives an order to his followers.
An orc warrior flexes, showing everyone its bulging muscles.

< 33h/33H 122v/122V Pos: standing >

< 33h/33H 122v/122V Pos: standing >

< 33h/33H 122v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
The corpse of an umber hulk is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a baby orc is lying here.

< 33h/33H 121v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The corpse of a drunken orc is lying here.
An orc warrior stands ready to fight. (minion) 
Phuroi (Orc)(medium) stands in mid-air here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 120v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
The corpse of an umber hulk is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a baby orc is lying here.

< 33h/33H 119v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The corpse of a drunken orc is lying here.
An orc warrior stands ready to fight. (minion) 
Phuroi (Orc)(medium) stands in mid-air here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 120v/122V Pos: standing >
The black seems to be closed.

< 33h/33H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 122v/122V Pos: standing >
Phuroi closes the black.
Ok.

< 33h/33H 122v/122V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
The corpse of an umber hulk is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a baby orc is lying here.

< 33h/33H 121v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a drunken orc is lying here.
An orc warrior stands ready to fight. (minion) 
Phuroi (Orc)(medium) stands in mid-air here (Newbie).
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 120v/122V Pos: standing >
You are carrying: (0/11)
Nothing.

< 33h/33H 122v/122V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 33h/33H 122v/122V Pos: standing >
A wandering soul enters from the east.
You are still a very long way from your next level.

< 33h/33H 122v/122V Pos: standing >
Phuroi closes the black.

< 33h/33H 122v/122V Pos: standing >
The black seems to be closed.

< 33h/33H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 122v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a stray dog is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a cute kitten is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an orcish assassin is lying here.
Crawling about, this baby orc is crying loudly.

< 33h/33H 121v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish elite sits atop a large warhorse.
An orc guard of the Black Order is here watching your every action.

< 33h/33H 120v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.

< 33h/33H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 119v/122V Pos: standing >
I see no black here.

< 33h/33H 119v/122V Pos: standing >

< 33h/33H 120v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish assassin prowls the area hunting his new prey.

< 33h/33H 119v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orc guard of the Black Order is here watching your every action.
(Q)An old orcish woman cries over the loss of her spouse.

< 33h/33H 119v/122V Pos: standing >
An orcish assassin enters from the south.
An old orcish woman starts casting a spell.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South

< 33h/33H 118v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West

< 33h/33H 117v/122V Pos: standing >
The sky lights up with brilliant lightning flashes!
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A draft horse stands here nibbling on your sleeve.
An orcish guard in mid-air sits atop a draft horse.
An orc guard of the Black Order is here watching your every action.

< 33h/33H 117v/122V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a stray dog is lying here.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a cute kitten is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish merchant is lying here.
The corpse of an orcish assassin is lying here.
Crawling about, this baby orc is crying loudly.

< 33h/33H 116v/122V Pos: standing >
You say in orc 'wish'

< 33h/33H 116v/122V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
Puddles of fresh blood cover the ground.
The corpse of an orc warrior is lying here.
The corpse of a drunken orc is lying here.
A Gnome (tiny) Gnome of Doom stands in mid-air here, fighting the orc gate guard.
A wandering soul stands in mid-air here, fighting a Gnome.
Phuroi (Orc)(medium) stands in mid-air here (Newbie).
The orc gate guard stands here, fighting a Gnome.
The orc gate guard stands in mid-air here, fighting a Gnome.
The orc gate guard stands here, fighting a Gnome.
A young orc sentinel stands here, fighting a Gnome.
A young orc sentinel stands here, fighting a Gnome.
A young orc sentinel stands here, fighting a Gnome.
The orc gate guard stands in mid-air here, fighting a Gnome.

< 33h/33H 116v/122V Pos: standing >
A Gnome starts casting an offensive spell.

< 33h/33H 116v/122V Pos: standing >
A Gnome dodges a wandering soul's attack.
A wandering soul misses a Gnome.
A wandering soul starts casting an offensive spell.
Phuroi attempts to flee.
Phuroi leaves north.

< 33h/33H 116v/122V Pos: standing >
The orc gate guard parries a Gnome's lunge at him.
The orc gate guard parries a Gnome's lunge at him.
A Gnome's bludgeon grazes the orc gate guard.
A Gnome misses the orc gate guard.

< 33h/33H 118v/122V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qpaui diesilla'
A writhing bolt of lightning leaves a Gnome's hands...
And you die as a flashing light explodes in your face!