The death of [51 Rogue] Rakor (Orc)

in Rugged Hillside of the Northern Wilds

from the perspective of [51 Rogue] Rakor (Orc)

<worn on face>       a black leather mask
<worn on hands>      a pair of tight black gloves
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..L**M  
 *.^..M+.M^***  
 ...M..+...***  
  M.^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 111v/119V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.

< 33h/33H 110v/119V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 33h/33H 110v/119V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.

< 33h/33H 109v/119V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 108v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 33h/33H 107v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A wandering orcish soul, flying about here, is searching for a new victim.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.

< 33h/33H 107v/119V Pos: standing >
A Small Hut
   Filled with many items of witchcraft, this small hut houses a gypsy who
stands ready to serve you. A magical aroma fills the hut link the sunshine
on a sunny day. All around the room there are sealed jars of different herbs,
spices, and other concoctions. In the center of the room, there is a large
circular table with two chairs on opposite sides. In the center of the table,
a large crystal ball rests.  A sign on the table indicates palms read and
futures foretold. There is only one exit out.
Obvious exits: -South
Mira Rathe closely examines an old rune from an ancient text.

< 33h/33H 106v/119V Pos: standing >

< 33h/33H 119v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A wandering orcish soul, flying about here, is searching for a new victim.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.

< 33h/33H 118v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 33h/33H 117v/119V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 116v/119V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.

< 33h/33H 115v/119V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 33h/33H 114v/119V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.

< 33h/33H 113v/119V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^M^^@..L**M  
 *.^M..+..M***  
 ......+...***  
  M.^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 113v/119V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 ****^^^*^MMMM  
 **^*^^^^**MMM  
 *^M^^+@.L**MM  
 .^M..+..M****  
 .....+...****  
  .^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 112v/119V Pos: standing >
 
   ^^*^MMMM     
  ******MMMS    
 ***^^^*^MMMM   
 *^*^^^^**MMMM  
 ^M^^+.@L**MMM  
 ^M..+..M****M  
 ....+...*****  
  ^..+....***   
   ..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 110v/119V Pos: standing >
 
 ^^**M  
 ..@**  
 ..M**  
A Dense Forest Enshrouded by a Dismal Fog
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of an unworried hill giant is lying here.
The corpse of a rock lizard is lying here.
[2] The corpse of a cougar is lying here.

< 33h/33H 108v/119V Pos: standing >
You do not see that here.

< 33h/33H 109v/119V Pos: standing >
 
   ^^*^MMMM     
  ******MMMS    
 ***^^^*^MMMM   
 *^*^^^^**MMMM  
 ^M^^+.@L**MMM  
 ^M..+..M****M  
 ....+...*****  
  ^..+....***   
   ..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 107v/119V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 ****^^^*^MMMM  
 **^*^^^^**MMM  
 *^M^^+@.L**MM  
 .^M..+..M****  
 .....+...****  
  .^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 105v/119V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^M^^@..L**M  
 *.^M..+..M***  
 ......+...***  
  M.^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 104v/119V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.

< 33h/33H 104v/119V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 33h/33H 103v/119V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.

< 33h/33H 102v/119V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 102v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 33h/33H 101v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A wandering orcish soul, flying about here, is searching for a new victim.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.

< 33h/33H 100v/119V Pos: standing >
A wandering soul leaves west.
A Small Hut
   Filled with many items of witchcraft, this small hut houses a gypsy who
stands ready to serve you. A magical aroma fills the hut link the sunshine
on a sunny day. All around the room there are sealed jars of different herbs,
spices, and other concoctions. In the center of the room, there is a large
circular table with two chairs on opposite sides. In the center of the table,
a large crystal ball rests.  A sign on the table indicates palms read and
futures foretold. There is only one exit out.
Obvious exits: -South
Mira Rathe closely examines an old rune from an ancient text.

< 33h/33H 99v/119V Pos: standing >

< 33h/33H 105v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish assassin prowls the area hunting his new prey.

< 33h/33H 107v/119V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West

< 33h/33H 106v/119V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 33h/33H 106v/119V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
A small collar collects among the rubble on the ground.

< 33h/33H 105v/119V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 33h/33H 105v/119V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.

< 33h/33H 104v/119V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..L**M  
 *.^M..+.M^***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 103v/119V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..L**M  
 *.^M..@.M^***  
 ......+...***  
 ...^..+....**  
  M^*..+.....   
   ^**.+M...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 103v/119V Pos: standing >
 
   ***^^^*^M    
  **^*^^^^**M   
 **^.^^+..L**M  
 *.^M..+.M^***  
 ......@...***  
 ...^..+....**  
 .M^*..+......  
  ^^**.+M....   
   ****+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 102v/119V Pos: standing >
 
   **^^^*^MM    
  *^*^^^^**MM   
 *^.^^+..L**MM  
 .^M..+.M^****  
 .....+@..****  
 ..^..+....***  
 M^*..+......*  
  ^**.+M.....   
   ***+*....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 101v/119V Pos: standing >
 
