The death of [56 Demonic Rider] Briz (Goblin)

in a Well Traveled Path

from the perspective of [56 Demonic Rider] Briz (Goblin)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a bamboo battlehelm
<worn on eyes>       a studded leather eyepatch [modified]
<worn in ear>        a dented sapphire stud
<worn around neck>   a holy amulet of Teka [superior] (glowing)
<worn around neck>   a red amulet of the phlan [superior] (glowing)
<worn on body>       a suit of black ringmail bearing the symbol of Alatorin [poor]
<worn about body>    some blue platemail [poor]
<worn about waist>   an ugly green belt
<worn on arms>       some fragile bronze vambraces from Village of Split Shield
<worn around wrist>  a tarnished bracelet of platinum links [modified]
<worn on hands>      the gloves of tearing
<worn on finger>     a jeweled stone ring [modified]
<worn on finger>     a jeweled stone ring [modified]
<wielding twohanded> a longsword of Sevenoaks
<worn on legs>       some soldier's copper leg plates from The Town of Moregeeth
<worn on feet>       a pair of dragon-scale boots [superior] (illuminating)

Your impressive slash strikes a traveling adventurer.]=-
[Damage:  9 ] -=[Your fine slash wounds a traveling adventurer.]=-

< 230h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP: few scratches >
 You parry a traveling adventurer's lunge at you.
-=[A traveling adventurer's decent punch strikes you.]=-
You are knocked to the ground by a traveling adventurer's mighty bash!

< 220h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:excellent E: dorf sta EP: few scratches >
 A deadly nightmare's thrash grazes a traveling adventurer.
[Damage: 20 ] -=[Your slash strikes a traveling adventurer.]=-

< 220h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:excellent E: dorf sta EP:  small wounds >
 A traveling adventurer misses you.

< 220h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:excellent E: dorf sta EP:  small wounds >
 [Damage:  9 ] -=[Your fine slash wounds a traveling adventurer.]=-
Your longsword of Sevenoaks blurs as it strikes a traveling adventurer.
[Damage: 15 ] -=[Your impressive slash wounds a traveling adventurer.]=-
[Damage: 20 ] -=[Your slash strikes a traveling adventurer.]=-

< 220h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:excellent E: dorf sta EP:  small wounds >
 A deadly nightmare's crude thrash grazes a traveling adventurer.

< 220h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:excellent E: dorf sta EP:  small wounds >
 A traveling adventurer dodges your futile attack.

< 220h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:excellent E: dorf sta EP:  small wounds >
 -=[A traveling adventurer's decent punch strikes you.]=-

< 212h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:few scratches E: dorf sta EP:  small wounds >
 Do you feel lucky, punk?

< 212h/217H 104v/106V Pos: sitting >
< T: Briz TP: sit TC:few scratches E: dorf sta EP:  small wounds >
 You clamber to your feet.

< 212h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 Do you feel lucky, punk?

< 212h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 Your group consists of ( 2/30):
( Head)   212/217   hit,  104/106  move Briz
(Front)   800/800   hit,  436/440  move a deadly nightmare

< 212h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 You feel your skill in kick improving.
[Damage: 21 ] Your kick hits a traveling adventurer right in the stomach, rendering him breathless.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  small wounds >
 Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  small wounds >
 [Damage: 10 ] -=[Your fine slash wounds a traveling adventurer.]=-
A traveling adventurer dodges your futile attack.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A deadly nightmare's feeble thrash grazes a traveling adventurer.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A traveling adventurer misses you.
-=[A traveling adventurer's decent punch strikes you.]=-
You suddenly see a traveling adventurer's foot in your chest.

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 [Damage: 17 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 19 ] -=[Your impressive slash strikes a traveling adventurer.]=-

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 You anticipate a traveling adventurer's maneuver and masterfully parry the attack.
You anticipate a traveling adventurer's maneuver and masterfully parry the attack.

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A deadly nightmare's weak thrash grazes a traveling adventurer.

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 [Damage: 13 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 31 ] -=[Your powerful slash strikes a traveling adventurer hard.]=-

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 [Damage: 22 ] -=[Your impressive slash strikes a traveling adventurer.]=-
[Damage: 17 ] -=[Your impressive slash strikes a traveling adventurer.]=-

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  few wounds >
 A traveling adventurer misses you.
You deflect a traveling adventurer's blow and strike back at him!
[Damage: 21 ] -=[Your impressive slash strikes a traveling adventurer.]=-

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 A pudgy commoner leaves north.

