The death of [56 Zealot] Jube The Empire of Lloth (Drow Elf)

in The Road Leading From Tharnadia

from the perspective of [56 Air Magus] Drozk The Resistance (Grey Elf)

<worn as a badge>    the seal of Princess Rhithel (magic)
<worn on head>       the helmet of agony of agility (magic) (humming)
<worn on eyes>       an unique flesh eyepatch from Abandoned Elven Homestead. [75%]             
<worn in ear>        a black pearl earring [modified] [85%]             
<worn in ear>        a tiny orb of obsidian of intelligence (magic)
<worn on face>       a white hot mask of living flame of agility (glowing) [85%]             
<worn around neck>   a cracked ruby choker
<worn around neck>   some kharma mind beads [poor] (magic)
<worn on body>       the robe of lords (glowing) [86%]             
<worn about body>    a cloak of elvenkind (magic) [78%]             
<worn as quiver>     a gleaming electrum quiver from Tower of High Sorcery
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt>   a thick book labled 'A Woman's Pleasure' [78%]             
<worn on arms>       some gnomish sleeves of ingenuity of constitution [88%]             
<worn around wrist>  a bracelet of influence (magic) [82%]             
<worn around wrist>  a bracelet of finger bones of regeneration
<worn on hands>      the hands of justice (magic) (glowing) [55%]             
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a two-fingered gold band of focusing [superior] (magic) (glowing)
<primary weapon>     the orb of the sea (glowing)[239h 32m 39s]
<held>               the writhing soul of a demon lord [modified] (humming)
<worn on legs>       some bright blue leg plates [modified]
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 124v/140V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 122v/140V Pos: standing >
Alarm bells sound, signalling an invasion!

< 849h/849H 123v/140V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 849h/849H 123v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 123v/140V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 122v/140V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 122v/140V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 122v/140V Pos: standing >
Keats Street
Obvious exits: -N -E -S
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 122v/140V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Duce rides in on a wild horse from the south.
Fr trots in from the south.

< 849h/849H 122v/140V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 121v/140V Pos: standing >
The door seems to be closed.

< 849h/849H 123v/140V Pos: standing >
Ok.

< 849h/849H 123v/140V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Duce rides in on a wild horse from the north.
Fr trots in from the north.

< 849h/849H 123v/140V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A cudgel has been dropped here.
[10] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 849h/849H 125v/140V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 849h/849H 125v/140V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Duce rides in on a wild horse from the south.
Fr trots in from the south.

< 849h/849H 126v/140V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 125v/140V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A peasant farmer who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A street sweeper who is in the distance to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A woman who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.

< 849h/849H 127v/140V Pos: standing >
You feel your skin soften and return to normal.
Your skin loses its barklike texture.
The door seems to be closed.
Kesk sneaks in from the south.

< 849h/849H 129v/140V Pos: standing >
Pardon?

< 849h/849H 130v/140V Pos: standing >
Ok.

< 849h/849H 130v/140V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A peasant farmer who is close by to your north.
Kieta who is close by to your east.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A street sweeper who is in the distance to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A woman who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A peasant farmer who is rather far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.

< 849h/849H 130v/140V Pos: standing >
Keats Street
Obvious exits: -N -E -S
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Duce rides in on a wild horse from the north.
Fr trots in from the north.

< 849h/849H 130v/140V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your north.
A peasant farmer who is not far off to your north.
A human merchant who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A human merchant who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
A street sweeper who is rather far off to your south.

< 849h/849H 130v/140V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 130v/140V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A militia guard who is close by to your east.
A human merchant who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 849h/849H 131v/140V Pos: standing >

< 849h/849H 131v/140V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 130v/140V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A human merchant who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A religious zealot who is in the distance to your east.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.
A militia guard who is close by to your west.

< 849h/849H 131v/140V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 131v/140V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A homeless peasant who is in the distance to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.

< 849h/849H 132v/140V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 132v/140V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A large rat who is in the distance to your east.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 849h/849H 133v/140V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 133v/140V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A large rat who is rather far off to your east.
A red shape who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 849h/849H 134v/140V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 133v/140V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is not far off to your east.
A large rat who is a brief walk away to your east.
A human merchant who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A human merchant who is in the distance to your west.

< 849h/849H 134v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A greyish stone wall is here to the east. (magic)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 134v/140V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A large rat who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
A human merchant who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is in the distance to your west.

< 849h/849H 135v/140V Pos: standing >
Oof! a religious zealot bumps into a greyish stone wall...

