The death of [1 Monk] Nibsafk (Human)

in A Recently Rebuilt Stone Highway

from the perspective of [1 Monk] Nibsafk (Human)



< 4h/21H 117v/117V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Kara (Human)(medium) is stretched out, sound asleep.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands, apparently asleep.

< 4h/21H 116v/117V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a Human is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
Ulikegoats (Human)(medium) stands, apparently asleep.

< 4h/21H 115v/117V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.

< 4h/21H 114v/117V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.

< 4h/21H 113v/117V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.

< 4h/21H 112v/117V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 4h/21H 112v/117V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.

< 4h/21H 111v/117V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a Human is lying here.

< 4h/21H 110v/117V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a Minotaur is lying here.
A large rat is scurrying about here.
A large wandering dog is here, growling at you.

< 4h/21H 110v/117V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 4h/21H 109v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.

< 4h/21H 107v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
[2] The corpse of a militia guard is lying here.
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.

< 4h/21H 105v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.

< 4h/21H 104v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/21H 105v/117V Pos: standing >
A homeless peasant leaves west.
Alas, you cannot go that way. . . .

< 5h/21H 105v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.

< 5h/21H 103v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 5h/21H 102v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.

< 5h/21H 100v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/21H 100v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/21H 101v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.

< 5h/21H 98v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 5h/21H 97v/117V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 5h/21H 95v/117V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
A goblin merchant is standing here, busy with his own matters.

< 5h/21H 94v/117V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++M++  
    *M+*^*.*  
   M^******.  
  MMM^***^M   
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of an elite Tharnadian warrior is lying here.
The corpse of a Human is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of Meldar the Tharnadian Marshall is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite Tharnadian warrior is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of a Minotaur is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
A Town Guardian stands in mid-air here, fighting a Drow Elf.
A Kobold (small) Soldier - The Empire of Lloth sits resting.
A troll mercenary stands in mid-air here, fighting a Town Guardian. (minion) 
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands in mid-air here, fighting a Town Guardian.
A tharnadian highway marshall stands in mid-air here, fighting a Thri-Kreen.
A Githyanki (medium) Denizen - The Empire of Lloth stands in mid-air here.
A noble white steed stands, floating here, fighting a Thri-Kreen.
A Drow Elf (medium) Soldier - The Empire of Lloth stands in mid-air here.
A Thri-Kreen (small) Worshipper - The Empire of Lloth stands in mid-air here, fighting a tharnadian highway marshall.
A Githyanki (medium) Legionnaire of The Empire stands, floating here. (casting) 
An impenetrable globe of darkness floats near a Githyanki's head.
A Drider (huge) Highlord - The Empire of Lloth stands in mid-air here.
A Githyanki starts casting an offensive spell.
A Drider starts casting an offensive spell.

< 5h/21H 94v/117V Pos: standing >
A Town Guardian's eyes briefly cloud over as its body is painfully ripped apart from within.
A Thri-Kreen's powerful pierce strikes a tharnadian highway marshall.
A Thri-Kreen's awesome slash strikes a tharnadian highway marshall very hard.
A Thri-Kreen's powerful slash strikes a tharnadian highway marshall.
A Thri-Kreen's mighty pierce strikes a tharnadian highway marshall.
A tharnadian highway marshall dodges a Thri-Kreen's attack.
A tharnadian highway marshall dodges a Thri-Kreen's attack.
A Thri-Kreen's powerful whip strikes a tharnadian highway marshall.
A Thri-Kreen's powerful whip strikes a tharnadian highway marshall.
A Thri-Kreen's impressive whip strikes a tharnadian highway marshall.
A Thri-Kreen's powerful pierce strikes a tharnadian highway marshall.
A tharnadian highway marshall's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen's awesome whip seriously wounds a tharnadian highway marshall.
A Thri-Kreen's powerful pierce strikes a tharnadian highway marshall.
A Thri-Kreen's impressive pierce strikes a tharnadian highway marshall.
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^L@+M++M  
   *M+*^*.**  
  M^******..  
  MM^***^M.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 5h/21H 94v/117V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++M+M  
    *M+*^*.*  
   M^******.  
  MMM^***^M   
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite Tharnadian warrior is lying here.
The corpse of a Human is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of Meldar the Tharnadian Marshall is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite Tharnadian warrior is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of a Minotaur is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
A Town Guardian stands in mid-air here, fighting a Drow Elf.
A Kobold (small) Soldier - The Empire of Lloth sits resting.
A troll mercenary stands in mid-air here, fighting a Town Guardian. (minion) 
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands in mid-air here, fighting a Town Guardian.
A tharnadian highway marshall stands in mid-air here, fighting a Thri-Kreen.
A Githyanki (medium) Denizen - The Empire of Lloth stands in mid-air here.
A noble white steed stands, floating here, fighting a Thri-Kreen.
A Drow Elf (medium) Soldier - The Empire of Lloth stands in mid-air here, fighting a Town Guardian.
A Thri-Kreen (small) Worshipper - The Empire of Lloth stands in mid-air here, fighting a tharnadian highway marshall.
A Githyanki (medium) Legionnaire of The Empire stands, floating here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drider (huge) Highlord - The Empire of Lloth stands in mid-air here. (casting) 
A Kobold clambers to his feet.

< 6h/21H 93v/117V Pos: standing >
A Drow Elf sings a song so well you feel your pain and suffering ebbing away.
Pardon?

< 6h/21H 94v/117V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
A Drider grins as their force missile bashes a Town Guardian into a pulpy mess.
A Town Guardian is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a Town Guardian.
A Githyanki's face flushes white for a moment.

< 6h/21H 95v/117V Pos: standing >
A tharnadian highway marshall's feeble punch grazes a Thri-Kreen.
A Thri-Kreen deflects a tharnadian highway marshall's blow and strikes back at him!
A Thri-Kreen's pierce strikes a tharnadian highway marshall.
A Thri-Kreen parries a tharnadian highway marshall's lunge at him.
A Thri-Kreen parries a tharnadian highway marshall's lunge at him.

< 6h/21H 96v/117V Pos: standing >
< T: Nibsafk TP: sta TC:pretty hurt E: a goblin merchant sit EP: excellent >
 You smile happily.

< 6h/21H 96v/117V Pos: standing >
< T: Nibsafk TP: sta TC:pretty hurt E: a goblin merchant sit EP: excellent >
 A goblin merchant clambers to his feet.
A Drider gets a few coins from the corpse of a Town Guardian.

< 6h/21H 96v/117V Pos: standing >
< T: Nibsafk TP: sta TC:pretty hurt E: a goblin merchant sta EP: excellent >
 A goblin merchant's impressive pierce grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.