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 You misjudge a traveling adventurer's height and kick well above his head.

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 A deadly nightmare's weak thrash wounds a traveling adventurer.

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 [Damage: 25 ] -=[Your powerful slash strikes a traveling adventurer hard.]=-
[Damage: 22 ] -=[Your impressive slash strikes a traveling adventurer hard.]=-

< 222h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: dorf sta EP:  nasty wounds >
 You parry a traveling adventurer's lunge at you.
-=[A traveling adventurer's decent punch strikes you.]=-
You suddenly see a traveling adventurer's foot in your chest.

< 201h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 
< 201h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 [Damage: 33 ] -=[Your powerful slash strikes a traveling adventurer very hard.]=-
[Damage: 30 ] -=[Your powerful slash strikes a traveling adventurer very hard.]=-

< 201h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 A deadly nightmare's feeble thrash grazes a traveling adventurer.

< 201h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 
< 201h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 You parry a traveling adventurer's lunge at you.
-=[A traveling adventurer's fine punch strikes you.]=-

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 [Damage: 26 ] -=[Your powerful slash strikes a traveling adventurer very hard.]=-

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A deadly nightmare stands here, fighting a traveling adventurer. (minion) (Red Aura)
A traveling adventurer stands here, fighting YOU!(Gold Aura)

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 
< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 
< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 A deadly nightmare's weak thrash wounds a traveling adventurer.

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 [Damage: 33 ] -=[Your powerful slash seriously wounds a traveling adventurer.]=-
You score a CRITICAL HIT!!!!!
[Damage: 65 ] -=[Your mighty slash grievously wounds a traveling adventurer.]=-
You misjudge a traveling adventurer's height and kick well above his head.

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP:  awful >
 You parry a traveling adventurer's lunge at you.

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP:  awful >
 [Damage: 19 ] -=[Your impressive slash enshrouds a traveling adventurer in a mist of blood.]=-
You feel your skill in 2h slashing improving.
[Damage: 21 ] -=[Your slash grievously wounds a traveling adventurer.]=-
A traveling adventurer is stunned!

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP:  awful >
 A deadly nightmare's weak thrash seriously wounds a traveling adventurer.

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP:  awful >
 You parry a traveling adventurer's lunge at you.
You parry a traveling adventurer's lunge at you.

< 189h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: dorf sta EP:  awful >
 [Damage: 33 ] Your final slash sends a traveling adventurer's head bouncing along the ground.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling adventurer's death cry reverberates in your head as he falls to the ground.

< 189h/217H 104v/106V Pos: standing >

< 189h/217H 104v/106V Pos: standing >
You get a small pile of coins from the corpse of a traveling adventurer.
There were: 1 platinum coin, 41 gold coins. 

< 189h/217H 104v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling adventurer is made of flesh and appears to be of average quality.
The corpse of a traveling adventurer has an item value of 1.
It appears to be the corpse of a traveling adventurer.
Nothing.

< 189h/217H 104v/106V Pos: standing >

< 189h/217H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)

< 190h/217H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A polished piece of ivory has been left here.
A deadly nightmare trots in from the west.

< 191h/217H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a small villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small piece of brass has been left here.
A small villager wanders here looking for something to do.(Gold Aura)
A deadly nightmare trots in from the west.

< 192h/217H 102v/106V Pos: standing >

< 193h/217H 102v/106V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 30 ] -=[Your powerful slash grievously wounds a small villager.]=-

< 194h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC: small wounds E: boy sta EP:  awful >
 [Damage: 18 ] Your final slash sends a small villager's head bouncing along the ground.
A small villager is dead! R.I.P.
You receive your share of experience.
A small villager's death cry reverberates in your head as he falls to the ground.

< 194h/217H 105v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 194h/217H 105v/106V Pos: standing >
You get a handful of coins from the corpse of a small villager.
There were: 3 silver coins, 5 copper coins. 

< 194h/217H 105v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a small villager is made of flesh and appears to be of average quality.
The corpse of a small villager has an item value of 1.
It appears to be the corpse of a small villager.
Nothing.

