The death of [5 Sorcerer] Coraidle (Githyanki)

in The Astral Plane

from the perspective of [5 Sorcerer] Coraidle (Githyanki)



< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'hey Lohrr'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >
You petition 'you get my email?'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'no zone god eh?'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'you should get one!'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'that's easy'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >
You petition 'I might be able to help you with that part'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >
Autosaving...

< 48h/48H 125v/125V Pos: standing >
You petition 'the maps should just be text files so it's a matter of gettin the room vnum and editing the text file to have the zone marker ANSI and the right exits'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >
You petition 'it also needs to be re numbered for a vacant VNUM sequence'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'I did that forever lol'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >
Autosaving...

< 48h/48H 125v/125V Pos: standing >
A Ledge Overlooking the Astral Plane
Obvious exits: -E -W

< 48h/48H 125v/125V Pos: standing >
You petition 'do you have a way of checking for vacant vnum ranges? if so I can re number it for you'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'yeah'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >
You petition 'if this works out, and you guys can take my zone, I'll probably keep writing more'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You petition 'I was thinking this could go well between Wilms and treasure caves in the UD. there isn't much that way people go there for right now'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
Autosaving...

< 48h/48H 125v/125V Pos: standing >
You petition 'sounds good'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
Autosaving...

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
You quickly scan the area.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.

< 48h/48H 125v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D
The corpse of Demogorgon is lying here.
A few drops of fresh blood are scattered around the area.
A tiny spring bubbles here from the ground.
A Grey Elf (medium) - The Resistance stands in mid-air here.
A Gnome (tiny) - The Resistance sits resting.
A Dwarf (medium) - The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.
A Revenant (large) - The Resistance stands in mid-air here.
A timber wolf stands here. (paralyzed) 

< 48h/48H 124v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your north.
Coraidle who is in the distance to your east.
Coraidle who is in the distance to your south.
A githyanki knight who is not far off to your west.
A githyanki knight who is not far off to your west.
A githyanki knight who is not far off to your west.
A githyanki knight who is not far off to your west.
Coraidle who is in the distance below you.
A Dwarf drinks from a tiny bubbling spring.
A Dwarf gently touches a Dwarf's body, and his wounds begin to heal!
A Dwarf appears invigorated.

< 48h/48H 124v/125V Pos: standing >
A Ledge Overlooking the Astral Plane
Obvious exits: -E -W

< 48h/48H 123v/125V Pos: standing >
Before a Pair of Iron Gates
Obvious exits: -N -E -S -W#
A githyanki knight stands here, guarding the gates of the fortress.
A githyanki knight stands here, guarding the gates of the fortress.
A githyanki knight stands here, guarding the gates of the fortress.
A githyanki knight stands here, guarding the gates of the fortress.

< 48h/48H 123v/125V Pos: standing >
Ok.

< 48h/48H 125v/125V Pos: standing >
A Narrow Street in the Githyanki Fortress
Obvious exits: -E -W -U

< 48h/48H 124v/125V Pos: standing >
Ok.

< 48h/48H 124v/125V Pos: standing >

< 48h/48H 124v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
A Small Street Through the Githyanki Fortress
Obvious exits: -N -E -S -W

< 48h/48H 124v/125V Pos: standing >
A Large Courtyard in the Githyanki Fortress
Obvious exits: -N -E -S -W
A large statue of Gith stand here.
A massive fountain stands here, giving off a black aura
A githyanki commoner goes about his tasks.

< 48h/48H 123v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >

< 48h/48H 125v/125V Pos: standing >
A githyanki commoner leaves north.

< 48h/48H 125v/125V Pos: standing >
Outside the Psionicist Guild
Obvious exits: -N -S -W

< 48h/48H 124v/125V Pos: standing >
Pardon?

< 48h/48H 124v/125V Pos: standing >
Pardon?

< 48h/48H 124v/125V Pos: standing >

< 48h/48H 124v/125V Pos: standing >
Outside the Sorcerer Guild
Obvious exits: -N -E -S -W
A shadow daemon runs through the fortress, having escaped its pen

< 48h/48H 123v/125V Pos: standing >
An escaped shadow daemon suddenly attacks YOU!

< 46h/48H 123v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP: excellent >
 Pardon?

< 46h/48H 123v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP: excellent >
 An escaped shadow daemon attacks you. [1 hits]

< 45h/48H 123v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP: excellent >
 You attack an escaped shadow daemon. [0 hits]
You attempt to flee...
The Foyer of the Sorcerer Guild
Obvious exits: -E -U
A flesh golem guards the guild, and all it contains.
A flesh golem guards the guild, and all it contains.
You flee westward!

< 45h/48H 102v/125V Pos: standing >
Outside the Laboratory of the High Mage
Obvious exits: -U -D
A shadow daemon runs through the fortress, having escaped its pen

< 45h/48H 103v/125V Pos: standing >
The Laboratory of the High Mage
Obvious exits: -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
A large bookcase stands against the northern wall.
A young warlock stands here, learning an incantation.
A young warlock stands here, learning an incantation.
The High Mage stands here, uttering another incantation.

< 45h/48H 102v/125V Pos: standing >
An escaped shadow daemon enters from below.

