The death of [56 Diabolis] Kras The Resistance (Human)

in Inside the Eastern City Gates

from the perspective of [56 Swordsman] Choro The Empire of Lloth (Thri-Kreen)

<worn on head>       a ram horned helm of demonic allegiance (humming)
<worn on eyes>       a collapsable platinum prospector's monocle
<worn on face>       the mask of deceptions (humming)
<worn around neck>   the fangs of the balor of endurance [77%]             
<worn around neck>   a necklace of vampiric power [superior]
<worn about body>    the wings of the shadow dragon [modified] (glowing)
<worn as quiver>     the quiver of holding
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a silver belt-buckle of dragon teeth [modified] (glowing)
<worn on arms>       some durethium armplates [modified]
<worn on lower arms> some solid crystal sleeves
<held as shield>     a large, frozen slab of dust
<worn around wrist>  the divine bracer of greater defense (glowing) (humming)
<worn around wrist>  a thin, rune inscribed jade bracelet [poor]
<worn on lower wrist>a soldier's gold bracelet from Bahamut's Palace
<worn on lower wrist>the bangle of the Dreamer [superior] [64%]             
<worn on hands>      the gauntlets of FuRy [modified] (glowing)
<worn on lower hands>the gauntlets of the war giant Torg [superior] (humming)
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming)
<secondary weapon>   the rod of summoning (glowing) (humming) [55%]             
<third weapon>       a dagger called 'Stealth' [87%]             
<worn on legs>       the leggings of a MaDMaN


< 925h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:few scratches E: elite sta EP:  awful >
 
< 925h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:few scratches E: elite sta EP:  awful >
 You parry an elite guard's lunge at you.
You block an elite guard's lunge at you.
You deflect an elite guard's blow and strike back at him!
[Damage: 13 ] -=[Your impressive pierce strikes an elite guard very hard.]=-

< 925h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:few scratches E: elite sta EP:  awful >
 Xanan completes his spell...
Xanan utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Xanan hits an elite guard soundly.
Xanan grins as their force missile bashes an elite guard into a pulpy mess.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 925h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A militia guard who is not far off to your north.
A stray dog who is close by to your south.
A street sweeper who is a brief walk away to your west.

< 925h/955H 223v/223V Pos: standing >

< 925h/955H 223v/223V Pos: standing >
Xanan gets a small pile of coins from the corpse of an elite guard.

< 925h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A militia guard who is not far off to your north.
Xanan puts a large pile of coins into a portable hole.

< 925h/955H 223v/223V Pos: standing >
Saving Choro.

< 925h/955H 223v/223V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Xanan Highlord - The Empire of Lloth (Drider)(huge) stands in mid-air here.
Deathli Highlord - The Empire of Lloth (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.

< 925h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
A stray dog who is close by to your south.
A street sweeper who is a brief walk away to your west.
A Human who is rather far off to your west.

< 925h/955H 223v/223V Pos: standing >

< 926h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.

< 926h/955H 223v/223V Pos: standing >
Xanan sits down in a comfortable spot.

< 927h/955H 223v/223V Pos: standing >
Bash who?

< 928h/955H 223v/223V Pos: standing >
Bash who?

< 928h/955H 223v/223V Pos: standing >
Bash who?

< 929h/955H 223v/223V Pos: standing >

< 929h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is close by to your south.
A Human who is rather far off to your west.

< 929h/955H 223v/223V Pos: standing >
Bash who?

< 930h/955H 223v/223V Pos: standing >
Bash who?

< 930h/955H 223v/223V Pos: standing >
Bash who?

< 930h/955H 223v/223V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 932h/955H 222v/223V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.

< 932h/955H 221v/223V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 933h/955H 220v/223V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 933h/955H 219v/223V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Alarm bells sound, signalling an invasion!

< 933h/955H 219v/223V Pos: standing >
Bash who?

< 933h/955H 220v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A human merchant who is not far off to your east.
Xanan who is in the distance to your east.
Deathli who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 934h/955H 221v/223V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A large rat who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A human merchant who is not far off to your east.
A street sweeper who is a brief walk away to your east.
Xanan who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 935h/955H 223v/223V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 937h/955H 222v/223V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 937h/955H 221v/223V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 937h/955H 220v/223V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Alarm bells sound, signalling an invasion!