< 194h/217H 105v/106V Pos: standing >
Ok.
You put 1 platinum, 41 gold, 3 silver, and 5 copper coins into a large leather backpack.

< 194h/217H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A polished piece of ivory has been left here.
A deadly nightmare trots in from the east.

< 194h/217H 103v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A deadly nightmare trots in from the east.

< 194h/217H 101v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/217H 102v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
[2] The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a young villager is lying here.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
[2] The corpse of a muscular villager is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A deadly nightmare trots in from the south.

< 195h/217H 101v/106V Pos: standing >
A pudgy commoner leaves south.

< 196h/217H 103v/106V Pos: standing >
Slay whom?

< 196h/217H 103v/106V Pos: standing >
The snow is coming down faster now.

< 197h/217H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A deadly nightmare trots in from the north.

< 197h/217H 103v/106V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 28 ] -=[Your powerful slash strikes a pudgy commoner very hard.]=-

< 197h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: pudgy sta EP:  small wounds >
 [Damage: 11 ] -=[Your fine slash strikes a pudgy commoner.]=-

< 197h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: pudgy sta EP:  small wounds >
 You parry a pudgy commoner's lunge at you.
A pudgy commoner misses you.
A pudgy commoner's kick parts your hair but does little else.

< 197h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: pudgy sta EP:  small wounds >
 A deadly nightmare growls at a pudgy commoner.
A deadly nightmare suddenly attacks a pudgy commoner!
A deadly nightmare's crude thrash wounds a pudgy commoner.

< 197h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: pudgy sta EP:  small wounds >
 [Damage: 21 ] -=[Your impressive slash strikes a pudgy commoner very hard.]=-
[Damage: 25 ] -=[Your powerful slash seriously wounds a pudgy commoner.]=-

< 197h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:few scratches E: pudgy sta EP:  few wounds >
 You deflect a pudgy commoner's blow and strike back at him!
[Damage: 21 ] -=[Your impressive slash seriously wounds a pudgy commoner.]=-
You parry a pudgy commoner's lunge at you.
[Damage: 34 ] You hit a pudgy commoner in the thigh with a hefty sweep.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: pudgy sta EP: pretty hurt >
 You feel your skill in 2h slashing improving.
[Damage: 21 ] -=[Your impressive slash enshrouds a pudgy commoner in a mist of blood.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: pudgy sta EP:  awful >
 A pudgy commoner dodges a deadly nightmare's attack.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: pudgy sta EP:  awful >
 You dodge a pudgy commoner's vicious attack.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: pudgy sta EP:  awful >
 [Damage: 30 ] -=[Your slash critically injures a pudgy commoner.]=-
A pudgy commoner is incapacitated and will slowly die, if not aided.

< 238h/217H 104v/106V Pos: standing >
<A deadly nightmare growls at a pudgy commoner.
A deadly nightmare suddenly attacks a pudgy commoner!
A deadly nightmare's thrash critically injures a pudgy commoner.
A pudgy commoner is mortally wounded, and will die soon, if not aided.

< 238h/217H 104v/106V Pos: standing >
<Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 238h/217H 104v/106V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage: 100 ] Your final slash sends a pudgy commoner's head bouncing along the ground.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A pudgy commoner's death cry reverberates in your head as he falls to the ground.

< 238h/217H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large two-handed sword has been left here.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)

< 238h/217H 104v/106V Pos: standing >
You get a few coins from the corpse of a pudgy commoner.
There were: 4 gold coins, 12 silver coins, 12 copper coins. 

< 238h/217H 104v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a pudgy commoner is made of flesh and appears to be of average quality.
The corpse of a pudgy commoner has an item value of 1.
It appears to be the corpse of a pudgy commoner.
Nothing.

< 238h/217H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering merchant is lying here.
A polished piece of ivory has been left here.
A deadly nightmare trots in from the west.

< 238h/217H 102v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
[2] The corpse of a small villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small piece of brass has been left here.
A deadly nightmare trots in from the west.

< 238h/217H 101v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A fine piece of thick raw leather lies here in the dirt.
A length of thick bamboo has been left here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A deadly nightmare trots in from the south.

< 238h/217H 100v/106V Pos: standing >
A traveling adventurer leaves north.

< 238h/217H 103v/106V Pos: standing >
Slay whom?