< 45h/48H 103v/125V Pos: standing >
An escaped shadow daemon suddenly attacks YOU!

< 45h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP: excellent >
 An escaped shadow daemon starts casting a spell.
An escaped shadow daemon attacks you. [0 hits]

< 45h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP: excellent >
 [Damage:  1 ] You attack an escaped shadow daemon. [1 hits]

< 45h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP:  small wounds >
 A young warlock watches the battle in amusement.

< 45h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC:few scratches E: shadow sta EP:  small wounds >
 An escaped shadow daemon completes its spell...
An escaped shadow daemon utters the words 'magic missile'
You stagger as a magic missile from an escaped shadow daemon hits you.

< 43h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  small wounds >
 A young warlock frowns in boredom at the obviously one-sided struggle.

< 43h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  small wounds >
 An escaped shadow daemon attacks you. [1 hits]

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  small wounds >
 [Damage:  1 ] You attack an escaped shadow daemon. [1 hits]

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 The High Mage watches the area, making sure the battle does not get out of hand.

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 An escaped shadow daemon attacks you. [0 hits]

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 
< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 [Damage:  1 ] You attack an escaped shadow daemon. [1 hits]

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 An escaped shadow daemon starts casting a spell.
An escaped shadow daemon attacks you. [0 hits]

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 You attack an escaped shadow daemon. [0 hits]

< 42h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 An escaped shadow daemon completes its spell...
An escaped shadow daemon utters the words 'magic missile'
You stagger as a magic missile from an escaped shadow daemon hits you.

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 The High Mage watches the area, making sure the battle does not get out of hand.
A young warlock is waving a platinum coin around wanting to make a bet on the outcome.

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 An escaped shadow daemon attacks you. [0 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 A young warlock frowns in boredom at the obviously one-sided struggle.

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  few wounds >
 [Damage:  1 ] You attack an escaped shadow daemon. [1 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  nasty wounds >
 
< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  nasty wounds >
 An escaped shadow daemon attacks you. [0 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  nasty wounds >
 The High Mage watches the area, making sure the battle does not get out of hand.

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  nasty wounds >
 [Damage:  1 ] You attack an escaped shadow daemon. [1 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 A young warlock evaluates the struggle, watching your battle tactics.

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 An escaped shadow daemon attacks you. [0 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 A young warlock frowns in boredom at the obviously one-sided struggle.
You attack an escaped shadow daemon. [0 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 An escaped shadow daemon starts casting an offensive spell called 'magic missile'.
An escaped shadow daemon attacks you. [0 hits]

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 The High Mage stands to the side, evaluating the fray.

< 40h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 A young warlock stands to the side, evaluating the fray.
An escaped shadow daemon completes its spell...
An escaped shadow daemon utters the words 'magic missile'
You stagger as a magic missile from an escaped shadow daemon hits you.

< 36h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP: pretty hurt >
 [Damage:  1 ] An escaped shadow daemon is stunned!
You attack an escaped shadow daemon. [1 hits]

< 36h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: small wounds E: shadow sta EP:  awful >
 An escaped shadow daemon attacks you. [1 hits]

< 35h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP:  awful >
 The Laboratory of the High Mage
Obvious exits: -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
A large bookcase stands against the northern wall.
An escaped shadow daemon stands with a stunned look here, fighting YOU!
A young warlock stands here, learning an incantation.
A young warlock stands here, learning an incantation.
The High Mage stands here, uttering another incantation.

< 35h/48H 103v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP:  awful >
 You attempt to flee...
Outside the Laboratory of the High Mage
Obvious exits: -U -D
You flee downward!

< 35h/48H 73v/125V Pos: standing >
The Foyer of the Sorcerer Guild
Obvious exits: -E -U
A flesh golem guards the guild, and all it contains.
A flesh golem guards the guild, and all it contains.

< 35h/48H 73v/125V Pos: standing >
Outside the Sorcerer Guild
Obvious exits: -N -E -S -W

< 35h/48H 72v/125V Pos: standing >
Outside the Psionicist Guild
Obvious exits: -N -S -W
A githyanki commoner goes about his tasks.
A shadow daemon runs through the fortress, having escaped its pen

< 35h/48H 71v/125V Pos: standing >
A Large Courtyard in the Githyanki Fortress
Obvious exits: -N -E -S -W
A large statue of Gith stand here.
A massive fountain stands here, giving off a black aura

< 35h/48H 70v/125V Pos: standing >
An escaped shadow daemon enters from the south.

< 35h/48H 71v/125V Pos: standing >
An escaped shadow daemon suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 34h/48H 71v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 34h/48H 71v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 34h/48H 71v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 34h/48H 71v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 34h/48H 71v/125V Pos: standing >
< T: Coraidle TP: sta TC: few wounds E: shadow sta EP: excellent >
 You attempt to flee...
Outside the Anti-Paladin Guild
Obvious exits: -N -S -W
You flee northward!