   *^^^*^MMM    
  ^*^^^^**MMM   
 ^.^^+..L**MMM  
 ^M..+.M^****M  
 ....+.@.*****  
 .^..+....****  
 ^*..+......**  
  **.+M......   
   **+*.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 99v/119V Pos: standing >
 
   ^^^*^MMMM    
  *^^^^**MMMM   
 .^^+..L**MMMM  
 M..+.M^****MM  
 ...+..@******  
 ^..+....*****  
 *..+......***  
  *.+M......*   
   *+*......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 98v/119V Pos: standing >
 
 M^***  
 ..@**  
 ...**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 96v/119V Pos: standing >
 
 .L**M  
 M^@**  
 ..***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 94v/119V Pos: standing >
 
 ^**MM  
 .L@*M  
 M^***  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 94v/119V Pos: standing >
 
 ^^**M  
 ..@**  
 .M^**  
A Dense Forest Enshrouded by a Dismal Fog
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of an unworried hill giant is lying here.
The corpse of a rock lizard is lying here.
[2] The corpse of a cougar is lying here.

< 33h/33H 92v/119V Pos: standing >
You bow deeply.

< 33h/33H 93v/119V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of an unworried hill giant is made of flesh and appears to be of slightly below average quality.
The corpse of an unworried hill giant has an item value of 1.
It appears to be the corpse of an unworried hill giant.
a few coins

< 33h/33H 95v/119V Pos: standing >
You do not see or have the corps.

< 33h/33H 98v/119V Pos: standing >
Pardon?

< 33h/33H 99v/119V Pos: standing >
 
 ^*^MM  
 ^^@*M  
 ..L**  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West

< 33h/33H 99v/119V Pos: standing >
 
 ^^**M  
 ..@**  
 ..M**  
A Dense Forest Enshrouded by a Dismal Fog
A bright light fills this area.
Obvious exits: -North -East -South -West
The corpse of an unworried hill giant is lying here.
The corpse of a rock lizard is lying here.
[2] The corpse of a cougar is lying here.

< 33h/33H 99v/119V Pos: standing >
You get a few coins from the corpse of an unworried hill giant.
There were: 2 platinum coins, 18 gold coins. 

< 33h/33H 100v/119V Pos: standing >
 
   ^^*^MMMM     
  ******MMMS    
 ***^^^*^MMMM   
 *^*^^^^**MMMM  
 ^.^^+.@L**MMM  
 ^M..+..M****M  
 ....+...*****  
  ^..+....***   
   ..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 99v/119V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 ****^^^*^MMMM  
 **^*^^^^**MMM  
 *^.^^+@.L**MM  
 .^M..+..M****  
 .....+...****  
  .^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 97v/119V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..L**M  
 *.^M..+..M***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 97v/119V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small collar collects among the rubble on the ground.

< 33h/33H 96v/119V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..L**M  
 *.^M..+..M***  
 ......+...***  
  ..^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 33h/33H 97v/119V Pos: standing >
 
   MMM^^*^MM    
  MM*******MM   
 M*****^^^*^MM  
 ****^*^^^^**M  
 ***^.^@+..L**  
 **.^M..+..M**  
 *......+...**  
  ...^..+....   
   M^*..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 96v/119V Pos: standing >
 
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..L**  
 **.^M..+..M**  
  ......+...*   
   ..^..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 94v/119V Pos: standing >
A Rocky Foot Path
   The rocky pathway detours to this rocky footpath.  This side path is much
smaller than the main pathway.  Cutting through a dense forest, erie and
bone-chilling howls can be heard coming from the surrounding forest. There
are sublte rustles among the shrubbery along the sides of this pathway. It
appears almost as if someone was watching you. There are exits east and west
along this pathway.
Obvious exits: -North -West

< 33h/33H 93v/119V Pos: standing >
 
    MMM^^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..L**  
 **.^M..+..M**  
  ......+...*   
   ..^..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West

< 33h/33H 92v/119V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 33h/33H 94v/119V Pos: standing >
Someone gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
You dodge a bash from an air elemental, who loses its balance and falls.

< 32h/33H 96v/119V Pos: sitting >
< T: Rakor TP: sit TC:few scratches E: air sta EP: excellent >
 -=[An air elemental's decent crush strikes you very hard.]=-
OUCH!  That really did HURT!
-=[An air elemental's crude crush strikes you very hard.]=-
OUCH!  That really did HURT!
-=[An air elemental's crude crush strikes you very hard.]=-
OUCH!  That really did HURT!
-=[An air elemental's crush enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 10h/33H 96v/119V Pos: sitting >
< T: Rakor TP: sit TC: nasty wounds E: air sta EP: excellent >
 -=[An air elemental's crude crush seriously wounds you.]=-
OUCH!  That really did HURT!
-=[An air elemental's fine crush causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[An air elemental's weak crush seriously wounds you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -4h/33H 96v/119V Pos: sitting >