< 238h/217H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A deadly nightmare trots in from the south.

< 238h/217H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
A deadly nightmare trots in from the south.

< 238h/217H 102v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A deadly nightmare trots in from the north.

< 238h/217H 101v/106V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 24 ] -=[Your slash strikes a traveling merchant.]=-

< 238h/217H 103v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP: few scratches >
 [Damage: 29 ] -=[Your slash strikes a traveling merchant hard.]=-
[Damage:  9 ] -=[Your fine slash wounds a traveling merchant.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You parry a traveling merchant's lunge at you.
You suddenly see a traveling merchant's foot in your chest.

< 229h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A deadly nightmare growls at a traveling merchant.
A deadly nightmare suddenly attacks a traveling merchant!
A deadly nightmare's weak thrash grazes a traveling merchant.

< 229h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You feel your skill in bash improving.
[Damage:  3 ] Your bash knocks a traveling merchant to the ground!

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  small wounds >
 [Damage: 33 ] -=[Your powerful slash strikes a traveling merchant hard.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You parry a traveling merchant's lunge at you.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You feel your skill in 2h slashing improving.
[Damage: 41 ] -=[Your powerful slash strikes a traveling merchant very hard.]=-
[Damage: 11 ] -=[Your fine slash strikes a traveling merchant.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 A deadly nightmare's crude thrash wounds a traveling merchant.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You anticipate a traveling merchant's maneuver and masterfully parry the attack.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 [Damage: 27 ] -=[Your powerful slash strikes a traveling merchant very hard.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You are already standing.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  few wounds >
 A small villager leaves south.
A traveling merchant clambers to her feet.
A traveling merchant dodges a deadly nightmare's attack.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.
[Damage: 31 ] -=[Your slash strikes a traveling merchant very hard.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 -=[A traveling merchant's crude punch wounds you.]=-
A traveling merchant misses you.
A traveling merchant's kick parts your hair but does little else.
You haven't reoriented yourself yet enough for another bash!

< 231h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 You are already standing.

< 231h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 [Damage:  3 ] Your bash knocks a traveling merchant to the ground!

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  nasty wounds >
 [Damage: 32 ] -=[Your slash seriously wounds a traveling merchant.]=-
[Damage: 28 ] -=[Your slash seriously wounds a traveling merchant.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP: pretty hurt >
 A deadly nightmare's decent thrash strikes a traveling merchant.
You parry a traveling merchant's lunge at you.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP: pretty hurt >
 [Damage: 24 ] -=[Your powerful slash seriously wounds a traveling merchant.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP: pretty hurt >
 You deflect a traveling merchant's blow and strike back at her!
[Damage: 21 ] -=[Your slash enshrouds a traveling merchant in a mist of blood.]=-

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  awful >
 [Damage: 12 ] -=[Your impressive slash seriously wounds a traveling merchant.]=-

< 237h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  awful >
 A deadly nightmare misses a traveling merchant.

< 237h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  awful >
 You are already standing.

< 237h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  awful >
 [Damage: 25 ] You hit a traveling merchant in the face, sending her reeling.

< 238h/217H 104v/106V Pos: standing >
< T: Briz TP: sta TC:excellent E: merchant sit EP:  awful >
 You parry a traveling merchant's lunge at you.
A traveling merchant clambers to her feet.
[Damage: 22 ] You beautifully slash a traveling merchant into two parts - both dead.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.

< 238h/217H 104v/106V Pos: standing >
A Gnome looks at you.

< 238h/217H 105v/106V Pos: standing >
A Gnome starts casting an offensive spell.

< 238h/217H 106v/106V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Twin bolts of writhing power slam into your chest.
OUCH!  That really did HURT!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!

< 80h/217H 106v/106V Pos: standing >
A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.

< 80h/217H 106v/106V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 2 platinum coins, 9 gold coins. 

< 80h/217H 106v/106V Pos: standing >
A wandering merchant leaves south.
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling merchant is made of flesh and appears to be of average quality.
The corpse of a traveling merchant has an item value of 1.
It appears to be the corpse of a traveling merchant.
Nothing.

< 80h/217H 106v/106V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'solbeeps missile barrage'
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome's grin is the last thing you see before their force missile bashes you into a pulpy mess.
Your jeweled mask [superior] was completely destroyed by the massive blow!