< 34h/48H 49v/125V Pos: standing >
A Large Courtyard in the Githyanki Fortress
Obvious exits: -N -E -S -W
A large statue of Gith stand here.
A massive fountain stands here, giving off a black aura
A shadow daemon runs through the fortress, having escaped its pen

< 34h/48H 49v/125V Pos: standing >
A Small Street Through the Githyanki Fortress
Obvious exits: -N -E -S -W

< 34h/48H 48v/125V Pos: standing >
A Narrow Street in the Githyanki Fortress
Obvious exits: -E -W -U

< 34h/48H 48v/125V Pos: standing >
Before a Pair of Iron Gates
Obvious exits: -N -E -S -W
[4] The corpse of a githyanki knight is lying here.

< 34h/48H 47v/125V Pos: standing >
A Ledge Overlooking the Astral Plane
Obvious exits: -E -W

< 34h/48H 47v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D
The corpse of a timber wolf is lying here.
The corpse of Demogorgon is lying here.
A Dwarf (medium) - The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.
A Revenant (large) - The Resistance stands in mid-air here.

< 34h/48H 46v/125V Pos: standing >
A Revenant says 'stune'

< 34h/48H 47v/125V Pos: standing >
Someone says 'stone' to the staff of blue flames.
Your flesh magically hardens, turning to stone.
A Dwarf's flesh magically hardens, turning to stone.
A Revenant's flesh magically hardens, turning to stone.

< 34h/48H 47v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 34h/48H 47v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 34h/48H 46v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 34h/48H 46v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 34h/48H 45v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D
The corpse of a timber wolf is lying here.
The corpse of Demogorgon is lying here.
A Dwarf (medium) - The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.
A Revenant (large) - The Resistance stands in mid-air here.

< 35h/48H 45v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 35h/48H 45v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 35h/48H 45v/125V Pos: standing >
Plane shift is used for interplanar travel, try walking!

< 36h/48H 48v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 37h/48H 53v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 37h/48H 52v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 37h/48H 52v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 37h/48H 52v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 37h/48H 51v/125V Pos: standing >

< 39h/48H 64v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 40h/48H 64v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 40h/48H 63v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 40h/48H 62v/125V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
   shift_astral [too tired to use again]
   shift_prime
  *magic resistance
  *dayblind
  *vulnerable to sun

< 40h/48H 65v/125V Pos: standing >

< 40h/48H 66v/125V Pos: standing >

< 42h/48H 74v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 42h/48H 74v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 42h/48H 74v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your north.
Coraidle who is in the distance to your east.
Coraidle who is in the distance to your south.
Coraidle who is in the distance to your west.
Coraidle who is in the distance above you.
Coraidle who is in the distance below you.

< 42h/48H 74v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 42h/48H 74v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D
The corpse of a marilith deamon is lying here.
The corpse of a gray slaad is lying here.

< 43h/48H 73v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 43h/48H 73v/125V Pos: standing >

< 43h/48H 73v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your north.
Coraidle who is in the distance to your east.
Coraidle who is in the distance to your south.
Coraidle who is in the distance to your west.

< 43h/48H 74v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 43h/48H 74v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your north.
Coraidle who is in the distance to your east.
Coraidle who is in the distance to your south.
Coraidle who is in the distance to your west.
Coraidle who is in the distance below you.

< 43h/48H 76v/125V Pos: standing >

< 44h/48H 79v/125V Pos: standing >

< 44h/48H 79v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 44h/48H 79v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your north.
Coraidle who is in the distance to your east.
An astral guardian who is a brief walk away to your south.
An astral guardian who is a brief walk away to your south.
Coraidle who is in the distance to your west.
Coraidle who is in the distance below you.

< 44h/48H 80v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 45h/48H 81v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your east.
Coraidle who is in the distance to your south.
Coraidle who is in the distance to your west.
Coraidle who is in the distance below you.

< 45h/48H 82v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 45h/48H 82v/125V Pos: standing >
Obvious exits:
North- Too bright to tell..
East- The Astral Plane
South- The Astral Plane
West- The Astral Plane
Up- The Astral Plane
Down- The Astral Plane

< 45h/48H 83v/125V Pos: standing >
You quickly scan the area.
Coraidle who is in the distance to your north.
Coraidle who is in the distance to your east.
Coraidle who is in the distance to your west.
Coraidle who is in the distance above you.
Coraidle who is in the distance below you.

< 46h/48H 84v/125V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D
An air of bewildering enchantment lies heavy here.
The corpse of a timber wolf is lying here.
The corpse of Demogorgon is lying here.
A Dwarf (medium) - The Resistance stands in mid-air here.
A Centaur (large) - The Resistance stands in mid-air here.
A Revenant (large) - The Resistance stands in mid-air here.

< 46h/48H 85v/125V Pos: standing >
You try to leave, but just end up going in circles!
Someone suddenly attacks YOU!
A halo of white light descends upon a Dwarf burning your soul.
You are knocked to the ground by a Centaur's mighty bash!

< 42h/48H 85v/125V Pos: sitting >
< T: Coraidle TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Revenant suddenly attacks YOU!
OUCH!  That really did HURT!
OUCH!  That really did HURT!

< 19h/48H 85v/125V Pos: sitting >
< T: Coraidle TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Your upper body is disconnected from your legs as a Centaur slashes you.