< 849h/849H 136v/140V Pos: standing >
You sit down and relax.

< 849h/849H 137v/140V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - farsee
               2 - group stone skin
               1 - air form
( 9th circle)  5 - electrical execution
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               1 - ethereal recharge
( 7th circle)  2 - dimension door
               4 - cyclone
( 6th circle)  3 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               2 - wall of stone
               1 - sense follower
( 4th circle)  5 - wall of force
( 3rd circle)  1 - strength
               2 - dispel magic
               1 - mage flame
               2 - acidimmolate
               3 - agility
( 2nd circle)  3 - sleep
               4 - mirror image
( 1st circle)  5 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) wall of stone

You can memorize 3 2nd and 4 4th circle spell(s).
You continue your study.

< 849h/849H 138v/140V Pos: sitting >
You start meditating...

< 849h/849H 139v/140V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 849h/849H 140v/140V Pos: sitting >

< 849h/849H 140v/140V Pos: sitting >

< 849h/849H 140v/140V Pos: sitting >
You clamber to your feet.

< 849h/849H 140v/140V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A homeless peasant who is close by to your east.
A Drow Elf who is not far off to your east.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is in the distance to your west.

< 849h/849H 140v/140V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Duce rides in on a wild horse from the east.
Fr trots in from the east.

< 849h/849H 138v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A greyish stone wall is here to the east. (magic)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 136v/140V Pos: standing >
Oof! You bump into a greyish stone wall...

< 849h/849H 136v/140V Pos: standing >
You start chanting...

< 849h/849H 137v/140V Pos: standing >
A greyish stone wall crumbles to dust and blows away.
You abort your spell before it's done!

< 849h/849H 140v/140V Pos: standing >

< 849h/849H 140v/140V Pos: standing >

< 849h/849H 140v/140V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A Drow Elf (medium) Soldier - The Empire of Lloth stands, floating here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Duce rides in on a wild horse from the west.
Fr trots in from the west.

< 849h/849H 138v/140V Pos: standing >
A halo of white light settles over Fr as he charges into battle.
A Drow Elf is knocked to the ground by Fr's mighty bash!

< 849h/849H 138v/140V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.
Pardon?

< 849h/849H 138v/140V Pos: standing >
Duce snaps into visibility.

< 849h/849H 138v/140V Pos: standing >
Fr's slash strikes a Drow Elf hard.
Fr's the holy avenger of Ambran eminates a soft glow and Fr looks refreshed!
The room lights up!
Fr's slash strikes a Drow Elf.
Fr's fine slash wounds a Drow Elf.
Fr's the holy avenger of Ambran eminates a soft glow and Fr looks refreshed!
Fr's fine slash wounds a Drow Elf.

< 849h/849H 138v/140V Pos: standing >
You start chanting...

< 849h/849H 138v/140V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 849h/849H 138v/140V Pos: standing >
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Drow Elf.
A Drow Elf says 'The non-believer must be punished!
A Drow Elf says 'What once was lost, is now found upon your skull!
Fr parries a Drow Elf's lunge at him.
A Drow Elf's weak bludgeon grazes Fr.

< 849h/849H 138v/140V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
An air elemental misses a Drow Elf.
You start chanting...

< 849h/849H 138v/140V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 An air elemental suddenly attacks a Drow Elf!
An air elemental snaps into visibility.
An air elemental's decent slash wounds a Drow Elf.

< 849h/849H 138v/140V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 
< 849h/849H 138v/140V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 You complete your spell...
[Damage: 49 ] A huge shower of arcing electricity engulfs a Drow Elf.

< 849h/849H 138v/140V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 [Damage: 31 ] Electrical arcs continue to blacken and pincushion a Drow Elf.
Duce's spell flows around a Drow Elf, leaving him unharmed!

< 849h/849H 138v/140V Pos: standing >
< T: Fr TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Fr's fine slash strikes a Drow Elf hard.
Fr's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a Drow Elf!
A Drow Elf screams in utter terror as he is judged before Fr's God.
Fr's impressive slash critically injures a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
Fr neatly performs a coup de grace and beheads a Drow Elf.
A Drow Elf's helm of spun flesh [poor] was completely destroyed by the massive blow!
A Drow Elf's pendant of the aboleth [modified] was completely destroyed by the massive blow!
A Drow Elf's greaves of titan strength was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
A sense of peace fills the room as Fr eliminates the evil force!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!