< 938h/955H 219v/223V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Xanan Highlord - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.

< 938h/955H 219v/223V Pos: standing >
The iron seems to be closed.

< 938h/955H 220v/223V Pos: standing >

< 939h/955H 222v/223V Pos: standing >

< 941h/955H 223v/223V Pos: standing >
You chitter in goblin 'was human w'

< 942h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 943h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 945h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 946h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 946h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.

< 947h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 947h/955H 223v/223V Pos: standing >

< 947h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 948h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 949h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 949h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
Xanan starts casting a spell.

< 949h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 950h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 950h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 951h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 951h/955H 223v/223V Pos: standing >
Xanan completes his spell...
Xanan utters the words 'wagg uizuguburuhl'
You vanish.
Xanan slowly fades out of existence.
Deathli slowly fades out of existence.

< 952h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 953h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 953h/955H 223v/223V Pos: standing >

< 954h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 954h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is close by to your south.
A human merchant who is a brief walk away to your west.

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 955h/955H 223v/223V Pos: standing >
Saving Choro.

< 955h/955H 223v/223V Pos: standing >
Experience till level: -679808777

< 955h/955H 223v/223V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
Fresh blood splatters cover the area.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
*Xanan Highlord - The Empire of Lloth (Drider)(huge) stands in mid-air here.
*Deathli Highlord - The Empire of Lloth (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Deathli's head.

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A Human who is in the distance to your west.

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A Human who is in the distance to your west.

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A Human who is in the distance to your west.

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Deathli.
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A Human who is rather far off to your west.

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is close by to your south.
A Human who is not far off to your west.
A street sweeper who is not far off to your west.

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?
Xanan dont attack the humans

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
The mount who is a brief walk away to your north.
A stray dog who is close by to your south.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A Human who is close by to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 955h/955H 223v/223V Pos: standing >
Bash who?

< 955h/955H 223v/223V Pos: standing >
A Human enters from the west.
You snap into visibility.
A Human snaps into visibility.
[Damage:  5 ] Your bash knocks a Human to the ground!

< 957h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: few scratches >
 You parry a Human's lunge at you.

< 957h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your slash strikes a Human.]=-
[Damage:  6 ] -=[Your decent bludgeon wounds a Human.]=-
[Damage: 22 ] -=[Your impressive bludgeon strikes a Human.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 10 ] -=[Your slash strikes a Human.]=-
[Damage:  7 ] -=[Your pierce wounds a Human.]=-
[Damage: 25 ] -=[Your powerful pierce strikes a Human hard.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Human.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 21 ] -=[Your impressive pierce strikes a Human very hard.]=-
[Damage: 10 ] -=[Your fine slash strikes a Human.]=-
You score a CRITICAL HIT!!!!!
[Damage: 53 ] -=[Your mighty slash enshrouds a Human in a mist of blood.]=-

< 957h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 
< 957h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Xanan looks at a Human.

< 957h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 A stray dog enters from the south.

< 957h/955H 223v/223V Pos: standing >
< T: Choro TP: sta TC:excellent E: A Human sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your slash strikes a Human very hard.]=-
[Damage:  7 ] -=[Your fine bludgeon strikes a Human hard.]=-
[Damage:  6 ] -=[Your decent bludgeon strikes a Human hard.]=-
[Damage: 11 ] -=[Your fine slash seriously wounds a Human.]=-
[Damage: 26 ] -=[Your powerful slash causes a Human to grimace in pain.]=-
[Damage: 22 ] -=[Your slash critically injures a Human.]=-
A Human is incapacitated and will slowly die, if not aided.
[Damage: 13 ] Your stab cuts a vital artery and causes a Human to fall before your feet.
A Human's stylish stone sickle from Newhaven was completely destroyed by the massive blow!
A Human's dented silver charm from Newhaven was completely destroyed by the massive blow!
A Human's magical obsidian signet from Newhaven was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.